682 lines
21 KiB
TypeScript
682 lines
21 KiB
TypeScript
import test from 'node:test';
|
|
import assert from 'node:assert/strict';
|
|
import { webcrypto } from 'node:crypto';
|
|
import { readFileSync, readdirSync } from 'node:fs';
|
|
import { DatabaseSync } from 'node:sqlite';
|
|
import { runInNewContext } from 'node:vm';
|
|
import ts from 'typescript';
|
|
import * as engine from '../game/engine';
|
|
import * as bots from '../game/bots';
|
|
import { treacheryDeck } from '../game/cards';
|
|
import { createTechTokens } from '../game/tech-tokens';
|
|
import type * as Rooms from '../db/rooms';
|
|
import { createRequire } from 'node:module';
|
|
|
|
/** Execute the production room module and SQL, with a hook immediately before its CAS. */
|
|
function unitStore(runBots = bots.runBots) {
|
|
const sqlite = new DatabaseSync(':memory:');
|
|
const hooks: { beforeWrite?: () => Promise<void> } = {};
|
|
const writes: { expected: number; changes: number }[] = [];
|
|
for (const file of readdirSync(new URL('../drizzle/', import.meta.url))
|
|
.filter((f) => f.endsWith('.sql'))
|
|
.sort())
|
|
sqlite.exec(
|
|
readFileSync(new URL('../drizzle/' + file, import.meta.url), 'utf8'),
|
|
);
|
|
class Statement {
|
|
values: (string | number | null)[] = [];
|
|
constructor(readonly sql: string) {}
|
|
bind(...values: (string | number | null)[]) {
|
|
this.values = values;
|
|
return this;
|
|
}
|
|
async first() {
|
|
return sqlite.prepare(this.sql).get(...this.values) ?? null;
|
|
}
|
|
async run() {
|
|
const continuation = this.sql.startsWith('UPDATE rooms SET state');
|
|
if (continuation) await hooks.beforeWrite?.();
|
|
const changes = Number(
|
|
sqlite.prepare(this.sql).run(...this.values).changes,
|
|
);
|
|
if (continuation)
|
|
writes.push({ expected: Number(this.values[3]), changes });
|
|
return { meta: { changes } };
|
|
}
|
|
}
|
|
const database = {
|
|
prepare: (sql: string) => new Statement(sql),
|
|
batch: async (statements: Statement[]) => {
|
|
sqlite.exec('BEGIN');
|
|
try {
|
|
const results = [];
|
|
for (const statement of statements) results.push(await statement.run());
|
|
sqlite.exec('COMMIT');
|
|
return results;
|
|
} catch (error) {
|
|
sqlite.exec('ROLLBACK');
|
|
throw error;
|
|
}
|
|
},
|
|
};
|
|
function loadRooms() {
|
|
const exports = {};
|
|
runInNewContext(
|
|
ts.transpileModule(
|
|
readFileSync(new URL('../db/rooms.ts', import.meta.url), 'utf8'),
|
|
{
|
|
compilerOptions: {
|
|
module: ts.ModuleKind.CommonJS,
|
|
target: ts.ScriptTarget.ES2022,
|
|
},
|
|
},
|
|
).outputText,
|
|
{
|
|
exports,
|
|
crypto: webcrypto,
|
|
TextEncoder,
|
|
structuredClone,
|
|
// Keep persisted JSON values in the test realm for strict structural assertions.
|
|
JSON,
|
|
require: (name: string) => {
|
|
if (name === 'cloudflare:workers') return { env: { DB: database } };
|
|
if (name === '@/game/engine') return engine;
|
|
if (name === '@/game/bots') return { ...bots, runBots };
|
|
throw new Error('Unexpected module ' + name);
|
|
},
|
|
},
|
|
);
|
|
return exports as typeof Rooms;
|
|
}
|
|
return { rooms: loadRooms(), restart: loadRooms, sqlite, hooks, writes };
|
|
}
|
|
|
|
const clock: Rooms.RoomsClock = { now: () => 10000, sleep: async () => {} };
|
|
|
|
/** Observe the real dispatcher before its public wrapper drains the saved frame. */
|
|
const observed: { applyActionInner?: typeof engine.applyAction } = {};
|
|
runInNewContext(
|
|
ts.transpileModule(
|
|
readFileSync(new URL('../game/engine.ts', import.meta.url), 'utf8') +
|
|
'\nexport { applyActionInner };\n',
|
|
{
|
|
compilerOptions: {
|
|
module: ts.ModuleKind.CommonJS,
|
|
target: ts.ScriptTarget.ES2022,
|
|
},
|
|
},
|
|
).outputText,
|
|
{
|
|
exports: observed,
|
|
require: createRequire(new URL('../game/engine.ts', import.meta.url)),
|
|
crypto: webcrypto,
|
|
structuredClone,
|
|
TextEncoder,
|
|
JSON,
|
|
},
|
|
);
|
|
function inner(g: engine.Game, id: string, action: engine.Action): engine.Game {
|
|
const before = structuredClone(g);
|
|
const next = JSON.parse(
|
|
JSON.stringify(observed.applyActionInner!(g, id, action)),
|
|
);
|
|
assert.deepEqual(g, before);
|
|
return next;
|
|
}
|
|
|
|
type Effect = 'hajr' | 'ghola' | 'harvester' | 'weather' | 'atomics';
|
|
async function fixture(effect: Effect) {
|
|
const store = unitStore();
|
|
const created = await store.rooms.createRoom(
|
|
'Card owner',
|
|
'emperor',
|
|
false,
|
|
[],
|
|
);
|
|
const code = created.view.code;
|
|
const other = await store.rooms.joinRoom(code, 'Other', 'harkonnen');
|
|
const observer = await store.rooms.joinRoom(code, 'Observer', 'atreides');
|
|
const seats = await Promise.all(
|
|
[created.token, other.token!, observer.token!].map((token) =>
|
|
store.restart().authenticate(code, token),
|
|
),
|
|
);
|
|
const initial = await store.restart().readRoom(code);
|
|
// Isolated component position: one real expanded deck, conserved physical
|
|
// forces and production authenticated actions after this bounded setup.
|
|
Object.assign(initial, {
|
|
status: 'playing',
|
|
phase:
|
|
effect === 'ghola'
|
|
? 4
|
|
: effect === 'hajr'
|
|
? 5
|
|
: effect === 'harvester'
|
|
? 1
|
|
: 0,
|
|
turn: 2,
|
|
active: seats[0].playerId,
|
|
order: seats.map((s) => s.playerId),
|
|
movementRemaining: seats.map((s) => s.playerId),
|
|
storm: 18,
|
|
stormPending: null,
|
|
stormDialers: [seats[0].playerId, seats[2].playerId],
|
|
stormDials: {},
|
|
advanced: effect === 'ghola' || effect === 'atomics',
|
|
expansions: ['ix'],
|
|
deck: treacheryDeck(['ix']),
|
|
response: null,
|
|
decision: null,
|
|
phaseOpening: null,
|
|
pendingKarama: null,
|
|
ready: [],
|
|
});
|
|
for (const p of initial.players) {
|
|
p.hand = [];
|
|
p.spice = 10;
|
|
p.forces = {};
|
|
p.reserves = 20;
|
|
p.tanks = 0;
|
|
p.shipped = false;
|
|
p.moved = 0;
|
|
p.traitors = [];
|
|
p.traitorChoices = [];
|
|
}
|
|
const hold = (
|
|
index: number,
|
|
predicate: (c: engine.Player['hand'][number]) => boolean,
|
|
) => {
|
|
const at = initial.deck.findIndex(predicate);
|
|
assert.ok(at >= 0);
|
|
const card = initial.deck.splice(at, 1)[0];
|
|
initial.players[index].hand.push(card);
|
|
return card;
|
|
};
|
|
const card = hold(0, (c) => c.effect === effect),
|
|
karama = hold(2, (c) => c.effect === 'karama');
|
|
hold(1, (c) => c.name === 'Shield');
|
|
let second: engine.Player['hand'][number] | null = null;
|
|
if (effect === 'ghola') {
|
|
initial.players[1].faction = 'tleilaxu';
|
|
initial.players[0].tanks = 5;
|
|
initial.players[0].reserves = 15;
|
|
initial.players[0].elites = {
|
|
forces: {},
|
|
tanks: 2,
|
|
reserves: 3,
|
|
revived: 0,
|
|
};
|
|
initial.techTokens = createTechTokens();
|
|
initial.techTokens.axlotl.owner = seats[2].playerId;
|
|
initial.techTokens.heighliners.owner = seats[2].playerId;
|
|
initial.revivalFreeIncome = { [seats[0].playerId]: initial.turn };
|
|
} else if (effect === 'hajr') {
|
|
initial.players[0].forces = { 'imperial_basin:10': 3 };
|
|
initial.players[0].reserves = 17;
|
|
} else if (effect === 'harvester') {
|
|
initial.spiceDeck = [{ territory: 'red_chasm', sector: 7, amount: 8 }];
|
|
initial.spice = { 'red_chasm:7': 3 };
|
|
second = hold(1, (c) => c.effect === 'harvester');
|
|
} else if (effect === 'atomics') {
|
|
initial.players[0].forces = { 'shield_wall:8': 2, 'arrakeen:10': 1 };
|
|
initial.players[0].reserves = 17;
|
|
initial.players[0].elites = {
|
|
forces: { 'shield_wall:8': 1 },
|
|
tanks: 0,
|
|
reserves: 4,
|
|
revived: 0,
|
|
};
|
|
initial.players[1].forces = { 'shield_wall:8': 3 };
|
|
initial.players[1].reserves = 17;
|
|
}
|
|
const save = (g: engine.Game) =>
|
|
store.sqlite
|
|
.prepare('UPDATE rooms SET state=?,version=? WHERE code=?')
|
|
.run(JSON.stringify(g), g.version, code);
|
|
save(initial);
|
|
async function action(index: number, a: engine.Action) {
|
|
const current = await store.restart().readRoom(code);
|
|
await store.restart().act(code, seats[index], current.version, a, clock);
|
|
return store.restart().readRoom(code);
|
|
}
|
|
if (effect === 'hajr')
|
|
await action(0, {
|
|
type: 'move',
|
|
forces: { 'imperial_basin:10': 1 },
|
|
territory: 'arrakeen',
|
|
sector: 10,
|
|
});
|
|
if (effect === 'harvester')
|
|
for (const index of [0, 1, 2]) await action(index, { type: 'ready' });
|
|
const before = await store.restart().readRoom(code);
|
|
store.writes.length = 0;
|
|
const play: engine.Action = {
|
|
type: 'card',
|
|
card: card.id,
|
|
...(effect === 'weather'
|
|
? { amount: 0 }
|
|
: effect === 'ghola'
|
|
? { amount: 2, elite: 1 }
|
|
: {}),
|
|
};
|
|
return {
|
|
...store,
|
|
code,
|
|
seats,
|
|
initial: before,
|
|
save,
|
|
act: action,
|
|
card,
|
|
karama,
|
|
second,
|
|
play,
|
|
};
|
|
}
|
|
type Fixture = Awaited<ReturnType<typeof fixture>>;
|
|
function receipt(g: engine.Game) {
|
|
const c = g.pendingTreacheryDiscard?.continuation;
|
|
if (c?.kind !== 'ordinaryCardDiscard')
|
|
throw Error('Missing ordinary card frame');
|
|
return c;
|
|
}
|
|
function inventory(g: engine.Game) {
|
|
const ids = [...g.deck, ...g.discard, ...g.players.flatMap((p) => p.hand)]
|
|
.map((c) => c.id)
|
|
.sort();
|
|
assert.equal(new Set(ids).size, ids.length);
|
|
return ids;
|
|
}
|
|
function barrier() {
|
|
let arrivals = 0,
|
|
release!: () => void;
|
|
const ready = new Promise<void>((r) => {
|
|
release = r;
|
|
});
|
|
return async () => {
|
|
if (++arrivals === 2) release();
|
|
await ready;
|
|
};
|
|
}
|
|
async function stage(
|
|
f: Fixture,
|
|
before = f.initial,
|
|
index = 0,
|
|
action = f.play,
|
|
) {
|
|
const frame = inner(before, f.seats[index].playerId, action);
|
|
assert.equal(receipt(frame).player, f.seats[index].playerId);
|
|
assert.equal(receipt(frame).card, action.card);
|
|
assert.deepEqual(
|
|
frame.pendingTreacheryDiscard!.batch.entries.map((e) => [
|
|
e.card.id,
|
|
e.discardedBy,
|
|
e.publicFace,
|
|
]),
|
|
[[action.card, f.seats[index].playerId, true]],
|
|
);
|
|
assert.equal(frame.response, null);
|
|
assert.equal(frame.decision, null);
|
|
f.save(frame);
|
|
f.writes.length = 0;
|
|
for (const [index, seat] of f.seats.entries()) {
|
|
const view = await f.restart().readSeatView(f.code, seat);
|
|
assert.equal(view.automaticContinuationPending, true);
|
|
assert.equal(f.restart().needsAutomaticRoomRecovery(view), true);
|
|
assert.equal(Object.hasOwn(view, 'pendingTreacheryDiscard'), false);
|
|
assert.equal(view.shipmentCompletion, null);
|
|
assert.equal(view.battle, null);
|
|
for (const p of view.players) {
|
|
if (p.id === seat.playerId)
|
|
assert.deepEqual(p.hand, frame.players[index].hand);
|
|
else
|
|
for (const key of ['hand', 'spice', 'traitors', 'traitorChoices'])
|
|
assert.equal(key in p, false, key);
|
|
}
|
|
}
|
|
assert.equal(f.writes.length, 0);
|
|
return frame;
|
|
}
|
|
async function recover(f: Fixture, frame: engine.Game) {
|
|
f.hooks.beforeWrite = barrier();
|
|
await Promise.all([
|
|
f.restart().continueRoomAutomatic(f.code, clock),
|
|
f.restart().continueRoomAutomatic(f.code, clock),
|
|
]);
|
|
f.hooks.beforeWrite = undefined;
|
|
const done = await f.restart().readRoom(f.code);
|
|
assert.deepEqual(
|
|
f.writes.map((w) => w.changes).sort((a, b) => a - b),
|
|
[0, 1],
|
|
);
|
|
assert.equal(done.version, frame.version + 1);
|
|
assert.equal(done.pendingTreacheryDiscard, null);
|
|
assert.equal(
|
|
done.resolvedTreacheryDiscardSequence,
|
|
frame.treacheryDiscardSequence,
|
|
);
|
|
for (const key of [
|
|
'players',
|
|
'deck',
|
|
'discard',
|
|
'log',
|
|
'hajr',
|
|
'spice',
|
|
'spiceWindow',
|
|
'storm',
|
|
'stormPending',
|
|
'stormDials',
|
|
'ready',
|
|
'shieldWallDestroyed',
|
|
'techTokens',
|
|
'revivalFreeIncome',
|
|
'movementRemaining',
|
|
'active',
|
|
] as const)
|
|
assert.deepEqual(done[key], frame[key], key + ' must not replay');
|
|
assert.deepEqual(done.response, receipt(frame).resume.response);
|
|
assert.deepEqual(inventory(done), inventory(f.initial));
|
|
await f.restart().continueRoomAutomatic(f.code, clock);
|
|
assert.deepEqual(await f.restart().readRoom(f.code), done);
|
|
assert.equal(f.writes.length, 2);
|
|
return done;
|
|
}
|
|
|
|
void test('Ghola retirement recovers typed revival and accrued technology once before actual income allowance or cancellation', async () => {
|
|
for (const cancel of [false, true]) {
|
|
const f = await fixture('ghola');
|
|
try {
|
|
const frame = await stage(f);
|
|
assert.equal(frame.players[0].tanks, 3);
|
|
assert.equal(frame.players[0].reserves, 17);
|
|
assert.deepEqual(frame.players[0].elites, {
|
|
forces: {},
|
|
tanks: 1,
|
|
reserves: 4,
|
|
revived: 1,
|
|
});
|
|
assert.equal(frame.techTokens!.axlotl.spice, 2);
|
|
assert.equal(frame.techTokens!.axlotl.triggeredTurn, 2);
|
|
assert.equal(receipt(frame).resume.response?.kind, 'revivalIncome');
|
|
assert.equal(receipt(frame).resume.response?.amount, 1);
|
|
assert.deepEqual(
|
|
frame.players.map((p) => p.spice),
|
|
[10, 10, 10],
|
|
);
|
|
const done = await recover(f, frame);
|
|
let settled = done;
|
|
if (cancel)
|
|
settled = await f.act(2, {
|
|
type: 'card',
|
|
card: f.karama.id,
|
|
mode: 'cancel',
|
|
});
|
|
else
|
|
while (settled.response) {
|
|
const index = settled.players.findIndex(
|
|
(p) => !settled.response!.passed.includes(p.id),
|
|
);
|
|
settled = await f.act(index, { type: 'passResponse' });
|
|
}
|
|
assert.equal(settled.response, null);
|
|
assert.equal(settled.players[1].spice, cancel ? 10 : 11);
|
|
assert.deepEqual(settled.players[0], frame.players[0]);
|
|
assert.equal(settled.techTokens!.axlotl.spice, 2);
|
|
for (const index of [0, 1, 2])
|
|
settled = await f.act(index, { type: 'ready' });
|
|
assert.equal(settled.techTokens!.axlotl.spice, 0);
|
|
assert.equal(settled.players[2].spice, 12);
|
|
assert.equal(settled.discard.filter((c) => c.id === f.card.id).length, 1);
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
}
|
|
});
|
|
|
|
void test('Hajr retirement preserves a genuine first move and grants exactly one remaining move across restart', async () => {
|
|
const f = await fixture('hajr');
|
|
try {
|
|
assert.equal(f.initial.players[0].moved, 1);
|
|
const frame = await stage(f),
|
|
done = await recover(f, frame);
|
|
assert.deepEqual(done.hajr, [f.seats[0].playerId]);
|
|
assert.equal(done.players[0].moved, 1);
|
|
assert.equal(done.active, f.seats[0].playerId);
|
|
const moved = await f.act(0, {
|
|
type: 'move',
|
|
forces: { 'imperial_basin:10': 1 },
|
|
territory: 'carthag',
|
|
sector: 11,
|
|
});
|
|
assert.equal(moved.players[0].moved, 2);
|
|
await assert.rejects(
|
|
f.restart().act(
|
|
f.code,
|
|
f.seats[0],
|
|
moved.version,
|
|
{
|
|
type: 'move',
|
|
forces: { 'imperial_basin:10': 1 },
|
|
territory: 'arrakeen',
|
|
sector: 10,
|
|
},
|
|
clock,
|
|
),
|
|
);
|
|
await assert.rejects(
|
|
f.restart().act(f.code, f.seats[0], moved.version, f.play, clock),
|
|
);
|
|
assert.deepEqual(await f.restart().readRoom(f.code), moved);
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
});
|
|
|
|
void test('Weather zero, successive physical Harvesters and Atomics typed casualties survive frozen-frame recovery without replay', async () => {
|
|
for (const effect of ['weather', 'harvester', 'atomics'] as const) {
|
|
const f = await fixture(effect);
|
|
try {
|
|
const frame = await stage(f),
|
|
done = await recover(f, frame);
|
|
if (effect === 'weather') {
|
|
assert.equal(done.stormPending, 0);
|
|
assert.equal(done.storm, 18);
|
|
assert.deepEqual(done.ready, []);
|
|
let accepted = done;
|
|
for (const index of [0, 1, 2])
|
|
accepted = await f.act(index, { type: 'ready' });
|
|
assert.equal(accepted.storm, 18);
|
|
assert.equal(accepted.phase, 1);
|
|
} else if (effect === 'harvester') {
|
|
assert.equal(f.initial.spice['red_chasm:7'], 11);
|
|
assert.equal(done.spice['red_chasm:7'], 19);
|
|
assert.equal(done.spiceWindow!.amount, 16);
|
|
const paused = await f.act(0, { type: 'ready' });
|
|
const next = await stage(f, paused, 1, {
|
|
type: 'card',
|
|
card: f.second!.id,
|
|
});
|
|
assert.equal(next.spice['red_chasm:7'], 35);
|
|
assert.equal(next.spiceWindow!.amount, 32);
|
|
assert.equal(next.spiceWindow!.harvesters, 2);
|
|
assert.deepEqual(next.ready, []);
|
|
const twice = await recover(f, next);
|
|
assert.equal(twice.resolvedTreacheryDiscardSequence, 2);
|
|
assert.deepEqual(
|
|
twice.discard.map((c) => c.id),
|
|
[f.card.id, f.second!.id],
|
|
);
|
|
} else {
|
|
assert.equal(done.shieldWallDestroyed, true);
|
|
assert.deepEqual(done.players[0].forces, { 'arrakeen:10': 1 });
|
|
assert.equal(done.players[0].tanks, 2);
|
|
assert.equal(done.players[0].elites!.tanks, 1);
|
|
assert.deepEqual(done.players[0].elites!.forces, {});
|
|
assert.deepEqual(done.players[1].forces, {});
|
|
assert.equal(done.players[1].tanks, 3);
|
|
}
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
}
|
|
});
|
|
|
|
void test('duplicated ordinary card actions commit their effect and automatic retirement within a single original CAS', async () => {
|
|
for (const effect of ['ghola', 'weather'] as const) {
|
|
const f = await fixture(effect);
|
|
try {
|
|
f.hooks.beforeWrite = barrier();
|
|
const results = await Promise.allSettled([
|
|
f.restart().act(f.code, f.seats[0], f.initial.version, f.play, clock),
|
|
f.restart().act(f.code, f.seats[0], f.initial.version, f.play, clock),
|
|
]);
|
|
f.hooks.beforeWrite = undefined;
|
|
assert.equal(results.filter((r) => r.status === 'fulfilled').length, 1);
|
|
assert.equal(results.filter((r) => r.status === 'rejected').length, 1);
|
|
assert.deepEqual(
|
|
f.writes.map((w) => w.changes).sort((a, b) => a - b),
|
|
[0, 1],
|
|
);
|
|
const done = await f.restart().readRoom(f.code);
|
|
assert.equal(done.version, f.initial.version + 1);
|
|
assert.equal(done.pendingTreacheryDiscard, null);
|
|
assert.equal(done.resolvedTreacheryDiscardSequence, 1);
|
|
assert.deepEqual(done.discard, [f.card]);
|
|
assert.equal(
|
|
done.log.filter((l) => l.text === `Card owner played ${f.card.name}.`)
|
|
.length,
|
|
1,
|
|
);
|
|
if (effect === 'ghola') {
|
|
assert.equal(done.players[0].tanks, 3);
|
|
assert.equal(done.techTokens!.axlotl.spice, 2);
|
|
assert.equal(done.response?.kind, 'revivalIncome');
|
|
} else assert.equal(done.stormPending, 0);
|
|
await assert.rejects(
|
|
f.restart().act(f.code, f.seats[0], done.version, f.play, clock),
|
|
);
|
|
assert.deepEqual(await f.restart().readRoom(f.code), done);
|
|
assert.equal(f.writes.length, 2);
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
}
|
|
});
|
|
|
|
void test('all five effect receipts reject corrupted context, physical custody or results before SQL writes and reject retired replay', async () => {
|
|
for (const effect of [
|
|
'hajr',
|
|
'ghola',
|
|
'harvester',
|
|
'weather',
|
|
'atomics',
|
|
] as const) {
|
|
const f = await fixture(effect);
|
|
try {
|
|
const frame = await stage(f);
|
|
const changes: ((g: engine.Game) => void)[] = [
|
|
(g) => {
|
|
g.pendingTreacheryDiscard!.batch.event = 'stale-effect';
|
|
},
|
|
(g) => {
|
|
receipt(g).player = f.seats[1].playerId;
|
|
},
|
|
(g) => {
|
|
receipt(g).card = f.karama.id;
|
|
},
|
|
(g) => {
|
|
receipt(g).effect = effect === 'hajr' ? 'ghola' : 'hajr';
|
|
},
|
|
(g) => {
|
|
receipt(g).stateSignature = '{}';
|
|
},
|
|
(g) => {
|
|
g.players[0].hand.push(structuredClone(f.card));
|
|
},
|
|
(g) => {
|
|
g.phaseOpening = { initialize: true, passed: [] };
|
|
},
|
|
(g) => {
|
|
g.status = 'finished';
|
|
},
|
|
(g) => {
|
|
g.turn++;
|
|
},
|
|
];
|
|
if (effect === 'hajr')
|
|
changes.push((g) => {
|
|
g.hajr = [];
|
|
});
|
|
if (effect === 'weather')
|
|
changes.push((g) => {
|
|
g.stormPending = 1;
|
|
});
|
|
if (effect === 'harvester')
|
|
changes.push(
|
|
(g) => {
|
|
g.spiceWindow!.amount *= 2;
|
|
},
|
|
(g) => {
|
|
g.spice['red_chasm:7']++;
|
|
},
|
|
);
|
|
if (effect === 'atomics')
|
|
changes.push(
|
|
(g) => {
|
|
g.shieldWallDestroyed = false;
|
|
},
|
|
(g) => {
|
|
g.players[0].elites!.tanks++;
|
|
},
|
|
);
|
|
if (effect === 'ghola')
|
|
changes.push(
|
|
(g) => {
|
|
g.players[0].tanks--;
|
|
},
|
|
(g) => {
|
|
g.techTokens!.axlotl.spice++;
|
|
},
|
|
(g) => {
|
|
receipt(g).resume.response!.amount = 2;
|
|
},
|
|
);
|
|
for (const [index, change] of changes.entries()) {
|
|
const bad = structuredClone(frame);
|
|
change(bad);
|
|
f.save(bad);
|
|
await assert.rejects(
|
|
f.restart().readSeatView(f.code, f.seats[0]),
|
|
`${effect} mutation ${index} view`,
|
|
);
|
|
await assert.rejects(
|
|
f.restart().continueRoomAutomatic(f.code, clock),
|
|
`${effect} mutation ${index} recovery`,
|
|
);
|
|
await assert.rejects(
|
|
f
|
|
.restart()
|
|
.act(
|
|
f.code,
|
|
f.seats[0],
|
|
bad.version,
|
|
{ type: 'advanceBots' },
|
|
clock,
|
|
),
|
|
);
|
|
assert.deepEqual(await f.restart().readRoom(f.code), bad);
|
|
assert.equal(f.writes.length, 0);
|
|
}
|
|
f.save(frame);
|
|
const done = await recover(f, frame);
|
|
const retired = structuredClone(done);
|
|
retired.pendingTreacheryDiscard = frame.pendingTreacheryDiscard;
|
|
f.save(retired);
|
|
await assert.rejects(f.restart().continueRoomAutomatic(f.code, clock));
|
|
assert.deepEqual(await f.restart().readRoom(f.code), retired);
|
|
assert.equal(f.writes.length, 2);
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
}
|
|
});
|