Files
Dune/tests/homeworld-revival-ambassador-recovery.test.ts
T

287 lines
12 KiB
TypeScript

import test from 'node:test';
import assert from 'node:assert/strict';
import { createHash, webcrypto } from 'node:crypto';
import { readFileSync, readdirSync } from 'node:fs';
import { DatabaseSync } from 'node:sqlite';
import { runInNewContext } from 'node:vm';
import ts from 'typescript';
import * as engine from '../game/engine';
import * as bots from '../game/bots';
import type * as Rooms from '../db/rooms';
import { homeworldGameIntegrity } from '../game/homeworld-game';
/** Execute the production room module and SQL, with a hook immediately before its CAS. */
function unitStore(runBots = bots.runBots) {
const sqlite = new DatabaseSync(':memory:');
const hooks: { beforeWrite?: () => Promise<void> } = {};
const writes: { expected: number; changes: number }[] = [];
for (const file of readdirSync(new URL('../drizzle/', import.meta.url))
.filter((f) => f.endsWith('.sql'))
.sort())
sqlite.exec(
readFileSync(new URL('../drizzle/' + file, import.meta.url), 'utf8'),
);
class Statement {
values: (string | number | null)[] = [];
constructor(readonly sql: string) {}
bind(...values: (string | number | null)[]) {
this.values = values;
return this;
}
async first() {
return sqlite.prepare(this.sql).get(...this.values) ?? null;
}
async run() {
const continuation = this.sql.startsWith('UPDATE rooms SET state');
if (continuation) await hooks.beforeWrite?.();
const changes = Number(
sqlite.prepare(this.sql).run(...this.values).changes,
);
if (continuation)
writes.push({ expected: Number(this.values[3]), changes });
return { meta: { changes } };
}
}
const database = {
prepare: (sql: string) => new Statement(sql),
batch: async (statements: Statement[]) => {
sqlite.exec('BEGIN');
try {
const results = [];
for (const statement of statements) results.push(await statement.run());
sqlite.exec('COMMIT');
return results;
} catch (error) {
sqlite.exec('ROLLBACK');
throw error;
}
},
};
function loadRooms() {
const exports = {};
runInNewContext(
ts.transpileModule(
readFileSync(new URL('../db/rooms.ts', import.meta.url), 'utf8'),
{
compilerOptions: {
module: ts.ModuleKind.CommonJS,
target: ts.ScriptTarget.ES2022,
},
},
).outputText,
{
exports,
crypto: webcrypto,
TextEncoder,
structuredClone,
// Keep persisted JSON values in the test realm for strict structural assertions.
JSON,
require: (name: string) => {
if (name === 'cloudflare:workers') return { env: { DB: database } };
if (name === '@/game/engine') return engine;
if (name === '@/game/bots') return { ...bots, runBots };
throw new Error('Unexpected module ' + name);
},
},
);
return exports as typeof Rooms;
}
return { rooms: loadRooms(), restart: loadRooms, sqlite, hooks, writes };
}
import { homeworldRevivalAmbassadorFixture } from './fixture-homeworld-revival-ambassador';
import { revivalInventory, revivalPlayer, revivalReload } from './fixture-homeworld-revival';
type Game = engine.Game;
const clock: Rooms.RoomsClock = { now: () => 10000, sleep: async () => {} };
const roster = [
['f', 'fremen'], ['e', 'emperor'], ['t', 'tleilaxu'],
['ec', 'ecaz'], ['bg', 'beneGesserit'], ['a', 'atreides'],
] as const;
async function persisted() {
const store = unitStore();
const made = await store.rooms.createRoom('Revival Ambassador SQL QA', 'fremen', true, ['ix', 'ecaz']);
const code = made.view.code;
const tokens = [made.token];
for (const [name, faction] of roster.slice(1)) {
const joined = await store.rooms.joinRoom(code, name, faction);
tokens.push(joined.token!);
}
const auths = await Promise.all(tokens.map((token) => store.rooms.authenticate(code, token)));
const initial = await store.rooms.readRoom(code);
const ids = Object.fromEntries(roster.map(([id],index) => [id,auths[index].playerId]));
const g: Game = homeworldRevivalAmbassadorFixture(ids);
g.code = code;
g.host = ids.f;
g.version = initial.version;
// The fixture is before revival: all signed return and arrival receipts
// below are produced by real actions with the authenticated room identities.
assert.equal(g.homeworldRevivalReturn, undefined);
const save = (state: Game) => store.sqlite.prepare('UPDATE rooms SET state = ?, version = ? WHERE code = ?')
.run(JSON.stringify(state), state.version, code);
save(g);
const other = await store.rooms.createRoom('Untouched Ambassador room', 'atreides', false, []);
const otherBefore = await store.rooms.readRoom(other.view.code);
store.writes.length = 0;
return { ...store, code, tokens, auths, ids, initial: g, save,
otherCode: other.view.code, otherBefore };
}
type Fixture = Awaited<ReturnType<typeof persisted>>;
function snapshot(f: Fixture) {
const row = f.sqlite.prepare('SELECT state, version FROM rooms WHERE code = ?').get(f.code)!;
return { version: row.version, hash: createHash('sha256').update(String(row.state)).digest('hex') };
}
async function restored(f: Fixture, g: Game) {
const rooms = f.restart();
const before = snapshot(f);
for (const [index] of roster.entries()) {
const auth = await rooms.authenticate(f.code, f.tokens[index]);
const view = await rooms.readSeatView(f.code, auth);
assert.deepEqual(view, engine.viewGame(g, auth.playerId));
for (const other of view.players.filter((p) => p.id !== auth.playerId)) {
assert.equal(other.hand, undefined);
assert.equal(other.spice, undefined);
}
}
homeworldGameIntegrity(g);
revivalInventory(g);
assert.deepEqual(snapshot(f), before);
assert.deepEqual(await rooms.readRoom(f.otherCode), f.otherBefore);
return rooms;
}
async function act(f: Fixture, g: Game, actor: string, action: engine.Action) {
const rooms = f.restart();
const auth = f.auths.find((a) => a.playerId === actor)!;
await rooms.act(f.code, auth, g.version, action, clock);
return rooms.readRoom(f.code);
}
async function allow(f: Fixture, state: Game, kind: string) {
let g = state;
for (let n = 0; g.response?.kind === kind && n < 40; n++)
g = await act(f, g, g.players.find((p) => !g.response!.passed.includes(p.id))!.id, { type: 'passResponse' });
assert.notEqual(g.response?.kind, kind);
return g;
}
async function openedChild(f: Fixture) {
let g = await act(f, f.initial, f.ids.f, { type: 'revive', amount: 1, elite: 1 });
if (g.decision?.kind === 'revivalStop')
g = await act(f, g, f.ids.t, { type: 'decision', decline: true });
for (let n = 0; !g.homeworldRevivalReturn && g.response && n < 20; n++)
g = await allow(f, g, g.response.kind);
assert.equal(g.homeworldRevivalReturn?.stage, 'choice');
const event = g.homeworldRevivalReturn!.event;
g = await act(f, g, f.ids.f, { type: 'decision', event, destination: 'arrakeen:10', amount: 1 });
assert.equal(g.homeworldRevivalReturn?.stage, 'arrival');
assert.equal(g.pendingAmbassador?.stage, 'offer');
const parent = g.pendingAmbassador!.event;
await restored(f, g);
g = await act(f, g, f.ids.ec, { type: 'decision', event: parent, trigger: true, beneficiary: f.ids.a });
g = await act(f, g, f.ids.a, { type: 'decision', event: parent, amount: 2, territory: 'sietch_tabr', sector: 14 });
assert.equal(g.decision?.kind, 'intrusion');
g = await act(f, g, f.ids.bg, { type: 'decision', accept: false });
assert.equal(g.decision?.kind, 'advisor');
g = await act(f, g, f.ids.bg, { type: 'decision', accept: true, accompany: true });
g = await allow(f, g, 'advisor');
assert.equal(g.pendingAmbassador?.stage, 'offer');
assert.equal(g.pendingAmbassador?.entrant, f.ids.bg);
const records = g.homeworldRevivalReturn!.ambassadors!;
assert.equal(records.length, 2);
assert.equal(records[0].event, parent);
assert.equal(records[0].completed, true);
assert.equal(records[1].parent, parent);
assert.equal(records[1].completed, false);
await restored(f, g);
f.writes.length = 0;
return g;
}
function barrier(f: Fixture) {
let count = 0;
let release!: () => void;
const waiting = new Promise<void>((resolve) => { release = resolve; });
f.hooks.beforeWrite = async () => { if (++count === 2) release(); await waiting; };
}
void test('production SQL live revival Ambassador child survives reload and competing final relocation settles income once', async () => {
const f = await persisted();
try {
let g = await openedChild(f);
const income = structuredClone(g.homeworldRevivalReturn!.resumeResponse!);
const beforeIncome = revivalPlayer(g, f.ids.t).spice;
const child = g.pendingAmbassador!.event;
const before = snapshot(f);
const rooms = await restored(f, g);
await rooms.continueRoomAutomatic(f.code, clock);
assert.deepEqual(snapshot(f), before);
assert.equal(revivalPlayer(await rooms.readRoom(f.code), f.ids.t).spice, beforeIncome);
g = await act(f, g, f.ids.ec, { type: 'decision', event: child, trigger: true, beneficiary: f.ids.ec });
assert.equal(g.pendingAmbassador?.stage, 'move');
await restored(f, g);
const action: engine.Action = { type: 'decision', event: child,
forces: { 'red_chasm:7': 1 }, territory: 'carthag', sector: 11 };
const auth = f.auths.find((a) => a.playerId === f.ids.ec)!;
f.writes.length = 0;
barrier(f);
const results = await Promise.allSettled([
rooms.act(f.code, auth, g.version, action, clock),
f.rooms.act(f.code, auth, g.version, action, clock),
]);
delete f.hooks.beforeWrite;
assert.equal(results.filter((r) => r.status === 'fulfilled').length, 1);
assert.deepEqual(f.writes.map((w) => w.changes).sort((a, b) => a - b), [0, 1]);
let done = await f.restart().readRoom(f.code);
assert.equal(done.version, g.version + 1);
assert.equal(done.pendingAmbassador ?? null, null);
assert.equal(done.homeworldRevivalReturn?.stage, 'complete');
assert.ok(done.homeworldRevivalReturn!.ambassadors!.every((record) => record.completed));
assert.deepEqual(done.response, income);
assert.equal(revivalPlayer(done, f.ids.t).spice, beforeIncome);
assert.equal(revivalPlayer(done, f.ids.f).forces['arrakeen:10'], 13);
assert.equal(revivalPlayer(done, f.ids.a).forces['sietch_tabr:14'], 2);
assert.equal(revivalPlayer(done, f.ids.bg).forces['sietch_tabr:14'], 2);
assert.equal(revivalPlayer(done, f.ids.ec).forces['carthag:11'], 1);
await restored(f, done);
done = await allow(f, done, 'revivalIncome');
assert.equal(revivalPlayer(done, f.ids.t).spice, beforeIncome + income.amount!);
const settled = snapshot(f);
await assert.rejects(rooms.act(f.code, auth, done.version, action, clock));
await rooms.continueRoomAutomatic(f.code, clock);
await restored(f, done);
assert.deepEqual(snapshot(f), settled);
} finally { f.sqlite.close(); }
});
void test('production SQL missing live Ambassador or changed child completion cannot release retained revival income', async () => {
const f = await persisted();
try {
const original = await openedChild(f);
for (const mutate of [
(g: Game) => { g.pendingAmbassador = null; g.decision = null; },
(g: Game) => { g.homeworldRevivalReturn!.ambassadors![1].completed = true; },
(g: Game) => { g.homeworldRevivalReturn!.ambassadors![1].parent = 'missing-parent'; },
(g: Game) => { delete g.pendingAmbassador!.revivalEvent; },
(g: Game) => { g.homeworldRevivalReturn!.stage = 'complete'; },
]) {
const corrupt = revivalReload(original);
mutate(corrupt);
f.save(corrupt);
f.writes.length = 0;
const before = snapshot(f);
const rooms = f.restart();
const auth = f.auths.find((a) => a.playerId === f.ids.ec)!;
await assert.rejects(rooms.readSeatView(f.code, auth));
await assert.rejects(rooms.act(f.code, auth, corrupt.version,
{ type: 'decision', event: original.pendingAmbassador!.event, trigger: false }, clock));
if (rooms.needsAutomaticRoomRecovery(corrupt))
await assert.rejects(rooms.continueRoomAutomatic(f.code, clock));
else await rooms.continueRoomAutomatic(f.code, clock);
const input = revivalReload(corrupt);
assert.throws(() => engine.normalizeAutomaticGame(input));
assert.deepEqual(input, corrupt);
assert.deepEqual(snapshot(f), before);
assert.equal(f.writes.length, 0);
assert.deepEqual(await rooms.readRoom(f.otherCode), f.otherBefore);
}
} finally { f.sqlite.close(); }
});