Files
Dune/components/grumman-collection.tsx
T
Quintine 1db11a0187 Implement Grumman collection and private stacked Terror choices
Add conserved token collection with four bank spice, owner-only stack selection, recovery proofs, controls and AI. Preserve unresolved removal and expansion release gates. Verified 3712 offline cases, types, lint, production build, 40 HTTP cases, three-seat desktop/mobile play, and unchanged 3081 preexisting saved games.
2026-09-10 08:38:06 +10:00

113 lines
3.5 KiB
TypeScript

'use client';
import { useState } from 'react';
import type { Action, GameView } from '@/game/engine';
import { TERROR_DEFINITIONS } from '@/game/moritani-terror';
import {
grummanCollectionCanAct,
grummanCollectionChoice,
} from '@/game/grumman-collection-options';
import { Button } from './ui/button';
type Props = { game: GameView; act: (action: Action) => void; busy: boolean };
export function GrummanCollection({ game, act, busy }: Props) {
if (
!game.grummanCollection ||
game.grummanCollection.player !== game.me ||
game.decision?.kind !== 'grummanCollection' ||
game.decision.player !== game.me
)
return null;
return (
<CollectionChoice
key={game.grummanCollection.event}
game={game}
act={act}
busy={busy}
/>
);
}
function CollectionChoice({ game, act, busy }: Props) {
const offer = game.grummanCollection!;
const [token, setToken] = useState(offer.tokens[0]?.id ?? '');
const [destination, setDestination] = useState(
offer.destinations[0]?.id ?? '',
);
const canAct = grummanCollectionCanAct(game);
const choice = grummanCollectionChoice(game, token, destination);
const disabled = busy || !canAct || !!offer.blocked;
return (
<section aria-label="Grumman collection" className="space-y-3">
<p>
Add one available Terror token to a stronghold to collect 4 spice. You
receive the spice only after the addition resolves.
</p>
<label className="block space-y-1">
<span>Your Terror token</span>
<select
aria-label="Your Terror token"
className="w-full"
value={token}
disabled={disabled || !offer.tokens.length}
onChange={(event) => setToken(event.target.value)}
>
{!offer.tokens.length && <option value="">No available token</option>}
{offer.tokens.map((candidate) => (
<option key={candidate.id} value={candidate.id}>
{TERROR_DEFINITIONS[candidate.kind].name}
</option>
))}
</select>
</label>
<label className="block space-y-1">
<span>Destination stronghold</span>
<select
aria-label="Destination stronghold"
className="w-full"
value={destination}
disabled={disabled || !offer.destinations.length}
onChange={(event) => setDestination(event.target.value)}
>
{!offer.destinations.length && (
<option value="">No available stronghold</option>
)}
{offer.destinations.map((target) => (
<option key={target.id} value={target.id}>
{target.name}
</option>
))}
</select>
</label>
{choice.blocked && (
<p className="fine" aria-live="polite">
{choice.blocked}
</p>
)}
<p className="fine">Removal unavailable: {offer.removeBlocked}</p>
<div className="flex flex-wrap gap-2">
<Button
className="game-action"
disabled={busy || !choice.action}
onClick={() => {
if (choice.action) act(choice.action);
}}
>
Add token and collect 4 spice
</Button>
<Button
className="game-action"
variant="outline"
disabled={busy || !canAct}
onClick={() =>
act({ type: 'decision', event: offer.event, decline: true })
}
>
Pass Grumman collection
</Button>
</div>
</section>
);
}