582 lines
18 KiB
TypeScript
582 lines
18 KiB
TypeScript
import test from 'node:test';
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import assert from 'node:assert/strict';
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import { webcrypto } from 'node:crypto';
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import { readFileSync, readdirSync } from 'node:fs';
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import { DatabaseSync } from 'node:sqlite';
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import { runInNewContext } from 'node:vm';
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import ts from 'typescript';
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import * as engine from '../game/engine';
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import * as bots from '../game/bots';
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import { baseDeck } from '../game/cards';
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import { richeseCards } from '../game/richese-cards';
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import type * as Rooms from '../db/rooms';
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/** Execute the production room module and SQL, with a hook immediately before its CAS. */
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function unitStore(runBots = bots.runBots) {
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const sqlite = new DatabaseSync(':memory:');
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const hooks: { beforeWrite?: () => Promise<void> } = {};
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const writes: { expected: number; changes: number }[] = [];
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for (const file of readdirSync(new URL('../drizzle/', import.meta.url))
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.filter((f) => f.endsWith('.sql'))
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.sort())
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sqlite.exec(
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readFileSync(new URL('../drizzle/' + file, import.meta.url), 'utf8'),
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);
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class Statement {
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values: (string | number | null)[] = [];
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constructor(readonly sql: string) {}
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bind(...values: (string | number | null)[]) {
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this.values = values;
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return this;
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}
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async first() {
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return sqlite.prepare(this.sql).get(...this.values) ?? null;
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}
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async run() {
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const continuation = this.sql.startsWith('UPDATE rooms SET state');
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if (continuation) await hooks.beforeWrite?.();
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const changes = Number(
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sqlite.prepare(this.sql).run(...this.values).changes,
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);
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if (continuation)
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writes.push({ expected: Number(this.values[3]), changes });
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return { meta: { changes } };
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}
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}
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const database = {
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prepare: (sql: string) => new Statement(sql),
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batch: async (statements: Statement[]) => {
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sqlite.exec('BEGIN');
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try {
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const results = [];
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for (const statement of statements) results.push(await statement.run());
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sqlite.exec('COMMIT');
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return results;
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} catch (error) {
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sqlite.exec('ROLLBACK');
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throw error;
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}
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},
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};
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function loadRooms() {
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const exports = {};
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runInNewContext(
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ts.transpileModule(
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readFileSync(new URL('../db/rooms.ts', import.meta.url), 'utf8'),
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{
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compilerOptions: {
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module: ts.ModuleKind.CommonJS,
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target: ts.ScriptTarget.ES2022,
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},
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},
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).outputText,
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{
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exports,
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crypto: webcrypto,
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TextEncoder,
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structuredClone,
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// Keep persisted JSON values in the test realm for strict structural assertions.
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JSON,
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require: (name: string) => {
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if (name === 'cloudflare:workers') return { env: { DB: database } };
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if (name === '@/game/engine') return engine;
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if (name === '@/game/bots') return { ...bots, runBots };
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throw new Error('Unexpected module ' + name);
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},
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},
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);
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return exports as typeof Rooms;
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}
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return { rooms: loadRooms(), restart: loadRooms, sqlite, hooks, writes };
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}
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const clock: Rooms.RoomsClock = { now: () => 10000, sleep: async () => {} };
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type Use = 'purchase' | 'auctionPayment' | 'shipment';
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async function fixture(use: Use = 'purchase', box = false) {
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const store = unitStore();
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const made = await store.rooms.createRoom('BG', 'beneGesserit', false, []),
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code = made.view.code;
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const ally = await store.rooms.joinRoom(code, 'Richese', 'harkonnen'),
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other = await store.rooms.joinRoom(code, 'Emperor', 'emperor');
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const tokens = [made.token, ally.token!, other.token!];
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const seats = await Promise.all(
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tokens.map((token) => store.restart().authenticate(code, token)),
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);
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const old = await store.restart().readRoom(code);
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const g = engine.createGame(
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code,
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engine.newPlayer(seats[0].playerId, 'BG', 'beneGesserit'),
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true,
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['choam'],
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);
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g.players.push(
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engine.newPlayer(seats[1].playerId, 'Richese', 'richese'),
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engine.newPlayer(seats[2].playerId, 'Emperor', 'emperor'),
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);
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const ids = seats.map((s) => s.playerId),
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order =
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use === 'auctionPayment'
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? [ids[0], ids[1], ids[2]]
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: [ids[2], ids[0], ids[1]];
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// Bounded expansion position with real room credentials and one physical
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// base deck/cache. Every bid, conversion, gift/search and allowance below is
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// a production API action; this is not public expansion-start evidence.
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Object.assign(g, {
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version: old.version,
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status: 'playing',
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phase: use === 'shipment' ? 5 : 3,
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turn: 2,
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active: order[0],
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order,
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movementRemaining: order,
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deck: baseDeck(),
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richeseCache: richeseCards(),
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response: null,
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decision: null,
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phaseOpening: null,
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});
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for (const p of g.players) {
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p.hand = [];
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p.spice = 20;
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p.forces = {};
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p.reserves = 20;
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}
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g.players[0].ally = ids[1];
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g.players[1].ally = ids[0];
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function hold(
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index: number,
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predicate: (c: engine.Game['deck'][number]) => boolean,
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cache = false,
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) {
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const pile = cache ? g.richeseCache! : g.deck,
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at = pile.findIndex(predicate);
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assert.ok(at >= 0);
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const card = pile.splice(at, 1)[0];
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g.players[index].hand.push(card);
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return card;
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}
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const worthless = hold(0, (c) => c.kind === 'worthless');
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hold(0, (c) => c.name === 'Shield');
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hold(0, (c) => c.name === 'Snooper');
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const karama = hold(2, (c) => c.effect === 'karama');
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const gifts = [
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hold(1, (c) => c.effect === 'ornithopter', true),
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hold(1, (c) => c.effect === 'stoneBurner', true),
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];
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const search = box
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? hold(2, (c) => c.effect === 'nullentropyBox', true)
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: null;
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if (box) {
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const at = g.deck.findIndex((c) => c.name === 'Lasgun');
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assert.ok(at >= 0);
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g.discard.push(...g.deck.splice(at, 1));
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}
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const lot = use === 'shipment' ? null : g.deck.splice(0, 1)[0];
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g.auction = lot
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? {
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cards: [lot],
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index: 0,
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bid: 0,
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bidder: null,
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active: order[0],
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passed: [],
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opener: 0,
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}
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: null;
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const save = (state: engine.Game) =>
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store.sqlite
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.prepare('UPDATE rooms SET state=?,version=? WHERE code=?')
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.run(JSON.stringify(state), state.version, code);
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save(g);
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async function act(index: number, action: engine.Action) {
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const state = await store.restart().readRoom(code);
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await store.restart().act(code, seats[index], state.version, action, clock);
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return store.restart().readRoom(code);
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}
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const physicalIds = inventory(g);
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if (use === 'purchase') {
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await act(2, { type: 'bid', amount: 2 });
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await act(0, { type: 'card', card: worthless.id, mode: 'purchase' });
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} else if (use === 'auctionPayment') {
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await act(0, { type: 'bid', amount: 5 });
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await act(1, { type: 'passBid' });
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await act(2, { type: 'passBid' });
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assert.equal(
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(await store.restart().readRoom(code)).decision?.kind,
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'auctionPayment',
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);
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await act(0, { type: 'decision', karama: true, card: worthless.id });
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} else
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await act(0, {
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type: 'card',
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card: worthless.id,
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mode: 'shipment',
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target: ids[2],
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});
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const pending = await store.restart().readRoom(code);
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assert.equal(pending.response?.kind, 'worthlessKarama');
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assert.ok(pending.pendingKarama?.opportunity);
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assert.equal(pending.discard.filter((c) => c.id === worthless.id).length, 1);
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store.writes.length = 0;
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return {
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...store,
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code,
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tokens,
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seats,
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ids,
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act,
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save,
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pending,
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physicalIds,
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worthless,
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karama,
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gifts,
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search,
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lot,
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};
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}
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type Fixture = Awaited<ReturnType<typeof fixture>>;
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function inventory(g: engine.Game) {
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const ids = [
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...g.deck,
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...g.discard,
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...(g.richeseCache ?? []),
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...g.players.flatMap((p) => p.hand),
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...(g.auction?.cards.slice(
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g.auction.index + (g.currentAuctionSale ? 1 : 0),
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) ?? []),
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]
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.map((c) => c.id)
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.sort();
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assert.equal(new Set(ids).size, ids.length);
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return ids;
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}
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function barrier() {
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let arrivals = 0,
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release!: () => void;
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const ready = new Promise<void>((r) => {
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release = r;
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});
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return async () => {
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if (++arrivals === 2) release();
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await ready;
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};
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}
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async function privateViews(f: Fixture) {
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const state = await f.restart().readRoom(f.code);
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for (const [index, token] of f.tokens.entries()) {
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const auth = await f.restart().authenticate(f.code, token),
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view = await f.restart().readSeatView(f.code, auth);
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assert.equal('pendingKarama' in view, false);
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assert.equal(JSON.stringify(view).includes('"signature"'), false);
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for (const p of view.players)
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if (p.id === auth.playerId)
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assert.deepEqual(p.hand, state.players[index].hand);
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else
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for (const key of ['hand', 'spice', 'traitors', 'traitorChoices'])
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assert.equal(key in p, false, key);
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}
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}
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async function allowGift(f: Fixture) {
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let g = await f.restart().readRoom(f.code);
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for (let tries = 0; g.response?.kind === 'richeseGift'; tries++) {
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assert.ok(tries < 10);
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const index = g.players.findIndex(
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(p) => !g.response!.passed.includes(p.id),
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);
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g = await f.act(index, { type: 'passResponse' });
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}
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assert.equal(g.response?.kind, 'worthlessKarama');
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return g;
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}
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async function raceAllowance(f: Fixture, pending: engine.Game) {
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f.writes.length = 0;
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f.hooks.beforeWrite = barrier();
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const results = await Promise.allSettled([
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f
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.restart()
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.act(
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f.code,
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f.seats[2],
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pending.version,
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{ type: 'passResponse' },
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clock,
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),
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f
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.restart()
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.act(
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f.code,
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f.seats[2],
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pending.version,
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{ type: 'passResponse' },
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clock,
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),
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]);
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f.hooks.beforeWrite = undefined;
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assert.equal(results.filter((r) => r.status === 'fulfilled').length, 1);
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assert.equal(results.filter((r) => r.status === 'rejected').length, 1);
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assert.deepEqual(
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f.writes.map((w) => w.changes).sort((a, b) => a - b),
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[0, 1],
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);
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const done = await f.restart().readRoom(f.code);
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assert.equal(done.version, pending.version + 1);
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assert.equal(done.pendingKarama, null);
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assert.deepEqual(inventory(done), f.physicalIds);
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assert.equal(done.discard.filter((c) => c.id === f.worthless.id).length, 1);
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await f.restart().continueRoomAutomatic(f.code, clock);
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assert.deepEqual(await f.restart().readRoom(f.code), done);
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assert.equal(f.writes.length, 2);
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return done;
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}
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void test('actual purchase conversion and nested gift reload before duplicate allowance awards the original lot once without overflow or payment', async () => {
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const f = await fixture();
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try {
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const nested = await f.act(1, { type: 'richeseGift', card: f.gifts[0].id });
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assert.equal(nested.pendingKarama, null);
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assert.deepEqual(
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nested.pendingRicheseGift!.resume.pendingKarama,
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f.pending.pendingKarama,
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);
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await privateViews(f);
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const pending = await allowGift(f);
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assert.equal(pending.players[0].hand.length, 3);
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assert.deepEqual(pending.pendingKarama, f.pending.pendingKarama);
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const beforeWrites = f.writes.length;
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await assert.rejects(
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f
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.restart()
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.act(
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f.code,
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f.seats[1],
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pending.version,
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{ type: 'richeseGift', card: f.gifts[1].id },
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clock,
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),
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/room|slot|purchase|commit/i,
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);
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assert.equal(f.writes.length, beforeWrites);
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assert.deepEqual(await f.restart().readRoom(f.code), pending);
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await privateViews(f);
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const done = await raceAllowance(f, pending);
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assert.equal(done.players[0].hand.length, 4);
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assert.equal(
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done.players[0].hand.filter((c) => c.id === f.lot!.id).length,
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1,
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);
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assert.deepEqual(
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done.players.map((p) => p.spice),
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[20, 20, 20],
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);
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assert.equal(
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done.players[1].hand.some((c) => c.id === f.gifts[1].id),
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true,
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);
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assert.equal(
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done.log.filter((l) => l.text.includes('won a treachery card')).length,
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1,
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);
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await assert.rejects(
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f
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.restart()
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.act(
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f.code,
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f.seats[2],
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pending.version,
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{ type: 'passResponse' },
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clock,
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),
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/changed/i,
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);
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await assert.rejects(
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f
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.restart()
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.act(
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f.code,
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f.seats[0],
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done.version,
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{ type: 'card', card: f.worthless.id, mode: 'purchase' },
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clock,
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),
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);
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assert.deepEqual(await f.restart().readRoom(f.code), done);
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assert.equal(f.writes.length, 2);
|
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} finally {
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f.sqlite.close();
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}
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});
|
|
|
|
void test('winning payment and shipment conversions each preserve their original opportunity across authenticated restart and duplicate allowance', async () => {
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|
for (const use of ['auctionPayment', 'shipment'] as const) {
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const f = await fixture(use);
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try {
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await privateViews(f);
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await f.restart().continueRoomAutomatic(f.code, clock);
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assert.equal(f.writes.length, 0);
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assert.deepEqual(await f.restart().readRoom(f.code), f.pending);
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|
const done = await raceAllowance(f, f.pending);
|
|
if (use === 'auctionPayment') {
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|
assert.equal(
|
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done.players[0].hand.filter((c) => c.id === f.lot!.id).length,
|
|
1,
|
|
);
|
|
assert.deepEqual(
|
|
done.players.map((p) => p.spice),
|
|
[20, 20, 20],
|
|
);
|
|
} else {
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|
assert.deepEqual(done.karamaShipping, {
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|
player: f.ids[2],
|
|
owner: f.ids[0],
|
|
card: f.worthless.id,
|
|
});
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|
assert.equal(done.players[2].shipped, false);
|
|
const shipped = await f.act(2, {
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|
type: 'ship',
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|
territory: 'carthag',
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|
sector: 11,
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|
amount: 2,
|
|
});
|
|
assert.equal(shipped.players[2].forces['carthag:11'], 2);
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|
assert.equal(shipped.players[2].spice, 19);
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|
assert.deepEqual(
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|
shipped.players.slice(0, 2).map((p) => p.spice),
|
|
[20, 20],
|
|
);
|
|
}
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
}
|
|
});
|
|
|
|
void test('a genuine paid Box search restores the unchanged conversion while its fee and recovered card are committed once', async () => {
|
|
const f = await fixture('purchase', true);
|
|
try {
|
|
const paid = await f.act(2, { type: 'card', card: f.search!.id });
|
|
assert.ok(paid.pendingNullentropy);
|
|
assert.equal(paid.pendingKarama, null);
|
|
assert.deepEqual(
|
|
paid.pendingNullentropy.resume.pendingKarama,
|
|
f.pending.pendingKarama,
|
|
);
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|
assert.equal(paid.players[2].spice, 18);
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|
await privateViews(f);
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|
const selected = paid.discard.find((c) => c.name === 'Lasgun')!;
|
|
assert.ok(selected);
|
|
const selectedState = await f.act(2, {
|
|
type: 'decision',
|
|
event: paid.pendingNullentropy.event,
|
|
card: selected.id,
|
|
});
|
|
assert.equal(
|
|
selectedState.players[2].hand.some((c) => c.id === selected.id),
|
|
true,
|
|
);
|
|
assert.equal(selectedState.players[2].spice, 18);
|
|
assert.deepEqual(selectedState.pendingKarama, f.pending.pendingKarama);
|
|
const done = await raceAllowance(f, selectedState);
|
|
assert.equal(
|
|
done.players[0].hand.filter((c) => c.id === f.lot!.id).length,
|
|
1,
|
|
);
|
|
assert.equal(done.players[2].spice, 18);
|
|
assert.equal(
|
|
done.players[2].hand.filter((c) => c.id === selected.id).length,
|
|
1,
|
|
);
|
|
assert.equal(done.discard.filter((c) => c.id === f.search!.id).length, 1);
|
|
assert.equal(
|
|
done.log.filter((l) => l.text.includes('paid two spice to the bank'))
|
|
.length,
|
|
1,
|
|
);
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
});
|
|
|
|
void test('malformed new opportunities reject before SQL writes directly and while suspended inside actual gift or Box windows', async () => {
|
|
for (const parent of ['direct', 'gift', 'box'] as const) {
|
|
const f = await fixture('purchase', parent === 'box');
|
|
try {
|
|
let pending = f.pending;
|
|
if (parent === 'gift')
|
|
pending = await f.act(1, { type: 'richeseGift', card: f.gifts[0].id });
|
|
if (parent === 'box')
|
|
pending = await f.act(2, { type: 'card', card: f.search!.id });
|
|
const conversion = (g: engine.Game) =>
|
|
parent === 'gift'
|
|
? g.pendingRicheseGift!.resume.pendingKarama!
|
|
: parent === 'box'
|
|
? g.pendingNullentropy!.resume.pendingKarama!
|
|
: g.pendingKarama!;
|
|
f.writes.length = 0;
|
|
const mutations: ((g: engine.Game) => void)[] = [
|
|
(g) => {
|
|
g.turn++;
|
|
},
|
|
(g) => {
|
|
g.phase = 7;
|
|
},
|
|
(g) => {
|
|
g.auction!.index++;
|
|
},
|
|
(g) => {
|
|
g.auction!.bidder = f.ids[1];
|
|
},
|
|
(g) => {
|
|
const old = g.auction!.cards[0];
|
|
g.auction!.cards[0] = g.deck.shift()!;
|
|
g.deck.push(old);
|
|
},
|
|
(g) => {
|
|
conversion(g).owner = f.ids[1];
|
|
},
|
|
(g) => {
|
|
conversion(g).opportunity!.signature = '{}';
|
|
},
|
|
(g) => {
|
|
conversion(g).use = { kind: 'auctionPayment' };
|
|
},
|
|
];
|
|
for (const [index, mutate] of mutations.entries()) {
|
|
const bad = structuredClone(pending);
|
|
mutate(bad);
|
|
f.save(bad);
|
|
for (const seat of f.seats)
|
|
await assert.rejects(
|
|
f.restart().readSeatView(f.code, seat),
|
|
`${parent} mutation ${index}`,
|
|
);
|
|
// Paid search is human work, so the scheduler may return before engine
|
|
// normalization; both its actual decision API and normalization reject.
|
|
assert.throws(() => engine.normalizeAutomaticGame(bad));
|
|
if (parent === 'box')
|
|
await f.restart().continueRoomAutomatic(f.code, clock);
|
|
else
|
|
await assert.rejects(
|
|
f.restart().continueRoomAutomatic(f.code, clock),
|
|
);
|
|
const action: engine.Action =
|
|
parent === 'box'
|
|
? {
|
|
type: 'decision',
|
|
event: bad.pendingNullentropy!.event,
|
|
card: bad.discard[0].id,
|
|
}
|
|
: { type: 'passResponse' };
|
|
await assert.rejects(
|
|
f.restart().act(f.code, f.seats[2], bad.version, action, clock),
|
|
);
|
|
assert.deepEqual(await f.restart().readRoom(f.code), bad);
|
|
assert.equal(f.writes.length, 0);
|
|
}
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
}
|
|
});
|