Files
Dune/game/combat.ts
T
2026-09-08 07:37:52 +10:00

71 lines
1.9 KiB
TypeScript

/** Counts refer to tokens, while dial values refer to battle strength. */
export type CombatForces = {
normal: number;
normalFixedHalf?: boolean;
elite: number;
eliteStrength: 1 | 2;
freeSupport: boolean;
};
export type Casualties = {
normal: number;
elite: number;
paidNormal: number;
paidElite: number;
};
/** Every loss combination consistent with the revealed dial and spice payment. */
export function casualtyOptions(
forces: CombatForces,
dial: number,
support: number,
): Casualties[] {
if (
!Number.isFinite(dial) ||
dial < 0 ||
!Number.isInteger(dial * 2) ||
!Number.isInteger(support) ||
support < 0 ||
(forces.freeSupport && support !== 0)
)
return [];
const options: Casualties[] = [];
for (let elite = 0; elite <= forces.elite; elite++) {
for (let normal = 0; normal <= forces.normal; normal++) {
if (forces.freeSupport) {
if (
normal * (forces.normalFixedHalf ? 0.5 : 1) +
elite * forces.eliteStrength ===
dial
)
options.push({ normal, elite, paidNormal: 0, paidElite: 0 });
continue;
}
for (
let paidElite = Math.max(0, support - normal);
paidElite <= Math.min(elite, support);
paidElite++
) {
const paidNormal = support - paidElite;
if (forces.normalFixedHalf && paidNormal !== 0) continue;
const doubledStrength =
normal + paidNormal + (elite + paidElite) * forces.eliteStrength;
if (doubledStrength === dial * 2) {
options.push({ normal, elite, paidNormal, paidElite });
break; // Different support allocations with identical token losses are equivalent choices.
}
}
}
}
return options;
}
export function specialForceName(faction: string) {
return faction === 'emperor'
? 'Sardaukar'
: faction === 'fremen'
? 'Fedaykin'
: faction === 'ixians'
? 'Cyborg'
: 'Elite';
}