607 lines
19 KiB
TypeScript
607 lines
19 KiB
TypeScript
import test from 'node:test';
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import assert from 'node:assert/strict';
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import { webcrypto } from 'node:crypto';
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import { readFileSync, readdirSync } from 'node:fs';
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import { DatabaseSync } from 'node:sqlite';
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import { runInNewContext } from 'node:vm';
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import ts from 'typescript';
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import * as engine from '../game/engine';
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import * as bots from '../game/bots';
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import { baseDeck } from '../game/cards';
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import {
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createAmbassadors,
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placeAmbassador,
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validateAmbassadors,
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} from '../game/ecaz-ambassadors';
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import { createTerrorState, placeTerror } from '../game/moritani-terror';
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import type * as Rooms from '../db/rooms';
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/** Execute the production room module and SQL, with a hook immediately before its CAS. */
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function unitStore(runBots = bots.runBots) {
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const sqlite = new DatabaseSync(':memory:');
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const hooks: { beforeWrite?: () => Promise<void> } = {};
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const writes: { expected: number; changes: number }[] = [];
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for (const file of readdirSync(new URL('../drizzle/', import.meta.url))
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.filter((f) => f.endsWith('.sql'))
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.sort())
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sqlite.exec(
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readFileSync(new URL('../drizzle/' + file, import.meta.url), 'utf8'),
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);
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class Statement {
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values: (string | number | null)[] = [];
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constructor(readonly sql: string) {}
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bind(...values: (string | number | null)[]) {
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this.values = values;
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return this;
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}
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async first() {
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return sqlite.prepare(this.sql).get(...this.values) ?? null;
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}
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async run() {
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const continuation = this.sql.startsWith('UPDATE rooms SET state');
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if (continuation) await hooks.beforeWrite?.();
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const changes = Number(
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sqlite.prepare(this.sql).run(...this.values).changes,
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);
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if (continuation)
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writes.push({ expected: Number(this.values[3]), changes });
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return { meta: { changes } };
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}
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}
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const database = {
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prepare: (sql: string) => new Statement(sql),
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batch: async (statements: Statement[]) => {
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sqlite.exec('BEGIN');
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try {
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const results = [];
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for (const statement of statements) results.push(await statement.run());
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sqlite.exec('COMMIT');
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return results;
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} catch (error) {
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sqlite.exec('ROLLBACK');
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throw error;
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}
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},
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};
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function loadRooms() {
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const exports = {};
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runInNewContext(
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ts.transpileModule(
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readFileSync(new URL('../db/rooms.ts', import.meta.url), 'utf8'),
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{
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compilerOptions: {
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module: ts.ModuleKind.CommonJS,
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target: ts.ScriptTarget.ES2022,
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},
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},
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).outputText,
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{
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exports,
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crypto: webcrypto,
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TextEncoder,
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structuredClone,
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// Keep persisted JSON values in the test realm for strict structural assertions.
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JSON,
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require: (name: string) => {
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if (name === 'cloudflare:workers') return { env: { DB: database } };
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if (name === '@/game/engine') return engine;
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if (name === '@/game/bots') return { ...bots, runBots };
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throw new Error('Unexpected module ' + name);
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},
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},
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);
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return exports as typeof Rooms;
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}
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return { rooms: loadRooms(), restart: loadRooms, sqlite, hooks, writes };
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}
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const clock: Rooms.RoomsClock = { now: () => 10000, sleep: async () => {} };
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const player = (g: engine.Game, id: string) =>
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g.players.find((p) => p.id === id)!;
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async function fixture(kind: 'clean' | 'baliset' | 'terror') {
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const store = unitStore();
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const created = await store.rooms.createRoom('Ecaz', 'emperor', false, []);
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const code = created.view.code;
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const entrant = await store.rooms.joinRoom(code, 'Entrant', 'guild');
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const other = await store.rooms.joinRoom(code, 'Other', 'atreides');
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const bg =
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kind === 'baliset'
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? await store.rooms.joinRoom(code, 'BG', 'beneGesserit')
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: null;
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const tokens = [
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created.token,
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entrant.token!,
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other.token!,
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...(bg ? [bg.token!] : []),
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];
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const auths = await Promise.all(
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tokens.map((token) => store.rooms.authenticate(code, token)),
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);
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const [ownerAuth, entrantAuth, otherAuth, bgAuth] = auths;
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const g = await store.rooms.readRoom(code);
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g.players[0] = engine.newPlayer(ownerAuth.playerId, 'Ecaz', 'ecaz');
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g.players[2] = engine.newPlayer(
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otherAuth.playerId,
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'Other',
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kind === 'baliset' ? 'choam' : kind === 'terror' ? 'moritani' : 'atreides',
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);
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Object.assign(g, {
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status: 'playing',
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phase: 5,
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turn: 2,
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advanced: true,
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expansions: ['ecaz'],
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storm: 18,
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active: entrantAuth.playerId,
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order: auths.map((a) => a.playerId),
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movementRemaining: [
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entrantAuth.playerId,
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...auths.filter((a) => a !== entrantAuth).map((a) => a.playerId),
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],
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response: null,
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decision: null,
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phaseOpening: null,
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deck: baseDeck(),
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discard: [],
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});
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for (const p of g.players)
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Object.assign(p, {
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forces: {},
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hand: [],
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reserves: 20,
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tanks: 0,
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spice: 20,
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traitors: [p.leaders[0].id],
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traitorChoices: [],
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});
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const take = (
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id: string,
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predicate: (card: engine.Player['hand'][number]) => boolean,
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) => {
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const index = g.deck.findIndex(predicate);
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assert.ok(index >= 0);
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player(g, id).hand.push(g.deck.splice(index, 1)[0]);
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};
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take(ownerAuth.playerId, (c) => c.kind === 'shield');
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take(entrantAuth.playerId, (c) => c.effect === 'karama');
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take(otherAuth.playerId, (c) =>
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kind === 'baliset' ? c.name === 'Baliset' : c.kind === 'poison',
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);
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if (bgAuth) {
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take(bgAuth.playerId, (c) => c.kind === 'worthless');
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player(g, bgAuth.playerId).reserves = 0;
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player(g, bgAuth.playerId).tanks = 20;
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}
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player(g, entrantAuth.playerId).forces = { 'imperial_basin:10': 3 };
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player(g, entrantAuth.playerId).reserves = 17;
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player(g, ownerAuth.playerId).forces = {
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'hagga_basin:12': 2,
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'hagga_basin:13': 1,
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};
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player(g, ownerAuth.playerId).reserves = 17;
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if (kind === 'baliset') {
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player(g, otherAuth.playerId).forces = { 'carthag:11': 1 };
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player(g, otherAuth.playerId).reserves = 19;
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}
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const ambassadors = createAmbassadors(() => 0.3);
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const selected = ambassadors.tokens.find((t) => t.effect === 'fremen')!;
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ambassadors.cohort = [
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selected.id,
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...ambassadors.tokens
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.filter((t) => t.effect !== 'ecaz' && t.id !== selected.id)
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.slice(0, 4)
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.map((t) => t.id),
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];
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for (const t of ambassadors.tokens) {
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t.zone =
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t.effect === 'ecaz' || ambassadors.cohort.includes(t.id)
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? 'supply'
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: 'pool';
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t.location = null;
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}
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g.ecazAmbassadors = placeAmbassador(ambassadors, selected.id, {
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turn: 2,
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availableSpice: 20,
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destination: {
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id: 'arrakeen',
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stronghold: true,
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inStorm: false,
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allowed: true,
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},
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}).state;
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if (kind === 'terror') {
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g.moritaniTerror = createTerrorState(() => 0);
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const token = g.moritaniTerror.tokens.find((t) => t.kind === 'sabotage')!;
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g.moritaniTerror = placeTerror(g.moritaniTerror, token.id, 'carthag', 1);
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}
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const save = (state: engine.Game) =>
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store.sqlite
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.prepare('UPDATE rooms SET state = ?, version = ? WHERE code = ?')
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.run(JSON.stringify(state), state.version, code);
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save(g);
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await store.rooms.act(
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code,
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entrantAuth,
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g.version,
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{
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type: 'move',
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from: 'imperial_basin:10',
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amount: 1,
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territory: 'arrakeen',
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sector: 10,
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},
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clock,
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);
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const arrived = await store.rooms.readRoom(code);
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assert.equal(arrived.pendingAmbassador?.stage, 'offer');
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const event = arrived.pendingAmbassador!.event;
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await store.rooms.act(
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code,
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ownerAuth,
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arrived.version,
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{ type: 'decision', event, trigger: true, beneficiary: ownerAuth.playerId },
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clock,
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);
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const pending = await store.rooms.readRoom(code);
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assert.equal(pending.pendingAmbassador?.stage, 'move');
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store.writes.length = 0;
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return {
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...store,
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code,
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auths,
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tokens,
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ownerAuth,
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entrantAuth,
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otherAuth,
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bgAuth,
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save,
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pending,
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event,
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move: {
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type: 'decision',
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event,
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forces: { 'hagga_basin:12': 2, 'hagga_basin:13': 1 },
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territory: 'carthag',
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sector: 11,
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},
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};
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}
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function barrier() {
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let release!: () => void;
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const wait = new Promise<void>((r) => {
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release = r;
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});
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let arrivals = 0;
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return async () => {
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if (++arrivals === 2) release();
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await wait;
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};
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}
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function conserved(g: engine.Game) {
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validateAmbassadors(g.ecazAmbassadors!);
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for (const p of g.players)
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assert.equal(
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p.reserves + p.tanks + Object.values(p.forces).reduce((a, b) => a + b, 0),
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20,
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);
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const cards = [...g.deck, ...g.discard, ...g.players.flatMap((p) => p.hand)];
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assert.equal(cards.length, baseDeck().length);
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assert.equal(new Set(cards.map((c) => c.id)).size, cards.length);
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}
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async function fresh(f: Awaited<ReturnType<typeof fixture>>) {
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const rooms = f.restart();
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const auths = await Promise.all(
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f.tokens.map((token) => rooms.authenticate(f.code, token)),
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);
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return { rooms, auths };
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}
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async function race(
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f: Awaited<ReturnType<typeof fixture>>,
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auth: Rooms.SeatAuth,
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g: engine.Game,
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action: engine.Action,
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) {
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f.writes.length = 0;
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f.hooks.beforeWrite = barrier();
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const attempts = await Promise.allSettled([
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f.rooms.act(f.code, auth, g.version, action, clock),
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f.restart().act(f.code, auth, g.version, action, clock),
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]);
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delete f.hooks.beforeWrite;
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assert.equal(attempts.filter((a) => a.status === 'fulfilled').length, 1);
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assert.equal(attempts.filter((a) => a.status === 'rejected').length, 1);
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assert.deepEqual(
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f.writes.map((w) => w.changes).sort((a, b) => a - b),
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[0, 1],
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);
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const result = await f.rooms.readRoom(f.code);
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assert.equal(result.version, g.version + 1);
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return result;
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}
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void test('actual remote relocation restores private views and commits once across competing authenticated requests', async () => {
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const f = await fixture('clean');
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try {
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const { rooms, auths } = await fresh(f);
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const before = await rooms.readRoom(f.code);
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for (const auth of auths) {
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const view = await rooms.readSeatView(f.code, auth);
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assert.equal(
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!!view.ambassadorEntry?.movement,
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auth.playerId === f.ownerAuth.playerId,
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);
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assert.deepEqual(
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view.players.find((p) => p.id === auth.playerId)!.hand,
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player(before, auth.playerId).hand,
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);
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assert.ok(
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view.players.every((p) => p.id === auth.playerId || !('hand' in p)),
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);
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}
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const after = await race(f, auths[0], before, f.move);
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assert.equal(after.pendingAmbassador, null);
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assert.equal(after.active, f.entrantAuth.playerId);
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assert.deepEqual(player(after, f.ownerAuth.playerId).forces, {
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'carthag:11': 3,
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});
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for (const p of before.players) {
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const now = player(after, p.id);
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assert.equal(now.moved, p.moved);
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assert.equal(now.shipped, p.shipped);
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assert.equal(now.spice, p.spice);
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assert.deepEqual(now.hand, p.hand);
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}
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assert.equal(
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after.log.filter(
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(l) => l.automatic?.name === 'Fremen Ambassador relocation',
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).length,
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1,
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);
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assert.deepEqual(after.movementRemaining, before.movementRemaining);
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conserved(after);
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f.writes.length = 0;
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await assert.rejects(
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rooms.act(f.code, auths[0], after.version, f.move, clock),
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);
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assert.equal(f.writes.length, 0);
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assert.deepEqual(await rooms.readRoom(f.code), after);
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} finally {
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f.sqlite.close();
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}
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});
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void test('persisted Baliset BG cancellation resumes the declared Ambassador move exactly once', async () => {
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const f = await fixture('baliset');
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try {
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await f.rooms.act(f.code, f.ownerAuth, f.pending.version, f.move, clock);
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let g = await f.rooms.readRoom(f.code);
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assert.equal(g.decision?.kind, 'choamMovement');
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assert.equal(g.pendingChoamMove?.source, 'ambassador');
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await f.rooms.act(
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f.code,
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f.otherAuth,
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g.version,
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{
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type: 'card',
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mode: 'choam',
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card: player(g, f.otherAuth.playerId).hand.find(
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(c) => c.name === 'Baliset',
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)!.id,
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},
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clock,
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);
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g = await f.rooms.readRoom(f.code);
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assert.equal(g.response?.kind, 'choamWorthless');
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const worthless = player(g, f.bgAuth!.playerId).hand.find(
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(c) => c.kind === 'worthless',
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)!.id;
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await f.rooms.act(
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f.code,
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f.bgAuth!,
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g.version,
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{ type: 'card', mode: 'cancel', card: worthless },
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clock,
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);
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g = await f.rooms.readRoom(f.code);
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assert.equal(g.response?.kind, 'worthlessKarama');
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assert.equal(g.pendingChoamMove?.ambassadorEvent, f.event);
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const resumed = await fresh(f);
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f.rooms = resumed.rooms;
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while (g.response) {
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const actor = f.auths.find(
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(a) => !g.response!.passed.includes(a.playerId),
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)!;
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const action = { type: 'passResponse' };
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const trial = engine.applyAction(g, actor.playerId, action);
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if (!trial.pendingAmbassador) {
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const after = await race(f, actor, g, action);
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assert.equal(after.pendingAmbassador, null);
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assert.equal(after.pendingChoamMove, null);
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assert.deepEqual(player(after, f.ownerAuth.playerId).forces, {
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'carthag:11': 3,
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});
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assert.equal(after.discard.filter((c) => c.id === worthless).length, 1);
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assert.ok(
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player(after, f.otherAuth.playerId).hand.some(
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(c) => c.name === 'Baliset',
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),
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);
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assert.equal(
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after.log.filter(
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(l) => l.automatic?.name === 'Fremen Ambassador relocation',
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).length,
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1,
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);
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assert.equal(player(after, f.entrantAuth.playerId).moved, 1);
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conserved(after);
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return;
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}
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await f.rooms.act(f.code, actor, g.version, action, clock);
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g = await f.rooms.readRoom(f.code);
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}
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assert.fail('Expected a final response allowance');
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} finally {
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f.sqlite.close();
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}
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});
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void test('Terror child and Sabotage disposal finish the original relocation without replay after reload', async () => {
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const f = await fixture('terror');
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try {
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await f.rooms.act(f.code, f.ownerAuth, f.pending.version, f.move, clock);
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let g = await f.rooms.readRoom(f.code);
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assert.equal(g.pendingAmbassador?.stage, 'arrival');
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assert.equal(g.pendingTerrorEntry?.cause, 'ambassador');
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const before = JSON.parse(JSON.stringify(g)) as engine.Game;
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const { rooms, auths } = await fresh(f);
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f.rooms = rooms;
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const afterReveal = await race(f, auths[2], g, {
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type: 'decision',
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reveal: true,
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});
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assert.equal(afterReveal.pendingTerrorEntry?.stage, 'gift');
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assert.equal(afterReveal.treacheryDiscardSequence, 1);
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assert.equal(afterReveal.resolvedTreacheryDiscardSequence, 1);
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assert.equal(player(afterReveal, f.ownerAuth.playerId).hand.length, 0);
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assert.equal(
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afterReveal.log.filter((l) =>
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l.text.includes('random Treachery card to Sabotage'),
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).length,
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1,
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);
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g = await race(f, auths[2], afterReveal, {
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type: 'decision',
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decline: true,
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});
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assert.equal(g.pendingAmbassador, null);
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assert.equal(g.pendingTerrorEntry, null);
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assert.deepEqual(
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player(g, f.ownerAuth.playerId).forces,
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player(before, f.ownerAuth.playerId).forces,
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);
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assert.equal(
|
|
g.log.filter((l) => l.automatic?.name === 'Fremen Ambassador relocation')
|
|
.length,
|
|
1,
|
|
);
|
|
assert.equal(player(g, f.entrantAuth.playerId).moved, 1);
|
|
conserved(g);
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
});
|
|
|
|
void test('copied malformed completed-parent receipts reject before any SQL mutation', async () => {
|
|
const f = await fixture('terror');
|
|
try {
|
|
await f.rooms.act(f.code, f.ownerAuth, f.pending.version, f.move, clock);
|
|
const valid = await f.rooms.readRoom(f.code);
|
|
const changes: ((g: engine.Game) => void)[] = [
|
|
(g) => {
|
|
(g.pendingAmbassador!.relocation as unknown as { next: string }).next =
|
|
'forged';
|
|
},
|
|
(g) => {
|
|
g.pendingAmbassador!.relocation!.order.player = f.entrantAuth.playerId;
|
|
},
|
|
(g) => {
|
|
g.pendingTerrorEntry!.amount++;
|
|
},
|
|
(g) => {
|
|
g.pendingAmbassador!.event = 'replaced';
|
|
},
|
|
];
|
|
for (const change of changes) {
|
|
const bad = JSON.parse(JSON.stringify(valid)) as engine.Game;
|
|
change(bad);
|
|
f.save(bad);
|
|
f.writes.length = 0;
|
|
const rooms = f.restart();
|
|
await assert.rejects(
|
|
rooms.act(
|
|
f.code,
|
|
f.otherAuth,
|
|
bad.version,
|
|
{ type: 'decision', decline: true },
|
|
clock,
|
|
),
|
|
);
|
|
assert.equal(f.writes.length, 0);
|
|
assert.deepEqual(await rooms.readRoom(f.code), bad);
|
|
}
|
|
f.save(valid);
|
|
f.writes.length = 0;
|
|
await assert.rejects(
|
|
f.rooms.act(
|
|
f.code,
|
|
f.ownerAuth,
|
|
valid.version,
|
|
{ type: 'decision', decline: true },
|
|
clock,
|
|
),
|
|
);
|
|
await assert.rejects(
|
|
f.rooms.act(
|
|
f.code,
|
|
f.otherAuth,
|
|
valid.version - 1,
|
|
{ type: 'decision', decline: true },
|
|
clock,
|
|
),
|
|
);
|
|
assert.equal(f.writes.length, 0);
|
|
assert.deepEqual(await f.rooms.readRoom(f.code), valid);
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
});
|
|
|
|
void test('legacy saved mandatory move with no surviving sources automatically finishes once under racing workers', async () => {
|
|
const f = await fixture('clean');
|
|
try {
|
|
// Copied legacy/interruption save after a genuine entry and trigger. The
|
|
// beneficiary's three on-board units were lost; card/token custody remains.
|
|
const waiting = JSON.parse(JSON.stringify(f.pending)) as engine.Game;
|
|
const owner = player(waiting, f.ownerAuth.playerId);
|
|
owner.forces = {};
|
|
owner.tanks = 3;
|
|
f.save(waiting);
|
|
f.writes.length = 0;
|
|
f.hooks.beforeWrite = barrier();
|
|
await Promise.all([
|
|
f.rooms.continueRoomAutomatic(f.code, clock),
|
|
f.restart().continueRoomAutomatic(f.code, clock),
|
|
]);
|
|
delete f.hooks.beforeWrite;
|
|
const after = await f.rooms.readRoom(f.code);
|
|
assert.equal(after.version, waiting.version + 1);
|
|
assert.equal(after.pendingAmbassador, null);
|
|
assert.equal(after.decision, null);
|
|
assert.deepEqual(
|
|
f.writes.map((w) => w.changes).sort((a, b) => a - b),
|
|
[0, 1],
|
|
);
|
|
assert.deepEqual(player(after, f.ownerAuth.playerId).forces, {});
|
|
assert.equal(player(after, f.ownerAuth.playerId).moved, owner.moved);
|
|
assert.equal(
|
|
after.log.filter((l) =>
|
|
l.text.includes('has no legal Fremen Ambassador relocation'),
|
|
).length,
|
|
1,
|
|
);
|
|
assert.equal(
|
|
after.log.filter(
|
|
(l) => l.automatic?.name === 'Fremen Ambassador relocation',
|
|
).length,
|
|
0,
|
|
);
|
|
conserved(after);
|
|
f.writes.length = 0;
|
|
await f.restart().continueRoomAutomatic(f.code, clock);
|
|
assert.equal(f.writes.length, 0);
|
|
assert.deepEqual(await f.rooms.readRoom(f.code), after);
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
});
|