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Dune/AGENTS.md
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Quintine 8f7a62cd4c Defer AI tuning until game completion and set adjacent difficulty targets
Update the goal objective and synchronized repository guidance at the user's request. Remove the weekly usage cutoff, routine account-usage checks and mandatory token-counter tracking while retaining efficient work, verified Git pushes and selective subagents. The objective file remains outside the repository; private before/after copies are saved.

Keep existing AI profiles and minimal legal participation for feature testing and critical correctness fixes. Defer full AI implementation, strategic refinement and calibration until all non-AI game features are complete. Then aim for approximately 75% higher-tier wins separately for Medium/Easy, Hard/Medium and Brutal/Hard in balanced pairwise evaluations, with swapped factions/seats, independent evaluation seeds and reported uncertainty. Preserve broader multiplayer acceptance, hidden-information boundaries and human-seat pacing. Historical calibration results are not evidence of these targets.

Documentation-only validation: reviewed the changed instructions, checked 73 local links, verified all three target pairs and preserved Git/subagent requirements, and passed git diff --check. No runtime behavior changed; tests/build were not rerun.
2026-09-20 14:59:14 +10:00

5.8 KiB

Working on Dune

Unofficial Dune board game: React 19, TypeScript, Vinext/Vite, Cloudflare Workers and D1. Use npm and the checked-in lockfile; Node >=22.13 is required for the in-memory SQLite tests. tsx is a pinned development dependency.

Start small

  • Read README.md and this guide first. See docs/DEVELOPMENT.md for the architecture map and focused verification commands.
  • Read docs/CURRENT_STATUS.md for current gates and docs/RULE_DECISIONS.md for existing rulings before reopening research.
  • Run git status --short before editing; preserve other work.
  • Search the relevant feature in game/, components/, tests/, and docs/. Use rg -n and bounded reads for game/engine.ts and components/game-table.tsx; both are large orchestration files.
  • docs/IMPLEMENTATION_STATUS.md is a historical evidence log, newest first. Read its opening checkpoint and the relevant feature document rather than loading the entire log. Verify historical claims against current code/tests.
  • Do not read github.md for routine development: it is ignored private local credential material. Do not put secrets in logs or tracked files.

Prototype the remaining scope first

  • The user prioritizes working first versions of all remaining functions across Basic, Advanced and every expansion, followed by integration, refinement and polish. Reuse existing capabilities; batch related functions by dependency.
  • Track missing, prototyped, integrated, verified and polished work in the existing checklist. Prototypes need usable controls, a legal AI path and saved continuation; placeholders and disconnected helpers are not completed features.
  • Keep focused checks for crashes, deadlocks, legality, custody, privacy and save integrity. Defer exhaustive combinations and visual polish until broader functional coverage, unless current failures require them.
  • Defer full AI implementation, strategic refinement and difficulty calibration until all non-AI game features are complete. Until then, maintain only minimal legal participation and fix critical playability/correctness issues. Afterward, target approximately 75% higher-tier wins for each adjacent pair: Medium/Easy, Hard/Medium and Brutal/Hard. See docs/AI_DEVELOPMENT_PLAN.md for evaluation.
  • Preserve required checkpoint checks, selective subagents and independent review for complex rules/privacy/persistence. Commit and push verified checkpoints under standing authorization. No user-imposed usage cutoff or routine account-usage check remains.
  • Keep material rulings explicit and prototype independent work while pending. Prototype evidence does not open mode or publication gates.

Implement and verify

  • Keep rule calculations/validation in focused game/ modules; integrate them through the engine, player view, bots and UI as the feature requires.
  • Preserve rejected-action immutability, physical card/force custody, private information boundaries, and JSON save/restore behavior. Reuse shared rule quotes instead of independently duplicating legality in bots or components.
  • Add meaningful regressions to tests/**/*.test.ts; discovery is automatic. HTTP tests must start with // @dune-suite integration. Tests importing node:sqlite are classified as in-memory recovery tests automatically.
  • During iteration: npm test -- <filename-fragment>; multiple fragments form a union. Use --list to inspect selection and --name <regex> to narrow cases. A filename typo fails rather than silently passing an empty suite.
  • Before handing off code changes: npm run check (types, lint, offline tests). Run npm run build for app/build/dependency changes. Run npm run test:integration against a development server for HTTP, auth or persistence changes. Documentation-only edits need link/command review.
  • Extend testing when failures or changed behavior justify it. Do not run AI calibration or browser acceptance for unrelated maintenance changes.
  • If a sandbox blocks test subprocess pipes with EPERM, rerun the exact check with approved subprocess permissions. Do not disable isolation or skip tests to obtain a green result; the runner self-test checks real failure propagation.
  • Report actual check results and limitations. Passing focused tests does not certify a complete faction, expansion or rules mode; preserve release gates.

Preserve development state

  • The user-authorized 2026-09-13 reset cleared old local games once; see docs/VERIFICATION_WORKFLOW.md. Preserve all games created afterward.
  • Keep .wrangler/state and all saved games. Never reset a database to fix a test, migration, connection or gameplay problem. Migrations are additive.
  • Reuse a running dev server. Restart only when a code/configuration change or observed server condition warrants it; there is no hourly restart schedule. Warn before interrupting human play, defer to a safe point, and verify restoration after a necessary restart. No recurring maintenance automation is installed; do not recreate it without a request.
  • .openai/hosting.json identifies the existing Sites project. Preserve it. Follow the applicable Sites skills for site work; publication has existing completion and verification gates documented in README.md.
  • Keep generated builds, caches and editor backups out of version control. Avoid mass formatting, unrelated dependency updates and broad engine rewrites.

Efficient checkpoints

  • Use docs/VERIFICATION_WORKFLOW.md for compact source-bound check reports and private saved-game/seat checks. Keep artifacts outside the checkout.
  • Use subagents selectively for bounded independent tasks and complex reviews; they remain explicitly authorized. Share concise briefs and file ownership.
  • Review, verify, commit and push completed checkpoints automatically under “Push all from now on.” Confirm push success; never force-push or expose secrets.