287 lines
12 KiB
TypeScript
287 lines
12 KiB
TypeScript
import test from 'node:test';
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import assert from 'node:assert/strict';
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import { createHash, webcrypto } from 'node:crypto';
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import { readFileSync, readdirSync } from 'node:fs';
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import { DatabaseSync } from 'node:sqlite';
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import { runInNewContext } from 'node:vm';
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import ts from 'typescript';
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import * as engine from '../game/engine';
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import * as bots from '../game/bots';
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import type * as Rooms from '../db/rooms';
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import { homeworldGameIntegrity } from '../game/homeworld-game';
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/** Execute the production room module and SQL, with a hook immediately before its CAS. */
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function unitStore(runBots = bots.runBots) {
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const sqlite = new DatabaseSync(':memory:');
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const hooks: { beforeWrite?: () => Promise<void> } = {};
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const writes: { expected: number; changes: number }[] = [];
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for (const file of readdirSync(new URL('../drizzle/', import.meta.url))
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.filter((f) => f.endsWith('.sql'))
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.sort())
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sqlite.exec(
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readFileSync(new URL('../drizzle/' + file, import.meta.url), 'utf8'),
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);
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class Statement {
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values: (string | number | null)[] = [];
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constructor(readonly sql: string) {}
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bind(...values: (string | number | null)[]) {
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this.values = values;
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return this;
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}
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async first() {
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return sqlite.prepare(this.sql).get(...this.values) ?? null;
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}
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async run() {
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const continuation = this.sql.startsWith('UPDATE rooms SET state');
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if (continuation) await hooks.beforeWrite?.();
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const changes = Number(
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sqlite.prepare(this.sql).run(...this.values).changes,
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);
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if (continuation)
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writes.push({ expected: Number(this.values[3]), changes });
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return { meta: { changes } };
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}
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}
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const database = {
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prepare: (sql: string) => new Statement(sql),
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batch: async (statements: Statement[]) => {
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sqlite.exec('BEGIN');
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try {
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const results = [];
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for (const statement of statements) results.push(await statement.run());
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sqlite.exec('COMMIT');
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return results;
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} catch (error) {
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sqlite.exec('ROLLBACK');
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throw error;
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}
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},
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};
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function loadRooms() {
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const exports = {};
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runInNewContext(
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ts.transpileModule(
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readFileSync(new URL('../db/rooms.ts', import.meta.url), 'utf8'),
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{
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compilerOptions: {
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module: ts.ModuleKind.CommonJS,
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target: ts.ScriptTarget.ES2022,
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},
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},
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).outputText,
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{
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exports,
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crypto: webcrypto,
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TextEncoder,
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structuredClone,
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// Keep persisted JSON values in the test realm for strict structural assertions.
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JSON,
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require: (name: string) => {
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if (name === 'cloudflare:workers') return { env: { DB: database } };
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if (name === '@/game/engine') return engine;
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if (name === '@/game/bots') return { ...bots, runBots };
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throw new Error('Unexpected module ' + name);
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},
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},
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);
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return exports as typeof Rooms;
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}
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return { rooms: loadRooms(), restart: loadRooms, sqlite, hooks, writes };
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}
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import { homeworldRevivalAmbassadorFixture } from './fixture-homeworld-revival-ambassador';
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import { revivalInventory, revivalPlayer, revivalReload } from './fixture-homeworld-revival';
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type Game = engine.Game;
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const clock: Rooms.RoomsClock = { now: () => 10000, sleep: async () => {} };
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const roster = [
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['f', 'fremen'], ['e', 'emperor'], ['t', 'tleilaxu'],
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['ec', 'ecaz'], ['bg', 'beneGesserit'], ['a', 'atreides'],
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] as const;
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async function persisted() {
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const store = unitStore();
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const made = await store.rooms.createRoom('Revival Ambassador SQL QA', 'fremen', true, ['ix', 'ecaz']);
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const code = made.view.code;
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const tokens = [made.token];
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for (const [name, faction] of roster.slice(1)) {
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const joined = await store.rooms.joinRoom(code, name, faction);
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tokens.push(joined.token!);
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}
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const auths = await Promise.all(tokens.map((token) => store.rooms.authenticate(code, token)));
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const initial = await store.rooms.readRoom(code);
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const ids = Object.fromEntries(roster.map(([id],index) => [id,auths[index].playerId]));
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const g: Game = homeworldRevivalAmbassadorFixture(ids);
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g.code = code;
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g.host = ids.f;
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g.version = initial.version;
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// The fixture is before revival: all signed return and arrival receipts
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// below are produced by real actions with the authenticated room identities.
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assert.equal(g.homeworldRevivalReturn, undefined);
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const save = (state: Game) => store.sqlite.prepare('UPDATE rooms SET state = ?, version = ? WHERE code = ?')
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.run(JSON.stringify(state), state.version, code);
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save(g);
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const other = await store.rooms.createRoom('Untouched Ambassador room', 'atreides', false, []);
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const otherBefore = await store.rooms.readRoom(other.view.code);
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store.writes.length = 0;
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return { ...store, code, tokens, auths, ids, initial: g, save,
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otherCode: other.view.code, otherBefore };
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}
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type Fixture = Awaited<ReturnType<typeof persisted>>;
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function snapshot(f: Fixture) {
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const row = f.sqlite.prepare('SELECT state, version FROM rooms WHERE code = ?').get(f.code)!;
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return { version: row.version, hash: createHash('sha256').update(String(row.state)).digest('hex') };
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}
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async function restored(f: Fixture, g: Game) {
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const rooms = f.restart();
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const before = snapshot(f);
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for (const [index] of roster.entries()) {
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const auth = await rooms.authenticate(f.code, f.tokens[index]);
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const view = await rooms.readSeatView(f.code, auth);
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assert.deepEqual(view, engine.viewGame(g, auth.playerId));
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for (const other of view.players.filter((p) => p.id !== auth.playerId)) {
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assert.equal(other.hand, undefined);
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assert.equal(other.spice, undefined);
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}
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}
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homeworldGameIntegrity(g);
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revivalInventory(g);
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assert.deepEqual(snapshot(f), before);
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assert.deepEqual(await rooms.readRoom(f.otherCode), f.otherBefore);
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return rooms;
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}
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async function act(f: Fixture, g: Game, actor: string, action: engine.Action) {
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const rooms = f.restart();
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const auth = f.auths.find((a) => a.playerId === actor)!;
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await rooms.act(f.code, auth, g.version, action, clock);
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return rooms.readRoom(f.code);
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}
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async function allow(f: Fixture, state: Game, kind: string) {
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let g = state;
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for (let n = 0; g.response?.kind === kind && n < 40; n++)
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g = await act(f, g, g.players.find((p) => !g.response!.passed.includes(p.id))!.id, { type: 'passResponse' });
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assert.notEqual(g.response?.kind, kind);
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return g;
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}
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async function openedChild(f: Fixture) {
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let g = await act(f, f.initial, f.ids.f, { type: 'revive', amount: 1, elite: 1 });
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if (g.decision?.kind === 'revivalStop')
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g = await act(f, g, f.ids.t, { type: 'decision', decline: true });
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for (let n = 0; !g.homeworldRevivalReturn && g.response && n < 20; n++)
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g = await allow(f, g, g.response.kind);
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assert.equal(g.homeworldRevivalReturn?.stage, 'choice');
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const event = g.homeworldRevivalReturn!.event;
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g = await act(f, g, f.ids.f, { type: 'decision', event, destination: 'arrakeen:10', amount: 1 });
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assert.equal(g.homeworldRevivalReturn?.stage, 'arrival');
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assert.equal(g.pendingAmbassador?.stage, 'offer');
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const parent = g.pendingAmbassador!.event;
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await restored(f, g);
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g = await act(f, g, f.ids.ec, { type: 'decision', event: parent, trigger: true, beneficiary: f.ids.a });
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g = await act(f, g, f.ids.a, { type: 'decision', event: parent, amount: 2, territory: 'sietch_tabr', sector: 14 });
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assert.equal(g.decision?.kind, 'intrusion');
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g = await act(f, g, f.ids.bg, { type: 'decision', accept: false });
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assert.equal(g.decision?.kind, 'advisor');
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g = await act(f, g, f.ids.bg, { type: 'decision', accept: true, accompany: true });
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g = await allow(f, g, 'advisor');
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assert.equal(g.pendingAmbassador?.stage, 'offer');
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assert.equal(g.pendingAmbassador?.entrant, f.ids.bg);
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const records = g.homeworldRevivalReturn!.ambassadors!;
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assert.equal(records.length, 2);
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assert.equal(records[0].event, parent);
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assert.equal(records[0].completed, true);
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assert.equal(records[1].parent, parent);
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assert.equal(records[1].completed, false);
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await restored(f, g);
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f.writes.length = 0;
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return g;
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}
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function barrier(f: Fixture) {
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let count = 0;
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let release!: () => void;
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const waiting = new Promise<void>((resolve) => { release = resolve; });
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f.hooks.beforeWrite = async () => { if (++count === 2) release(); await waiting; };
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}
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void test('production SQL live revival Ambassador child survives reload and competing final relocation settles income once', async () => {
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const f = await persisted();
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try {
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let g = await openedChild(f);
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const income = structuredClone(g.homeworldRevivalReturn!.resumeResponse!);
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const beforeIncome = revivalPlayer(g, f.ids.t).spice;
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const child = g.pendingAmbassador!.event;
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const before = snapshot(f);
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const rooms = await restored(f, g);
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await rooms.continueRoomAutomatic(f.code, clock);
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assert.deepEqual(snapshot(f), before);
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assert.equal(revivalPlayer(await rooms.readRoom(f.code), f.ids.t).spice, beforeIncome);
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g = await act(f, g, f.ids.ec, { type: 'decision', event: child, trigger: true, beneficiary: f.ids.ec });
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assert.equal(g.pendingAmbassador?.stage, 'move');
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await restored(f, g);
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const action: engine.Action = { type: 'decision', event: child,
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forces: { 'red_chasm:7': 1 }, territory: 'carthag', sector: 11 };
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const auth = f.auths.find((a) => a.playerId === f.ids.ec)!;
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f.writes.length = 0;
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barrier(f);
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const results = await Promise.allSettled([
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rooms.act(f.code, auth, g.version, action, clock),
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f.rooms.act(f.code, auth, g.version, action, clock),
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]);
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delete f.hooks.beforeWrite;
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assert.equal(results.filter((r) => r.status === 'fulfilled').length, 1);
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assert.deepEqual(f.writes.map((w) => w.changes).sort((a, b) => a - b), [0, 1]);
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let done = await f.restart().readRoom(f.code);
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assert.equal(done.version, g.version + 1);
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assert.equal(done.pendingAmbassador ?? null, null);
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assert.equal(done.homeworldRevivalReturn?.stage, 'complete');
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assert.ok(done.homeworldRevivalReturn!.ambassadors!.every((record) => record.completed));
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assert.deepEqual(done.response, income);
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assert.equal(revivalPlayer(done, f.ids.t).spice, beforeIncome);
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assert.equal(revivalPlayer(done, f.ids.f).forces['arrakeen:10'], 13);
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assert.equal(revivalPlayer(done, f.ids.a).forces['sietch_tabr:14'], 2);
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assert.equal(revivalPlayer(done, f.ids.bg).forces['sietch_tabr:14'], 2);
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assert.equal(revivalPlayer(done, f.ids.ec).forces['carthag:11'], 1);
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await restored(f, done);
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done = await allow(f, done, 'revivalIncome');
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assert.equal(revivalPlayer(done, f.ids.t).spice, beforeIncome + income.amount!);
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const settled = snapshot(f);
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await assert.rejects(rooms.act(f.code, auth, done.version, action, clock));
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await rooms.continueRoomAutomatic(f.code, clock);
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await restored(f, done);
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assert.deepEqual(snapshot(f), settled);
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} finally { f.sqlite.close(); }
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});
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void test('production SQL missing live Ambassador or changed child completion cannot release retained revival income', async () => {
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const f = await persisted();
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try {
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const original = await openedChild(f);
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for (const mutate of [
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(g: Game) => { g.pendingAmbassador = null; g.decision = null; },
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(g: Game) => { g.homeworldRevivalReturn!.ambassadors![1].completed = true; },
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(g: Game) => { g.homeworldRevivalReturn!.ambassadors![1].parent = 'missing-parent'; },
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(g: Game) => { delete g.pendingAmbassador!.revivalEvent; },
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(g: Game) => { g.homeworldRevivalReturn!.stage = 'complete'; },
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]) {
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const corrupt = revivalReload(original);
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mutate(corrupt);
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f.save(corrupt);
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f.writes.length = 0;
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const before = snapshot(f);
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const rooms = f.restart();
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const auth = f.auths.find((a) => a.playerId === f.ids.ec)!;
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await assert.rejects(rooms.readSeatView(f.code, auth));
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await assert.rejects(rooms.act(f.code, auth, corrupt.version,
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{ type: 'decision', event: original.pendingAmbassador!.event, trigger: false }, clock));
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if (rooms.needsAutomaticRoomRecovery(corrupt))
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await assert.rejects(rooms.continueRoomAutomatic(f.code, clock));
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else await rooms.continueRoomAutomatic(f.code, clock);
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const input = revivalReload(corrupt);
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assert.throws(() => engine.normalizeAutomaticGame(input));
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assert.deepEqual(input, corrupt);
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assert.deepEqual(snapshot(f), before);
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assert.equal(f.writes.length, 0);
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assert.deepEqual(await rooms.readRoom(f.otherCode), f.otherBefore);
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}
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} finally { f.sqlite.close(); }
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});
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