Connect typed Homeworld custody, transport, battle, income, revival and Caladan reinforcement flows with private multiplayer recovery and controls. Preserve the optimized test workflow and keep unfinished rules modes gated. Verified with 3682 offline tests, typecheck, lint, production build and 40 HTTP tests; existing saved games remain unchanged.
701 lines
22 KiB
TypeScript
701 lines
22 KiB
TypeScript
import test from 'node:test';
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import assert from 'node:assert/strict';
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import { webcrypto } from 'node:crypto';
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import { readFileSync, readdirSync } from 'node:fs';
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import { DatabaseSync } from 'node:sqlite';
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import { runInNewContext } from 'node:vm';
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import ts from 'typescript';
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import * as engine from '../game/engine';
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import * as bots from '../game/bots';
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import type * as Rooms from '../db/rooms';
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import { homeworldGameIntegrity } from '../game/homeworld-game';
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import { richeseCards } from '../game/richese-cards';
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/** Execute the production room module and SQL, with a hook immediately before its CAS. */
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function unitStore(runBots = bots.runBots) {
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const sqlite = new DatabaseSync(':memory:');
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const hooks: { beforeWrite?: () => Promise<void> } = {};
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const writes: { expected: number; changes: number }[] = [];
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for (const file of readdirSync(new URL('../drizzle/', import.meta.url))
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.filter((f) => f.endsWith('.sql'))
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.sort())
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sqlite.exec(
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readFileSync(new URL('../drizzle/' + file, import.meta.url), 'utf8'),
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);
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class Statement {
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values: (string | number | null)[] = [];
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constructor(readonly sql: string) {}
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bind(...values: (string | number | null)[]) {
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this.values = values;
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return this;
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}
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async first() {
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return sqlite.prepare(this.sql).get(...this.values) ?? null;
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}
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async run() {
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const continuation = this.sql.startsWith('UPDATE rooms SET state');
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if (continuation) await hooks.beforeWrite?.();
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const changes = Number(
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sqlite.prepare(this.sql).run(...this.values).changes,
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);
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if (continuation)
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writes.push({ expected: Number(this.values[3]), changes });
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return { meta: { changes } };
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}
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}
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const database = {
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prepare: (sql: string) => new Statement(sql),
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batch: async (statements: Statement[]) => {
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sqlite.exec('BEGIN');
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try {
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const results = [];
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for (const statement of statements) results.push(await statement.run());
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sqlite.exec('COMMIT');
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return results;
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} catch (error) {
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sqlite.exec('ROLLBACK');
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throw error;
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}
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},
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};
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function loadRooms() {
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const exports = {};
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runInNewContext(
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ts.transpileModule(
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readFileSync(new URL('../db/rooms.ts', import.meta.url), 'utf8'),
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{
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compilerOptions: {
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module: ts.ModuleKind.CommonJS,
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target: ts.ScriptTarget.ES2022,
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},
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},
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).outputText,
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{
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exports,
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crypto: webcrypto,
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TextEncoder,
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structuredClone,
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// Keep persisted JSON values in the test realm for strict structural assertions.
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JSON,
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require: (name: string) => {
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if (name === 'cloudflare:workers') return { env: { DB: database } };
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if (name === '@/game/engine') return engine;
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if (name === '@/game/bots') return { ...bots, runBots };
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throw new Error('Unexpected module ' + name);
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},
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},
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);
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return exports as typeof Rooms;
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}
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return { rooms: loadRooms(), restart: loadRooms, sqlite, hooks, writes };
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}
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const clock: Rooms.RoomsClock = { now: () => 10000, sleep: async () => {} };
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async function fixture() {
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const store = unitStore();
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const made = await store.rooms.createRoom(
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'Guild Arrakis recovery QA',
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'guild',
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true,
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[],
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);
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const code = made.view.code;
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const tokens = [made.token];
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for (const faction of ['emperor', 'atreides'] as const) {
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const joined = await store.rooms.joinRoom(code, faction, faction);
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tokens.push(joined.token!);
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}
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const auths = await Promise.all(
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tokens.map((token) => store.rooms.authenticate(code, token)),
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);
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let g = await store.rooms.readRoom(code);
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g = engine.applyAction(g, g.host, { type: 'homeworlds', enabled: true });
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for (const player of g.players)
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g = engine.applyAction(g, player.id, { type: 'ready' });
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g = engine.initializeHomeworldGameForAudit(g);
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for (let step = 0; g.status === 'setup' && step < 30; step++) {
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let next: engine.Game | undefined;
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for (const player of g.players) {
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const view = engine.viewGame(g, player.id);
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view.players.find((p) => p.id === player.id)!.bot = 'Easy';
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const action = bots.botActions(view)[0];
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if (action) {
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next = engine.applyAction(g, player.id, action);
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break;
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}
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}
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assert.ok(next);
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g = next;
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}
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assert.equal(g.status, 'playing');
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for (const player of g.players) g.deck.push(...player.hand.splice(0));
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const ids = g.players.map((p) => p.id);
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Object.assign(g, {
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phase: 5,
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phaseOpening: null,
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response: null,
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decision: null,
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order: ids,
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active: ids[0],
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ready: [],
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storm: 18,
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});
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for (const player of g.players) player.shipped = false;
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const hold = (index: number, effect: string) => {
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const at = g.deck.findIndex((card) => card.effect === effect);
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assert.ok(at >= 0);
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const [card] = g.deck.splice(at, 1);
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g.players[index].hand.push(card);
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return card.id;
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};
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const karama = hold(0, 'karama');
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const save = (state: engine.Game) =>
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store.sqlite
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.prepare('UPDATE rooms SET state = ?, version = ? WHERE code = ?')
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.run(JSON.stringify(state), state.version, code);
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homeworldGameIntegrity(g);
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save(g);
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const other = await store.rooms.createRoom(
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'Untouched other table',
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'atreides',
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false,
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[],
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);
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const otherBefore = await store.rooms.readRoom(other.view.code);
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store.writes.length = 0;
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return {
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...store,
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code,
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tokens,
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auths,
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ids,
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save,
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initial: g,
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karama,
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otherCode: other.view.code,
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otherBefore,
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};
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}
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type Fixture = Awaited<ReturnType<typeof fixture>>;
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function declaration(
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state: engine.Game,
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destination = 'homeworld:atreides',
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): engine.Action {
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return {
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type: 'guildHomeworldShip',
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event: engine.viewGame(state, state.players[0].id).guildHomeworldShipment!
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.event,
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destination,
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sources: { 'tueks_sietch:5': { normal: 3, elite: 0 } },
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};
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}
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const allowance = (g: engine.Game): engine.Action => ({
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type: 'decision',
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allow: true,
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event: g.pendingHomeworldShipment!.event,
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});
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function barrier(f: Fixture) {
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let arrivals = 0;
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let release!: () => void;
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const waiting = new Promise<void>((resolve) => {
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release = resolve;
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});
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f.hooks.beforeWrite = async () => {
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if (++arrivals === 2) release();
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await waiting;
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};
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}
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async function restored(f: Fixture, state: engine.Game) {
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const rooms = f.restart();
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for (let i = 0; i < f.tokens.length; i++) {
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const auth = await rooms.authenticate(f.code, f.tokens[i]);
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const view = await rooms.readSeatView(f.code, auth);
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assert.deepEqual(view, engine.viewGame(state, f.ids[i]));
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for (const opponent of view.players.filter((p) => p.id !== f.ids[i])) {
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assert.equal(opponent.hand, undefined);
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assert.equal(opponent.traitors, undefined);
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}
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const event =
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view.guildHomeworldShipment?.event ?? view.homeworldShipment!.event;
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for (const player of state.players) {
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for (const card of player.hand)
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assert.equal(event.includes(card.id), false);
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for (const traitor of player.traitors)
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assert.equal(event.includes(traitor), false);
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}
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}
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homeworldGameIntegrity(state);
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assert.deepEqual(await rooms.readRoom(f.otherCode), f.otherBefore);
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return rooms;
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}
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async function pending(f: Fixture) {
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await f.rooms.act(
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f.code,
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f.auths[0],
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f.initial.version,
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declaration(f.initial),
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clock,
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);
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const g = await f.rooms.readRoom(f.code);
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assert.equal(g.decision?.kind, 'homeworldShipmentGuild');
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assert.equal(g.pendingHomeworldShipment!.route, 'arrakis');
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assert.equal(g.decision.player, g.decision.shipper);
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assert.equal(g.players[0].spice, f.initial.players[0].spice);
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assert.deepEqual(g.homeworlds!.custody, f.initial.homeworlds!.custody);
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f.writes.length = 0;
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return g;
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}
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for (const duplicate of [false, true])
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void test(`concurrent SQL Guild Arrakis ${duplicate ? 'duplicate' : 'competing'} declarations store one unpaid shipment`, async () => {
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const f = await fixture();
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try {
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const fresh = await restored(f, f.initial);
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barrier(f);
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const results = await Promise.allSettled([
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f.rooms.act(
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f.code,
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f.auths[0],
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f.initial.version,
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declaration(f.initial),
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clock,
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),
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fresh.act(
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f.code,
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f.auths[0],
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f.initial.version,
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declaration(
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f.initial,
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duplicate ? 'homeworld:atreides' : 'homeworld:guild',
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),
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clock,
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),
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]);
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delete f.hooks.beforeWrite;
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assert.equal(results.filter((r) => r.status === 'fulfilled').length, 1);
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assert.deepEqual(
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f.writes.map((w) => w.changes).sort((a, b) => a - b),
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[0, 1],
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);
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const after = await fresh.readRoom(f.code);
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assert.equal(after.version, f.initial.version + 1);
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assert.equal(after.decision?.kind, 'homeworldShipmentGuild');
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assert.equal(
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after.pendingHomeworldShipment!.destination,
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duplicate || results[0].status === 'fulfilled'
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? 'homeworld:atreides'
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: 'homeworld:guild',
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);
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assert.deepEqual(after.players, f.initial.players);
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assert.deepEqual(
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after.homeworlds!.custody,
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f.initial.homeworlds!.custody,
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);
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await restored(f, after);
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} finally {
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f.sqlite.close();
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}
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});
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for (const intercepted of [false, true])
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void test(`concurrent SQL Guild allowance versus ${intercepted ? 'interception' : 'duplicate allowance'} settles one Homeworld shipment`, async () => {
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const f = await fixture();
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try {
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const before = await pending(f);
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const fresh = await restored(f, before);
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barrier(f);
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const results = await Promise.allSettled([
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f.rooms.act(
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f.code,
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f.auths[0],
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before.version,
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allowance(before),
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clock,
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),
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fresh.act(
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f.code,
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f.auths[0],
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before.version,
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intercepted
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? { type: 'card', mode: 'special', card: f.karama }
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: allowance(before),
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clock,
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),
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]);
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delete f.hooks.beforeWrite;
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assert.equal(results.filter((r) => r.status === 'fulfilled').length, 1);
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assert.deepEqual(
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f.writes.map((w) => w.changes).sort((a, b) => a - b),
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[0, 1],
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);
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const after = await fresh.readRoom(f.code);
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const stopped = intercepted && results[1].status === 'fulfilled';
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assert.equal(after.version, before.version + 1);
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assert.equal(after.pendingHomeworldShipment, null);
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assert.equal(after.players[0].shipped, true);
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assert.equal(
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after.players[0].spice,
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before.players[0].spice - (stopped ? 0 : 2),
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);
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assert.equal(after.players[0].reserves, before.players[0].reserves);
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assert.equal(
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after.players[0].forces['tueks_sietch:5'],
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before.players[0].forces['tueks_sietch:5'] - (stopped ? 0 : 3),
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);
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assert.equal(
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after.discard.filter((card) => card.id === f.karama).length,
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stopped ? 1 : 0,
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);
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if (stopped)
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assert.deepEqual(after.homeworlds!.custody, before.homeworlds!.custody);
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else
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assert.deepEqual(
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after.homeworlds!.custody!.visitors['homeworld:atreides'][f.ids[0]],
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{ normal: 3, elite: 0 },
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);
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await assert.rejects(
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fresh.act(f.code, f.auths[0], before.version, allowance(before), clock),
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);
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await assert.rejects(
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fresh.act(f.code, f.auths[0], after.version, allowance(before), clock),
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);
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await fresh.continueRoomAutomatic(f.code, clock);
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assert.deepEqual(await fresh.readRoom(f.code), after);
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await restored(f, after);
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} finally {
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f.sqlite.close();
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}
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});
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void test('saved Guild Arrakis shipment event, typed pool and Guild parent corruption rejects every seat read and action without SQL writes', async () => {
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const f = await fixture();
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try {
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const before = await pending(f);
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for (const mutate of [
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(g: engine.Game) => {
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g.pendingHomeworldShipment!.event += 'stale';
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},
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(g: engine.Game) => {
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g.players[0].forces['tueks_sietch:5']--;
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g.players[0].forces['arrakeen:10'] = 1;
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},
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(g: engine.Game) => {
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g.pendingHomeworldShipment!.pools[0].before.normal--;
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},
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(g: engine.Game) => {
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g.pendingHomeworldShipment!.cost++;
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},
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(g: engine.Game) => {
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g.storm = 0;
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},
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(g: engine.Game) => {
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g.storm = 5;
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},
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(g: engine.Game) => {
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delete g.pendingHomeworldShipment!.route;
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},
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(g: engine.Game) => {
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g.pendingHomeworldShipment!.sources['tueks_sietch:5'].normal = 0;
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},
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(g: engine.Game) => {
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g.pendingHomeworldShipment!.pools[0].after.normal++;
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},
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(g: engine.Game) => {
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if (g.decision?.kind === 'homeworldShipmentGuild')
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g.decision.shipper = f.ids[2];
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},
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(g: engine.Game) => {
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g.pendingHomeworldShipment = null;
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},
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]) {
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const corrupt = structuredClone(before);
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mutate(corrupt);
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f.save(corrupt);
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const fresh = f.restart();
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for (const auth of f.auths)
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await assert.rejects(fresh.readSeatView(f.code, auth));
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await assert.rejects(
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fresh.act(
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f.code,
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f.auths[0],
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corrupt.version,
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allowance(before),
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clock,
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),
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);
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await assert.rejects(fresh.continueRoomAutomatic(f.code, clock));
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assert.equal(f.writes.length, 0);
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assert.deepEqual(await fresh.readRoom(f.code), corrupt);
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assert.deepEqual(await fresh.readRoom(f.otherCode), f.otherBefore);
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}
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} finally {
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f.sqlite.close();
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}
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});
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void test('paid Box search preserves a Guild self-interception parent through SQL restart and rejects paused-parent corruption', async () => {
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const f = await fixture();
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try {
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const before = await pending(f);
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const box = richeseCards().find(
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(card) => card.effect === 'nullentropyBox',
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)!;
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before.players[0].hand.push(box);
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const recovered = before.deck.shift()!;
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before.discard.push(recovered);
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before.discard.push(before.deck.shift()!);
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const tooPoor = structuredClone(before);
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tooPoor.players[0].spice = 3;
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f.save(tooPoor);
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await assert.rejects(
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f.rooms.act(
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f.code,
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f.auths[0],
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tooPoor.version,
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{ type: 'card', card: box.id },
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clock,
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),
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);
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assert.deepEqual(await f.rooms.readRoom(f.code), tooPoor);
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assert.equal(f.writes.length, 0);
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f.save(before);
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await f.rooms.act(
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f.code,
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f.auths[0],
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before.version,
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{ type: 'card', card: box.id },
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clock,
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);
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const search = await f.rooms.readRoom(f.code);
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assert.equal(search.decision?.kind, 'nullentropy');
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assert.deepEqual(
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search.pendingNullentropy!.resume.decision,
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before.decision,
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);
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assert.equal(search.players[0].spice, before.players[0].spice - 2);
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await restored(f, search);
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const selection = {
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type: 'decision',
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event: search.pendingNullentropy!.event,
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card: recovered.id,
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};
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f.writes.length = 0;
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for (const mutate of [
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(g: engine.Game) => {
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delete g.pendingHomeworldShipment!.route;
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},
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(g: engine.Game) => {
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g.pendingHomeworldShipment!.pools[0].before.normal--;
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},
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(g: engine.Game) => {
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g.storm = 0;
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},
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|
(g: engine.Game) => {
|
|
g.pendingHomeworldShipment = null;
|
|
},
|
|
(g: engine.Game) => {
|
|
const d = g.pendingNullentropy!.resume.decision!;
|
|
if (d.kind === 'homeworldShipmentGuild') d.event += 'stale';
|
|
},
|
|
(g: engine.Game) => {
|
|
const d = g.pendingNullentropy!.resume.decision!;
|
|
if (d.kind === 'homeworldShipmentGuild') d.player = f.ids[2];
|
|
},
|
|
]) {
|
|
const corrupt = structuredClone(search);
|
|
mutate(corrupt);
|
|
f.save(corrupt);
|
|
const fresh = f.restart();
|
|
for (const auth of f.auths)
|
|
await assert.rejects(fresh.readSeatView(f.code, auth));
|
|
await assert.rejects(
|
|
fresh.act(f.code, f.auths[0], corrupt.version, selection, clock),
|
|
);
|
|
assert.equal(f.writes.length, 0);
|
|
assert.deepEqual(await fresh.readRoom(f.code), corrupt);
|
|
}
|
|
f.save(search);
|
|
const fresh = f.restart();
|
|
await fresh.act(f.code, f.auths[0], search.version, selection, clock);
|
|
const resumed = await fresh.readRoom(f.code);
|
|
assert.equal(resumed.pendingNullentropy, null);
|
|
assert.deepEqual(resumed.decision, before.decision);
|
|
assert.equal(resumed.players[0].spice, search.players[0].spice);
|
|
assert.equal(
|
|
resumed.players[0].hand.filter((c) => c.id === recovered.id).length,
|
|
1,
|
|
);
|
|
assert.equal(resumed.discard.filter((c) => c.id === box.id).length, 1);
|
|
await fresh.act(
|
|
f.code,
|
|
f.auths[0],
|
|
resumed.version,
|
|
allowance(resumed),
|
|
clock,
|
|
);
|
|
const after = await fresh.readRoom(f.code);
|
|
assert.equal(after.players[0].spice, before.players[0].spice - 4);
|
|
await restored(f, after);
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
});
|
|
|
|
void test('concurrent automatic SQL recovery permits an old zero-card Guild Arrakis interception exactly once', async () => {
|
|
const f = await fixture();
|
|
try {
|
|
const before = await pending(f);
|
|
before.deck.push(...before.players[0].hand.splice(0));
|
|
f.save(before);
|
|
const fresh = await restored(f, before);
|
|
barrier(f);
|
|
await Promise.all([
|
|
f.rooms.continueRoomAutomatic(f.code, clock),
|
|
fresh.continueRoomAutomatic(f.code, clock),
|
|
]);
|
|
delete f.hooks.beforeWrite;
|
|
const after = await fresh.readRoom(f.code);
|
|
assert.equal(after.version, before.version + 1);
|
|
assert.deepEqual(
|
|
f.writes.map((w) => w.changes).sort((a, b) => a - b),
|
|
[0, 1],
|
|
);
|
|
assert.equal(after.pendingHomeworldShipment, null);
|
|
assert.equal(after.decision, null);
|
|
assert.equal(after.players[0].shipped, true);
|
|
assert.equal(after.players[0].spice, before.players[0].spice - 2);
|
|
assert.deepEqual(
|
|
after.homeworlds!.custody!.visitors['homeworld:atreides'][f.ids[0]],
|
|
{ normal: 3, elite: 0 },
|
|
);
|
|
await fresh.continueRoomAutomatic(f.code, clock);
|
|
assert.deepEqual(await fresh.readRoom(f.code), after);
|
|
await restored(f, after);
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
});
|
|
|
|
void test('legacy Guild reserve return competes with a world-origin shipment through the same SQL opportunity', async () => {
|
|
const f = await fixture();
|
|
try {
|
|
const fresh = f.restart();
|
|
const legacy = {
|
|
type: 'guildShip',
|
|
from: 'tueks_sietch:5',
|
|
amount: 3,
|
|
territory: 'reserves',
|
|
};
|
|
const world = {
|
|
type: 'homeworldShip',
|
|
event: engine.viewGame(f.initial, f.ids[0]).homeworldShipment!.event,
|
|
destination: 'homeworld:atreides',
|
|
sources: { 'homeworld:guild': { normal: 3, elite: 0 } },
|
|
};
|
|
barrier(f);
|
|
const results = await Promise.allSettled([
|
|
f.rooms.act(f.code, f.auths[0], f.initial.version, legacy, clock),
|
|
fresh.act(f.code, f.auths[0], f.initial.version, world, clock),
|
|
]);
|
|
delete f.hooks.beforeWrite;
|
|
assert.equal(results.filter((r) => r.status === 'fulfilled').length, 1);
|
|
assert.deepEqual(f.writes.map((w) => w.changes).sort((a, b) => a - b), [0, 1]);
|
|
const declared = await fresh.readRoom(f.code);
|
|
const returning = results[0].status === 'fulfilled';
|
|
assert.equal(
|
|
declared.pendingHomeworldShipment!.route,
|
|
returning ? 'arrakis' : undefined,
|
|
);
|
|
assert.equal(
|
|
declared.pendingHomeworldShipment!.destination,
|
|
returning ? 'homeworld:guild' : 'homeworld:atreides',
|
|
);
|
|
assert.equal(declared.players[0].spice, f.initial.players[0].spice);
|
|
await fresh.act(
|
|
f.code,
|
|
f.auths[0],
|
|
declared.version,
|
|
allowance(declared),
|
|
clock,
|
|
);
|
|
const after = await fresh.readRoom(f.code);
|
|
assert.equal(
|
|
after.players[0].reserves,
|
|
f.initial.players[0].reserves + (returning ? 3 : -3),
|
|
);
|
|
assert.equal(
|
|
after.players[0].forces['tueks_sietch:5'],
|
|
f.initial.players[0].forces['tueks_sietch:5'] - (returning ? 3 : 0),
|
|
);
|
|
assert.equal(after.players[0].spice, f.initial.players[0].spice - 2);
|
|
assert.equal(after.players[0].shipped, true);
|
|
const writes = f.writes.length;
|
|
await assert.rejects(
|
|
fresh.act(f.code, f.auths[0], after.version, legacy, clock),
|
|
);
|
|
await assert.rejects(
|
|
fresh.act(f.code, f.auths[0], after.version, world, clock),
|
|
);
|
|
assert.equal(f.writes.length, writes);
|
|
assert.deepEqual(await fresh.readRoom(f.code), after);
|
|
await restored(f, after);
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
});
|
|
|
|
void test('legacy Guild return cannot bypass canonical source, special identity, storm or Homeworld restrictions in SQL', async () => {
|
|
const f = await fixture();
|
|
try {
|
|
const legacy = {
|
|
type: 'guildShip',
|
|
from: 'tueks_sietch:5',
|
|
amount: 3,
|
|
territory: 'reserves',
|
|
};
|
|
for (const action of [
|
|
{ ...legacy, from: 'tueks_sietch:05' },
|
|
{ ...legacy, from: 'reserves' },
|
|
{ ...legacy, amount: 6 },
|
|
{ ...legacy, elite: 1 },
|
|
{ ...legacy, noField: 'invented' },
|
|
{ ...legacy, sector: 5 },
|
|
{ ...legacy, territory: 'homeworld:harkonnen' },
|
|
{ ...legacy, forces: { 'tueks_sietch:05': 3 } },
|
|
]) {
|
|
await assert.rejects(
|
|
f.rooms.act(f.code, f.auths[0], f.initial.version, action, clock),
|
|
);
|
|
assert.equal(f.writes.length, 0);
|
|
assert.deepEqual(await f.rooms.readRoom(f.code), f.initial);
|
|
}
|
|
const storm = structuredClone(f.initial);
|
|
storm.storm = 5;
|
|
f.save(storm);
|
|
await assert.rejects(
|
|
f.rooms.act(f.code, f.auths[0], storm.version, legacy, clock),
|
|
);
|
|
assert.equal(f.writes.length, 0);
|
|
assert.deepEqual(await f.rooms.readRoom(f.code), storm);
|
|
const allies = structuredClone(f.initial);
|
|
allies.players[0].ally = f.ids[1];
|
|
allies.players[1].ally = f.ids[0];
|
|
f.save(allies);
|
|
for (const destination of ['homeworld:emperor', 'homeworld:emperor:salusa'])
|
|
await assert.rejects(
|
|
f.rooms.act(
|
|
f.code,
|
|
f.auths[0],
|
|
allies.version,
|
|
{ ...legacy, territory: destination },
|
|
clock,
|
|
),
|
|
);
|
|
assert.equal(f.writes.length, 0);
|
|
assert.deepEqual(await f.rooms.readRoom(f.code), allies);
|
|
assert.deepEqual(await f.rooms.readRoom(f.otherCode), f.otherBefore);
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
});
|