Files
Dune/tests/ecaz-victory-recovery.test.ts
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2026-09-08 07:37:52 +10:00

374 lines
13 KiB
TypeScript

import test from 'node:test';
import assert from 'node:assert/strict';
import { webcrypto } from 'node:crypto';
import { readFileSync, readdirSync } from 'node:fs';
import { DatabaseSync } from 'node:sqlite';
import { runInNewContext } from 'node:vm';
import ts from 'typescript';
import * as engine from '../game/engine';
import * as bots from '../game/bots';
import { baseDeck } from '../game/cards';
import { createStrongholdCards } from '../game/stronghold-cards';
import type * as Rooms from '../db/rooms';
/** Execute the production room module and SQL, with a hook immediately before its CAS. */
function unitStore(runBots = bots.runBots) {
const sqlite = new DatabaseSync(':memory:');
const hooks: { beforeWrite?: () => Promise<void> } = {};
const writes: { expected: number; changes: number }[] = [];
for (const file of readdirSync(new URL('../drizzle/', import.meta.url))
.filter((f) => f.endsWith('.sql'))
.sort())
sqlite.exec(
readFileSync(new URL('../drizzle/' + file, import.meta.url), 'utf8'),
);
class Statement {
values: (string | number | null)[] = [];
constructor(readonly sql: string) {}
bind(...values: (string | number | null)[]) {
this.values = values;
return this;
}
async first() {
return sqlite.prepare(this.sql).get(...this.values) ?? null;
}
async run() {
const continuation = this.sql.startsWith('UPDATE rooms SET state');
if (continuation) await hooks.beforeWrite?.();
const changes = Number(
sqlite.prepare(this.sql).run(...this.values).changes,
);
if (continuation)
writes.push({ expected: Number(this.values[3]), changes });
return { meta: { changes } };
}
}
const database = {
prepare: (sql: string) => new Statement(sql),
batch: async (statements: Statement[]) => {
sqlite.exec('BEGIN');
try {
const results = [];
for (const statement of statements) results.push(await statement.run());
sqlite.exec('COMMIT');
return results;
} catch (error) {
sqlite.exec('ROLLBACK');
throw error;
}
},
};
function loadRooms() {
const exports = {};
runInNewContext(
ts.transpileModule(
readFileSync(new URL('../db/rooms.ts', import.meta.url), 'utf8'),
{
compilerOptions: {
module: ts.ModuleKind.CommonJS,
target: ts.ScriptTarget.ES2022,
},
},
).outputText,
{
exports,
crypto: webcrypto,
TextEncoder,
structuredClone,
// Keep persisted JSON values in the test realm for strict structural assertions.
JSON,
require: (name: string) => {
if (name === 'cloudflare:workers') return { env: { DB: database } };
if (name === '@/game/engine') return engine;
if (name === '@/game/bots') return { ...bots, runBots };
throw new Error('Unexpected module ' + name);
},
},
);
return exports as typeof Rooms;
}
return { rooms: loadRooms(), restart: loadRooms, sqlite, hooks, writes };
}
const clock: Rooms.RoomsClock = { now: () => 10000, sleep: async () => {} };
const player = (g: engine.Game, id: string) =>
g.players.find((p) => p.id === id)!;
const clone = (g: engine.Game): engine.Game => JSON.parse(JSON.stringify(g));
/** Stage only a conserved end-Collection position in private in-memory SQLite.
* Every readiness action, authentication, projection and CAS uses production code. */
async function fixture(advanced = true, joint = true) {
const store = unitStore();
const host = await store.rooms.createRoom('Ecaz', 'harkonnen', false, []);
const code = host.view.code;
const ally = await store.rooms.joinRoom(code, 'Ally', 'atreides');
const rival = await store.rooms.joinRoom(code, 'Rival', 'emperor');
const bg = await store.rooms.joinRoom(code, 'Predictor', 'beneGesserit');
const tokens = [host.token, ally.token!, rival.token!, bg.token!];
const auths = await Promise.all(
tokens.map((t) => store.rooms.authenticate(code, t)),
);
const g = await store.rooms.readRoom(code);
g.players[0] = engine.newPlayer(auths[0].playerId, 'Ecaz', 'ecaz');
Object.assign(g, {
status: 'playing',
phase: 7,
turn: 2,
storm: 18,
advanced,
expansions: ['ecaz'],
order: auths.map((a) => a.playerId),
ready: [],
active: null,
response: null,
decision: null,
phaseOpening: null,
deck: baseDeck(),
discard: [],
});
for (const p of g.players)
Object.assign(p, {
forces: {},
reserves: 20,
tanks: 0,
spice: 20,
hand: [g.deck.shift()!],
traitors: [p.leaders[0].id],
traitorChoices: [],
});
g.players[0].ally = g.players[1].id;
g.players[1].ally = g.players[0].id;
const keys = ['arrakeen:10', 'carthag:11', 'sietch_tabr:14'];
for (const [index, p] of g.players.slice(0, 2).entries()) {
const locations = index === 1 && !joint ? keys.slice(0, 2) : keys;
p.forces = Object.fromEntries(locations.map((k) => [k, 1]));
p.reserves -= locations.length;
}
g.players[3].prediction = { faction: 'ecaz', turn: 3 };
if (advanced) g.strongholdCards = createStrongholdCards();
const save = (state: engine.Game) =>
store.sqlite
.prepare('UPDATE rooms SET state = ?, version = ? WHERE code = ?')
.run(JSON.stringify(state), state.version, code);
save(g);
store.writes.length = 0;
return { ...store, code, tokens, auths, initial: g, save };
}
type Fixture = Awaited<ReturnType<typeof fixture>>;
async function refresh(f: Fixture) {
f.rooms = f.restart();
const auths = await Promise.all(
f.tokens.map((t) => f.rooms.authenticate(f.code, t)),
);
assert.deepEqual(
auths.map((a) => a.playerId),
f.auths.map((a) => a.playerId),
);
assert.ok(auths.every((a, i) => a.tokenHash === f.auths[i].tokenHash));
return f.rooms.readRoom(f.code);
}
async function prepareFinalReady(f: Fixture) {
for (const auth of f.auths.slice(0, -1)) {
const current = await f.rooms.readRoom(f.code);
await f.rooms.act(f.code, auth, current.version, { type: 'ready' }, clock);
}
const before = await refresh(f);
assert.equal(before.phase, 7);
assert.equal(before.status, 'playing');
assert.deepEqual(
before.ready,
f.auths.slice(0, -1).map((a) => a.playerId),
);
return before;
}
function conserved(g: engine.Game) {
for (const p of g.players)
assert.equal(
p.reserves + p.tanks + Object.values(p.forces).reduce((a, b) => a + b, 0),
20,
);
const cards = [...g.deck, ...g.discard, ...g.players.flatMap((p) => p.hand)];
assert.equal(cards.length, baseDeck().length);
assert.equal(new Set(cards.map((c) => c.id)).size, cards.length);
}
async function assertPrivateViews(f: Fixture, g: engine.Game) {
const views = await Promise.all(
f.auths.map((a) => f.rooms.readSeatView(f.code, a)),
);
for (const [index, view] of views.entries()) {
assert.deepEqual(view.victoryProgress, views[0].victoryProgress);
for (const p of view.players) {
if (p.id === f.auths[index].playerId) {
assert.deepEqual(p.hand, player(g, p.id).hand);
assert.deepEqual(p.prediction, player(g, p.id).prediction);
} else {
assert.equal('hand' in p, false);
assert.equal('prediction' in p, false);
assert.equal('traitors' in p, false);
}
}
assert.ok(view.victoryProgress.every((row) => !('prediction' in row)));
}
return views;
}
void test('joint-three final readiness survives reload and concurrent CAS exactly once in Basic and Advanced', async () => {
for (const advanced of [false, true]) {
const f = await fixture(advanced);
try {
const other = await f.rooms.createRoom(
'Unrelated human',
'guild',
false,
[],
);
const untouched = await f.rooms.readRoom(other.view.code);
const before = await prepareFinalReady(f);
if (advanced) assert.equal(before.strongholdCards!.claimedTurn, 0);
let release!: () => void;
let arrivals = 0;
const barrier = new Promise<void>((resolve) => {
release = resolve;
});
f.writes.length = 0;
f.hooks.beforeWrite = async () => {
if (++arrivals === 2) release();
await barrier;
};
const auth = f.auths[3];
const outcomes = await Promise.allSettled([
f.rooms.act(f.code, auth, before.version, { type: 'ready' }, clock),
f.restart().act(f.code, auth, before.version, { type: 'ready' }, clock),
]);
delete f.hooks.beforeWrite;
assert.equal(outcomes.filter((r) => r.status === 'fulfilled').length, 1);
assert.equal(outcomes.filter((r) => r.status === 'rejected').length, 1);
assert.deepEqual(
f.writes.map((w) => w.changes).sort((a, b) => a - b),
[0, 1],
);
const done = await refresh(f);
assert.equal(done.version, before.version + 1);
assert.equal(done.status, 'finished');
assert.equal(done.phase, 8);
assert.deepEqual(
done.winner,
f.auths.slice(0, 2).map((a) => a.playerId),
);
assert.equal(
done.log.filter((e) => e.text.includes('won the game')).length,
1,
);
assert.match(
done.log.find((e) => e.text.includes('won the game'))!.text,
/Ecaz Occupy/,
);
if (advanced) {
assert.equal(done.strongholdCards!.claimedTurn, done.turn);
for (const id of ['arrakeen', 'carthag', 'sietch_tabr'] as const)
assert.equal(done.strongholdCards!.owners[id], f.auths[0].playerId);
assert.equal(done.strongholdCards!.owners.tueks_sietch, null);
}
conserved(done);
await assertPrivateViews(f, done);
assert.deepEqual(engine.normalizeAutomaticGame(clone(done)), clone(done));
f.writes.length = 0;
await assert.rejects(() =>
f.rooms.act(f.code, auth, before.version, { type: 'ready' }, clock),
);
await assert.rejects(() =>
f.rooms.act(f.code, auth, done.version, { type: 'ready' }, clock),
);
assert.deepEqual(f.writes, []);
assert.deepEqual(await refresh(f), done);
assert.deepEqual(await f.rooms.readRoom(other.view.code), untouched);
} finally {
f.sqlite.close();
}
}
});
void test('authenticated rival progress is prediction-independent and a correct secret prediction still overrides the joint win', async () => {
const f = await fixture();
try {
const before = await prepareFinalReady(f);
const originalViews = await assertPrivateViews(f, before);
const variant = clone(before);
variant.players[3].prediction = { faction: 'ecaz', turn: 2 };
f.save(variant);
await refresh(f);
const changedViews = await assertPrivateViews(f, variant);
for (let index = 0; index < 3; index++)
assert.deepEqual(changedViews[index], originalViews[index]);
assert.notDeepEqual(
changedViews[3].players[3].prediction,
originalViews[3].players[3].prediction,
);
await assert.rejects(() =>
f.rooms.readSeatView(f.code, {
...f.auths[3],
tokenHash: f.auths[2].tokenHash,
}),
);
await f.rooms.act(
f.code,
f.auths[3],
variant.version,
{ type: 'ready' },
clock,
);
const done = await refresh(f);
assert.equal(done.status, 'finished');
assert.deepEqual(done.winner, [f.auths[3].playerId]);
const finalViews = await assertPrivateViews(f, done);
assert.deepEqual(
finalViews[2].victoryProgress,
originalViews[2].victoryProgress,
);
assert.equal(done.strongholdCards!.owners.arrakeen, f.auths[0].playerId);
assert.equal(done.strongholdCards!.claimedTurn, 2);
conserved(done);
} finally {
f.sqlite.close();
}
});
void test('three union strongholds with only two cooccupied persist into Mentat without a premature victory', async () => {
const f = await fixture(true, false);
try {
const before = await prepareFinalReady(f);
await f.rooms.act(
f.code,
f.auths[3],
before.version,
{ type: 'ready' },
clock,
);
const after = await refresh(f);
assert.equal(after.phase, 8);
assert.equal(after.status, 'playing');
assert.deepEqual(after.winner, []);
assert.equal(
after.log.filter((e) => e.text.includes('won the game')).length,
0,
);
assert.equal(after.strongholdCards!.claimedTurn, 0);
const views = await assertPrivateViews(f, after);
const row = views[0].victoryProgress.find(
(r) => r.player === f.auths[0].playerId,
)!;
assert.equal(row.strongholds.length, 3);
assert.equal(row.jointlyOccupied.length, 2);
assert.equal(row.qualifies, false);
f.writes.length = 0;
await assert.rejects(() =>
f.rooms.act(f.code, f.auths[3], before.version, { type: 'ready' }, clock),
);
assert.deepEqual(f.writes, []);
assert.deepEqual(await refresh(f), after);
conserved(after);
} finally {
f.sqlite.close();
}
});