Files
Dune/tests/bidding-end-recovery.test.ts
T

535 lines
17 KiB
TypeScript

import test from 'node:test';
import assert from 'node:assert/strict';
import { createHash, webcrypto } from 'node:crypto';
import { readFileSync, readdirSync } from 'node:fs';
import { DatabaseSync } from 'node:sqlite';
import { runInNewContext } from 'node:vm';
import ts from 'typescript';
import * as engine from '../game/engine';
import * as bots from '../game/bots';
import type * as Rooms from '../db/rooms';
import { homeworldGameIntegrity } from '../game/homeworld-game';
/** Execute the production room module and SQL, with a hook immediately before its CAS. */
function unitStore(runBots = bots.runBots) {
const sqlite = new DatabaseSync(':memory:');
const hooks: { beforeWrite?: () => Promise<void> } = {};
const writes: { expected: number; changes: number }[] = [];
for (const file of readdirSync(new URL('../drizzle/', import.meta.url))
.filter((f) => f.endsWith('.sql'))
.sort())
sqlite.exec(
readFileSync(new URL('../drizzle/' + file, import.meta.url), 'utf8'),
);
class Statement {
values: (string | number | null)[] = [];
constructor(readonly sql: string) {}
bind(...values: (string | number | null)[]) {
this.values = values;
return this;
}
async first() {
return sqlite.prepare(this.sql).get(...this.values) ?? null;
}
async run() {
const continuation = this.sql.startsWith('UPDATE rooms SET state');
if (continuation) await hooks.beforeWrite?.();
const changes = Number(
sqlite.prepare(this.sql).run(...this.values).changes,
);
if (continuation)
writes.push({ expected: Number(this.values[3]), changes });
return { meta: { changes } };
}
}
const database = {
prepare: (sql: string) => new Statement(sql),
batch: async (statements: Statement[]) => {
sqlite.exec('BEGIN');
try {
const results = [];
for (const statement of statements) results.push(await statement.run());
sqlite.exec('COMMIT');
return results;
} catch (error) {
sqlite.exec('ROLLBACK');
throw error;
}
},
};
function loadRooms() {
const exports = {};
runInNewContext(
ts.transpileModule(
readFileSync(new URL('../db/rooms.ts', import.meta.url), 'utf8'),
{
compilerOptions: {
module: ts.ModuleKind.CommonJS,
target: ts.ScriptTarget.ES2022,
},
},
).outputText,
{
exports,
crypto: webcrypto,
TextEncoder,
structuredClone,
// Keep persisted JSON values in the test realm for strict structural assertions.
JSON,
require: (name: string) => {
if (name === 'cloudflare:workers') return { env: { DB: database } };
if (name === '@/game/engine') return engine;
if (name === '@/game/bots') return { ...bots, runBots };
throw new Error('Unexpected module ' + name);
},
},
);
return exports as typeof Rooms;
}
return { rooms: loadRooms(), restart: loadRooms, sqlite, hooks, writes };
}
const clock: Rooms.RoomsClock = { now: () => 10000, sleep: async () => {} };
async function fixture(ecaz = false) {
const store = unitStore();
const made = await store.rooms.createRoom(
'Kaitain recovery QA',
'emperor',
true,
[],
);
const code = made.view.code;
const tokens = [made.token];
for (const faction of [
'atreides',
'guild',
...(ecaz ? ['harkonnen'] : []),
] as const) {
const joined = await store.rooms.joinRoom(
code,
faction,
faction as engine.Player['faction'],
);
tokens.push(joined.token!);
}
const auths = await Promise.all(
tokens.map((token) => store.rooms.authenticate(code, token)),
);
let g = await store.rooms.readRoom(code);
// Offline lobby faction seam: public expansion joins remain gated, but final
// identities precede every genuine setup allocation and signed history.
g.players[2] = engine.newPlayer(g.players[2].id, 'CHOAM', 'choam');
if (ecaz) g.players[3] = engine.newPlayer(g.players[3].id, 'Ecaz', 'ecaz');
g = engine.applyAction(g, g.host, { type: 'homeworlds', enabled: true });
for (const player of g.players)
g = engine.applyAction(g, player.id, { type: 'ready' });
g = engine.initializeHomeworldGameForAudit(g);
for (let n = 0; g.status === 'setup' && n < 40; n++) {
let next: engine.Game | undefined;
for (const player of g.players) {
const view = engine.viewGame(g, player.id);
view.players.find((p) => p.id === player.id)!.bot = 'Easy';
const action = bots.botActions(view)[0];
if (action) {
next = engine.applyAction(g, player.id, action);
break;
}
}
assert.ok(next, 'Genuine Homeworld setup must expose a legal choice.');
g = next;
}
assert.equal(g.status, 'playing');
for (const player of g.players) g.deck.push(...player.hand.splice(0));
const ids = g.players.map((p) => p.id);
// The final faction roster is established before genuine Homeworld setup.
// These later positions preserve its signed identities and physical counters.
g.players[2].name = 'CHOAM';
if (ecaz) {
Object.assign(g.players[3], {
name: 'Ecaz',
reserves: 20,
forces: {},
});
}
Object.assign(g, {
phase: 2,
turn: 2,
storm: 18,
active: null,
order: ids,
ready: [],
phaseOpening: null,
decision: null,
response: null,
choamCharity: { turn: 2, canceled: false },
});
for (const player of g.players) player.spice = 20;
const hold = (
who: number,
predicate: (card: engine.Player['hand'][number]) => boolean,
) => {
const at = g.deck.findIndex(predicate);
assert.ok(at >= 0);
const [card] = g.deck.splice(at, 1);
g.players[who].hand.push(card);
return card.id;
};
const poison = hold(0, (c) => c.kind === 'poison');
const second = hold(0, (c) => c.kind === 'poison');
const returned = hold(0, (c) => c.kind === 'shield');
hold(0, (c) => c.kind === 'hero');
const offered = hold(2, (c) => c.kind === 'worthless');
g.players[0].ally = ids[2];
g.players[2].ally = ids[0];
homeworldGameIntegrity(g);
for (const id of ids) g = engine.applyAction(g, id, { type: 'ready' });
assert.equal(g.decision?.kind, 'choamMarket');
g = engine.applyAction(g, ids[2], { type: 'decision', done: true });
assert.equal(g.phase, 3);
assert.ok(g.auction, 'Real phase transition opens the auction.');
for (let n = 0; g.auction && n < 40; n++)
g = engine.applyAction(g, g.auction.active, { type: 'passBid' });
assert.equal(g.auction, null);
assert.ok(
g.biddingEnd,
'The completed real auction opens the shared window.',
);
const save = (state: engine.Game) =>
store.sqlite
.prepare('UPDATE rooms SET state = ?, version = ? WHERE code = ?')
.run(JSON.stringify(state), state.version, code);
save(g);
const other = await store.rooms.createRoom(
'Untouched room',
'atreides',
false,
[],
);
const otherBefore = await store.rooms.readRoom(other.view.code);
const cardIds = [...g.deck, ...g.discard, ...g.players.flatMap((p) => p.hand)]
.map((c) => c.id)
.sort();
store.writes.length = 0;
return {
...store,
code,
tokens,
auths,
ids,
initial: g,
poison,
second,
returned,
offered,
cardIds,
save,
otherCode: other.view.code,
otherBefore,
};
}
type Fixture = Awaited<ReturnType<typeof fixture>>;
function snapshot(f: Fixture) {
const row = f.sqlite
.prepare('SELECT state, version FROM rooms WHERE code = ?')
.get(f.code)!;
return {
version: row.version,
hash: createHash('sha256').update(String(row.state)).digest('hex'),
};
}
async function restored(f: Fixture, state: engine.Game) {
const rooms = f.restart();
for (let i = 0; i < f.tokens.length; i++) {
const auth = await rooms.authenticate(f.code, f.tokens[i]);
const view = await rooms.readSeatView(f.code, auth);
assert.deepEqual(view, engine.viewGame(state, f.ids[i]));
for (const opponent of view.players.filter((p) => p.id !== f.ids[i])) {
assert.equal(opponent.hand, undefined);
assert.equal(opponent.traitors, undefined);
assert.equal(opponent.spice, undefined);
}
if (i !== 3) assert.deepEqual(view.ecazPoisonIncome, []);
assert.ok(!JSON.stringify(view.biddingEnd).includes(f.poison));
}
homeworldGameIntegrity(state);
for (const p of state.players) {
assert.equal(
p.reserves + p.tanks + Object.values(p.forces).reduce((a, b) => a + b, 0),
20,
);
if (p.elites)
assert.equal(
p.elites.reserves +
p.elites.tanks +
Object.values(p.elites.forces).reduce((a, b) => a + b, 0),
5,
);
}
assert.deepEqual(
[...state.deck, ...state.discard, ...state.players.flatMap((p) => p.hand)]
.map((c) => c.id)
.sort(),
f.cardIds,
);
assert.deepEqual(await rooms.readRoom(f.otherCode), f.otherBefore);
return rooms;
}
function action(
g: engine.Game,
details: Omit<engine.Action, 'type'>,
): engine.Action {
return { type: 'biddingEnd', event: g.biddingEnd!.event, ...details };
}
function barrier(f: Fixture) {
let arrivals = 0;
let release!: () => void;
const waiting = new Promise<void>((resolve) => {
release = resolve;
});
f.hooks.beforeWrite = async () => {
if (++arrivals === 2) release();
await waiting;
};
}
void test('production SQL duplicate Kaitain multi-card disposal charges, discards and restores exactly once', async () => {
const f = await fixture();
try {
const rooms = await restored(f, f.initial);
const command = action(f.initial, {
mode: 'discard',
cards: [f.second, f.poison],
});
barrier(f);
const results = await Promise.allSettled([
f.rooms.act(f.code, f.auths[0], f.initial.version, command, clock),
rooms.act(f.code, f.auths[0], f.initial.version, command, clock),
]);
delete f.hooks.beforeWrite;
assert.equal(results.filter((r) => r.status === 'fulfilled').length, 1);
assert.deepEqual(
f.writes.map((w) => w.changes).sort((a, b) => a - b),
[0, 1],
);
const done = await rooms.readRoom(f.code);
assert.equal(done.version, f.initial.version + 1);
assert.equal(done.players[0].spice, 16);
for (const id of [f.poison, f.second])
assert.equal(done.discard.filter((c) => c.id === id).length, 1);
assert.equal(done.biddingEnd?.event, f.initial.biddingEnd!.event);
assert.equal(done.auction, null);
const before = snapshot(f);
await assert.rejects(
rooms.act(f.code, f.auths[0], f.initial.version, command, clock),
);
await assert.rejects(
rooms.act(f.code, f.auths[0], done.version, command, clock),
);
await rooms.continueRoomAutomatic(f.code, clock);
assert.deepEqual(snapshot(f), before);
await restored(f, done);
} finally {
f.sqlite.close();
}
});
void test('production SQL paid private poison disposal restores Ecaz income only to its owner without changing forces', async () => {
const f = await fixture(true);
try {
const rooms = await restored(f, f.initial);
await rooms.act(
f.code,
f.auths[0],
f.initial.version,
action(f.initial, { mode: 'discard', cards: [f.poison, f.second] }),
clock,
);
const done = await rooms.readRoom(f.code);
assert.equal(done.players[0].spice, 16);
assert.equal(done.players[3].spice, 26);
assert.equal(
done.ecazPoisonIncome?.reduce((sum, income) => sum + income.amount, 0),
6,
);
assert.equal(
done.ecazPoisonIncome?.reduce((sum, income) => sum + income.count, 0),
2,
);
for (let i = 0; i < done.players.length; i++) {
assert.equal(done.players[i].reserves, f.initial.players[i].reserves);
assert.deepEqual(done.players[i].forces, f.initial.players[i].forces);
}
const restarted = await restored(f, done);
const ecaz = await restarted.readSeatView(f.code, f.auths[3]);
assert.equal(
ecaz.ecazPoisonIncome.reduce((sum, receipt) => sum + receipt.amount, 0),
6,
);
const observer = await restarted.readSeatView(f.code, f.auths[1]);
const newLogs = observer.log.slice(f.initial.log.length);
assert.ok(!JSON.stringify(newLogs).includes('poison'));
assert.ok(!JSON.stringify(newLogs).includes(f.poison));
const before = snapshot(f);
await restarted.continueRoomAutomatic(f.code, clock);
assert.deepEqual(snapshot(f), before);
} finally {
f.sqlite.close();
}
});
void test('production SQL restored readiness is reopened by an allied exchange and closes only after both owners agree again', async () => {
const f = await fixture();
try {
let rooms = await restored(f, f.initial);
await rooms.act(
f.code,
f.auths[0],
f.initial.version,
action(f.initial, { mode: 'ready' }),
clock,
);
let g = await rooms.readRoom(f.code);
assert.deepEqual(g.biddingEnd?.ready, [f.ids[0]]);
rooms = await restored(f, g);
await rooms.act(
f.code,
f.auths[2],
g.version,
action(g, { mode: 'trade', card: f.offered }),
clock,
);
g = await rooms.readRoom(f.code);
assert.deepEqual(g.biddingEnd?.ready, []);
assert.equal(g.decision?.kind, 'choamTradeReply');
rooms = await restored(f, g);
await rooms.act(
f.code,
f.auths[0],
g.version,
{ type: 'decision', card: f.returned },
clock,
);
g = await rooms.readRoom(f.code);
assert.equal(g.decision?.kind, 'choamTradeConfirm');
rooms = await restored(f, g);
await rooms.act(
f.code,
f.auths[2],
g.version,
{ type: 'decision', accept: true },
clock,
);
g = await rooms.readRoom(f.code);
assert.ok(g.players[0].hand.some((c) => c.id === f.offered));
assert.ok(g.players[2].hand.some((c) => c.id === f.returned));
assert.deepEqual(g.biddingEnd?.ready, []);
rooms = await restored(f, g);
await rooms.act(
f.code,
f.auths[0],
g.version,
action(g, { mode: 'ready' }),
clock,
);
g = await rooms.readRoom(f.code);
assert.equal(g.phase, 3);
rooms = await restored(f, g);
const command = action(g, { mode: 'ready' });
await rooms.act(f.code, f.auths[2], g.version, command, clock);
const done = await rooms.readRoom(f.code);
assert.equal(done.phase, 4);
assert.equal(done.biddingEnd, null);
assert.equal(done.choamMarket, null);
const before = snapshot(f);
await assert.rejects(
rooms.act(f.code, f.auths[2], done.version, command, clock),
);
assert.deepEqual(snapshot(f), before);
await restored(f, done);
} finally {
f.sqlite.close();
}
});
void test('production SQL invalid event, held cards and unaffordable Kaitain requests preserve room hash and avoid writes', async () => {
const f = await fixture();
try {
for (const [state, command] of [
[
f.initial,
action(f.initial, {
event: 'expired',
mode: 'discard',
cards: [f.poison],
}),
],
[f.initial, action(f.initial, { mode: 'discard', cards: [f.offered] })],
[
f.initial,
action(f.initial, { mode: 'discard', cards: [f.poison, f.poison] }),
],
[
(() => {
const g = structuredClone(f.initial);
g.players[0].spice = 1;
return g;
})(),
action(f.initial, { mode: 'discard', cards: [f.poison] }),
],
] as [engine.Game, engine.Action][]) {
f.save(state);
const rooms = await restored(f, state);
const before = snapshot(f);
await assert.rejects(
rooms.act(f.code, f.auths[0], state.version, command, clock),
);
assert.deepEqual(snapshot(f), before);
assert.equal(f.writes.length, 0);
}
} finally {
f.sqlite.close();
}
});
void test('production SQL corrupted shared bidding parent rejects restored views and disposal without spending or writing', async () => {
const f = await fixture();
try {
for (const mutate of [
(g: engine.Game) => {
g.biddingEnd!.turn++;
},
(g: engine.Game) => {
g.biddingEnd!.owners.reverse();
},
(g: engine.Game) => {
g.biddingEnd!.ready = [f.ids[0], f.ids[0]];
},
(g: engine.Game) => {
g.choamMarket!.owner = f.ids[1];
},
]) {
const corrupt = structuredClone(f.initial);
mutate(corrupt);
f.save(corrupt);
const before = snapshot(f);
const rooms = f.restart();
await assert.rejects(rooms.readSeatView(f.code, f.auths[0]));
await assert.rejects(
rooms.act(
f.code,
f.auths[0],
corrupt.version,
action(corrupt, { mode: 'discard', cards: [f.poison] }),
clock,
),
);
assert.deepEqual(snapshot(f), before);
assert.equal(f.writes.length, 0);
}
f.save(f.initial);
await restored(f, f.initial);
} finally {
f.sqlite.close();
}
});