Files
Dune/game/revival.ts
T
2026-09-08 07:37:52 +10:00

219 lines
6.3 KiB
TypeScript

import type { Game, Player } from './engine';
import { faction, type FactionId } from './catalog';
import { isAuditorLeader } from './choam-auditor';
export type RevivalRules = {
expanded: string[];
choamBlocked?: boolean;
freeBlocked?: string[];
limitBlocked: boolean;
fullPrice: boolean;
allyDiscount: string | null;
discountBlocked: boolean;
earlyBlocked: string[];
};
export const newRevivalRules = (): RevivalRules => ({
expanded: [],
limitBlocked: false,
fullPrice: false,
allyDiscount: null,
discountBlocked: false,
earlyBlocked: [],
});
export function forceRevivalLimit(
g: Pick<Game, 'revivalRules'>,
p: Pick<Player, 'id' | 'faction'>,
) {
if (p.faction === 'choam' && !g.revivalRules?.choamBlocked) return 20;
if (g.revivalRules?.limitBlocked) return 3;
if (p.faction === 'tleilaxu') return 20;
return g.revivalRules?.expanded.includes(p.id) ? 5 : 3;
}
export function revivalDiscount(
g: Pick<Game, 'players' | 'revivalRules'>,
p: Pick<Player, 'id' | 'faction'>,
) {
if (p.faction === 'tleilaxu') return !g.revivalRules?.fullPrice;
return (
!g.revivalRules?.discountBlocked &&
g.revivalRules?.allyDiscount === p.id &&
g.players.some((t) => t.faction === 'tleilaxu' && t.ally === p.id)
);
}
export function freeRevivalRemaining(
g: Pick<Game, 'revivalRules' | 'freeRevival'>,
p: Pick<Player, 'id' | 'faction' | 'revived'>,
) {
return g.revivalRules?.freeBlocked?.includes(p.id)
? 0
: Math.max(
0,
(g.freeRevival.includes(p.id) ? 3 : faction(p.faction).revival) -
p.revived,
);
}
export function forceRevivalQuote(
g: Pick<Game, 'players' | 'revivalRules' | 'freeRevival'>,
p: Pick<Player, 'id' | 'faction' | 'revived'>,
amount: number,
elite = 0,
freeElite?: number,
) {
const free = Math.min(amount, freeRevivalRemaining(g, p));
return forceRevivalPrice(
p.faction,
amount,
elite,
free,
!!revivalDiscount(g, p),
freeElite,
!!g.revivalRules?.choamBlocked,
);
}
/** Normal force returns only; Emperor-funded extra revivals and card effects are separate. */
export function forceRevivalRemaining(
g: Pick<Game, 'revivalRules' | 'freeRevival' | 'players'>,
p: Pick<Player, 'id' | 'faction' | 'revived' | 'tanks'>,
) {
return Math.max(
0,
Math.min(
p.tanks,
forceRevivalLimit(g, p) - p.revived,
// GF9 November 2020 FAQ p. 5 permits paid Fremen revivals with Tleilaxu in play.
// Selecting expansion cards alone does not provide that faction's permission.
p.faction === 'fremen' &&
!g.players.some((player) => player.faction === 'tleilaxu')
? freeRevivalRemaining(g, p)
: Infinity,
),
);
}
export function normalRevivalCycle(
p: Pick<Player, 'leaders' | 'revivalCycle'>,
) {
return p.leaders.every((l) => l.dead || l.capturedBy || l.gholaBy)
? Math.min(...p.leaders.map((l) => (l.dead ? l.deaths : l.deaths + 1)))
: p.revivalCycle;
}
/** Native leader options for the existing ordinary cycle and Tleilaxu self-service.
* Shared discs are deliberately separate: Ecaz's six-disc cycle is not implemented here.
* This is a pure quote; committing an action, not reading a view, advances the cycle.
*/
export function leaderRevivalOptions(g: Game, p: Player) {
const cycle = normalRevivalCycle(p);
const enabled = g.phase === 4 && !revivalPrevented(g, p.id);
const discount = revivalDiscount(g, p);
const leaders = p.leaders.flatMap((leader) => {
if (!enabled || !leader.dead || leader.capturedBy || leader.gholaBy)
return [];
// Auditor's first return expressly waives the all-in-Tanks prerequisite.
// Repeat-death and sixth-disc cycle interpretations remain separately unverified.
const auditorFirstReturn =
g.advanced &&
p.faction === 'choam' &&
isAuditorLeader(leader) &&
leader.deaths === 1;
const normal =
!p.leaderRevived &&
(auditorFirstReturn || (cycle > 0 && leader.deaths === cycle));
if (
!normal &&
(p.faction !== 'tleilaxu' ||
g.revivalRules?.earlyBlocked.includes(`${p.id}:${leader.id}`))
)
return [];
const cost = discount ? Math.ceil(leader.strength / 2) : leader.strength;
return [
{
id: leader.id,
name: leader.name,
normalCost: leader.strength,
cost,
early: !normal,
affordable: p.spice >= cost,
},
];
});
const kwisatzCost = discount ? 1 : 2;
const kwisatz =
enabled &&
g.advanced &&
p.faction === 'atreides' &&
p.kwisatz?.dead &&
!p.leaderRevived &&
cycle >= (p.kwisatz.revivalCycle ?? 1)
? { cost: kwisatzCost, affordable: p.spice >= kwisatzCost }
: null;
return { cycle, leaders, kwisatz };
}
export type PendingRevival = {
player: string;
kind: 'forces' | 'leader' | 'kwisatz' | 'foreignGhola';
payer?: string;
emperorExtra?: boolean;
amount?: number;
elite?: number;
leader?: string;
normalCost: number;
cost: number;
free: number;
checks: (
| 'choamRevival'
| 'revivalLimit'
| 'revivalDiscount'
| 'earlyRevival'
| 'foreignGhola'
)[];
};
export function revivalPrevented(
g: Pick<Game, 'turn' | 'phase' | 'revivalPrevention'>,
player: string,
) {
return (
g.phase === 4 &&
g.revivalPrevention?.turn === g.turn &&
g.revivalPrevention.player === player
);
}
export function eliteRevivalRemaining(p: Pick<Player, 'faction' | 'elites'>) {
return p.faction === 'ixians'
? (p.elites?.tanks ?? 0)
: Math.min(p.elites?.tanks ?? 0, Math.max(0, 1 - (p.elites?.revived ?? 0)));
}
export function paidForceRevivalCost(
p: Pick<Player, 'faction'>,
amount: number,
elite = 0,
) {
return amount * 2 + (p.faction === 'ixians' ? elite : 0);
}
export function forceRevivalPrice(
faction: FactionId,
amount: number,
elite: number,
free: number,
discount: boolean,
freeElite?: number,
choamBlocked = false,
) {
const freeCyborgs =
faction === 'ixians' ? (freeElite ?? Math.min(free, elite)) : 0;
const normalCost = paidForceRevivalCost(
{ faction },
amount - free,
faction === 'ixians' ? elite - freeCyborgs : 0,
);
const factionCost =
faction === 'choam' && !choamBlocked ? amount - free : normalCost;
return {
free,
normalCost,
cost: discount ? Math.ceil(factionCost / 2) : factionCost,
};
}