Files
Dune/tests/battle-aftermath-recovery.test.ts
T
2026-09-08 07:37:52 +10:00

487 lines
16 KiB
TypeScript

import test from 'node:test';
import assert from 'node:assert/strict';
import { webcrypto } from 'node:crypto';
import { readFileSync, readdirSync } from 'node:fs';
import { DatabaseSync } from 'node:sqlite';
import { runInNewContext } from 'node:vm';
import ts from 'typescript';
import * as engine from '../game/engine';
import * as bots from '../game/bots';
import { baseDeck } from '../game/cards';
import type * as Rooms from '../db/rooms';
/** Execute the production room module and SQL, with a hook immediately before its CAS. */
function unitStore(runBots = bots.runBots) {
const sqlite = new DatabaseSync(':memory:');
const hooks: { beforeWrite?: () => Promise<void> } = {};
const writes: { expected: number; changes: number }[] = [];
for (const file of readdirSync(new URL('../drizzle/', import.meta.url))
.filter((f) => f.endsWith('.sql'))
.sort())
sqlite.exec(
readFileSync(new URL('../drizzle/' + file, import.meta.url), 'utf8'),
);
class Statement {
values: (string | number | null)[] = [];
constructor(readonly sql: string) {}
bind(...values: (string | number | null)[]) {
this.values = values;
return this;
}
async first() {
return sqlite.prepare(this.sql).get(...this.values) ?? null;
}
async run() {
const continuation = this.sql.startsWith('UPDATE rooms SET state');
if (continuation) await hooks.beforeWrite?.();
const changes = Number(
sqlite.prepare(this.sql).run(...this.values).changes,
);
if (continuation)
writes.push({ expected: Number(this.values[3]), changes });
return { meta: { changes } };
}
}
const database = {
prepare: (sql: string) => new Statement(sql),
batch: async (statements: Statement[]) => {
sqlite.exec('BEGIN');
try {
const results = [];
for (const statement of statements) results.push(await statement.run());
sqlite.exec('COMMIT');
return results;
} catch (error) {
sqlite.exec('ROLLBACK');
throw error;
}
},
};
function loadRooms() {
const exports = {};
runInNewContext(
ts.transpileModule(
readFileSync(new URL('../db/rooms.ts', import.meta.url), 'utf8'),
{
compilerOptions: {
module: ts.ModuleKind.CommonJS,
target: ts.ScriptTarget.ES2022,
},
},
).outputText,
{
exports,
crypto: webcrypto,
TextEncoder,
structuredClone,
// Keep persisted JSON values in the test realm for strict structural assertions.
JSON,
require: (name: string) => {
if (name === 'cloudflare:workers') return { env: { DB: database } };
if (name === '@/game/engine') return engine;
if (name === '@/game/bots') return { ...bots, runBots };
throw new Error('Unexpected module ' + name);
},
},
);
return exports as typeof Rooms;
}
return { rooms: loadRooms(), restart: loadRooms, sqlite, hooks, writes };
}
const clock: Rooms.RoomsClock = { now: () => 10000, sleep: async () => {} };
type Source = 'income' | 'capture';
async function fixture(source: Source, remaining = false, converted = true) {
const store = unitStore();
const made = await store.rooms.createRoom('BG', 'beneGesserit', false, []);
const code = made.view.code,
tokens = [made.token];
for (const [name, faction] of [
['Winner', 'harkonnen'],
['Loser', 'emperor'],
['Fourth', 'guild'],
] as const)
tokens.push((await store.rooms.joinRoom(code, name, faction)).token!);
const seats = await Promise.all(
tokens.map((token) => store.restart().authenticate(code, token)),
);
const ids = seats.map((seat) => seat.playerId);
const saved = await store.restart().readRoom(code);
const g = engine.createGame(
code,
engine.newPlayer(ids[0], 'BG', 'beneGesserit'),
true,
source === 'income' ? ['choam'] : [],
);
g.players.push(
engine.newPlayer(ids[1], 'Winner', 'harkonnen'),
engine.newPlayer(ids[2], 'Loser', 'emperor'),
engine.newPlayer(ids[3], 'Fourth', source === 'income' ? 'choam' : 'guild'),
);
// Isolated physical component position with real authenticated room seats.
// Every battle, aftermath response and cancellation is declared below.
Object.assign(g, {
version: saved.version,
status: 'playing',
phase: 6,
turn: 2,
storm: 18,
active: ids[1],
order: [ids[1], ids[2], ids[0], ids[3]],
deck: baseDeck(),
phaseOpening: null,
spice: { 'arrakeen:10': 5 },
});
for (const p of g.players)
Object.assign(p, {
hand: [],
spice: 20,
forces: {},
reserves: 20,
tanks: 0,
traitors: [],
traitorChoices: [],
});
for (const index of [1, 2]) {
g.players[index].forces = {
'arrakeen:10': 4,
...(remaining ? { 'red_chasm:7': 2 } : {}),
};
g.players[index].reserves = remaining ? 14 : 16;
}
g.players[0].ally = ids[3];
g.players[3].ally = ids[0];
// Existing saved Battle states can carry refundable escrow. This receipt is
// explicit fixture data, not a claim that BG can newly pledge during Battle.
g.players[0].spice = 18;
g.aid = { [ids[0]]: { recipient: ids[3], amount: 2 } };
function hold(index: number, kind: string) {
const at = g.deck.findIndex((c) => c.kind === kind || c.effect === kind);
assert.ok(at >= 0);
const card = g.deck.splice(at, 1)[0];
g.players[index].hand.push(card);
return card;
}
const worthless = hold(0, 'worthless'),
printed = hold(2, 'karama');
hold(3, 'shield'); // A private, unrelated physical hand survives the aftermath.
const save = (state: engine.Game) =>
store.sqlite
.prepare('UPDATE rooms SET state=?,version=? WHERE code=?')
.run(JSON.stringify(state), state.version, code);
save(g);
async function act(index: number, action: engine.Action) {
const state = await store.restart().readRoom(code);
await store.restart().act(code, seats[index], state.version, action, clock);
return store.restart().readRoom(code);
}
await act(1, { type: 'chooseBattle', territory: 'arrakeen', target: ids[2] });
let state = await store.restart().readRoom(code);
for (let tries = 0; state.response || state.battle?.preparation; tries++) {
assert.ok(tries < 20);
if (state.response) {
const index = ids.findIndex((id) => !state.response!.passed.includes(id));
state = await act(index, { type: 'passResponse' });
} else
state = await act(ids.indexOf(state.battle!.preparation!.owner), {
type: 'declineBattlePower',
});
}
const winner = state.players[1].leaders.reduce((a, b) =>
a.strength > b.strength ? a : b,
),
loser = state.players[2].leaders.reduce((a, b) =>
a.strength < b.strength ? a : b,
);
state = await act(1, {
type: 'battlePlan',
dial: 3,
support: 3,
leader: winner.id,
});
const sealed = await store.restart().readSeatView(code, seats[2]);
assert.equal(sealed.battle!.plans[ids[1]], undefined);
await act(2, { type: 'battlePlan', dial: 0, support: 0, leader: loser.id });
await act(1, { type: 'traitorCall', call: false });
state = await act(2, { type: 'traitorCall', call: false });
assert.equal(state.lastBattleContext?.winner, ids[1]);
assert.equal(state.players[1].tanks, 3);
assert.equal(state.players[2].tanks, 4);
if (source === 'income') {
assert.equal(state.response?.kind, 'choamBattleIncome');
assert.equal(state.pendingChoamBattleIncome?.amount, 1);
} else {
assert.equal(state.decision?.kind, 'captureOffer');
state = await act(1, { type: 'decision', accept: true });
assert.equal(state.response?.kind, 'capture');
}
const original = state,
pending = converted
? await act(0, { type: 'card', card: worthless.id, mode: 'cancel' })
: original;
if (converted) {
assert.equal(pending.response?.kind, 'worthlessKarama');
assert.equal(pending.pendingKarama?.opportunity?.kind, 'cancel');
}
store.writes.length = 0;
return {
...store,
code,
tokens,
seats,
ids,
save,
act,
original,
pending,
worthless,
printed,
source,
remaining,
};
}
type Fixture = Awaited<ReturnType<typeof fixture>>;
const reload = (g: engine.Game): engine.Game => JSON.parse(JSON.stringify(g));
function inventory(g: engine.Game) {
const ids = [...g.deck, ...g.discard, ...g.players.flatMap((p) => p.hand)]
.map((c) => c.id)
.sort();
assert.equal(new Set(ids).size, ids.length);
return ids;
}
async function privateRead(f: Fixture) {
const before = await f.restart().readRoom(f.code);
for (const token of f.tokens) {
const auth = await f.restart().authenticate(f.code, token);
const view = await f.restart().readSeatView(f.code, auth);
for (const key of [
'pendingKarama',
'pendingChoamBattleIncome',
'pendingCapture',
'lastBattleContext',
])
assert.equal(key in view, false);
assert.equal(JSON.stringify(view).includes('"signature"'), false);
for (const p of view.players)
if (p.id !== auth.playerId)
for (const key of ['hand', 'spice', 'traitors'])
assert.equal(key in p, false);
}
assert.deepEqual(await f.restart().readRoom(f.code), before);
}
async function race(
f: Fixture,
actor: number,
action: engine.Action,
state = f.pending,
) {
let arrivals = 0,
release!: () => void;
const gate = new Promise<void>((resolve) => {
release = resolve;
});
f.hooks.beforeWrite = async () => {
if (++arrivals === 2) release();
await gate;
};
const results = await Promise.allSettled(
[0, 1].map(() =>
f.restart().act(f.code, f.seats[actor], state.version, action, clock),
),
);
f.hooks.beforeWrite = undefined;
assert.equal(results.filter((r) => r.status === 'fulfilled').length, 1);
assert.equal(results.filter((r) => r.status === 'rejected').length, 1);
assert.deepEqual(
f.writes.map((w) => w.changes).sort((a, b) => a - b),
[0, 1],
);
const done = await f.restart().readRoom(f.code);
assert.equal(done.version, state.version + 1);
assert.deepEqual(inventory(done), inventory(f.original));
return done;
}
async function stable(f: Fixture, done: engine.Game) {
const count = f.writes.length;
await Promise.all([
f.restart().continueRoomAutomatic(f.code, clock),
f.restart().continueRoomAutomatic(f.code, clock),
]);
assert.deepEqual(await f.restart().readRoom(f.code), done);
await assert.rejects(
f
.restart()
.act(
f.code,
f.seats[2],
f.pending.version,
{ type: 'passResponse' },
clock,
),
/changed/i,
);
assert.equal(f.writes.length, count);
await privateRead(f);
}
void test('persisted real CHOAM battle-income cancellation commits once and restores the genuine capture decision without paying or rerolling', async () => {
const f = await fixture('income');
try {
await privateRead(f);
await assert.rejects(
f
.restart()
.act(
f.code,
f.seats[3],
f.pending.version,
{ type: 'decision', accept: true },
clock,
),
);
assert.deepEqual(await f.restart().readRoom(f.code), f.pending);
assert.equal(f.writes.length, 0);
await f.restart().continueRoomAutomatic(f.code, clock);
assert.equal(f.writes.length, 0);
const done = await race(f, 2, { type: 'passResponse' });
assert.equal(done.pendingKarama, null);
assert.equal(done.pendingChoamBattleIncome, null);
assert.equal(done.decision?.kind, 'captureOffer');
assert.equal(done.decision?.player, f.ids[1]);
assert.equal(done.players[3].spice, 20);
assert.equal(done.players[1].tanks, 3);
assert.equal(done.players[2].tanks, 4);
assert.equal(done.discard.filter((c) => c.id === f.worthless.id).length, 1);
assert.equal(
done.players.flatMap((p) => p.leaders).some((l) => !!l.capturedBy),
false,
);
assert.equal(
done.log.filter((l) =>
l.text.includes('used Karama to cancel choamBattleIncome'),
).length,
1,
);
await stable(f, done);
} finally {
f.sqlite.close();
}
});
void test('persisted capture cancellation resumes a remaining battle or refunds and collects once when the battle phase ends', async () => {
for (const remaining of [true, false]) {
const f = await fixture('capture', remaining);
try {
await privateRead(f);
const done = await race(f, 2, { type: 'passResponse' });
assert.equal(done.pendingCapture, null);
assert.equal(done.pendingKarama, null);
assert.equal(
done.players.flatMap((p) => p.leaders).some((l) => !!l.capturedBy),
false,
);
assert.equal(done.players[1].tanks, 3);
assert.equal(done.players[2].tanks, 4);
assert.equal(
done.discard.filter((c) => c.id === f.worthless.id).length,
1,
);
if (remaining) {
assert.equal(done.phase, 6);
assert.equal(done.active, f.ids[1]);
assert.equal(done.spice['arrakeen:10'], 5);
assert.equal(done.aid[f.ids[0]].amount, 2);
} else {
assert.equal(done.phase, 7);
assert.equal(done.spice['arrakeen:10'], 2);
assert.equal(done.players[1].spice, 22);
assert.equal(done.players[0].spice, 20);
assert.deepEqual(done.aid, {});
}
await stable(f, done);
} finally {
f.sqlite.close();
}
}
});
void test('a genuine printed capture cancellation submitted twice from one version spends one card and applies no extra casualty or collection', async () => {
const f = await fixture('capture', false, false);
try {
const done = await race(
f,
2,
{ type: 'card', card: f.printed.id, mode: 'cancel' },
f.original,
);
assert.equal(done.pendingCapture, null);
assert.equal(done.phase, 7);
assert.equal(done.discard.filter((c) => c.id === f.printed.id).length, 1);
assert.ok(done.players[0].hand.some((c) => c.id === f.worthless.id));
assert.equal(done.players[1].spice, 22);
assert.equal(done.players[0].spice, 20);
assert.equal(done.players[1].tanks, 3);
assert.equal(done.players[2].tanks, 4);
await stable(f, done);
} finally {
f.sqlite.close();
}
});
void test('malformed immediate post-capture board, aid and collection state rejects both new costs and an already-paid allowance with zero SQL writes', async () => {
for (const converted of [false, true]) {
const f = await fixture('capture', false, converted);
try {
const mutations: ((g: engine.Game) => void)[] = [
(g) => {
g.order[1] = g.order[0];
},
(g) => {
g.players[3].forces['red_chasm:8'] = 1;
},
(g) => {
g.players[3].forces['red_chasm:7'] = -1;
},
(g) => {
g.aid[f.ids[0]].amount = -1;
},
(g) => {
g.aid['absent-donor'] = { recipient: f.ids[1], amount: 2 };
},
(g) => {
g.players[0].spice = Number.MAX_SAFE_INTEGER;
},
(g) => {
g.spice['arrakeen:10'] = -1;
},
];
for (const change of mutations) {
const bad = reload(f.pending);
change(bad);
f.save(bad);
for (const card of converted ? [null] : [f.worthless, f.printed]) {
await assert.rejects(
f
.restart()
.act(
f.code,
f.seats[converted || card?.id === f.printed.id ? 2 : 0],
bad.version,
converted
? { type: 'passResponse' }
: { type: 'card', card: card!.id, mode: 'cancel' },
clock,
),
);
assert.deepEqual(await f.restart().readRoom(f.code), bad);
assert.equal(f.writes.length, 0);
}
assert.equal(
bad.discard.filter((c) => c.id === f.worthless.id).length,
converted ? 1 : 0,
);
}
} finally {
f.sqlite.close();
}
}
});