Admit the genuine private setup profile for Basic Moritani with base opponents, exactly the Ecaz expansion and no other optional modules. Keep all14 physical skills, private two-card offers, starting-card/Traitor order and Moritani's final six-force placement. Public starts and complete-mode/publication gates remain. Share public profile eligibility across Banker, Diplomat, Sandmaster movement and worm riding, Smuggler shipping/collection, Bureaucrat payments, Planetologist controls/bots and Suk/Rihani/Sandmaster battle settlement. Admission reads no hidden cards or random deal. Preserve base/CHOAM boundaries and existing source questions; no full AI implementation, strategy or calibration changes. Genuine setup regressions cover all14 assignments, legal profiles and guards, Terror Assassination death and exact skill return, optional own revival draw/privacy, Sabotage, movement controls/bots, Smuggler shipment and Bureaucrat paid bribes. Battle actions cover Rihani exchange, Sandmaster spice, Banker funds, Suk casualties and Smuggler collection. Actual enemy alliances prove losing-ally retention excludes mandatory Planetologist Special and Diplomat-copy disposal. A real worm/Nexus ride collects Sandmaster spice once. Authenticated in-memory SQLite restarts and concurrent skill choices preserve one assignment, private offers, saved seats and final Moritani placement. Conserved staged positions are explicitly distinct from played phase histories. Add a reproducible moritani-skills profile to the existing faction-game runner, including fixed2-6-player Basic rosters, seed offsets16-20 and saved resume. Verify expected module presence, all14 physical skills and ordinary Traitor custody alongside existing card/force/private-view checks. Default six expansion samples and base samples retain their rosters/ordinals. No live DB is used by these complete-game samples. CLI regressions check interrupted continuation and Advanced refusal; corruption tests catch lost cards and entire module loss. Independent review caught an old all-base worm guard and a sample checker that missed whole-module deletion; both fixed with meaningful regressions and reviewed. Initial edits had a stale helper reference and final lint found an unused import; these were corrected. Types, lint, all 5034 offline tests and build pass on stable final source. Five genuine complete-game samples passed with no rejected actions:2 players189 actions/5 restores,3 players53/1,4 players862/23, 5 players116/3 and6 players1338/36. These are legality samples, not calibration or exhaustive faction/card acceptance. No endpoint/auth/storage changes; existing HTTP suite not repeated, while new authenticated storage and live browser actions exercise the newly admitted profile through production boundaries. Browser created a fresh Basic human Moritani/Easy Emperor lobby, then the existing backed-up local initializer started that named ready room without replacing seats. Human inspected both Killer Medic bands, assigned Lupino Ord, chose a private Traitor and placed six in Polar Sink after all other setup. Refresh preserved the two public skills, own hand/Traitor and6 deployed/14 reserves at pending Storm. Mobile skill panel339px, client/scroll337; viewport restored afterward. Screenshot capture timed out, so full visual/screen-reader acceptance stays open. All 1580 opening games, 3348 saved seats and auxiliary rows remain identical. One isolated QA game adds one human seat and entry receipt; its row is unchanged after setup through refresh, with all seats unchanged. SQLite integrity and foreign keys pass. No server restart, migration, reset or recurring automation. Existing unfinished Leader Skill bands and material rulings remain explicit in the new integration guide and internal checklist. Private evidence: 20260921-moritani-skills. Verified source tree: d5078661ecc2199b2bbfebd18034b16585d06410a697a78dc514bfa5b3b77a1c
11 KiB
Leader Skills first functional prototype
13 September 2026. This is Prototyped, with Partial rules coverage. Normal mode starts and publication remain gated. The source contract contains all fourteen physical cards; the capture interpretation records the fresh publisher/designer search requested by the user.
Connected boundary
The Basic Moritani follow-up now connects Moritani with base opponents and no other optional modules. It preserves all fourteen cards and existing unfinished-effect boundaries. The older base-only scope descriptions below are extended only by that explicit integration contract.
Genuine Basic or Advanced setup supports two through six base factions. Starting Treachery Cards, including Harkonnen's extra card, precede simultaneous private two-card skill offers. Every faction selects one physical skill and an eligible own leader, returns the other card to the shuffled deck, and publicly assigns the selected card before traitor choices. No reduced or duplicate skill deck is substituted. The No-Field follow-up adds genuine CHOAM & Richese setup for its bounded combination; remaining expansion/skill acceptance and other optional modules remain separate work.
Human controls show each permitted card's normal and battle text, select its leader, choose battle posture, and handle an optional own-leader revival draw. An undrawn revival offer shows no preview; drawing obliges a selection. All four AI profiles follow the same private offers and legal actions, prioritizing the five battle disciplines during skill selection and hiding the assigned leader for battle. This simple policy is not calibrated skill strategy.
Warmaster, Master of Assassins, Swordmaster of Ginaz, Killer Medic and Prana-Bindu Adept apply +1 to another selected leader from a face-up native trainer, or +3 to the surviving assigned leader. They use the physical card's actual weapon or defense role, including a legally supplied Portable Snooper. They do not grant +4 or change printed strength, leader bounty or Zoal's source value. Existing traitor, explosion and Stone Burner precedence is preserved. Cheap Hero receives the normal +1 through ordinary leader substitution; this is a general-rule inference, without a separately located explicit skill FAQ.
A face-up assigned disc cannot enter a plan. Concealing it while selecting another leader gives no skill bonus. Later Voice or card use can remove the last alternative: the mandatory remaining skilled disc then moves behind the shield automatically, without replaying battle powers. A surviving assignment returns face up after battle. Death returns its physical card exactly once. An own Ghola revival during unfinished battle preparation retains that stage through the new private draw and public posture choice.
Harkonnen capture keeps the card attached to its original leader and publicly shows the current captor. Only the captive's lower battle effect can apply; neither faction receives its normal effect while captured. A surviving used captive returns with the same card. Execution returns the card to the deck; that unique formerly public card makes this skilled leader's identity inferable. Other captures retain the existing privacy behavior. This narrow publicity interpretation follows the physical component procedure, not an express publisher instruction to announce a name.
Missing and guarded work
Battle-effects follow-up connects both Rihani bands and the lower Mentat, Bureaucrat and Sandmaster effects. A separate Mentat question preview connects private naming/disclosure, posture and saved history under an explicit private opt-in. The uniform mandatory response step awaits the user's UX decision; ordinary activation remains disabled. Bureaucrat payment redirection connects the ordinary auction, shipment, Richese sale and paid-bribe families within its recorded boundary. Other payments and split funding remain incomplete. Spice Banker income remains missing. Banker battle spending now connects its lower band with separate sealed funds and survivor strength. Smuggler shipping connects its optional normal reserve bonus and the owned No-Field companion. Diplomat defense connects its normal band for a physical Worthless card copying a canonical base Shield or Snooper; the lower retreat and modified-defense inheritance remain guarded. Smuggler battle collection now connects reveal-bound, unmodified collection after survival, including losers and captives. Modified strength and combined modules remain guarded. Planetologist and Suk Graduate have the connected prototypes described below.
Captured-card replacement entitlement remains unresolved. The prototype rejects own-leader revival while its original skill is captured, before beginning a paid revival or consuming the Ghola/special-Karama action. This is an explicit unsupported boundary, not a ruling that the physical game forbids that revival. Foreign gholas, other expansion rosters and combined optional modules remain gated. Before enabling them, add response-driven automatic revival continuation coverage; the current before/after revival observer does not certify deferred Tleilaxu response chains. The other source-contract timing questions also remain open. Planetologist now has bounded movement and battle controls as described below. Remaining normal-band payments, ordinary Mentat activation, modified Smuggler collection, Diplomat retreat and the other guarded skill combinations still need connected effects.
Planetologist follow-up
Planetologist connects the explicit capped range bonus, two-origin movement to one destination, Fremen cancellation/replacement and a surviving skilled leader's +2 green-Special substitution with mandatory discard. The movement panel and weapon selector expose those choices; all four AI profiles can use the same physical action paths. Pending movement receipts survive JSON continuation and revalidate source custody before a response is spent.
Six base factions remain the supported roster. Mixed BG origins are supported where ordinary rules determine the destination stance. Enemy-only mixed arrival still needs a combined flip response. Expansion faction/card/module combinations and full integrated acceptance remain unfinished. The remaining bands and skill families are listed above; this is partial prototype coverage.
Suk Graduate follow-up
Suk Graduate connects the mandatory one-counter normal rescue and the surviving selected leader’s optional rescue of up to three physical casualties. Normal and elite identity, original sector, paid support, private hands and captured-leader return survive the saved continuation. Human controls and all four AI profiles use the same server-projected legal choices. Advanced Atreides awaits the loss-count ruling; expansion factions and combined optional modules remain guarded.
Local prototype entry and evidence
Create a new base-faction local lobby, select its seats and mark them ready. Keep its browser cookie. Use the existing backup and atomic version-check tool:
node --import tsx tools/start-prototype.ts --profile leader-skills \
--db PATH_TO_LOCAL_D1_SQLITE --room EIGHT_CHARACTER_CODE \
--version CURRENT_LOBBY_VERSION --out /private/new-prototype-checkpoint
Only that fresh named lobby is initialized; every other room and all seats stay intact. Refresh to continue through ordinary authenticated actions. No HTTP endpoint dispatches the initializer; do not restart or reset the database.
Focused tests cover physical inventory, setup ordering, private views, all five bonuses, Voice legality, capture and return, death, revival and JSON restoration. SQLite tests use production room actions across restarted stores and concurrent selection: one choice commits, the selected card has one owner, the rejected card returns once, and private offers remain owner-only. The local prototype writer is separately checked for stale/redeal rejection and preserved seats.
Two seeded four-player simulations (20260913 Basic; 20260914 Advanced) completed through genuine setup in 265 and 211 accepted actions with no rejected bot candidates. They used Easy, Medium, Hard and Brutal, checked physical skills and forces, and restored JSON views at fourteen sampled boundaries in total. These were first-batch runs before the later capture and Voice review fixes; their private report fingerprints the exact files exercised. They do not prove all fourteen effects, Harkonnen capture or every interaction was played.
A later Advanced run including Harkonnen (seed 20260915) completed in 360 accepted actions, four turns and ten sampled JSON restores, with no rejected bot candidates. It exercised the current controller/Voice integration. Exact captured-card outcomes are proved by the focused capture scenarios, rather than inferred from this sample game's completion.
Browser room REF6YHN7 was created normally with a human Atreides and Medium
Harkonnen, then initialized through the backed-up local tool. The human inspected
both effect bands, assigned Master of Assassins to Thufir Hawat, selected a
private traitor and reached Storm. Refresh retained that assignment, the AI's
Swordmaster on Feyd-Rautha, the same Snooper hand and the pending Storm dial.
Visual inspection caught two squeezed columns in the table sidebar; single-column
cards restore readable text. This was a focused desktop setup/recovery journey,
not a complete human game or mobile acceptance.
The second reported power outage stopped the development server. All 292 rooms were present with a clean SQLite integrity/foreign-key check; the 291 opening rooms matched their hashes. A new online backup preceded the necessary server start. The same browser seat then restored both skills, Snooper, private Thufir traitor, ten spice and its pending Storm decision. No database reset or old game restoration was performed.
Checkpoint-wide check/build/HTTP results and the final source fingerprint are recorded in the commit and private verification report. Full module and combined game acceptance remain unfinished.
The Sandmaster ground-movement follow-up adds explicit routes, optional collection, human/AI controls and saved cancellation. The worm-ride follow-up adds native Fremen destination collection and saved arrival reactions. Other special relocation and combined modules remain unfinished.