Files
Dune/tests/homeworld-spiritual-advisors-recovery.test.ts
T
Quintine 28ba1618ba Implement Homeworld mechanics through Caladan reinforcement checkpoint
Connect typed Homeworld custody, transport, battle, income, revival and Caladan reinforcement flows with private multiplayer recovery and controls. Preserve the optimized test workflow and keep unfinished rules modes gated. Verified with 3682 offline tests, typecheck, lint, production build and 40 HTTP tests; existing saved games remain unchanged.
2026-09-10 08:12:26 +10:00

558 lines
17 KiB
TypeScript

import test from 'node:test';
import assert from 'node:assert/strict';
import { webcrypto } from 'node:crypto';
import { readFileSync, readdirSync } from 'node:fs';
import { DatabaseSync } from 'node:sqlite';
import { runInNewContext } from 'node:vm';
import ts from 'typescript';
import * as engine from '../game/engine';
import * as bots from '../game/bots';
import type * as Rooms from '../db/rooms';
import { homeworldGameIntegrity } from '../game/homeworld-game';
/** Execute the production room module and SQL, with a hook immediately before its CAS. */
function unitStore(runBots = bots.runBots) {
const sqlite = new DatabaseSync(':memory:');
const hooks: { beforeWrite?: () => Promise<void> } = {};
const writes: { expected: number; changes: number }[] = [];
for (const file of readdirSync(new URL('../drizzle/', import.meta.url))
.filter((f) => f.endsWith('.sql'))
.sort())
sqlite.exec(
readFileSync(new URL('../drizzle/' + file, import.meta.url), 'utf8'),
);
class Statement {
values: (string | number | null)[] = [];
constructor(readonly sql: string) {}
bind(...values: (string | number | null)[]) {
this.values = values;
return this;
}
async first() {
return sqlite.prepare(this.sql).get(...this.values) ?? null;
}
async run() {
const continuation = this.sql.startsWith('UPDATE rooms SET state');
if (continuation) await hooks.beforeWrite?.();
const changes = Number(
sqlite.prepare(this.sql).run(...this.values).changes,
);
if (continuation)
writes.push({ expected: Number(this.values[3]), changes });
return { meta: { changes } };
}
}
const database = {
prepare: (sql: string) => new Statement(sql),
batch: async (statements: Statement[]) => {
sqlite.exec('BEGIN');
try {
const results = [];
for (const statement of statements) results.push(await statement.run());
sqlite.exec('COMMIT');
return results;
} catch (error) {
sqlite.exec('ROLLBACK');
throw error;
}
},
};
function loadRooms() {
const exports = {};
runInNewContext(
ts.transpileModule(
readFileSync(new URL('../db/rooms.ts', import.meta.url), 'utf8'),
{
compilerOptions: {
module: ts.ModuleKind.CommonJS,
target: ts.ScriptTarget.ES2022,
},
},
).outputText,
{
exports,
crypto: webcrypto,
TextEncoder,
structuredClone,
// Keep persisted JSON values in the test realm for strict structural assertions.
JSON,
require: (name: string) => {
if (name === 'cloudflare:workers') return { env: { DB: database } };
if (name === '@/game/engine') return engine;
if (name === '@/game/bots') return { ...bots, runBots };
throw new Error('Unexpected module ' + name);
},
},
);
return exports as typeof Rooms;
}
return { rooms: loadRooms(), restart: loadRooms, sqlite, hooks, writes };
}
const clock: Rooms.RoomsClock = { now: () => 10000, sleep: async () => {} };
async function fixture(withBox = false) {
const store = unitStore();
const made = await store.rooms.createRoom(
'Wallach recovery QA',
'atreides',
true,
withBox ? ['choam'] : [],
);
const code = made.view.code;
const joined = await store.rooms.joinRoom(
code,
'Bene Gesserit',
'beneGesserit',
);
const tokens = [made.token, joined.token!];
if (withBox) {
const richese = await store.rooms.joinRoom(code, 'Richese', 'richese');
tokens.push(richese.token!);
}
const auths = await Promise.all(
tokens.map((token) => store.rooms.authenticate(code, token)),
);
let g = await store.rooms.readRoom(code);
g = engine.applyAction(g, g.host, { type: 'homeworlds', enabled: true });
for (const player of g.players)
g = engine.applyAction(g, player.id, { type: 'ready' });
// Audit the Richese faction/cache with the implemented base deck; the full
// expansion treachery deck remains gated independently of this Box case.
if (withBox) g.expansions = [];
g = engine.initializeHomeworldGameForAudit(g);
for (let i = 0; g.status === 'setup' && i < 30; i++) {
let next: engine.Game | undefined;
for (const player of g.players) {
const view = engine.viewGame(g, player.id);
view.players.find((p) => p.id === player.id)!.bot = 'Easy';
const action = bots.botActions(view)[0];
if (action) {
next = engine.applyAction(g, player.id, action);
break;
}
}
assert.ok(next);
g = next;
}
assert.equal(g.status, 'playing');
for (const player of g.players) g.deck.push(...player.hand.splice(0));
const ids = g.players.map((p) => p.id);
Object.assign(g, {
phase: 5,
phaseOpening: null,
response: null,
decision: null,
active: ids[0],
order: ids,
movementRemaining: ids,
ready: [],
storm: 18,
});
Object.assign(g.players[1], {
reserves: 11,
tanks: 0,
forces: { 'polar_sink:0': 9 },
advisors: {},
});
for (const player of g.players)
Object.assign(player, { shipped: false, moved: 0 });
const at = g.deck.findIndex((card) => card.effect === 'karama');
assert.ok(at >= 0);
const [karama] = g.deck.splice(at, 1);
g.players[0].hand.push(karama);
let box: string | null = null;
let recovered: string | null = null;
if (withBox) {
const index = g.richeseCache!.findIndex(
(card) => card.effect === 'nullentropyBox',
);
assert.ok(index >= 0);
const [card] = g.richeseCache!.splice(index, 1);
g.players[0].hand.push(card);
box = card.id;
const recoverable = g.deck.shift()!;
recovered = recoverable.id;
g.discard.push(recoverable, g.deck.shift()!);
}
homeworldGameIntegrity(g);
g = engine.applyAction(g, ids[0], {
type: 'ship',
territory: 'arrakeen',
sector: 10,
amount: 1,
});
assert.equal(g.decision?.kind, 'advisor');
const save = (state: engine.Game) =>
store.sqlite
.prepare('UPDATE rooms SET state = ?, version = ? WHERE code = ?')
.run(JSON.stringify(state), state.version, code);
save(g);
const other = await store.rooms.createRoom(
'Untouched observer room',
'atreides',
false,
[],
);
const otherBefore = await store.rooms.readRoom(other.view.code);
store.writes.length = 0;
return {
...store,
code,
tokens,
auths,
ids,
save,
initial: g,
karama: karama.id,
box,
recovered,
otherCode: other.view.code,
otherBefore,
};
}
type Fixture = Awaited<ReturnType<typeof fixture>>;
function barrier(f: Fixture) {
let arrivals = 0;
let release!: () => void;
const waiting = new Promise<void>((resolve) => {
release = resolve;
});
f.hooks.beforeWrite = async () => {
if (++arrivals === 2) release();
await waiting;
};
}
async function restored(f: Fixture, state: engine.Game) {
const rooms = f.restart();
for (let i = 0; i < f.tokens.length; i++) {
const auth = await rooms.authenticate(f.code, f.tokens[i]);
const view = await rooms.readSeatView(f.code, auth);
assert.deepEqual(view, engine.viewGame(state, f.ids[i]));
for (const opponent of view.players.filter((p) => p.id !== f.ids[i])) {
assert.equal(opponent.hand, undefined);
assert.equal(opponent.traitors, undefined);
}
}
homeworldGameIntegrity(state);
for (const p of state.players)
assert.equal(
p.reserves + p.tanks + Object.values(p.forces).reduce((a, b) => a + b, 0),
20,
);
assert.deepEqual(await rooms.readRoom(f.otherCode), f.otherBefore);
return rooms;
}
async function pending(f: Fixture) {
await f.rooms.act(
f.code,
f.auths[1],
f.initial.version,
{ type: 'decision', accept: true, amount: 2 },
clock,
);
const g = await f.rooms.readRoom(f.code);
assert.equal(g.response?.kind, 'advisor');
assert.equal(g.response?.amount, 2);
assert.equal(g.players[1].reserves, 11);
f.writes.length = 0;
return g;
}
void test('production SQL duplicate high-Wallach declarations select two once and restore the still-unspent group', async () => {
const f = await fixture();
try {
const rooms = await restored(f, f.initial);
const action = { type: 'decision', accept: true, amount: 2 };
barrier(f);
const result = await Promise.allSettled([
f.rooms.act(f.code, f.auths[1], f.initial.version, action, clock),
rooms.act(f.code, f.auths[1], f.initial.version, action, clock),
]);
delete f.hooks.beforeWrite;
assert.equal(result.filter((r) => r.status === 'fulfilled').length, 1);
assert.deepEqual(
f.writes.map((w) => w.changes).sort((a, b) => a - b),
[0, 1],
);
const g = await rooms.readRoom(f.code);
assert.equal(g.version, f.initial.version + 1);
assert.equal(g.response?.amount, 2);
assert.equal(g.players[1].reserves, 11);
assert.equal(g.players[1].forces['polar_sink:0'], 9);
await restored(f, g);
} finally {
f.sqlite.close();
}
});
void test('production SQL competing one/two choices preserve one exact selected group through restart and allowance', async () => {
const f = await fixture();
try {
const rooms = await restored(f, f.initial);
barrier(f);
const result = await Promise.allSettled(
[1, 2].map((amount) =>
rooms.act(
f.code,
f.auths[1],
f.initial.version,
{ type: 'decision', accept: true, amount },
clock,
),
),
);
delete f.hooks.beforeWrite;
assert.equal(result.filter((r) => r.status === 'fulfilled').length, 1);
const selected = await rooms.readRoom(f.code);
const amount = selected.response!.amount!;
assert.ok(amount === 1 || amount === 2);
const restarted = await restored(f, selected);
await restarted.act(
f.code,
f.auths[0],
selected.version,
{ type: 'passResponse' },
clock,
);
const done = await restarted.readRoom(f.code);
assert.equal(done.players[1].reserves, 11 - amount);
assert.equal(done.players[1].forces['polar_sink:0'], 9 + amount);
assert.equal(done.response, null);
await assert.rejects(
restarted.act(
f.code,
f.auths[0],
selected.version,
{ type: 'passResponse' },
clock,
),
);
await assert.rejects(
restarted.act(
f.code,
f.auths[0],
done.version,
{ type: 'passResponse' },
clock,
),
);
await restored(f, done);
} finally {
f.sqlite.close();
}
});
void test('production SQL allowance-versus-Karama race settles the whole selected pair or neither exactly once', async () => {
const f = await fixture();
try {
const before = await pending(f);
const rooms = await restored(f, before);
barrier(f);
const result = await Promise.allSettled([
f.rooms.act(
f.code,
f.auths[0],
before.version,
{ type: 'passResponse' },
clock,
),
rooms.act(
f.code,
f.auths[0],
before.version,
{ type: 'card', mode: 'cancel', card: f.karama },
clock,
),
]);
delete f.hooks.beforeWrite;
assert.equal(result.filter((r) => r.status === 'fulfilled').length, 1);
assert.deepEqual(
f.writes.map((w) => w.changes).sort((a, b) => a - b),
[0, 1],
);
const done = await rooms.readRoom(f.code);
const canceled = done.discard.some((c) => c.id === f.karama);
assert.equal(done.players[1].reserves, canceled ? 11 : 9);
assert.equal(done.players[1].forces['polar_sink:0'], canceled ? 9 : 11);
assert.equal(
done.players[0].hand.some((c) => c.id === f.karama),
!canceled,
);
assert.equal(done.response, null);
assert.equal(done.version, before.version + 1);
await rooms.continueRoomAutomatic(f.code, clock);
assert.deepEqual(await rooms.readRoom(f.code), done);
await restored(f, done);
} finally {
f.sqlite.close();
}
});
void test('production SQL duplicate allowance cannot withdraw the pair or cross the low threshold twice', async () => {
const f = await fixture();
try {
const before = await pending(f);
const rooms = await restored(f, before);
barrier(f);
const result = await Promise.allSettled([
f.rooms.act(
f.code,
f.auths[0],
before.version,
{ type: 'passResponse' },
clock,
),
rooms.act(
f.code,
f.auths[0],
before.version,
{ type: 'passResponse' },
clock,
),
]);
delete f.hooks.beforeWrite;
assert.equal(result.filter((r) => r.status === 'fulfilled').length, 1);
const done = await rooms.readRoom(f.code);
assert.equal(done.players[1].reserves, 9);
assert.equal(done.players[1].forces['polar_sink:0'], 11);
assert.equal(
done.discard.some((c) => c.id === f.karama),
false,
);
await restored(f, done);
} finally {
f.sqlite.close();
}
});
void test('production SQL corrupt advisor amount, destination or low-population parent fails before any reaction card or write', async () => {
const f = await fixture();
try {
const before = await pending(f);
for (const mutate of [
(g: engine.Game) => {
g.response!.amount = 3;
},
(g: engine.Game) => {
g.response!.amount = 0;
},
(g: engine.Game) => {
g.response!.amount = null as unknown as number;
},
(g: engine.Game) => {
g.response!.location = 'arrakeen:10';
},
(g: engine.Game) => {
g.players[1].reserves--;
g.players[1].forces['polar_sink:0']++;
},
]) {
const bad = structuredClone(before);
mutate(bad);
f.save(bad);
f.writes.length = 0;
const rooms = f.restart();
await assert.rejects(rooms.readSeatView(f.code, f.auths[0]));
await assert.rejects(
rooms.act(
f.code,
f.auths[0],
bad.version,
{ type: 'card', mode: 'cancel', card: f.karama },
clock,
),
);
assert.equal(f.writes.length, 0);
const raw = f.sqlite
.prepare('SELECT state FROM rooms WHERE code = ?')
.get(f.code) as { state: string };
assert.deepEqual(JSON.parse(raw.state), bad);
}
f.save(before);
await restored(f, before);
} finally {
f.sqlite.close();
}
});
void test('production SQL paid Box preserves the selected pair across restart and rejects corrupted suspended amounts before recovery', async () => {
const f = await fixture(true);
try {
const before = await pending(f);
await f.rooms.act(
f.code,
f.auths[0],
before.version,
{ type: 'card', card: f.box! },
clock,
);
const search = await f.rooms.readRoom(f.code);
assert.equal(search.decision?.kind, 'nullentropy');
assert.deepEqual(
search.pendingNullentropy!.resume.response,
before.response,
);
assert.equal(search.players[0].spice, before.players[0].spice - 2);
assert.equal(search.players[1].reserves, 11);
await restored(f, search);
const selection = {
type: 'decision',
event: search.pendingNullentropy!.event,
card: f.recovered!,
};
for (const mutate of [
(g: engine.Game) => {
g.pendingNullentropy!.resume.response!.amount = 3;
},
(g: engine.Game) => {
g.pendingNullentropy!.resume.response!.location = 'arrakeen:10';
},
(g: engine.Game) => {
g.players[1].reserves--;
g.players[1].forces['polar_sink:0']++;
},
]) {
const bad = structuredClone(search);
mutate(bad);
f.save(bad);
f.writes.length = 0;
const rooms = f.restart();
await assert.rejects(rooms.readSeatView(f.code, f.auths[0]));
await assert.rejects(
rooms.act(f.code, f.auths[0], bad.version, selection, clock),
);
assert.equal(f.writes.length, 0);
const row = f.sqlite
.prepare('SELECT state FROM rooms WHERE code = ?')
.get(f.code) as { state: string };
assert.deepEqual(JSON.parse(row.state), bad);
}
f.save(search);
const rooms = f.restart();
await rooms.act(f.code, f.auths[0], search.version, selection, clock);
const resumed = await rooms.readRoom(f.code);
assert.equal(resumed.pendingNullentropy, null);
assert.deepEqual(resumed.response, before.response);
assert.equal(resumed.players[0].spice, search.players[0].spice);
assert.equal(
resumed.players[0].hand.filter((c) => c.id === f.recovered).length,
1,
);
assert.equal(resumed.discard.filter((c) => c.id === f.box).length, 1);
await rooms.act(
f.code,
f.auths[0],
resumed.version,
{ type: 'passResponse' },
clock,
);
const done = await rooms.readRoom(f.code);
assert.equal(done.players[1].reserves, 9);
assert.equal(done.players[1].forces['polar_sink:0'], 11);
assert.equal(done.response, null);
await restored(f, done);
} finally {
f.sqlite.close();
}
});