Files
Dune/tests/ecaz-occupy-recovery.test.ts
T
2026-09-08 07:37:52 +10:00

351 lines
12 KiB
TypeScript

import test from 'node:test';
import assert from 'node:assert/strict';
import { webcrypto } from 'node:crypto';
import { readFileSync, readdirSync } from 'node:fs';
import { DatabaseSync } from 'node:sqlite';
import { runInNewContext } from 'node:vm';
import ts from 'typescript';
import * as engine from '../game/engine';
import * as bots from '../game/bots';
import { baseDeck } from '../game/cards';
import type * as Rooms from '../db/rooms';
/** Execute the production room module and SQL, with a hook immediately before its CAS. */
function unitStore(runBots = bots.runBots) {
const sqlite = new DatabaseSync(':memory:');
const hooks: { beforeWrite?: () => Promise<void> } = {};
const writes: { expected: number; changes: number }[] = [];
for (const file of readdirSync(new URL('../drizzle/', import.meta.url))
.filter((f) => f.endsWith('.sql'))
.sort())
sqlite.exec(
readFileSync(new URL('../drizzle/' + file, import.meta.url), 'utf8'),
);
class Statement {
values: (string | number | null)[] = [];
constructor(readonly sql: string) {}
bind(...values: (string | number | null)[]) {
this.values = values;
return this;
}
async first() {
return sqlite.prepare(this.sql).get(...this.values) ?? null;
}
async run() {
const continuation = this.sql.startsWith('UPDATE rooms SET state');
if (continuation) await hooks.beforeWrite?.();
const changes = Number(
sqlite.prepare(this.sql).run(...this.values).changes,
);
if (continuation)
writes.push({ expected: Number(this.values[3]), changes });
return { meta: { changes } };
}
}
const database = {
prepare: (sql: string) => new Statement(sql),
batch: async (statements: Statement[]) => {
sqlite.exec('BEGIN');
try {
const results = [];
for (const statement of statements) results.push(await statement.run());
sqlite.exec('COMMIT');
return results;
} catch (error) {
sqlite.exec('ROLLBACK');
throw error;
}
},
};
function loadRooms() {
const exports = {};
runInNewContext(
ts.transpileModule(
readFileSync(new URL('../db/rooms.ts', import.meta.url), 'utf8'),
{
compilerOptions: {
module: ts.ModuleKind.CommonJS,
target: ts.ScriptTarget.ES2022,
},
},
).outputText,
{
exports,
crypto: webcrypto,
TextEncoder,
structuredClone,
// Keep persisted JSON values in the test realm for strict structural assertions.
JSON,
require: (name: string) => {
if (name === 'cloudflare:workers') return { env: { DB: database } };
if (name === '@/game/engine') return engine;
if (name === '@/game/bots') return { ...bots, runBots };
throw new Error('Unexpected module ' + name);
},
},
);
return exports as typeof Rooms;
}
return { rooms: loadRooms(), restart: loadRooms, sqlite, hooks, writes };
}
const clock: Rooms.RoomsClock = { now: () => 10000, sleep: async () => {} };
const player = (g: engine.Game, id: string) =>
g.players.find((p) => p.id === id)!;
const clone = (g: engine.Game): engine.Game => JSON.parse(JSON.stringify(g));
/** Only this conserved Advanced movement position is staged. Room creation,
* credentials, shipping, movement, end-turn actions and SQL CAS are production. */
async function fixture(mode: 'ship' | 'move', ecazMoves = true) {
const store = unitStore();
const made = await store.rooms.createRoom('Ecaz', 'harkonnen', false, []);
const code = made.view.code;
const joined = await store.rooms.joinRoom(code, 'Ally', 'atreides');
const third = await store.rooms.joinRoom(code, 'Next', 'emperor');
const tokens = [made.token, joined.token!, third.token!];
const auths = await Promise.all(
tokens.map((t) => store.rooms.authenticate(code, t)),
);
const [ecazAuth, allyAuth, nextAuth] = auths;
const activeAuth = ecazMoves ? ecazAuth : allyAuth;
const waitingAuth = ecazMoves ? allyAuth : ecazAuth;
const g = await store.rooms.readRoom(code);
g.players[0] = engine.newPlayer(ecazAuth.playerId, 'Ecaz', 'ecaz');
Object.assign(g, {
status: 'playing',
phase: 5,
turn: 2,
advanced: true,
expansions: ['ecaz'],
storm: 18,
active: activeAuth.playerId,
order: auths.map((a) => a.playerId),
movementRemaining: [activeAuth.playerId, nextAuth.playerId],
response: null,
decision: null,
phaseOpening: null,
deck: baseDeck(),
discard: [],
});
for (const p of g.players)
Object.assign(p, {
forces: {},
hand: [g.deck.shift()!],
reserves: 20,
tanks: 0,
spice: 20,
traitors: [p.leaders[0].id],
traitorChoices: [],
moved: 0,
shipped: false,
});
player(g, ecazAuth.playerId).ally = allyAuth.playerId;
player(g, allyAuth.playerId).ally = ecazAuth.playerId;
player(g, waitingAuth.playerId).forces = { 'arrakeen:10': 2 };
player(g, waitingAuth.playerId).reserves = 18;
player(g, waitingAuth.playerId).shipped = true;
player(g, waitingAuth.playerId).moved = 1;
player(g, activeAuth.playerId).forces = { 'imperial_basin:10': 1 };
player(g, activeAuth.playerId).reserves = 19;
player(g, activeAuth.playerId).shipped = mode === 'move';
const save = (state: engine.Game) =>
store.sqlite
.prepare('UPDATE rooms SET state = ?, version = ? WHERE code = ?')
.run(JSON.stringify(state), state.version, code);
save(g);
store.writes.length = 0;
const action: engine.Action =
mode === 'ship'
? { type: 'ship', amount: 2, territory: 'arrakeen', sector: 10 }
: {
type: 'move',
forces: { 'imperial_basin:10': 1 },
territory: 'arrakeen',
sector: 10,
};
return {
...store,
code,
tokens,
auths,
activeAuth,
waitingAuth,
nextAuth,
save,
initial: g,
action,
};
}
type Fixture = Awaited<ReturnType<typeof fixture>>;
async function fresh(f: Fixture) {
f.rooms = f.restart();
const auths = await Promise.all(
f.tokens.map((t) => f.rooms.authenticate(f.code, t)),
);
assert.deepEqual(
auths.map((a) => a.playerId),
f.auths.map((a) => a.playerId),
);
return auths.find((a) => a.playerId === f.activeAuth.playerId)!;
}
async function privateViews(f: Fixture, g: engine.Game) {
for (const auth of f.auths) {
const view = await f.rooms.readSeatView(f.code, auth);
assert.deepEqual(
view.players.find((p) => p.id === auth.playerId)!.hand,
player(g, auth.playerId).hand,
);
assert.ok(
view.players.every((p) => p.id === auth.playerId || !('hand' in p)),
);
}
}
async function race(f: Fixture, g: engine.Game, action: engine.Action) {
let release!: () => void;
let arrivals = 0;
const waiting = new Promise<void>((r) => {
release = r;
});
f.writes.length = 0;
f.hooks.beforeWrite = async () => {
if (++arrivals === 2) release();
await waiting;
};
const results = await Promise.allSettled([
f.rooms.act(f.code, f.activeAuth, g.version, action, clock),
f.restart().act(f.code, f.activeAuth, g.version, action, clock),
]);
delete f.hooks.beforeWrite;
assert.equal(results.filter((r) => r.status === 'fulfilled').length, 1);
assert.equal(results.filter((r) => r.status === 'rejected').length, 1);
assert.deepEqual(
f.writes.map((w) => w.changes).sort((a, b) => a - b),
[0, 1],
);
const after = await f.rooms.readRoom(f.code);
assert.equal(after.version, g.version + 1);
return after;
}
function conserved(g: engine.Game) {
for (const p of g.players)
assert.equal(
p.reserves + p.tanks + Object.values(p.forces).reduce((a, b) => a + b, 0),
20,
);
const cards = [...g.deck, ...g.discard, ...g.players.flatMap((p) => p.hand)];
assert.equal(cards.length, baseDeck().length);
assert.equal(new Set(cards.map((c) => c.id)).size, cards.length);
}
async function end(f: Fixture, g: engine.Game) {
await fresh(f);
const after = await race(f, g, { type: 'endMovement' });
assert.equal(after.phase, 5);
assert.equal(after.active, f.nextAuth.playerId);
assert.ok(player(after, f.activeAuth.playerId).forces['arrakeen:10'] > 0);
assert.equal(player(after, f.waitingAuth.playerId).forces['arrakeen:10'], 2);
assert.equal(player(after, f.activeAuth.playerId).tanks, 0);
assert.equal(player(after, f.waitingAuth.playerId).tanks, 0);
assert.deepEqual(engine.normalizeAutomaticGame(clone(after)), clone(after));
conserved(after);
return after;
}
void test('ordinary paid shipment into an Ecaz ally territory survives refresh and duplicate CAS without repeating payment or destroying cooccupation at turn end', async () => {
for (const ecazMoves of [true, false]) {
const f = await fixture('ship', ecazMoves);
try {
const auth = await fresh(f);
assert.equal(auth.playerId, f.activeAuth.playerId);
await privateViews(f, f.initial);
const after = await race(f, f.initial, f.action);
const active = player(after, f.activeAuth.playerId);
assert.equal(active.forces['arrakeen:10'], 2);
assert.equal(active.reserves, 17);
assert.equal(active.spice, 18);
assert.equal(active.shipped, true);
assert.equal(active.moved, 0);
assert.deepEqual(active.hand, player(f.initial, active.id).hand);
assert.deepEqual(
player(after, f.waitingAuth.playerId),
player(f.initial, f.waitingAuth.playerId),
);
await assert.rejects(() =>
f.rooms.act(f.code, f.activeAuth, f.initial.version, f.action, clock),
);
assert.deepEqual(await f.rooms.readRoom(f.code), after);
await privateViews(f, after);
const done = await end(f, after);
assert.equal(player(done, active.id).spice, 18);
assert.equal(player(done, active.id).forces['arrakeen:10'], 2);
} finally {
f.sqlite.close();
}
}
});
void test('ordinary ground movement into either Ecaz alliance partner persists separately owned forces and ends after the ally has already moved', async () => {
for (const ecazMoves of [true, false]) {
const f = await fixture('move', ecazMoves);
try {
await fresh(f);
const after = await race(f, f.initial, f.action);
const active = player(after, f.activeAuth.playerId);
assert.equal(active.forces['arrakeen:10'], 1);
assert.equal(active.forces['imperial_basin:10'] ?? 0, 0);
assert.equal(active.reserves, 19);
assert.equal(active.spice, 20);
assert.equal(active.moved, 1);
assert.deepEqual(active.hand, player(f.initial, active.id).hand);
await privateViews(f, after);
await assert.rejects(() =>
f.rooms.act(f.code, f.activeAuth, f.initial.version, f.action, clock),
);
assert.deepEqual(await f.rooms.readRoom(f.code), after);
const done = await end(f, after);
assert.equal(player(done, active.id).forces['arrakeen:10'], 1);
assert.equal(player(done, active.id).spice, 20);
} finally {
f.sqlite.close();
}
}
});
void test('asymmetric saved alliance rejects real entry and end-turn requests before any SQL mutation', async () => {
for (const mode of ['ship', 'move'] as const) {
const f = await fixture(mode);
try {
const damaged = clone(f.initial);
player(damaged, f.waitingAuth.playerId).ally = null;
f.save(damaged);
await fresh(f);
f.writes.length = 0;
await assert.rejects(
() =>
f.rooms.act(f.code, f.activeAuth, damaged.version, f.action, clock),
/reciprocal/,
);
assert.equal(f.writes.length, 0);
assert.deepEqual(await f.rooms.readRoom(f.code), damaged);
// A genuinely committed cooccupation is then copied with damaged alliance data.
f.save(f.initial);
const committed = await race(f, f.initial, f.action);
const corrupted = clone(committed);
player(corrupted, f.waitingAuth.playerId).ally = null;
f.save(corrupted);
f.writes.length = 0;
await assert.rejects(
() =>
f.rooms.act(
f.code,
f.activeAuth,
corrupted.version,
{ type: 'endMovement' },
clock,
),
/reciprocal/,
);
assert.equal(f.writes.length, 0);
assert.deepEqual(await f.rooms.readRoom(f.code), corrupted);
} finally {
f.sqlite.close();
}
}
});