661 lines
21 KiB
TypeScript
661 lines
21 KiB
TypeScript
import test from 'node:test';
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import assert from 'node:assert/strict';
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import { webcrypto } from 'node:crypto';
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import { readFileSync, readdirSync } from 'node:fs';
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import { DatabaseSync } from 'node:sqlite';
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import { runInNewContext } from 'node:vm';
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import ts from 'typescript';
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import * as engine from '../game/engine';
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import * as bots from '../game/bots';
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import { baseDeck } from '../game/cards';
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import {
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createAmbassadors,
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placeAmbassador,
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validateAmbassadors,
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} from '../game/ecaz-ambassadors';
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import type * as Rooms from '../db/rooms';
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/** Execute the production room module and SQL, with a hook immediately before its CAS. */
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function unitStore(runBots = bots.runBots) {
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const sqlite = new DatabaseSync(':memory:');
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const hooks: { beforeWrite?: () => Promise<void> } = {};
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const writes: { expected: number; changes: number }[] = [];
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for (const file of readdirSync(new URL('../drizzle/', import.meta.url))
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.filter((f) => f.endsWith('.sql'))
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.sort())
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sqlite.exec(
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readFileSync(new URL('../drizzle/' + file, import.meta.url), 'utf8'),
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);
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class Statement {
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values: (string | number | null)[] = [];
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constructor(readonly sql: string) {}
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bind(...values: (string | number | null)[]) {
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this.values = values;
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return this;
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}
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async first() {
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return sqlite.prepare(this.sql).get(...this.values) ?? null;
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}
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async run() {
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const continuation = this.sql.startsWith('UPDATE rooms SET state');
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if (continuation) await hooks.beforeWrite?.();
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const changes = Number(
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sqlite.prepare(this.sql).run(...this.values).changes,
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);
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if (continuation)
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writes.push({ expected: Number(this.values[3]), changes });
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return { meta: { changes } };
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}
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}
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const database = {
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prepare: (sql: string) => new Statement(sql),
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batch: async (statements: Statement[]) => {
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sqlite.exec('BEGIN');
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try {
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const results = [];
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for (const statement of statements) results.push(await statement.run());
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sqlite.exec('COMMIT');
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return results;
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} catch (error) {
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sqlite.exec('ROLLBACK');
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throw error;
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}
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},
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};
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function loadRooms() {
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const exports = {};
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runInNewContext(
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ts.transpileModule(
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readFileSync(new URL('../db/rooms.ts', import.meta.url), 'utf8'),
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{
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compilerOptions: {
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module: ts.ModuleKind.CommonJS,
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target: ts.ScriptTarget.ES2022,
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},
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},
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).outputText,
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{
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exports,
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crypto: webcrypto,
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TextEncoder,
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structuredClone,
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// Keep persisted JSON values in the test realm for strict structural assertions.
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JSON,
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require: (name: string) => {
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if (name === 'cloudflare:workers') return { env: { DB: database } };
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if (name === '@/game/engine') return engine;
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if (name === '@/game/bots') return { ...bots, runBots };
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throw new Error('Unexpected module ' + name);
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},
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},
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);
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return exports as typeof Rooms;
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}
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return { rooms: loadRooms(), restart: loadRooms, sqlite, hooks, writes };
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}
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const clock: Rooms.RoomsClock = { now: () => 10000, sleep: async () => {} };
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const player = (g: engine.Game, id: string) =>
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g.players.find((p) => p.id === id)!;
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const clone = (g: engine.Game): engine.Game => JSON.parse(JSON.stringify(g));
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async function fixture(
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kind: 'clean' | 'guild' | 'bg' | 'chain' = 'clean',
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phase: 1 | 5 = 5,
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) {
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const store = unitStore();
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const made = await store.rooms.createRoom('Ecaz', 'harkonnen', false, []);
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const code = made.view.code;
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const entrant = await store.rooms.joinRoom(
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code,
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'Entrant',
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phase === 1 ? 'fremen' : 'emperor',
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);
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const other = await store.rooms.joinRoom(
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code,
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'Other',
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kind === 'guild'
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? 'guild'
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: kind === 'bg' || kind === 'chain'
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? 'beneGesserit'
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: 'atreides',
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);
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const tokens = [made.token, entrant.token!, other.token!];
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const auths = await Promise.all(
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tokens.map((token) => store.rooms.authenticate(code, token)),
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);
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const [ownerAuth, entrantAuth, otherAuth] = auths;
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const g = await store.rooms.readRoom(code);
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g.players[0] = engine.newPlayer(ownerAuth.playerId, 'Ecaz', 'ecaz');
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Object.assign(g, {
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status: 'playing',
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phase,
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turn: 2,
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advanced: true,
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expansions: ['ecaz'],
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storm: 18,
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active: phase === 5 ? entrantAuth.playerId : null,
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order: auths.map((a) => a.playerId),
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movementRemaining: [
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entrantAuth.playerId,
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ownerAuth.playerId,
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otherAuth.playerId,
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],
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response: null,
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decision: null,
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phaseOpening: null,
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deck: baseDeck(),
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discard: [],
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});
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for (const p of g.players)
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Object.assign(p, {
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forces: {},
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hand: [],
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reserves: 20,
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tanks: 0,
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spice: 20,
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traitors: [p.leaders[0].id],
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traitorChoices: [],
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moved: 0,
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shipped: false,
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});
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const take = (
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id: string,
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predicate: (c: engine.Player['hand'][number]) => boolean,
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) => {
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const at = g.deck.findIndex(predicate);
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assert.ok(at >= 0);
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const c = g.deck.splice(at, 1)[0];
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player(g, id).hand.push(c);
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return c.id;
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};
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take(ownerAuth.playerId, (c) => c.kind === 'shield');
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const printed = take(entrantAuth.playerId, (c) => c.effect === 'karama');
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const otherCard = take(otherAuth.playerId, (c) =>
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kind === 'guild' ? c.effect === 'karama' : c.kind === 'worthless',
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);
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player(g, entrantAuth.playerId).forces = { 'imperial_basin:10': 2 };
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player(g, entrantAuth.playerId).reserves = 18;
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if (phase === 1) {
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player(g, entrantAuth.playerId).forces['hagga_basin:12'] = 1;
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player(g, entrantAuth.playerId).reserves = 17;
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Object.assign(g, {
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nexus: false,
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wormRides: ['hagga_basin'],
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decision: {
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kind: 'wormRide',
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player: entrantAuth.playerId,
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territory: 'imperial_basin',
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},
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});
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}
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if (kind === 'chain') {
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player(g, ownerAuth.playerId).forces = { 'red_chasm:7': 1 };
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player(g, ownerAuth.playerId).reserves = 19;
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player(g, otherAuth.playerId).forces = { 'carthag:11': 1 };
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player(g, otherAuth.playerId).reserves = 19;
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}
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const state = createAmbassadors(() => 0.3),
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selected = state.tokens.find((t) => t.effect === 'guild')!;
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state.cohort = [
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selected.id,
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...state.tokens
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.filter((t) => t.effect !== 'ecaz' && t.id !== selected.id)
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.slice(0, 4)
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.map((t) => t.id),
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];
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if (kind === 'chain')
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state.cohort[4] = state.tokens.find((t) => t.effect === 'fremen')!.id;
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for (const t of state.tokens) {
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t.zone =
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t.effect === 'ecaz' || state.cohort.includes(t.id) ? 'supply' : 'pool';
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t.location = null;
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}
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g.ecazAmbassadors = placeAmbassador(state, selected.id, {
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turn: 1,
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availableSpice: 20,
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destination: {
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id: 'arrakeen',
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stronghold: true,
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inStorm: false,
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allowed: true,
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},
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}).state;
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if (kind === 'chain')
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g.ecazAmbassadors = placeAmbassador(
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g.ecazAmbassadors,
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g.ecazAmbassadors.tokens.find((t) => t.effect === 'fremen')!.id,
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{
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turn: 1,
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availableSpice: 20,
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destination: {
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id: 'carthag',
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stronghold: true,
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inStorm: false,
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allowed: true,
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},
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},
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).state;
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const save = (state: engine.Game) =>
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store.sqlite
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.prepare('UPDATE rooms SET state = ?, version = ? WHERE code = ?')
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.run(JSON.stringify(state), state.version, code);
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save(g);
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await store.rooms.act(
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code,
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entrantAuth,
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g.version,
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phase === 1
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? {
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type: 'decision',
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accept: true,
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forces: { 'imperial_basin:10': 1 },
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territory: 'arrakeen',
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sector: 10,
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}
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: {
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type: 'move',
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forces: { 'imperial_basin:10': 1 },
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territory: 'arrakeen',
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sector: 10,
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},
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clock,
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);
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const arrived = await store.rooms.readRoom(code);
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assert.equal(arrived.pendingAmbassador?.stage, 'offer');
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const event = arrived.pendingAmbassador!.event;
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await store.rooms.act(
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code,
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ownerAuth,
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arrived.version,
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{ type: 'decision', event, trigger: true, beneficiary: ownerAuth.playerId },
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clock,
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);
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const pending = await store.rooms.readRoom(code);
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assert.equal(pending.pendingAmbassador?.stage, 'ship');
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store.writes.length = 0;
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return {
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...store,
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code,
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tokens,
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auths,
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ownerAuth,
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entrantAuth,
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otherAuth,
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printed,
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otherCard,
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save,
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pending,
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event,
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ship: {
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type: 'decision',
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event,
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amount: 3,
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territory: 'carthag',
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sector: 11,
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} as engine.Action,
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};
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}
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type Fixture = Awaited<ReturnType<typeof fixture>>;
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function barrier() {
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let release!: () => void;
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const wait = new Promise<void>((r) => {
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release = r;
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});
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let arrivals = 0;
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return async () => {
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if (++arrivals === 2) release();
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await wait;
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};
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}
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async function race(
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f: Fixture,
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auth: Rooms.SeatAuth,
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g: engine.Game,
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action: engine.Action,
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) {
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f.writes.length = 0;
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f.hooks.beforeWrite = barrier();
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const results = await Promise.allSettled([
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f.rooms.act(f.code, auth, g.version, action, clock),
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f.restart().act(f.code, auth, g.version, action, clock),
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]);
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delete f.hooks.beforeWrite;
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assert.equal(results.filter((r) => r.status === 'fulfilled').length, 1);
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assert.equal(results.filter((r) => r.status === 'rejected').length, 1);
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assert.deepEqual(
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f.writes.map((w) => w.changes).sort((a, b) => a - b),
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[0, 1],
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);
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const after = await f.rooms.readRoom(f.code);
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assert.equal(after.version, g.version + 1);
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return after;
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}
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async function act(f: Fixture, auth: Rooms.SeatAuth, action: engine.Action) {
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const state = await f.rooms.readRoom(f.code);
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await f.rooms.act(f.code, auth, state.version, action, clock);
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return f.rooms.readRoom(f.code);
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}
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async function fresh(f: Fixture) {
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f.rooms = f.restart();
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const auths = await Promise.all(
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f.tokens.map((token) => f.rooms.authenticate(f.code, token)),
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);
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assert.deepEqual(
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auths.map((a) => a.playerId),
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f.auths.map((a) => a.playerId),
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);
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return auths;
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}
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function conserved(g: engine.Game) {
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validateAmbassadors(g.ecazAmbassadors!);
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for (const p of g.players)
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assert.equal(
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p.reserves + p.tanks + Object.values(p.forces).reduce((a, b) => a + b, 0),
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20,
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);
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const cards = [...g.deck, ...g.discard, ...g.players.flatMap((p) => p.hand)];
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assert.equal(cards.length, baseDeck().length);
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assert.equal(new Set(cards.map((c) => c.id)).size, cards.length);
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}
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function shipmentCount(g: engine.Game) {
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return g.log.filter((l) => l.automatic?.name === 'Guild Ambassador shipment')
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.length;
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}
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async function privateViews(f: Fixture, g: engine.Game) {
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for (const auth of f.auths) {
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const v = await f.rooms.readSeatView(f.code, auth);
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assert.deepEqual(
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v.players.find((p) => p.id === auth.playerId)!.hand,
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player(g, auth.playerId).hand,
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);
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assert.ok(v.players.every((p) => p.id === auth.playerId || !('hand' in p)));
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assert.equal('pendingShipment' in v, false);
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assert.equal('pendingAmbassador' in v, false);
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}
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}
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void test('a real free shipment survives module restart and racing authenticated requests with one CAS debit and no neighboring-room writes', async () => {
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const f = await fixture();
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try {
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const neighbor = await f.rooms.createRoom(
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'Unrelated human',
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'atreides',
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false,
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[],
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);
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const untouched = await f.rooms.readRoom(neighbor.view.code);
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const auths = await fresh(f);
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const before = await f.rooms.readRoom(f.code);
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await privateViews(f, before);
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for (const auth of auths) {
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const v = await f.rooms.readSeatView(f.code, auth);
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assert.equal(
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!!v.ambassadorEntry?.shipment,
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auth.playerId === f.ownerAuth.playerId,
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);
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}
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const after = await race(f, auths[0], before, f.ship);
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assert.equal(after.pendingAmbassador, null);
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assert.equal(player(after, f.ownerAuth.playerId).reserves, 17);
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assert.equal(player(after, f.ownerAuth.playerId).forces['carthag:11'], 3);
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assert.equal(shipmentCount(after), 1);
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assert.deepEqual(after.movementRemaining, before.movementRemaining);
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for (const p of before.players) {
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const now = player(after, p.id);
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assert.equal(now.moved, p.moved);
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assert.equal(now.shipped, p.shipped);
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assert.equal(now.spice, p.spice);
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}
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conserved(after);
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f.writes.length = 0;
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await assert.rejects(
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f.rooms.act(f.code, auths[0], before.version, f.ship, clock),
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);
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await assert.rejects(
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f.rooms.act(f.code, auths[0], after.version, f.ship, clock),
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);
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assert.equal(f.writes.length, 0);
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assert.deepEqual(await f.rooms.readRoom(f.code), after);
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assert.deepEqual(await f.rooms.readRoom(neighbor.view.code), untouched);
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} finally {
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f.sqlite.close();
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}
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});
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void test('a persisted Guild special decision allows or stops the independent shipment exactly once and leaves the ordinary allowance unused', async () => {
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for (const stop of [false, true]) {
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const f = await fixture('guild');
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try {
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let g = await act(f, f.ownerAuth, f.ship);
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assert.equal(g.decision?.kind, 'guildShipment');
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assert.equal(g.pendingShipment?.source, 'ambassador');
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assert.equal(player(g, f.ownerAuth.playerId).reserves, 20);
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const auths = await fresh(f);
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await privateViews(f, g);
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g = await race(
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f,
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auths[2],
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g,
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stop
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? { type: 'card', mode: 'special', card: f.otherCard }
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: { type: 'decision', allow: true },
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);
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assert.equal(g.pendingAmbassador, null);
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assert.equal(g.pendingShipment, null);
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assert.equal(player(g, f.ownerAuth.playerId).reserves, stop ? 20 : 17);
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assert.equal(player(g, f.ownerAuth.playerId).shipped, false);
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assert.equal(player(g, f.ownerAuth.playerId).moved, 0);
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assert.equal(shipmentCount(g), stop ? 0 : 1);
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assert.equal(
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g.discard.filter((c) => c.id === f.otherCard).length,
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stop ? 1 : 0,
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);
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assert.equal(player(g, f.otherAuth.playerId).spice, 20);
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conserved(g);
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} finally {
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f.sqlite.close();
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}
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}
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});
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void test('BG accompaniment response reloads privately and racing printed cancellation or allowance consumes no primary shipment twice', async () => {
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for (const cancel of [false, true]) {
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const f = await fixture('bg');
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try {
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let g = await act(f, f.ownerAuth, f.ship);
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assert.equal(g.decision?.kind, 'advisor');
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g = await act(f, f.otherAuth, {
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type: 'decision',
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accept: true,
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accompany: true,
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});
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assert.equal(g.response?.kind, 'advisor');
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await fresh(f);
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await privateViews(f, g);
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const action: engine.Action = cancel
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? { type: 'card', mode: 'cancel', card: f.printed }
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: { type: 'passResponse' };
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g = await race(f, f.entrantAuth, g, action);
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assert.equal(g.pendingAmbassador, null);
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assert.equal(player(g, f.ownerAuth.playerId).reserves, 17);
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assert.equal(player(g, f.otherAuth.playerId).reserves, cancel ? 20 : 19);
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assert.equal(
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player(g, f.otherAuth.playerId).forces['carthag:11'] ?? 0,
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cancel ? 0 : 1,
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);
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assert.equal(
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g.discard.filter((c) => c.id === f.printed).length,
|
|
cancel ? 1 : 0,
|
|
);
|
|
assert.equal(shipmentCount(g), 1);
|
|
conserved(g);
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
}
|
|
});
|
|
void test('chained BG-fighter Ambassador refresh retains the original movement or worm parent until the new effect resolves', async () => {
|
|
for (const phase of [5, 1] as const) {
|
|
const f = await fixture('chain', phase);
|
|
try {
|
|
let g = await act(f, f.ownerAuth, f.ship);
|
|
assert.equal(g.decision?.kind, 'intrusion');
|
|
g = await act(f, f.otherAuth, { type: 'decision', accept: false });
|
|
g = await act(f, f.otherAuth, {
|
|
type: 'decision',
|
|
accept: true,
|
|
accompany: true,
|
|
});
|
|
assert.equal(g.response?.kind, 'advisor');
|
|
g = await race(f, f.entrantAuth, g, { type: 'passResponse' });
|
|
assert.equal(g.pendingAmbassador?.stage, 'offer');
|
|
assert.equal(g.pendingAmbassador?.entrant, f.otherAuth.playerId);
|
|
assert.notEqual(g.pendingAmbassador?.event, f.event);
|
|
assert.equal(g.pendingAmbassador?.effect, undefined);
|
|
const childEvent = g.pendingAmbassador!.event;
|
|
await fresh(f);
|
|
await privateViews(f, g);
|
|
g = await act(f, f.ownerAuth, {
|
|
type: 'decision',
|
|
event: childEvent,
|
|
trigger: true,
|
|
beneficiary: f.ownerAuth.playerId,
|
|
});
|
|
assert.equal(g.pendingAmbassador?.stage, 'move');
|
|
await fresh(f);
|
|
g = await race(f, f.ownerAuth, g, {
|
|
type: 'decision',
|
|
event: childEvent,
|
|
forces: { 'red_chasm:7': 1 },
|
|
territory: 'sietch_tabr',
|
|
sector: 14,
|
|
});
|
|
assert.equal(g.pendingAmbassador, null);
|
|
assert.equal(player(g, f.ownerAuth.playerId).reserves, 16);
|
|
assert.equal(player(g, f.ownerAuth.playerId).forces['carthag:11'], 3);
|
|
assert.equal(player(g, f.ownerAuth.playerId).forces['sietch_tabr:14'], 1);
|
|
assert.equal(player(g, f.otherAuth.playerId).forces['carthag:11'], 2);
|
|
assert.equal(shipmentCount(g), 1);
|
|
if (phase === 1) {
|
|
assert.deepEqual(g.decision, {
|
|
kind: 'wormRide',
|
|
player: f.entrantAuth.playerId,
|
|
territory: 'hagga_basin',
|
|
});
|
|
assert.deepEqual(g.wormRides, []);
|
|
} else {
|
|
assert.equal(g.decision, null);
|
|
assert.equal(g.active, f.entrantAuth.playerId);
|
|
}
|
|
conserved(g);
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
}
|
|
});
|
|
void test('corrupted completed shipment or advisor parent bindings reject after restart with zero SQL changes', async () => {
|
|
const f = await fixture('bg');
|
|
try {
|
|
const valid = await act(f, f.ownerAuth, f.ship);
|
|
assert.equal(valid.decision?.kind, 'advisor');
|
|
const mutations: ((g: engine.Game) => void)[] = [
|
|
(g) => {
|
|
g.pendingAmbassador!.event = 'different-parent';
|
|
},
|
|
(g) => {
|
|
g.pendingAmbassador!.shipmentReceipt!.order.player =
|
|
f.entrantAuth.playerId;
|
|
},
|
|
(g) => {
|
|
g.pendingAmbassador!.shipmentReceipt!.order.cost = 1 as 0;
|
|
},
|
|
(g) => {
|
|
g.pendingAmbassador!.turn++;
|
|
},
|
|
];
|
|
for (const mutate of mutations) {
|
|
const bad = clone(valid);
|
|
mutate(bad);
|
|
f.save(bad);
|
|
await fresh(f);
|
|
f.writes.length = 0;
|
|
await assert.rejects(f.rooms.readSeatView(f.code, f.otherAuth));
|
|
await assert.rejects(
|
|
f.rooms.act(
|
|
f.code,
|
|
f.otherAuth,
|
|
bad.version,
|
|
{ type: 'decision', accept: false },
|
|
clock,
|
|
),
|
|
);
|
|
assert.equal(f.writes.length, 0);
|
|
assert.deepEqual(await f.rooms.readRoom(f.code), bad);
|
|
}
|
|
f.save(valid);
|
|
f.writes.length = 0;
|
|
await assert.rejects(
|
|
f.rooms.act(
|
|
f.code,
|
|
f.ownerAuth,
|
|
valid.version,
|
|
{ type: 'decision', accept: false },
|
|
clock,
|
|
),
|
|
);
|
|
await assert.rejects(
|
|
f.rooms.act(
|
|
f.code,
|
|
f.otherAuth,
|
|
valid.version - 1,
|
|
{ type: 'decision', accept: false },
|
|
clock,
|
|
),
|
|
);
|
|
assert.equal(f.writes.length, 0);
|
|
const done = await act(f, f.otherAuth, { type: 'decision', accept: false });
|
|
assert.equal(done.pendingAmbassador, null);
|
|
conserved(done);
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
});
|
|
void test('a recovered committed shipment with no remaining reserves automatically finishes once under competing workers', async () => {
|
|
const f = await fixture();
|
|
try {
|
|
const waiting = clone(f.pending);
|
|
const owner = player(waiting, f.ownerAuth.playerId);
|
|
owner.tanks += owner.reserves;
|
|
owner.reserves = 0;
|
|
f.save(waiting);
|
|
f.writes.length = 0;
|
|
f.hooks.beforeWrite = barrier();
|
|
await Promise.all([
|
|
f.rooms.continueRoomAutomatic(f.code, clock),
|
|
f.restart().continueRoomAutomatic(f.code, clock),
|
|
]);
|
|
delete f.hooks.beforeWrite;
|
|
const done = await f.rooms.readRoom(f.code);
|
|
assert.equal(done.version, waiting.version + 1);
|
|
assert.equal(done.pendingAmbassador, null);
|
|
assert.equal(done.decision, null);
|
|
assert.equal(shipmentCount(done), 0);
|
|
assert.equal(
|
|
done.log.filter((l) =>
|
|
l.text.includes('has no available physical Guild Ambassador shipment'),
|
|
).length,
|
|
1,
|
|
);
|
|
assert.deepEqual(
|
|
f.writes.map((w) => w.changes).sort((a, b) => a - b),
|
|
[0, 1],
|
|
);
|
|
assert.equal(player(done, f.ownerAuth.playerId).shipped, false);
|
|
conserved(done);
|
|
f.writes.length = 0;
|
|
await f.restart().continueRoomAutomatic(f.code, clock);
|
|
assert.equal(f.writes.length, 0);
|
|
assert.deepEqual(await f.rooms.readRoom(f.code), done);
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
});
|