Connect typed Homeworld custody, transport, battle, income, revival and Caladan reinforcement flows with private multiplayer recovery and controls. Preserve the optimized test workflow and keep unfinished rules modes gated. Verified with 3682 offline tests, typecheck, lint, production build and 40 HTTP tests; existing saved games remain unchanged.
184 lines
6.1 KiB
TypeScript
184 lines
6.1 KiB
TypeScript
'use client';
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import { useState } from 'react';
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import type { Action, GameView } from '@/game/engine';
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import {
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guildHomeworldShipmentChoice,
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guildHomeworldShipmentOrigins,
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} from '@/game/guild-homeworld-shipment-options';
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import {
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homeworldName,
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type HomeworldShipmentSources,
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} from '@/game/homeworld-shipment-options';
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import { Button } from './ui/button';
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import { Input } from './ui/input';
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export function GuildHomeworldShipment({
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game: g,
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act,
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busy,
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}: {
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game: GameView;
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act: (action: Action) => void;
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busy: boolean;
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}) {
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const origins = guildHomeworldShipmentOrigins(g);
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const me = g.players.find((player) => player.id === g.me)!;
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const targets = (g.homeworlds?.worlds ?? []).filter(
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(world) => world.native !== me.ally,
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);
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const [origin, setOrigin] = useState(origins[0]?.territory.id ?? '');
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const [destination, setDestination] = useState(
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targets.find((world) => world.native === me.id)?.id ?? targets[0]?.id ?? '',
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);
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const [sources, setSources] = useState<HomeworldShipmentSources>({});
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const [allyPayment, setAllyPayment] = useState(0);
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const option = g.guildHomeworldShipment;
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if (!option || me.faction !== 'guild') return null;
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const selectedOrigin = origins.find(
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(candidate) => candidate.territory.id === origin,
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);
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const selected = Object.fromEntries(
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(selectedOrigin?.pools ?? []).flatMap((pool) => {
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const chosen = sources[pool.key];
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return chosen && chosen.normal + chosen.elite > 0
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? [[pool.key, chosen]]
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: [];
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}),
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);
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const quote = guildHomeworldShipmentChoice(
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g,
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destination,
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selected,
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allyPayment,
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);
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return (
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<details className="rounded-lg border border-[#a88b60]/50 p-3">
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<summary className="cursor-pointer py-2">
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Guild transport from Arrakis to a Homeworld
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</summary>
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<p className="fine">
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Ship forces from one Arrakis territory to Junction or another faction’s
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Homeworld. You may combine forces in different sectors of that
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territory. Allied Homeworlds cannot be destinations.
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</p>
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<p className="fine">
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Pay one spice per two forces, rounded up. This uses your shipment; your
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normal movement remains available.
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</p>
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{option.blocked && (
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<output className="notice block">{option.blocked}</output>
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)}
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<fieldset disabled={busy || !!option.blocked} className="space-y-3 pt-3">
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<label className="block space-y-1">
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<span>Arrakis source territory</span>
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<select
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aria-label="Arrakis source territory"
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className="w-full"
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value={origin}
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onChange={(event) => {
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setOrigin(event.target.value);
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setSources({});
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}}
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>
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{!origins.length && (
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<option value="">No Guild forces on Arrakis</option>
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)}
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{origins.map((candidate) => (
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<option
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key={candidate.territory.id}
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value={candidate.territory.id}
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>
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{candidate.territory.name}
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</option>
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))}
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</select>
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</label>
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{selectedOrigin?.pools.map((pool) => {
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const label = `${selectedOrigin.territory.name}${pool.sector === null ? '' : ` sector ${pool.sector}`}`;
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const storm = pool.sector === g.storm;
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return (
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<label key={pool.key} className="block space-y-1">
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<span>
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Forces from {label} · {pool.normal} available
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{storm ? ' · blocked by storm' : ''}
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</span>
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<Input
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aria-label={`Guild forces from ${label}`}
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type="number"
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min={0}
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max={pool.normal}
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step={1}
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disabled={storm}
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value={sources[pool.key]?.normal ?? 0}
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onChange={(event) =>
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setSources({
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...sources,
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[pool.key]: {
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normal: Number(event.target.value),
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elite: 0,
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},
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})
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}
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/>
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</label>
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);
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})}
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<label className="block space-y-1">
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<span>Homeworld destination for Guild transport</span>
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<select
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aria-label="Homeworld destination for Guild transport"
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className="w-full"
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value={destination}
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onChange={(event) => setDestination(event.target.value)}
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>
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{targets.map((world) => (
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<option key={world.id} value={world.id}>
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{homeworldName(g, world.id)}
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{world.native === me.id ? ' · return to your Homeworld' : ''}
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</option>
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))}
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</select>
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</label>
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{me.ally && (
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<label className="block space-y-1">
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<span>
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Allied contribution for Guild transport · {g.aid.available}{' '}
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pledged
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</span>
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<Input
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aria-label="Allied contribution for Guild transport"
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type="number"
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min={0}
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max={Math.min(quote.cost, g.aid.available)}
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step={1}
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value={allyPayment}
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onChange={(event) => setAllyPayment(Number(event.target.value))}
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/>
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</label>
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)}
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<p className="fine">
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Your available spice: {me.spice ?? 0}. Allied pledge:{' '}
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{g.aid.available}.
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</p>
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<output className="notice block" aria-live="polite">
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{quote.amount} forces · {quote.cost} spice total
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{quote.amount > 0
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? ` · you pay ${quote.ownPayment}, ally pays ${quote.allyPayment}`
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: ''}
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.{quote.blocked && ` ${quote.blocked}`}
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</output>
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<Button
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className="game-action"
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disabled={busy || !quote.action}
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onClick={() => {
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if (quote.action) act(quote.action);
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}}
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>
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Transport to {homeworldName(g, destination)}
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</Button>
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</fieldset>
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</details>
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);
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}
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