14 KiB
Optional three-stronghold alliance victory
Group Truthtrance and larger worm decisions — 29 October 2026
Staged Basic prototype, not a selectable game mode. Final-Nexus Truthtrance questions now evaluate every member of a group, including grouped and mixed expressions. A respondent can stay when their answers match, or leave their group when that owned action satisfies them; the guide does not invent another player's consent. Another member may leave, with the existing reconciliation rules releasing an answer only if it becomes impossible. Bribe questions reject every current group ally as a recipient. Whole-turn alliance leaves, group changes with live bribe or whole-turn commitments, and wider combinations remain unfinished.
Action-level worm tests additionally exercise three and four threatened group allies in order, with separate allow, cancel or decline outcomes and the Fremen survival response. Those fixtures stage forces together to exercise the response sequence; they do not establish a naturally reachable full-game position. The membership, departure and multi-ally protection procedures remain provisional. Group games still cannot be started from the lobby.
Unlimited alliance prototype — 29 October 2026
Staged Basic prototype, not a selectable game mode. The optional
unlimited ledger permits up to the six seated factions in one alliance.
An existing alliance or an unallied entrant may propose a new member; every
existing member and the entrant must agree. A departure preserves the other
members and their original pairwise alliance edges. The table shows the
participants and pending approvals; minimal bots can request admission and
answer. Named allies can contribute separately to ordinary bids and physical
shipments. The staged Guild, Emperor, Fremen, battle preparation and traitor
paths use the same group membership. A qualifying alliance needs three distinct
strongholds, plus any separately agreed increase; the existing two-controller
precedence remains provisional. Other alliances retain their previous targets.
The publisher's optional alliance table pairs any number of allies with three strongholds. Unanimous admission, departure handling, donor-specific escrow and extension of single-ally powers are provisional online procedures, not additional publisher rulings. Tests use an explicitly staged Basic classic-faction ledger, not a normal lobby start. Advanced, expansions, optional modules, live bribe and whole-turn commitments and complete group interactions remain unfinished. No lobby creates this ledger; the prototype does not certify or open a complete rules mode.
Group roster and self-funded Guild transport — 29 October 2026
Staged Basic prototype, not a selectable game mode. The public roster names both members of a player's group outside the Nexus. A Guild group ally can use its self-funded native transport even when an unrelated unresolved Truthtrance commitment hides group-funding controls. The original permission and native rate cancellation windows remain in force; group-funded transport continues to use its separate commitment restrictions. Applying the pair privilege to both group allies remains provisional. Full group play and lobby entry remain unfinished.
Group actions after Truthtrance history — 29 October 2026
Staged Basic prototype, not a selectable game mode. Fulfilled and released Truthtrance records no longer disable later group Nexus negotiations or group funding. Unresolved records remain fenced until their native reconciliation closes them, including an unresolved older record; funding also fences live bribe-expression and leader/expression revival commitments. The existing committed-bid settlement exception is retained. Combining group actions with unresolved commitments remains unfinished, and no lobby exposes group play.
Group funding with Karama shipment pricing — 29 October 2026
Staged Basic prototype, not a selectable game mode. Group members can pledge and allocate separate shares while a shipper's purchased Karama rate is active. The same rate applies to physical reserve shipments and native Guild transport, and every paid share goes to the bank rather than Guild. The existing native transport permission response still applies. Controls use the purchased price; bots can ship using their own funds. The donor allocation procedure remains provisional, and optional modules and other special shipments remain outside this staged scope. Group games cannot yet be started from the lobby.
Group Fremen worm protection — 29 October 2026
Staged Basic prototype, not a selectable game mode. When a worm threatens either or both of Fremen's group allies, Fremen decides separately for each threatened ally in storm order. Each accepted protection has its own Karama response; the worm resolves only after all those choices and Fremen's separate survival response finish. Canceling one protection does not erase another. The choices bind the original worm event and ally, and the existing force loss, spice removal and continuation occur once. Controls name the current ally and minimal bots make the same legal choices. The printed single-ally power does not specify this multi-ally sequence, so its order and separate responses are provisional. Advanced, expansions and optional modules remain outside this staged path; group games are not yet available from the lobby.
Group Guild transport — 28 October 2026
Staged Basic prototype, not a selectable game mode. Both Guild group allies can use native cross-planet transport, including a Fremen ally's southern-reserve source. Only Guild may return its own forces to reserves. The shipper can name separate pledged shares from its group allies. Permission and the discounted rate retain their distinct Karama windows before payment or transfer. Rate cancellation keeps the exact original shares and requires the shipper to fund the full-price remainder; otherwise the unused declaration returns without spending. Guild's own contribution goes to the bank and other named contributions go to Guild. Table quotes and minimal bots use the same available group permission. The publisher rules, pp. 9 and 19 and FAQ, pp. 2 and 7 describe the pair power and cancellations. Applying it to both allies and the donor allocation procedure are provisional. Advanced, optional modules, and No-Field remain outside this staged path.
Group Guild-rate shipments — 28 October 2026
Staged Basic prototype, not a selectable game mode. Guild and both members of its group receive the ordinary rounded Guild reserve-shipment rate. When that rate changes the price, the original unpaid Karama response resolves before movement or payment. If canceled, the declared donor shares stay fixed and the shipper must fund the full-price remainder; otherwise the declaration returns unused and a replacement uses the full rate. Each payer's contribution is routed individually: Guild's own payment goes to the bank, while other payments go to Guild. The table quote and minimal bot use the same group rate.
The publisher rules, p. 19 grant the Guild rate to its ally; the FAQ, p. 7 permits Karama to prevent that rate. Applying the benefit and original split to both members of a larger group is a provisional composition. Other special transports, optional modules and full group play remain separate; no lobby exposes the group option.
Group ordinary-bid funding — 28 October 2026
Staged Basic prototype, not a selectable game mode. A group member can allocate separately pledged spice from multiple allies to an ordinary bid. Each selected share remains committed while that bid leads and becomes withdrawable after an outbid. The winner pays the original donor split once; using a Karama instead releases the shares without spending them. The ordinary Emperor income and phase-end refunds remain in force. The donor sees the amount committed to the current bid, and the bidder sees the combined committed payment. Group controls and minimal legal bot decisions are connected in staged games.
The publisher FAQ, p. 2 describes allied contributions and the Emperor ally's payment returning to Emperor. Recipient-specific escrow and explicit per-donor allocation are provisional online procedures. This scope is Basic classic-faction ordinary auctions; optional modules, competing Truthtrance commitments, special auctions and complete group play remain separate. No lobby exposes group play.
Group ordinary-shipment funding — 28 October 2026
Staged Basic prototype, not a selectable game mode. Group allies can set aside separate amounts for each other during Shipment and Movement. A shipper may explicitly allocate amounts from each pledged donor to an ordinary physical reserve shipment; the authoritative payment rechecks those exact pledges, charges the shipper's remainder once, and retains each donor's identity. An outside Guild receives the eligible payment. Unspent pledges return to their respective donors at phase end. Alliance edge authorizations are renewed on formation, preserved for surviving edges and revoked on departure, with aggregated refunds for removed edges. Controls show only the viewer's own outgoing and incoming pledges; bots may continue using their own spice.
This first path is limited to Basic classic-faction staged groups without optional modules or other special transport. Other shipment types, special auctions, and the remaining faction benefits and interactions are not connected. No lobby can start a group game yet. The recipient-specific pledge and allocation procedure is a provisional online convention rather than a printed worked example.
Group Emperor aid — 28 October 2026
Staged Basic prototype, not a selectable game mode. The Emperor chooses which of the two group allies receives a spice gift or paid extra revival. The ordinary Karama response retains the selected recipient, and payment and revival occur only if that response is passed. A staged table exposes a recipient selector; bots can offer legal targeted revivals. The native per-recipient allowance is provisionally applied separately to both allies: the printed power and publisher FAQ describe an ally but do not settle a three-member alliance's limit. This is an implementation interpretation, not an official ruling. The prototype is restricted to Basic classic factions without optional modules; other group faction benefits and combinations remain unfinished and no lobby exposes it.
Group Voice and Prescience — 28 October 2026
In the unexposed Basic classic group prototype, Bene Gesserit may Voice an opponent of either allied combatant, and Atreides may request Prescience for either ally's battle. The existing native preparation order, cancellation, answer and control windows remain in place. The same side selection drives Truthtrance's native-power opportunity; it never substitutes the other ally or allows an ambiguous battle between group members. Extending the printed single-ally wording to both group members is provisional. Advanced, expansion factions and optional modules remain outside this prototype, and normal group starts are not yet available.
Group Harkonnen traitor support — 28 October 2026
In the unexposed Basic classic group prototype, Harkonnen may call its held traitor against the opponent of either allied combatant. The choice remains Harkonnen's, and the native allied-call Karama response, other combatants' votes, mutual calls and battle resolution continue through the existing windows. Applying the printed single-ally power to both group members is a provisional interpretation. Other profiles and normal lobby access remain separate; the remaining group abilities and interactions are unfinished.
Group Nexus negotiation — 28 October 2026
Integrated groundwork, not a selectable game mode. In a staged Basic classic-faction Nexus with the group ledger present, a pair member or an unallied entrant can propose adding the entrant. Every participant must explicitly agree; a decline cancels the invitation and preserves the pair. Each proposal has a fresh event and revision, and an unanswered invitation holds the Nexus. Leaving a three-member group retains the other pair and its original edge age. Pair offers involving the newly formed group are cleared. The staged table renders the group controls and minimal bots can answer.
Unanimity, cancellation, the pending-Nexus hold and the surviving pair are provisional online procedures, not publisher rulings. This scope excludes expansion decks/factions, Advanced, optional modules, live bribe or whole-turn commitments and pledged aid. No lobby creates the group ledger: faction ally benefits, group funding and other interactions must be connected before any player can start the printed larger-alliance option. The later unlimited prototype above extends this staged groundwork.
Prototyped / Partial — 28 October 2026. The host can select a shorter two-member alliance game in the lobby. With at least three physical controllers, allied factions need three distinct qualifying strongholds instead of the default four. A solo faction keeps its normal target, a separately agreed extra-stronghold requirement is added afterward, and Tech Tokens retain their existing ownership requirements. The same calculation drives public progress and the Mentat victory decision. Changing the setting clears human readiness; older games omit it and retain the default.
The 2019 GF9 rulebook's optional alliances table, printed p. 24, lists a two-member alliance with three strongholds as a shorter game. The publisher rulebook mirror preserves that table. This first version keeps the existing four-stronghold target for two physical controllers, including the two-faction-per-person setup; priority between that special setup and this optional table is a provisional interpretation. Larger alliance variants retain separate membership and interaction work as described above. Advanced and expansion combinations are not certified by the Basic-focused evidence.