596 lines
20 KiB
TypeScript
596 lines
20 KiB
TypeScript
import test from 'node:test';
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import assert from 'node:assert/strict';
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import { webcrypto } from 'node:crypto';
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import { readFileSync, readdirSync } from 'node:fs';
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import { DatabaseSync } from 'node:sqlite';
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import { runInNewContext } from 'node:vm';
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import ts from 'typescript';
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import * as engine from '../game/engine';
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import * as bots from '../game/bots';
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import { baseDeck } from '../game/cards';
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import {
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createAmbassadors,
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placeAmbassador,
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validateAmbassadors,
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type AmbassadorEffect,
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} from '../game/ecaz-ambassadors';
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import type * as Rooms from '../db/rooms';
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/** Execute the production room module and SQL, with a hook immediately before its CAS. */
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function unitStore(runBots = bots.runBots) {
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const sqlite = new DatabaseSync(':memory:');
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const hooks: { beforeWrite?: () => Promise<void> } = {};
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const writes: { expected: number; changes: number }[] = [];
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for (const file of readdirSync(new URL('../drizzle/', import.meta.url))
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.filter((f) => f.endsWith('.sql'))
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.sort())
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sqlite.exec(
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readFileSync(new URL('../drizzle/' + file, import.meta.url), 'utf8'),
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);
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class Statement {
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values: (string | number | null)[] = [];
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constructor(readonly sql: string) {}
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bind(...values: (string | number | null)[]) {
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this.values = values;
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return this;
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}
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async first() {
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return sqlite.prepare(this.sql).get(...this.values) ?? null;
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}
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async run() {
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const continuation = this.sql.startsWith('UPDATE rooms SET state');
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if (continuation) await hooks.beforeWrite?.();
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const changes = Number(
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sqlite.prepare(this.sql).run(...this.values).changes,
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);
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if (continuation)
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writes.push({ expected: Number(this.values[3]), changes });
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return { meta: { changes } };
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}
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}
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const database = {
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prepare: (sql: string) => new Statement(sql),
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batch: async (statements: Statement[]) => {
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sqlite.exec('BEGIN');
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try {
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const results = [];
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for (const statement of statements) results.push(await statement.run());
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sqlite.exec('COMMIT');
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return results;
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} catch (error) {
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sqlite.exec('ROLLBACK');
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throw error;
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}
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},
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};
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function loadRooms() {
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const exports = {};
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runInNewContext(
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ts.transpileModule(
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readFileSync(new URL('../db/rooms.ts', import.meta.url), 'utf8'),
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{
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compilerOptions: {
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module: ts.ModuleKind.CommonJS,
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target: ts.ScriptTarget.ES2022,
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},
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},
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).outputText,
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{
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exports,
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crypto: webcrypto,
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TextEncoder,
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structuredClone,
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// Keep persisted JSON values in the test realm for strict structural assertions.
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JSON,
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require: (name: string) => {
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if (name === 'cloudflare:workers') return { env: { DB: database } };
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if (name === '@/game/engine') return engine;
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if (name === '@/game/bots') return { ...bots, runBots };
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throw new Error('Unexpected module ' + name);
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},
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},
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);
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return exports as typeof Rooms;
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}
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return { rooms: loadRooms(), restart: loadRooms, sqlite, hooks, writes };
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}
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const clock: Rooms.RoomsClock = { now: () => 10000, sleep: async () => {} };
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async function fixture(effect: AmbassadorEffect, purchaseBenefits = false) {
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const store = unitStore();
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const created = await store.rooms.createRoom(
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'Owner',
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purchaseBenefits ? 'atreides' : 'emperor',
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false,
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[],
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);
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const code = created.view.code;
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const entrant = await store.rooms.joinRoom(code, 'Entrant', 'guild');
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const observer = await store.rooms.joinRoom(
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code,
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'Observer',
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purchaseBenefits ? 'harkonnen' : 'atreides',
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);
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const emperor = purchaseBenefits
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? await store.rooms.joinRoom(code, 'Emperor', 'emperor')
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: null;
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const auth = await store.rooms.authenticate(code, created.token);
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const entrantAuth = await store.rooms.authenticate(code, entrant.token!);
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const observerAuth = await store.rooms.authenticate(code, observer.token!);
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const initial = await store.rooms.readRoom(code);
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if (purchaseBenefits) {
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initial.players[0].ally = observerAuth.playerId;
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initial.players[2].ally = auth.playerId;
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}
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initial.players[0] = engine.newPlayer(auth.playerId, 'Ecaz', 'ecaz');
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if (purchaseBenefits) initial.players[0].ally = observerAuth.playerId;
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initial.status = 'playing';
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initial.phase = 5;
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initial.turn = 2;
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initial.advanced = false;
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initial.expansions = ['ecaz'];
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initial.storm = 18;
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initial.order = initial.players.map((p) => p.id);
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initial.active = entrantAuth.playerId;
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initial.movementRemaining = [
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entrantAuth.playerId,
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auth.playerId,
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observerAuth.playerId,
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];
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for (const p of initial.players) {
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p.hand = [];
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p.forces = {};
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p.reserves = 20;
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p.spice = 10;
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p.traitors = [p.leaders[0].id];
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}
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const cards = baseDeck();
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initial.players[0].hand = cards
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.filter((c) => c.kind === 'worthless')
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.slice(0, 2);
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initial.players[1].hand = [
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cards.find((c) => c.kind === 'shield')!,
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cards.find((c) => c.kind === 'poison')!,
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];
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if (purchaseBenefits)
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initial.players[1].hand.push(cards.find((c) => c.effect === 'karama')!);
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initial.deck = [
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cards.find((c) => c.kind === 'snooper')!,
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cards.find((c) => c.kind === 'projectile')!,
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];
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initial.players[1].forces = { 'imperial_basin:10': 3 };
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initial.players[1].reserves = 17;
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let ambassadors = createAmbassadors(() => 0.3);
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const selected = ambassadors.tokens.find((t) => t.effect === effect)!;
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// Seed a valid current cohort that includes the effect under test.
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ambassadors.cohort = [
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selected.id,
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...ambassadors.tokens
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.filter((t) => t.effect !== 'ecaz' && t.id !== selected.id)
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.slice(0, 4)
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.map((t) => t.id),
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];
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for (const t of ambassadors.tokens) {
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t.zone =
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t.effect === 'ecaz' || ambassadors.cohort.includes(t.id)
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? 'supply'
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: 'pool';
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t.location = null;
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}
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ambassadors = placeAmbassador(ambassadors, selected.id, {
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turn: 2,
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availableSpice: 10,
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destination: {
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id: 'arrakeen',
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stronghold: true,
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inStorm: false,
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allowed: true,
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},
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}).state;
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initial.ecazAmbassadors = ambassadors;
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const save = (g: engine.Game) =>
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store.sqlite
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.prepare('UPDATE rooms SET state = ?, version = ? WHERE code = ?')
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.run(JSON.stringify(g), g.version, code);
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save(initial);
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const move = {
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type: 'move',
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from: 'imperial_basin:10',
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territory: 'arrakeen',
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sector: 10,
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amount: 1,
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};
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const view = await store.rooms.act(
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code,
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entrantAuth,
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initial.version,
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move,
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clock,
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);
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assert.equal(view.decision?.kind, 'ecazAmbassador');
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assert.ok(view.ambassadorEntry?.event);
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const pending = await store.rooms.readRoom(code);
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store.writes.length = 0;
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const trigger = {
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type: 'decision',
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event: view.ambassadorEntry.event,
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trigger: true,
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beneficiary: auth.playerId,
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};
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return {
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...store,
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code,
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auth,
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entrantAuth,
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observerAuth,
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seatTokens: [
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created.token,
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entrant.token!,
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observer.token!,
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...(emperor ? [emperor.token!] : []),
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],
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initial,
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pending,
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trigger,
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move,
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save,
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token: selected.id,
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};
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}
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function conserved(g: engine.Game) {
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validateAmbassadors(g.ecazAmbassadors!);
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for (const p of g.players)
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assert.equal(
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p.reserves + p.tanks + Object.values(p.forces).reduce((a, b) => a + b, 0),
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20,
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);
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}
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function barrier() {
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let resolve!: () => void;
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const promise = new Promise<void>((yes) => {
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resolve = yes;
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});
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let arrivals = 0;
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return async () => {
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if (++arrivals === 2) resolve();
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await promise;
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};
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}
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void test('two simultaneous Emperor triggers commit one reward, token use and entry movement', async () => {
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const f = await fixture('emperor');
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try {
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f.hooks.beforeWrite = barrier();
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const attempts = await Promise.allSettled([
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f.rooms.act(f.code, f.auth, f.pending.version, f.trigger, clock),
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f.rooms.act(f.code, f.auth, f.pending.version, f.trigger, clock),
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]);
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assert.equal(attempts.filter((r) => r.status === 'fulfilled').length, 1);
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assert.equal(attempts.filter((r) => r.status === 'rejected').length, 1);
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const g = await f.rooms.readRoom(f.code);
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assert.equal(g.version, f.pending.version + 1);
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assert.equal(g.players[0].spice, 15);
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assert.equal(g.pendingAmbassador, null);
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assert.equal(g.decision, null);
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assert.equal(
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g.ecazAmbassadors!.tokens.find((t) => t.id === f.token)!.zone,
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'used',
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);
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assert.equal(g.players[1].forces['arrakeen:10'], 1);
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assert.equal(g.players[1].forces['imperial_basin:10'], 2);
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assert.equal(g.players[1].moved, 1);
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assert.deepEqual(
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f.writes.map((w) => w.changes).sort((a, b) => a - b),
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[0, 1],
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);
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assert.equal(
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g.log.filter((e) => e.automatic?.name === 'Emperor Ambassador').length,
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1,
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);
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conserved(g);
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await assert.rejects(
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f.rooms.act(f.code, f.auth, g.version, f.trigger, clock),
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);
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assert.deepEqual(await f.rooms.readRoom(f.code), g);
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} finally {
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f.sqlite.close();
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}
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});
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void test('Atreides snapshot survives a room-module restart and remains private after the entrant hand changes', async () => {
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const f = await fixture('atreides');
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try {
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const pendingOwner = await f.rooms.readSeatView(f.code, f.auth);
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const pendingOther = await f.rooms.readSeatView(f.code, f.observerAuth);
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assert.equal(pendingOwner.ambassadorInsights.length, 0);
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assert.equal(pendingOther.ambassadorInsights.length, 0);
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assert.equal('pendingAmbassador' in pendingOther, false);
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const restarted = f.restart();
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await restarted.act(f.code, f.auth, f.pending.version, f.trigger, clock);
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const settled = await restarted.readRoom(f.code);
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const record = settled.ambassadorInsights![0];
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assert.deepEqual(record.cards, f.pending.players[1].hand);
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const changed = structuredClone(settled);
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changed.discard.push(changed.players[1].hand.shift()!);
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changed.players[1].hand.push(changed.deck.shift()!);
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changed.version++;
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f.save(changed);
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const owner = await f.restart().readSeatView(f.code, f.auth);
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assert.deepEqual(
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owner.ambassadorInsights[0].cards,
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f.pending.players[1].hand,
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);
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assert.notDeepEqual(
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owner.ambassadorInsights[0].cards,
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changed.players[1].hand,
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);
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for (const auth of [f.entrantAuth, f.observerAuth]) {
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const privateView = await restarted.readSeatView(f.code, auth);
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assert.deepEqual(privateView.ambassadorInsights, []);
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assert.equal('pendingAmbassador' in privateView, false);
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}
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await assert.rejects(
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restarted.act(f.code, f.auth, changed.version, f.trigger, clock),
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);
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assert.deepEqual(await restarted.readRoom(f.code), changed);
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conserved(changed);
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} finally {
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f.sqlite.close();
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}
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});
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void test('Harkonnen random inspection is persisted once and refresh/duplicate commands do not select another card', async () => {
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const f = await fixture('harkonnen');
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try {
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await f.rooms.act(f.code, f.auth, f.pending.version, f.trigger, clock);
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const settled = await f.rooms.readRoom(f.code);
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assert.equal(settled.ambassadorInsights!.length, 1);
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assert.ok(
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f.pending.players[1].traitors.includes(
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settled.ambassadorInsights![0].traitor!,
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),
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);
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assert.deepEqual(settled.ambassadorInsights![0].cards, []);
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for (let i = 0; i < 3; i++) {
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const resumed = f.restart();
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const view = await resumed.readSeatView(f.code, f.auth);
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assert.deepEqual(view.ambassadorInsights, settled.ambassadorInsights);
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assert.deepEqual(
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(await resumed.readSeatView(f.code, f.entrantAuth)).ambassadorInsights,
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[],
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);
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await assert.rejects(
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resumed.act(f.code, f.auth, settled.version, f.trigger, clock),
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);
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}
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assert.deepEqual(await f.rooms.readRoom(f.code), settled);
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assert.equal(f.writes.length, 1);
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conserved(settled);
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} finally {
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f.sqlite.close();
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}
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});
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for (const effect of ['choam', 'ixians'] as const)
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void test(`${effect} card choice survives restart, rejects wrong event/seat, and commits a duplicate submission only once`, async () => {
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const f = await fixture(effect);
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try {
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const triggered = await f.rooms.act(
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f.code,
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f.auth,
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f.pending.version,
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f.trigger,
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clock,
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);
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assert.equal(triggered.ambassadorEntry?.stage, 'cards');
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const g = await f.rooms.readRoom(f.code);
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const chosen = g.players[0].hand[0].id;
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const expectedDraw = g.deck[0];
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const action = {
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type: 'decision',
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event: triggered.ambassadorEntry.event,
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cards: [chosen],
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};
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const restarted = f.restart();
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const owner = await restarted.readSeatView(f.code, f.auth);
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const observer = await restarted.readSeatView(f.code, f.observerAuth);
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assert.equal(owner.ambassadorEntry?.cards.length, 2);
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assert.deepEqual(observer.ambassadorEntry?.cards, []);
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assert.equal(observer.players[0].hand, undefined);
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await assert.rejects(
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restarted.act(
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f.code,
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f.auth,
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g.version,
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{ ...action, event: 'obsolete-event' },
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clock,
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),
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/no longer current/,
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);
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await assert.rejects(
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restarted.act(f.code, f.observerAuth, g.version, action, clock),
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/pending decision/,
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);
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assert.deepEqual(await restarted.readRoom(f.code), g);
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f.writes.length = 0;
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f.hooks.beforeWrite = barrier();
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const attempts = await Promise.allSettled([
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restarted.act(f.code, f.auth, g.version, action, clock),
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f.rooms.act(f.code, f.auth, g.version, action, clock),
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]);
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assert.equal(attempts.filter((r) => r.status === 'fulfilled').length, 1);
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const done = await restarted.readRoom(f.code);
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assert.equal(done.version, g.version + 1);
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assert.equal(done.pendingAmbassador, null);
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assert.equal(done.discard.filter((c) => c.id === chosen).length, 1);
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assert.equal(done.players[0].spice, effect === 'choam' ? 13 : 10);
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assert.equal(done.players[0].hand.length, effect === 'choam' ? 1 : 2);
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if (effect === 'ixians') {
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assert.ok(done.players[0].hand.some((c) => c.id === expectedDraw.id));
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assert.equal(done.deck.length, g.deck.length - 1);
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}
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assert.equal(done.players[1].forces['arrakeen:10'], 1);
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assert.deepEqual(
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f.writes.map((w) => w.changes).sort((a, b) => a - b),
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[0, 1],
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);
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conserved(done);
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} finally {
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f.sqlite.close();
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}
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});
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void test('an earlier declined event cannot trigger a later entry even with a refreshed current version', async () => {
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const f = await fixture('emperor');
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try {
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await f.rooms.act(
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f.code,
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f.auth,
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f.pending.version,
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{ type: 'decision', event: f.trigger.event, decline: true },
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clock,
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);
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const later = await f.rooms.readRoom(f.code);
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assert.equal(
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later.ecazAmbassadors!.tokens.find((t) => t.id === f.token)!.zone,
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'placed',
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);
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later.turn++;
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later.players[1].moved = 0;
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later.version++;
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f.save(later);
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const entered = await f
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.restart()
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.act(f.code, f.entrantAuth, later.version, f.move, clock);
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assert.ok(entered.ambassadorEntry);
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assert.notEqual(entered.ambassadorEntry.event, f.trigger.event);
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const pending = await f.rooms.readRoom(f.code);
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await assert.rejects(
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f.rooms.act(f.code, f.auth, pending.version, f.trigger, clock),
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/no longer current/,
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);
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assert.deepEqual(await f.rooms.readRoom(f.code), pending);
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await f.rooms.act(
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f.code,
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f.auth,
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pending.version,
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{ ...f.trigger, event: entered.ambassadorEntry.event },
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clock,
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);
|
|
const done = await f.rooms.readRoom(f.code);
|
|
assert.equal(done.players[0].spice, 15);
|
|
assert.equal(done.players[1].forces['arrakeen:10'], 2);
|
|
assert.equal(
|
|
done.log.filter((e) => e.automatic?.name === 'Emperor Ambassador').length,
|
|
1,
|
|
);
|
|
conserved(done);
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
});
|
|
|
|
void test('concurrent Richese Ambassador triggers charge once and recover the private paid card after restart', async () => {
|
|
const f = await fixture('richese');
|
|
try {
|
|
const drawn = f.pending.deck[0];
|
|
f.hooks.beforeWrite = barrier();
|
|
const attempts = await Promise.allSettled([
|
|
f.rooms.act(f.code, f.auth, f.pending.version, f.trigger, clock),
|
|
f.rooms.act(f.code, f.auth, f.pending.version, f.trigger, clock),
|
|
]);
|
|
f.hooks.beforeWrite = undefined;
|
|
assert.equal(attempts.filter((r) => r.status === 'fulfilled').length, 1);
|
|
assert.deepEqual(
|
|
f.writes.map((w) => w.changes).sort((a, b) => a - b),
|
|
[0, 1],
|
|
);
|
|
const restarted = f.restart();
|
|
const auth = await restarted.authenticate(f.code, f.seatTokens[0]);
|
|
const done = await restarted.readRoom(f.code);
|
|
assert.equal(done.version, f.pending.version + 1);
|
|
assert.equal(done.players[0].spice, 7);
|
|
assert.equal(
|
|
done.players[0].hand.filter((c) => c.id === drawn.id).length,
|
|
1,
|
|
);
|
|
assert.equal(done.pendingAmbassador, null);
|
|
assert.equal(done.players[1].moved, 1);
|
|
assert.equal(done.players[1].forces['arrakeen:10'], 1);
|
|
const owner = await restarted.readSeatView(f.code, auth);
|
|
assert.ok(owner.players[0].hand?.some((c) => c.id === drawn.id));
|
|
const other = await restarted.readSeatView(f.code, f.observerAuth);
|
|
assert.equal(other.players[0].hand, undefined);
|
|
assert.ok(!JSON.stringify(other).includes(drawn.id));
|
|
await assert.rejects(
|
|
restarted.act(f.code, auth, done.version, f.trigger, clock),
|
|
);
|
|
assert.deepEqual(await restarted.readRoom(f.code), done);
|
|
conserved(done);
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
});
|
|
|
|
void test('Richese Ambassador income and Harkonnen bonus retain their purchase across restart and concurrent Karama cancellation', async () => {
|
|
const f = await fixture('richese', true);
|
|
try {
|
|
const trigger = { ...f.trigger, beneficiary: f.observerAuth.playerId };
|
|
await f.rooms.act(f.code, f.auth, f.pending.version, trigger, clock);
|
|
const paid = await f.rooms.readRoom(f.code);
|
|
const buyer = paid.players[2],
|
|
emperor = paid.players[3];
|
|
assert.equal(buyer.spice, 7);
|
|
assert.equal(buyer.hand.length, 1);
|
|
assert.equal(paid.response?.kind, 'emperorIncome');
|
|
assert.equal(paid.response?.source, 'ambassador');
|
|
assert.equal(
|
|
paid.pendingAmbassador?.purchaseReceipt?.card,
|
|
buyer.hand[0].id,
|
|
);
|
|
const restarted = f.restart();
|
|
const entrantAuth = await restarted.authenticate(f.code, f.seatTokens[1]);
|
|
const projected = await restarted.readSeatView(f.code, f.auth);
|
|
assert.ok(!JSON.stringify(projected).includes(buyer.hand[0].id));
|
|
const karama = paid.players[1].hand.find((c) => c.effect === 'karama')!;
|
|
const cancel = { type: 'card', mode: 'cancel', card: karama.id };
|
|
f.writes.length = 0;
|
|
f.hooks.beforeWrite = barrier();
|
|
const attempts = await Promise.allSettled([
|
|
restarted.act(f.code, entrantAuth, paid.version, cancel, clock),
|
|
restarted.act(f.code, entrantAuth, paid.version, cancel, clock),
|
|
]);
|
|
f.hooks.beforeWrite = undefined;
|
|
assert.equal(attempts.filter((r) => r.status === 'fulfilled').length, 1);
|
|
assert.deepEqual(
|
|
f.writes.map((w) => w.changes).sort((a, b) => a - b),
|
|
[0, 1],
|
|
);
|
|
const done = await f.restart().readRoom(f.code);
|
|
assert.equal(done.players[2].spice, 7);
|
|
assert.equal(done.players[2].hand.length, 2);
|
|
assert.equal(done.players[3].spice, emperor.spice);
|
|
assert.equal(done.discard.filter((c) => c.id === karama.id).length, 1);
|
|
assert.equal(done.pendingAmbassador, null);
|
|
assert.equal(done.response, null);
|
|
assert.equal(done.players[1].moved, 1);
|
|
assert.equal(done.active, f.entrantAuth.playerId);
|
|
assert.equal(
|
|
done.log.filter(
|
|
(e) => e.automatic?.name === 'Richese Ambassador purchase',
|
|
).length,
|
|
1,
|
|
);
|
|
assert.equal(
|
|
done.log.filter((e) => e.automatic?.name === 'Bonus treachery card')
|
|
.length,
|
|
1,
|
|
);
|
|
assert.deepEqual(engine.normalizeAutomaticGame(done), done);
|
|
conserved(done);
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
});
|