Files
Dune/db/rooms.ts
T
Quintine 1db11a0187 Implement Grumman collection and private stacked Terror choices
Add conserved token collection with four bank spice, owner-only stack selection, recovery proofs, controls and AI. Preserve unresolved removal and expansion release gates. Verified 3712 offline cases, types, lint, production build, 40 HTTP cases, three-seat desktop/mobile play, and unchanged 3081 preexisting saved games.
2026-09-10 08:38:06 +10:00

702 lines
23 KiB
TypeScript

import { env } from 'cloudflare:workers';
import {
applyAction,
normalizeAutomaticGame,
createGame,
joinGame,
newPlayer,
viewGame,
RuleError,
type Action,
type Game,
} from '@/game/engine';
import type { FactionId } from '@/game/catalog';
import { runBots } from '@/game/bots';
export const ONLINE_BOT_INTERVAL_MS = 1500;
/** Internal trusted dependency; never accepted from HTTP inputs. */
export type RoomsClock = {
now(): number;
sleep(ms: number): Promise<void>;
};
const roomsClock: RoomsClock = {
now: () => Date.now(),
sleep: (ms) => new Promise((resolve) => setTimeout(resolve, ms)),
};
function queueRoomBots(next: Game, current: Game, now: number) {
next.botsPending =
(next.status === 'setup' || next.status === 'playing') &&
next.players.some((p) => p.bot ?? p.autopilot);
if (next.botsPending)
next.botNextActionAt =
current.botsPending && Number.isFinite(current.botNextActionAt)
? current.botNextActionAt
: now + ONLINE_BOT_INTERVAL_MS;
else delete next.botNextActionAt;
}
function db() {
if (!env.DB) throw new Error('Game storage is unavailable.');
return env.DB;
}
async function hash(value: string) {
const bytes = await crypto.subtle.digest(
'SHA-256',
new TextEncoder().encode(value),
);
return Array.from(new Uint8Array(bytes), (n) =>
n.toString(16).padStart(2, '0'),
).join('');
}
export class RoomEntryError extends RuleError {
constructor(
message: string,
readonly code: string,
readonly status = 409,
) {
super(message);
}
}
type PreparedEntry = {
operationId: string;
operationHash: string;
sessionToken: string;
sessionHash: string;
requestHash: string;
};
type EntryResult = {
token?: string;
view: ReturnType<typeof viewGame>;
entryReceipt?: { operationId: string; replayed: boolean };
alreadySeated?: true;
};
async function prepareEntry(
input: unknown,
identity: unknown,
): Promise<PreparedEntry | null> {
if (input === undefined) return null;
if (!input || typeof input !== 'object' || Array.isArray(input))
throw new RoomEntryError(
'Provide a valid room-entry receipt.',
'INVALID_ENTRY_REQUEST',
400,
);
const entry = input as Record<string, unknown>;
if (
Object.keys(entry).some(
(key) => !['operationId', 'sessionToken'].includes(key),
) ||
typeof entry.operationId !== 'string' ||
!/^[0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12}$/.test(
entry.operationId,
) ||
typeof entry.sessionToken !== 'string' ||
!/^[0-9a-f]{64}$/.test(entry.sessionToken)
)
throw new RoomEntryError(
'Generate a room-entry operation and private 256-bit session token.',
'INVALID_ENTRY_REQUEST',
400,
);
return {
operationId: entry.operationId,
operationHash: await hash(entry.operationId),
sessionToken: entry.sessionToken,
sessionHash: await hash(entry.sessionToken),
requestHash: await hash(JSON.stringify(identity)),
};
}
async function replayEntry(
entry: PreparedEntry | null,
): Promise<(EntryResult & { token: string }) | null> {
if (!entry) return null;
const row = await db()
.prepare(
'SELECT request_hash,session_hash,room_code,player_id FROM room_entry_receipts WHERE operation_hash = ?',
)
.bind(entry.operationHash)
.first<{
request_hash: string;
session_hash: string;
room_code: string;
player_id: string;
}>();
if (!row) return null;
if (
row.request_hash !== entry.requestHash ||
row.session_hash !== entry.sessionHash
)
throw new RoomEntryError(
'This room-entry receipt does not match the original request.',
'ENTRY_RECEIPT_INVALID',
);
try {
const view = await readSeatView(row.room_code, {
playerId: row.player_id,
tokenHash: row.session_hash,
});
return {
view,
token: entry.sessionToken,
entryReceipt: { operationId: entry.operationId, replayed: true },
};
} catch (error) {
if (!(error instanceof RuleError)) throw error;
throw new RoomEntryError(
'This room-entry session is no longer active. Use the saved seat recovery kit.',
'ENTRY_RECEIPT_INVALID',
);
}
}
async function requireUnusedEntryToken(entry: PreparedEntry | null) {
if (
entry &&
(await db()
.prepare('SELECT 1 AS present FROM seats WHERE token_hash = ?')
.bind(entry.sessionHash)
.first())
)
throw new RoomEntryError(
'This room-entry session token has already been used.',
'ENTRY_TOKEN_USED',
);
}
export async function createRoom(
name: string,
f: FactionId,
advanced: boolean,
expansions: string[],
entryInput?: unknown,
): Promise<EntryResult & { token: string }> {
const code = Array.from(
crypto.getRandomValues(new Uint8Array(8)),
(n) => 'ABCDEFGHJKLMNPQRSTUVWXYZ23456789'[n % 31],
).join('');
const id = crypto.randomUUID();
const g = createGame(code, newPlayer(id, name, f), advanced, expansions);
const entry = await prepareEntry(entryInput, {
kind: 'create',
name: g.players[0].name,
faction: f,
advanced,
expansions: [...g.expansions].sort(),
});
try {
const replay = await replayEntry(entry);
if (replay) return replay;
await requireUnusedEntryToken(entry);
const token =
entry?.sessionToken ?? crypto.randomUUID() + crypto.randomUUID();
const tokenHash = entry?.sessionHash ?? (await hash(token));
await db().batch([
db()
.prepare(
'INSERT INTO rooms(code,state,version,updated_at) VALUES(?,?,0,?)',
)
.bind(code, JSON.stringify(g), Date.now()),
db()
.prepare(
'INSERT INTO seats(token_hash,room_code,player_id) VALUES(?,?,?)',
)
.bind(tokenHash, code, id),
...(entry
? [
db()
.prepare(
'INSERT INTO room_entry_receipts(operation_hash,request_hash,session_hash,room_code,player_id) VALUES(?,?,?,?,?)',
)
.bind(
entry.operationHash,
entry.requestHash,
entry.sessionHash,
code,
id,
),
]
: []),
]);
return {
token,
view: await readSeatView(code, { playerId: id, tokenHash }),
...(entry
? { entryReceipt: { operationId: entry.operationId, replayed: false } }
: {}),
};
} catch (error) {
// The competing identical transaction may have won a unique token/operation constraint.
const replay = await replayEntry(entry);
if (replay) return replay;
await requireUnusedEntryToken(entry);
throw error;
}
}
export async function readRoom(code: string) {
const row = await db()
.prepare('SELECT state,version FROM rooms WHERE code = ?')
.bind(code)
.first<{ state: string; version: number }>();
if (!row) throw new RuleError('Room not found. Check your invite code.');
const g: Game = JSON.parse(row.state);
g.version = row.version;
return g;
}
export type SeatAuth = { playerId: string; tokenHash: string };
export async function authenticate(
code: string,
token: string,
): Promise<SeatAuth> {
if (!token) throw new RuleError('Join this room first.');
const tokenHash = await hash(token);
const seat = await db()
.prepare(
'SELECT player_id FROM seats WHERE token_hash = ? AND room_code = ? AND revoked = 0',
)
.bind(tokenHash, code)
.first<{ player_id: string }>();
if (!seat) throw new RuleError('Your seat could not be verified.');
return { playerId: seat.player_id, tokenHash };
}
export async function joinRoom(
code: string,
name: string,
f: FactionId,
entryInput?: unknown,
existingAuth?: SeatAuth | null,
): Promise<EntryResult> {
const id = crypto.randomUUID();
const player = newPlayer(id, name, f);
const entry = await prepareEntry(entryInput, {
kind: 'join',
room: code,
name: player.name,
faction: f,
});
try {
// Receipt possession must identify the original seat before considering a different browser cookie.
const replay = await replayEntry(entry);
if (replay) return replay;
if (existingAuth) {
try {
return {
view: await readSeatView(code, existingAuth),
alreadySeated: true,
};
} catch (error) {
if (!(error instanceof RuleError)) throw error;
}
}
await requireUnusedEntryToken(entry);
const g = await readRoom(code);
joinGame(g, player);
const old = g.version;
g.version++;
const token =
entry?.sessionToken ?? crypto.randomUUID() + crypto.randomUUID();
const tokenHash = entry?.sessionHash ?? (await hash(token));
const results = await db().batch([
db()
.prepare(
'UPDATE rooms SET state = ?, version = version + 1, updated_at = ? WHERE code = ? AND version = ?',
)
.bind(JSON.stringify(g), Date.now(), code, old),
db()
.prepare(
'INSERT INTO seats(token_hash,room_code,player_id) SELECT ?,?,? WHERE changes() = 1',
)
.bind(tokenHash, code, id),
...(entry
? [
db()
.prepare(
'INSERT INTO room_entry_receipts(operation_hash,request_hash,session_hash,room_code,player_id) SELECT ?,?,?,?,? WHERE changes() = 1',
)
.bind(
entry.operationHash,
entry.requestHash,
entry.sessionHash,
code,
id,
),
]
: []),
]);
if (results[0].meta.changes !== 1)
throw new RoomEntryError(
'The table changed. Retry the same room-entry request.',
'ENTRY_CONFLICT',
);
return {
token,
view: await readSeatView(code, { playerId: id, tokenHash }),
...(entry
? { entryReceipt: { operationId: entry.operationId, replayed: false } }
: {}),
};
} catch (error) {
const replay = await replayEntry(entry);
if (replay) return replay;
await requireUnusedEntryToken(entry);
throw error;
}
}
export async function act(
code: string,
auth: SeatAuth,
version: number,
action: Action,
clock: RoomsClock = roomsClock,
) {
const current = await readRoom(code);
if (current.version !== version)
throw new RuleError(
'The table changed. Your view has refreshed; try again.',
);
const id = auth.playerId;
if (
current.players.find((p) => p.id === id)?.autopilot &&
action.type !== 'setAutopilot' &&
action.type !== 'advanceBots'
)
throw new RuleError('Take back control before making a game decision.');
// This is a wake-up request, not another game action. The route schedules the
// persisted worker; repeated or early wake-ups cannot bypass its deadline.
if (action.type === 'advanceBots') return readSeatView(code, auth);
const next = applyAction(current, id, action);
queueRoomBots(next, current, clock.now());
next.version++;
const result = await db()
.prepare(
'UPDATE rooms SET state = ?, version = version + 1, updated_at = ? WHERE code = ? AND version = ? AND EXISTS (SELECT 1 FROM seats WHERE room_code = ? AND player_id = ? AND token_hash = ? AND revoked = 0)',
)
.bind(
JSON.stringify(next),
clock.now(),
code,
version,
code,
auth.playerId,
auth.tokenHash,
)
.run();
if (result.meta.changes !== 1)
throw new RuleError(
'Another action arrived first. Your view has refreshed; try again.',
);
return viewGame(next, id);
}
/** Check the credential and load its private state in one database statement. */
export async function readSeatView(code: string, auth: SeatAuth) {
const row = await db()
.prepare(
'SELECT rooms.state, rooms.version FROM rooms JOIN seats ON seats.room_code = rooms.code WHERE rooms.code = ? AND seats.player_id = ? AND seats.token_hash = ? AND seats.revoked = 0',
)
.bind(code, auth.playerId, auth.tokenHash)
.first<{ state: string; version: number }>();
if (!row) throw new RuleError('Your seat could not be verified.');
const g: Game = JSON.parse(row.state);
g.version = row.version;
return viewGame(g, auth.playerId);
}
/** Scheduling hint only; the engine remains the authority on whether a choice exists. */
export function needsAutomaticRoomRecovery(
state: Pick<Game, 'response' | 'decision' | 'pendingTreacheryDiscard'> & {
richeseAuction?: unknown;
battle?: { revealed: boolean; territory: string } | null;
automaticContinuationPending?: boolean;
grummanCollection?: { event: string; stage?: string } | null;
},
) {
return (
state.automaticContinuationPending === true ||
state.grummanCollection?.stage === 'waiting' ||
!!state.pendingTreacheryDiscard ||
!!state.response ||
!!state.richeseAuction ||
(!state.decision && !state.response && state.battle?.revealed === true && state.battle.territory.startsWith('homeworld:')) ||
state.decision?.kind === 'choamMarket' ||
state.decision?.kind === 'choamAudit' ||
state.decision?.kind === 'choamAuditPayment' ||
state.decision?.kind === 'ecazAmbassador' ||
state.decision?.kind === 'homeworldShipmentGuild' ||
state.decision?.kind === 'fullPlanRead' ||
state.decision?.kind === 'auctionPayment'
);
}
/** Persist an old automatic continuation through the same version fence as current actions. */
export async function continueRoomAutomatic(
code: string,
clock: RoomsClock = roomsClock,
) {
for (let attempt = 0; attempt < 4; attempt++) {
const current = await readRoom(code);
if (
!needsAutomaticRoomRecovery(current) ||
(!current.pendingTreacheryDiscard &&
(current.truthtrance ||
current.phaseOpening ||
current.status === 'finished'))
)
return;
const next = normalizeAutomaticGame(current);
if (JSON.stringify(next) === JSON.stringify(current)) return;
queueRoomBots(next, current, clock.now());
next.version = current.version + 1;
const result = await db()
.prepare(
'UPDATE rooms SET state = ?, version = version + 1, updated_at = ? WHERE code = ? AND version = ?',
)
.bind(JSON.stringify(next), clock.now(), code, current.version)
.run();
if (result.meta.changes === 1) return;
}
}
/** Resume only persisted AI control; every step is fenced against human control
* changes. This bounded worker is best-effort, not a durable alarm: if its host
* stops it, the persisted deadline remains for the next authenticated request.
*/
export async function continueRoomBots(
code: string,
batches = 16,
clock: RoomsClock = roomsClock,
) {
for (let batch = 0; batch < batches; batch++) {
let current = await readRoom(code);
if (!current.botsPending || current.status === 'finished') return;
const delay = (current.botNextActionAt ?? clock.now()) - clock.now();
if (delay > 0) {
await clock.sleep(Math.min(delay, ONLINE_BOT_INTERVAL_MS));
// A human may have taken control or another worker committed while asleep.
current = await readRoom(code);
if (!current.botsPending || current.status === 'finished') return;
if ((current.botNextActionAt ?? 0) > clock.now()) continue;
}
// Offline simulations retain runBots' fast default. Online persistence makes
// at most one AI decision visible per successful compare-and-swap.
const next = runBots(current, 1);
if (next.botsPending)
next.botNextActionAt = clock.now() + ONLINE_BOT_INTERVAL_MS;
else delete next.botNextActionAt;
next.version = current.version + 1;
const result = await db()
.prepare(
'UPDATE rooms SET state = ?, version = version + 1, updated_at = ? WHERE code = ? AND version = ?',
)
.bind(JSON.stringify(next), clock.now(), code, current.version)
.run();
// A different worker, seat recovery, or Take back control won. Re-read its authority.
if (result.meta.changes !== 1) continue;
if (!next.botsPending) return;
}
}
export class SeatControlError extends RuleError {
constructor(
message: string,
readonly code: string,
readonly status = 409,
) {
super(message);
}
}
function secretHash(value: unknown) {
if (typeof value !== 'string' || !/^[0-9a-f]{64}$/.test(value))
throw new SeatControlError(
'Use a private 256-bit key generated by the recovery tool.',
'INVALID_CONTROL_REQUEST',
400,
);
return hash(value);
}
function controlVersion(value: unknown): asserts value is number {
if (!Number.isSafeInteger(value) || (value as number) < 0)
throw new SeatControlError(
'Provide the current room version.',
'INVALID_CONTROL_REQUEST',
400,
);
}
export async function setRecoveryKey(
code: string,
auth: SeatAuth,
version: unknown,
secret: unknown,
) {
controlVersion(version);
const recoveryHash = await secretHash(secret);
if (recoveryHash === auth.tokenHash)
throw new SeatControlError(
'The recovery key must differ from the session credential.',
'INVALID_CONTROL_REQUEST',
400,
);
const results = await db().batch([
db()
.prepare(
'UPDATE rooms SET version = version + 1, updated_at = ? WHERE code = ? AND version = ? AND EXISTS (SELECT 1 FROM seats WHERE room_code = ? AND player_id = ? AND token_hash = ? AND revoked = 0)',
)
.bind(Date.now(), code, version, code, auth.playerId, auth.tokenHash),
db()
.prepare(
'INSERT INTO seat_recovery_keys(room_code,player_id,recovery_hash) SELECT ?,?,? WHERE changes() = 1 ON CONFLICT(room_code,player_id) DO UPDATE SET recovery_hash = excluded.recovery_hash, current_operation_hash = NULL',
)
.bind(code, auth.playerId, recoveryHash),
]);
if (results[0].meta.changes !== 1)
throw new SeatControlError(
'The table or seat changed. Reconnect before saving the recovery key.',
'STALE_VERSION',
);
return {
view: await readSeatView(code, auth),
recoveryConfigured: true as const,
};
}
export async function recoverSeat(
code: string,
input: {
playerId: unknown;
recoverySecret: unknown;
operationId: unknown;
newSessionToken: unknown;
},
) {
if (
typeof input.playerId !== 'string' ||
!input.playerId ||
input.playerId.length > 100 ||
typeof input.operationId !== 'string' ||
!/^[0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12}$/.test(
input.operationId,
)
)
throw new SeatControlError(
'Provide the player ID and a recovery operation ID.',
'INVALID_CONTROL_REQUEST',
400,
);
const playerId = input.playerId;
const recoveryHash = await secretHash(input.recoverySecret);
const sessionHash = await secretHash(input.newSessionToken);
if (sessionHash === recoveryHash)
throw new SeatControlError(
'The new session credential must differ from the recovery key.',
'INVALID_SESSION_TOKEN',
);
const operationHash = await hash(input.operationId);
const key = await db()
.prepare(
'SELECT recovery_hash FROM seat_recovery_keys WHERE room_code = ? AND player_id = ?',
)
.bind(code, playerId)
.first<{ recovery_hash: string }>();
if (!key || key.recovery_hash !== recoveryHash)
throw new SeatControlError(
'The recovery proof could not be verified.',
'INVALID_RECOVERY_PROOF',
);
const receipt = await db()
.prepare(
'SELECT recovery_hash, session_hash FROM seat_recovery_receipts WHERE room_code = ? AND player_id = ? AND operation_hash = ?',
)
.bind(code, playerId, operationHash)
.first<{ recovery_hash: string; session_hash: string }>();
if (receipt) {
if (
receipt.recovery_hash !== recoveryHash ||
receipt.session_hash !== sessionHash
)
throw new SeatControlError(
'This recovery operation cannot be reused with a different proof or credential.',
'RECOVERY_RECEIPT_INVALID',
);
// A replaced key or later rotation invalidates the receipt, including races after the first lookup.
const row = await db()
.prepare(
'SELECT rooms.state, rooms.version FROM rooms JOIN seats ON seats.room_code = rooms.code JOIN seat_recovery_keys AS keys ON keys.room_code = seats.room_code AND keys.player_id = seats.player_id WHERE rooms.code = ? AND seats.player_id = ? AND seats.token_hash = ? AND seats.revoked = 0 AND keys.recovery_hash = ? AND keys.current_operation_hash = ?',
)
.bind(code, playerId, sessionHash, recoveryHash, operationHash)
.first<{ state: string; version: number }>();
if (!row)
throw new SeatControlError(
'This recovery receipt is no longer active.',
'RECOVERY_RECEIPT_INVALID',
);
const g: Game = JSON.parse(row.state);
g.version = row.version;
return {
view: viewGame(g, playerId),
token: input.newSessionToken as string,
recovered: true as const,
replayed: true,
};
}
if (
await db()
.prepare('SELECT 1 AS present FROM seats WHERE token_hash = ?')
.bind(sessionHash)
.first()
)
throw new SeatControlError(
'Generate a new session credential; this token has already been used.',
'INVALID_SESSION_TOKEN',
);
const current = await readRoom(code);
const results = await db().batch([
db()
.prepare(
'UPDATE rooms SET version = version + 1, updated_at = ? WHERE code = ? AND version = ? AND EXISTS (SELECT 1 FROM seat_recovery_keys WHERE room_code = ? AND player_id = ? AND recovery_hash = ?) AND EXISTS (SELECT 1 FROM seats WHERE room_code = ? AND player_id = ? AND revoked = 0) AND NOT EXISTS (SELECT 1 FROM seat_recovery_receipts WHERE room_code = ? AND player_id = ? AND operation_hash = ?) AND NOT EXISTS (SELECT 1 FROM seats WHERE token_hash = ?)',
)
.bind(
Date.now(),
code,
current.version,
code,
playerId,
recoveryHash,
code,
playerId,
code,
playerId,
operationHash,
sessionHash,
),
db()
.prepare(
'INSERT INTO seat_recovery_receipts(room_code,player_id,operation_hash,recovery_hash,session_hash) SELECT ?,?,?,?,? WHERE changes() = 1',
)
.bind(code, playerId, operationHash, recoveryHash, sessionHash),
db()
.prepare(
'UPDATE seats SET revoked = 1 WHERE room_code = ? AND player_id = ? AND revoked = 0 AND changes() = 1',
)
.bind(code, playerId),
db()
.prepare(
'INSERT INTO seats(token_hash,room_code,player_id) SELECT ?,?,? WHERE changes() > 0',
)
.bind(sessionHash, code, playerId),
db()
.prepare(
'UPDATE seat_recovery_keys SET current_operation_hash = ? WHERE room_code = ? AND player_id = ? AND changes() = 1',
)
.bind(operationHash, code, playerId),
]);
if (results[0].meta.changes !== 1) {
// A concurrent exact request may have completed: retrying the same proof is safe.
throw new SeatControlError(
'The table or recovery operation changed. Retry the exact recovery request.',
'STALE_VERSION',
);
}
return {
view: await readSeatView(code, { playerId, tokenHash: sessionHash }),
token: input.newSessionToken as string,
recovered: true as const,
replayed: false,
};
}