Files
Dune/tests/junction-transport-recovery.test.ts
T
Quintine 28ba1618ba Implement Homeworld mechanics through Caladan reinforcement checkpoint
Connect typed Homeworld custody, transport, battle, income, revival and Caladan reinforcement flows with private multiplayer recovery and controls. Preserve the optimized test workflow and keep unfinished rules modes gated. Verified with 3682 offline tests, typecheck, lint, production build and 40 HTTP tests; existing saved games remain unchanged.
2026-09-10 08:12:26 +10:00

421 lines
14 KiB
TypeScript

import test from 'node:test';
import assert from 'node:assert/strict';
import { webcrypto } from 'node:crypto';
import { readFileSync, readdirSync } from 'node:fs';
import { DatabaseSync } from 'node:sqlite';
import { runInNewContext } from 'node:vm';
import ts from 'typescript';
import * as engine from '../game/engine';
import * as bots from '../game/bots';
import type * as Rooms from '../db/rooms';
import { homeworldGameIntegrity } from '../game/homeworld-game';
/** Execute the production room module and SQL, with a hook immediately before its CAS. */
function unitStore(runBots = bots.runBots) {
const sqlite = new DatabaseSync(':memory:');
const hooks: { beforeWrite?: () => Promise<void> } = {};
const writes: { expected: number; changes: number }[] = [];
for (const file of readdirSync(new URL('../drizzle/', import.meta.url))
.filter((f) => f.endsWith('.sql'))
.sort())
sqlite.exec(
readFileSync(new URL('../drizzle/' + file, import.meta.url), 'utf8'),
);
class Statement {
values: (string | number | null)[] = [];
constructor(readonly sql: string) {}
bind(...values: (string | number | null)[]) {
this.values = values;
return this;
}
async first() {
return sqlite.prepare(this.sql).get(...this.values) ?? null;
}
async run() {
const continuation = this.sql.startsWith('UPDATE rooms SET state');
if (continuation) await hooks.beforeWrite?.();
const changes = Number(
sqlite.prepare(this.sql).run(...this.values).changes,
);
if (continuation)
writes.push({ expected: Number(this.values[3]), changes });
return { meta: { changes } };
}
}
const database = {
prepare: (sql: string) => new Statement(sql),
batch: async (statements: Statement[]) => {
sqlite.exec('BEGIN');
try {
const results = [];
for (const statement of statements) results.push(await statement.run());
sqlite.exec('COMMIT');
return results;
} catch (error) {
sqlite.exec('ROLLBACK');
throw error;
}
},
};
function loadRooms() {
const exports = {};
runInNewContext(
ts.transpileModule(
readFileSync(new URL('../db/rooms.ts', import.meta.url), 'utf8'),
{
compilerOptions: {
module: ts.ModuleKind.CommonJS,
target: ts.ScriptTarget.ES2022,
},
},
).outputText,
{
exports,
crypto: webcrypto,
TextEncoder,
structuredClone,
// Keep persisted JSON values in the test realm for strict structural assertions.
JSON,
require: (name: string) => {
if (name === 'cloudflare:workers') return { env: { DB: database } };
if (name === '@/game/engine') return engine;
if (name === '@/game/bots') return { ...bots, runBots };
throw new Error('Unexpected module ' + name);
},
},
);
return exports as typeof Rooms;
}
return { rooms: loadRooms(), restart: loadRooms, sqlite, hooks, writes };
}
const clock: Rooms.RoomsClock = { now: () => 10000, sleep: async () => {} };
async function fixture() {
const store = unitStore();
const made = await store.rooms.createRoom(
'Junction recovery QA',
'guild',
true,
[],
);
const code = made.view.code;
const tokens = [made.token];
for (const faction of ['emperor', 'atreides'] as const) {
const joined = await store.rooms.joinRoom(code, faction, faction);
tokens.push(joined.token!);
}
const auths = await Promise.all(
tokens.map((token) => store.rooms.authenticate(code, token)),
);
let g = await store.rooms.readRoom(code);
g = engine.applyAction(g, g.host, { type: 'homeworlds', enabled: true });
for (const player of g.players)
g = engine.applyAction(g, player.id, { type: 'ready' });
g = engine.initializeHomeworldGameForAudit(g);
for (let step = 0; g.status === 'setup' && step < 30; step++) {
let next: engine.Game | undefined;
for (const player of g.players) {
const view = engine.viewGame(g, player.id);
view.players.find((p) => p.id === player.id)!.bot = 'Easy';
const action = bots.botActions(view)[0];
if (action) {
next = engine.applyAction(g, player.id, action);
break;
}
}
assert.ok(next);
g = next;
}
assert.equal(g.status, 'playing');
for (const player of g.players) g.deck.push(...player.hand.splice(0));
const ids = g.players.map((p) => p.id);
Object.assign(g, {
phase: 5,
phaseOpening: null,
response: null,
decision: null,
order: ids,
active: ids[2],
movementRemaining: [ids[2], ids[0], ids[1]],
ready: [],
storm: 18,
});
for (const player of g.players) player.shipped = false;
const hold = (index: number, effect: string) => {
const at = g.deck.findIndex((card) => card.effect === effect);
assert.ok(at >= 0);
const [card] = g.deck.splice(at, 1);
g.players[index].hand.push(card);
return card.id;
};
const karama = hold(0, 'karama');
const save = (state: engine.Game) =>
store.sqlite
.prepare('UPDATE rooms SET state = ?, version = ? WHERE code = ?')
.run(JSON.stringify(state), state.version, code);
homeworldGameIntegrity(g);
save(g);
const other = await store.rooms.createRoom(
'Untouched other table',
'atreides',
false,
[],
);
const otherBefore = await store.rooms.readRoom(other.view.code);
store.writes.length = 0;
return {
...store,
code,
tokens,
auths,
ids,
save,
initial: g,
karama,
otherCode: other.view.code,
otherBefore,
};
}
type Fixture = Awaited<ReturnType<typeof fixture>>;
function offer(
state: engine.Game,
rate: 'half' | 'full' = 'half',
): engine.Action {
const view = engine.viewGame(state, state.players[0].id).junctionTransport!;
return { type: 'offerJunctionTransport', event: view.offerEvent, rate };
}
function acceptance(state: engine.Game): engine.Action {
const view = engine.viewGame(state, state.players[2].id).junctionTransport!;
return {
type: 'junctionShip',
event: view.event,
offer: view.offer!.event,
destination: 'homeworld:atreides',
sources: { 'arrakeen:10': { normal: 3, elite: 0 } },
};
}
function barrier(f: Fixture) {
let arrivals = 0;
let release!: () => void;
const waiting = new Promise<void>((resolve) => {
release = resolve;
});
f.hooks.beforeWrite = async () => {
if (++arrivals === 2) release();
await waiting;
};
}
async function restored(f: Fixture, state: engine.Game) {
const rooms = f.restart();
for (let i = 0; i < f.tokens.length; i++) {
const auth = await rooms.authenticate(f.code, f.tokens[i]);
const view = await rooms.readSeatView(f.code, auth);
assert.deepEqual(view, engine.viewGame(state, f.ids[i]));
for (const opponent of view.players.filter((p) => p.id !== f.ids[i])) {
assert.equal(opponent.hand, undefined);
assert.equal(opponent.traitors, undefined);
}
const visible = JSON.stringify(view.junctionTransport);
for (const other of state.players.filter((p) => p.id !== f.ids[i])) {
for (const card of other.hand)
assert.equal(visible.includes(card.id), false);
for (const traitor of other.traitors)
assert.equal(visible.includes(traitor), false);
}
}
homeworldGameIntegrity(state);
assert.deepEqual(await rooms.readRoom(f.otherCode), f.otherBefore);
return rooms;
}
async function offered(f: Fixture) {
await f.rooms.act(
f.code,
f.auths[0],
f.initial.version,
offer(f.initial),
clock,
);
const state = await f.rooms.readRoom(f.code);
assert.equal(state.decision, null, 'Offer is not a blocking response.');
assert.deepEqual(state.players, f.initial.players);
assert.deepEqual(state.homeworlds, f.initial.homeworlds);
f.writes.length = 0;
return state;
}
void test('production SQL duplicate Junction offers win one CAS without moving or paying', async () => {
const f = await fixture();
try {
const restarted = await restored(f, f.initial);
barrier(f);
const action = offer(f.initial);
const result = await Promise.allSettled([
f.rooms.act(f.code, f.auths[0], f.initial.version, action, clock),
restarted.act(f.code, f.auths[0], f.initial.version, action, clock),
]);
delete f.hooks.beforeWrite;
assert.equal(result.filter((r) => r.status === 'fulfilled').length, 1);
assert.deepEqual(
f.writes.map((w) => w.changes).sort((a, b) => a - b),
[0, 1],
);
const after = await restarted.readRoom(f.code);
assert.equal(after.version, f.initial.version + 1);
assert.deepEqual(after.players, f.initial.players);
assert.deepEqual(after.homeworlds, f.initial.homeworlds);
assert.equal(
engine.viewGame(after, f.ids[2]).junctionTransport!.offer!.rate,
'half',
);
await restored(f, after);
} finally {
f.sqlite.close();
}
});
void test('production SQL duplicate Junction acceptance settles exactly once across module restart', async () => {
const f = await fixture();
try {
const before = await offered(f);
const restarted = await restored(f, before);
const action = acceptance(before);
barrier(f);
const result = await Promise.allSettled([
f.rooms.act(f.code, f.auths[2], before.version, action, clock),
restarted.act(f.code, f.auths[2], before.version, action, clock),
]);
delete f.hooks.beforeWrite;
assert.equal(result.filter((r) => r.status === 'fulfilled').length, 1);
assert.deepEqual(
f.writes.map((w) => w.changes).sort((a, b) => a - b),
[0, 1],
);
const after = await restarted.readRoom(f.code);
assert.equal(after.version, before.version + 1);
assert.equal(after.players[2].reserves, 13);
assert.equal(after.players[2].forces['arrakeen:10'], 7);
assert.equal(after.players[2].spice, 8);
assert.equal(after.players[2].shipped, true);
assert.equal(after.players[2].moved, 0);
assert.equal(after.players[0].spice, 5);
assert.equal(after.decision, null);
assert.ok(after.players[0].hand.some((card) => card.id === f.karama));
assert.equal(
after.discard.some((card) => card.id === f.karama),
false,
);
await assert.rejects(
restarted.act(f.code, f.auths[2], before.version, action, clock),
);
await assert.rejects(
restarted.act(f.code, f.auths[2], after.version, action, clock),
);
await restarted.continueRoomAutomatic(f.code, clock);
assert.deepEqual(await restarted.readRoom(f.code), after);
await restored(f, after);
} finally {
f.sqlite.close();
}
});
void test('production SQL offer replacement races acceptance without changing its agreed tariff', async () => {
const f = await fixture();
try {
const before = await offered(f);
const restarted = await restored(f, before);
const oldAcceptance = acceptance(before);
barrier(f);
const result = await Promise.allSettled([
f.rooms.act(
f.code,
f.auths[0],
before.version,
offer(before, 'full'),
clock,
),
restarted.act(f.code, f.auths[2], before.version, oldAcceptance, clock),
]);
delete f.hooks.beforeWrite;
assert.equal(result.filter((r) => r.status === 'fulfilled').length, 1);
assert.deepEqual(
f.writes.map((w) => w.changes).sort((a, b) => a - b),
[0, 1],
);
let after = await restarted.readRoom(f.code);
assert.equal(after.version, before.version + 1);
if (result[0].status === 'fulfilled') {
assert.equal(after.players[2].shipped, false);
assert.equal(after.players[2].spice, 10);
assert.equal(
engine.viewGame(after, f.ids[2]).junctionTransport!.offer!.rate,
'full',
);
await assert.rejects(
restarted.act(f.code, f.auths[2], after.version, oldAcceptance, clock),
);
await restarted.act(
f.code,
f.auths[2],
after.version,
acceptance(after),
clock,
);
after = await restarted.readRoom(f.code);
assert.equal(after.players[2].spice, 7);
} else {
assert.equal(after.players[2].shipped, true);
assert.equal(after.players[2].spice, 8);
}
assert.equal(after.players[2].reserves, 13);
assert.equal(after.players[2].forces['arrakeen:10'], 7);
await restored(f, after);
} finally {
f.sqlite.close();
}
});
void test('persisted Junction proposal remains optional and repeated reads do not execute a shipment', async () => {
const f = await fixture();
try {
const before = await offered(f);
const restarted = await restored(f, before);
for (let i = 0; i < 3; i++) {
await restarted.continueRoomAutomatic(f.code, clock);
await restored(f, before);
}
assert.equal(f.writes.length, 0);
const action = acceptance(before);
await assert.rejects(
restarted.act(f.code, f.auths[1], before.version, action, clock),
);
await assert.rejects(
restarted.act(
f.code,
f.auths[2],
before.version,
{ ...action, sources: { 'arrakeen:10': { normal: 11, elite: 0 } } },
clock,
),
);
assert.equal(f.writes.length, 0);
assert.deepEqual(await restarted.readRoom(f.code), before);
await restarted.act(
f.code,
f.auths[2],
before.version,
{ type: 'endMovement' },
clock,
);
const after = await restarted.readRoom(f.code);
assert.notEqual(after.active, f.ids[2]);
assert.equal(after.players[2].spice, 10);
assert.equal(after.players[2].reserves, 10);
await assert.rejects(
restarted.act(f.code, f.auths[2], after.version, action, clock),
);
await restored(f, after);
} finally {
f.sqlite.close();
}
});