602 lines
20 KiB
TypeScript
602 lines
20 KiB
TypeScript
import test from 'node:test';
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import assert from 'node:assert/strict';
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import { webcrypto } from 'node:crypto';
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import { readFileSync, readdirSync } from 'node:fs';
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import { DatabaseSync } from 'node:sqlite';
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import { runInNewContext } from 'node:vm';
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import ts from 'typescript';
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import * as engine from '../game/engine';
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import * as bots from '../game/bots';
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import { baseDeck } from '../game/cards';
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import { richeseCards } from '../game/richese-cards';
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import {
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createRicheseNoField,
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deployRicheseNoField,
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} from '../game/richese-no-field';
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import type * as Rooms from '../db/rooms';
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import { createRequire } from 'node:module';
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import { createTerrorState, placeTerror } from '../game/moritani-terror';
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/** Execute the production room module and SQL, with a hook immediately before its CAS. */
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function unitStore(runBots = bots.runBots) {
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const sqlite = new DatabaseSync(':memory:');
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const hooks: { beforeWrite?: () => Promise<void> } = {};
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const writes: { expected: number; changes: number }[] = [];
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for (const file of readdirSync(new URL('../drizzle/', import.meta.url))
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.filter((f) => f.endsWith('.sql'))
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.sort())
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sqlite.exec(
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readFileSync(new URL('../drizzle/' + file, import.meta.url), 'utf8'),
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);
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class Statement {
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values: (string | number | null)[] = [];
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constructor(readonly sql: string) {}
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bind(...values: (string | number | null)[]) {
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this.values = values;
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return this;
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}
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async first() {
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return sqlite.prepare(this.sql).get(...this.values) ?? null;
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}
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async run() {
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const continuation = this.sql.startsWith('UPDATE rooms SET state');
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if (continuation) await hooks.beforeWrite?.();
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const changes = Number(
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sqlite.prepare(this.sql).run(...this.values).changes,
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);
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if (continuation)
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writes.push({ expected: Number(this.values[3]), changes });
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return { meta: { changes } };
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}
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}
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const database = {
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prepare: (sql: string) => new Statement(sql),
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batch: async (statements: Statement[]) => {
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sqlite.exec('BEGIN');
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try {
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const results = [];
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for (const statement of statements) results.push(await statement.run());
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sqlite.exec('COMMIT');
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return results;
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} catch (error) {
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sqlite.exec('ROLLBACK');
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throw error;
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}
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},
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};
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function loadRooms() {
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const exports = {};
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runInNewContext(
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ts.transpileModule(
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readFileSync(new URL('../db/rooms.ts', import.meta.url), 'utf8'),
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{
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compilerOptions: {
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module: ts.ModuleKind.CommonJS,
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target: ts.ScriptTarget.ES2022,
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},
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},
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).outputText,
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{
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exports,
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crypto: webcrypto,
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TextEncoder,
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structuredClone,
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// Keep persisted JSON values in the test realm for strict structural assertions.
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JSON,
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require: (name: string) => {
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if (name === 'cloudflare:workers') return { env: { DB: database } };
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if (name === '@/game/engine') return engine;
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if (name === '@/game/bots') return { ...bots, runBots };
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throw new Error('Unexpected module ' + name);
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},
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},
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);
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return exports as typeof Rooms;
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}
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return { rooms: loadRooms(), restart: loadRooms, sqlite, hooks, writes };
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}
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const clock: Rooms.RoomsClock = { now: () => 10000, sleep: async () => {} };
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/** Observe the real dispatcher before its public wrapper drains the saved frame. */
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const observed: { applyActionInner?: typeof engine.applyAction } = {};
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runInNewContext(
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ts.transpileModule(
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readFileSync(new URL('../game/engine.ts', import.meta.url), 'utf8') +
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'\nexport { applyActionInner };\n',
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{
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compilerOptions: {
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module: ts.ModuleKind.CommonJS,
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target: ts.ScriptTarget.ES2022,
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},
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},
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).outputText,
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{
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exports: observed,
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require: createRequire(new URL('../game/engine.ts', import.meta.url)),
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crypto: webcrypto,
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structuredClone,
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TextEncoder,
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JSON,
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},
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);
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function inner(g: engine.Game, id: string, action: engine.Action): engine.Game {
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const before = structuredClone(g);
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const next = JSON.parse(
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JSON.stringify(observed.applyActionInner!(g, id, action)),
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);
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assert.deepEqual(g, before);
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return next;
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}
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async function fixture(choam = false, marker = false) {
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const store = unitStore();
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const created = await store.rooms.createRoom('Mover', 'guild', false, []);
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const code = created.view.code;
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const joined = await store.rooms.joinRoom(code, 'Other', 'atreides');
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const third = await store.rooms.joinRoom(code, 'Observer', 'emperor');
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const owner = await store.rooms.authenticate(code, created.token),
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other = await store.rooms.authenticate(code, joined.token!),
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observer = await store.rooms.authenticate(code, third.token!);
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// Internal expansion component setup; room identities, SQL and every
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// movement/decision/recovery action use the production APIs.
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const old = await store.rooms.readRoom(code),
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initial = engine.createGame(
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code,
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engine.newPlayer(owner.playerId, 'Mover', 'richese'),
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false,
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['choam'],
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);
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initial.players.push(
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engine.newPlayer(other.playerId, 'Other', choam ? 'choam' : 'atreides'),
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engine.newPlayer(observer.playerId, 'Observer', 'emperor'),
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);
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Object.assign(initial, {
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version: old.version,
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status: 'playing',
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phase: 5,
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turn: 2,
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active: owner.playerId,
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order: initial.players.map((p) => p.id),
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movementRemaining: initial.players.map((p) => p.id),
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storm: 18,
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deck: baseDeck(),
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richeseCache: richeseCards(),
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});
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for (const p of initial.players) {
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p.hand = [];
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p.spice = 10;
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p.forces = {};
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p.reserves = 20;
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}
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const card = initial.richeseCache!.find((c) => c.effect === 'ornithopter')!;
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initial.richeseCache = initial.richeseCache!.filter((c) => c.id !== card.id);
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initial.players[0].hand.push(card);
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initial.players[0].forces = { 'imperial_basin:10': 3 };
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initial.players[0].reserves = 17;
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if (choam) {
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initial.players[1].forces = { 'hagga_basin:12': 1 };
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initial.players[1].reserves = 19;
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}
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if (marker) {
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initial.players[0].noField = createRicheseNoField([
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'private-zero',
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'private-three',
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'private-five',
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]);
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initial.players[0].noField = deployRicheseNoField(
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initial.players[0].noField,
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{
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tokenId: 'private-three',
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controller: owner.playerId,
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location: { territory: 'carthag', sector: 11 },
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},
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);
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initial.players[0].noFieldEvent = 'original-marker-event';
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}
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const save = (g: engine.Game) =>
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store.sqlite
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.prepare('UPDATE rooms SET state=?,version=? WHERE code=?')
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.run(JSON.stringify(g), g.version, code);
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save(initial);
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store.writes.length = 0;
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const first: engine.Action = {
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type: 'move',
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movementCard: card.id,
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ornithopter: choam ? 'range3' : 'twoGroups',
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forces: { 'imperial_basin:10': 1 },
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territory: choam ? 'hagga_basin' : 'arrakeen',
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sector: choam ? 12 : 10,
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};
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return { ...store, code, owner, other, observer, initial, card, first, save };
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}
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function barrier() {
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let release!: () => void;
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const ready = new Promise<void>((resolve) => {
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release = resolve;
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});
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let arrivals = 0;
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return async () => {
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if (++arrivals === 2) release();
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await ready;
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};
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}
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function committedOnce(
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results: PromiseSettledResult<unknown>[],
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writes: { changes: number }[],
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) {
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assert.equal(results.filter((r) => r.status === 'fulfilled').length, 1);
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assert.equal(results.filter((r) => r.status === 'rejected').length, 1);
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assert.deepEqual(
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writes.map((w) => w.changes).sort((a, b) => a - b),
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[0, 1],
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);
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}
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type Fixture = Awaited<ReturnType<typeof fixture>>;
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function receipt(g: engine.Game) {
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const c = g.pendingTreacheryDiscard?.continuation;
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assert.equal(c?.kind, 'ornithopterDiscard');
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if (c?.kind !== 'ornithopterDiscard') throw Error('Missing retired flight');
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return c;
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}
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function inventory(g: engine.Game) {
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const ids = [
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...g.deck,
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...g.discard,
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...(g.richeseCache ?? []),
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...g.players.flatMap((p) => p.hand),
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...(g.ornithopter ? [g.ornithopter.card] : []),
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]
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.map((c) => c.id)
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.sort();
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assert.equal(new Set(ids).size, ids.length);
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return ids;
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}
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async function saveFrame(f: Fixture, frame: engine.Game) {
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receipt(frame);
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f.save(frame);
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f.writes.length = 0;
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for (const seat of [f.owner, f.other, f.observer]) {
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const view = await f.restart().readSeatView(f.code, seat);
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assert.equal(view.automaticContinuationPending, true);
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assert.equal(f.restart().needsAutomaticRoomRecovery(view), true);
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assert.equal(Object.hasOwn(view, 'pendingTreacheryDiscard'), false);
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assert.equal(view.ornithopter, null);
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assert.equal(view.decision, null);
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assert.equal(view.response, null);
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for (const p of view.players)
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assert.deepEqual(
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p.hand,
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p.id === seat.playerId
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? frame.players.find((q) => q.id === p.id)!.hand
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: undefined,
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);
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if (seat.playerId !== f.owner.playerId)
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for (const secret of ['private-zero', 'private-three', 'private-five'])
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assert.equal(JSON.stringify(view).includes(secret), false);
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}
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assert.equal(f.writes.length, 0);
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}
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async function recoverRace(f: Fixture, frame: engine.Game) {
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f.hooks.beforeWrite = barrier();
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await Promise.all([
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f.restart().continueRoomAutomatic(f.code, clock),
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f.restart().continueRoomAutomatic(f.code, clock),
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]);
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f.hooks.beforeWrite = undefined;
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const done = await f.restart().readRoom(f.code);
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assert.deepEqual(
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f.writes.map((w) => w.changes).sort((a, b) => a - b),
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[0, 1],
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);
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assert.equal(done.version, frame.version + 1);
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assert.equal(done.pendingTreacheryDiscard, null);
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assert.equal(
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done.resolvedTreacheryDiscardSequence,
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frame.treacheryDiscardSequence,
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);
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assert.deepEqual(
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done.players,
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frame.players,
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'committed force, marker, money and movement changes never replay',
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);
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assert.deepEqual(done.deck, frame.deck);
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assert.deepEqual(done.discard, frame.discard);
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assert.deepEqual(inventory(done), inventory(f.initial));
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assert.equal(
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done.log.filter((l) => l.text.includes('finished Ornithopter')).length,
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1,
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);
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assert.deepEqual(done.log.slice(0, frame.log.length), frame.log);
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await f.restart().continueRoomAutomatic(f.code, clock);
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assert.deepEqual(await f.restart().readRoom(f.code), done);
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assert.equal(f.writes.length, 2);
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return done;
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}
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void test('the original fixed-range room action drains its retirement in one CAS under duplicate requests', async () => {
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const f = await fixture();
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try {
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const action = {
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...f.first,
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ornithopter: 'range3',
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territory: 'hagga_basin',
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sector: 12,
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};
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f.hooks.beforeWrite = barrier();
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const results = await Promise.allSettled([
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f.restart().act(f.code, f.owner, f.initial.version, action, clock),
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f.restart().act(f.code, f.owner, f.initial.version, action, clock),
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]);
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f.hooks.beforeWrite = undefined;
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committedOnce(results, f.writes);
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const done = await f.restart().readRoom(f.code);
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assert.equal(done.version, f.initial.version + 1);
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assert.equal(done.pendingTreacheryDiscard, null);
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assert.equal(done.resolvedTreacheryDiscardSequence, 1);
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assert.equal(done.ornithopter, null);
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assert.equal(done.players[0].moved, 1);
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assert.deepEqual(done.players[0].forces, {
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'imperial_basin:10': 2,
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'hagga_basin:12': 1,
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});
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assert.deepEqual(done.discard, [f.card]);
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assert.equal(
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done.log.filter((l) => l.text.includes('finished Ornithopter')).length,
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1,
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);
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assert.equal(
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done.log.filter((l) => l.text.includes('moved 1 forces')).length,
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1,
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);
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assert.equal(done.active, f.owner.playerId);
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assert.deepEqual(done.movementRemaining, f.initial.movementRemaining);
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assert.deepEqual(inventory(done), inventory(f.initial));
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await f.restart().continueRoomAutomatic(f.code, clock);
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assert.equal(f.writes.length, 2);
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assert.deepEqual(await f.restart().readRoom(f.code), done);
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} finally {
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f.sqlite.close();
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}
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});
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void test('frozen final movement creates its actual Terror arrival only after retirement recovery and never advances the turn', async () => {
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const f = await fixture();
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try {
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f.initial.players[1].faction = 'moritani';
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f.initial.moritaniTerror = createTerrorState(() => 0);
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const token = f.initial.moritaniTerror.tokens.find(
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(t) => t.kind === 'sabotage',
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)!;
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f.initial.moritaniTerror = placeTerror(
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f.initial.moritaniTerror,
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token.id,
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'arrakeen',
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1,
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);
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const action = { ...f.first, ornithopter: 'range3' };
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const frame = inner(f.initial, f.owner.playerId, action);
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assert.equal(receipt(frame).source, 'move');
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assert.equal(frame.pendingTerrorEntry ?? null, null);
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assert.equal(frame.players[0].moved, 1);
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assert.equal(
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frame.log.filter((l) => l.text.includes('moved 1 forces')).length,
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0,
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);
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await saveFrame(f, frame);
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await assert.rejects(
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f
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.restart()
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.act(f.code, f.other, frame.version, { type: 'endMovement' }, clock),
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);
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assert.equal(f.writes.length, 0);
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const done = await recoverRace(f, frame);
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assert.equal(done.pendingTerrorEntry?.stage, 'offer');
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assert.equal(done.decision?.player, f.other.playerId);
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assert.equal(done.decision?.kind, 'moritaniTerror');
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assert.equal(done.active, f.owner.playerId);
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assert.deepEqual(done.movementRemaining, frame.movementRemaining);
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assert.deepEqual(
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done.moritaniTerror,
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frame.moritaniTerror,
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'arrival offers but does not consume the token',
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);
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assert.equal(
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done.log.filter((l) => l.text.includes('moved 1 forces')).length,
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1,
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);
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const view = await f.restart().readSeatView(f.code, f.other);
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assert.equal(view.automaticContinuationPending, false);
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assert.equal(view.decision?.kind, 'moritaniTerror');
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} finally {
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f.sqlite.close();
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}
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});
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void test('early ending after zero prevented or one completed group restores only the movement queue once', async () => {
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for (const prevented of [false, true]) {
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const f = await fixture(prevented);
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try {
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if (prevented) {
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const at = f.initial.deck.findIndex((c) => c.name === 'Baliset');
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assert.ok(at >= 0);
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f.initial.players[1].hand.push(...f.initial.deck.splice(at, 1));
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f.save(f.initial);
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}
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await f.restart().act(f.code, f.owner, f.initial.version, f.first, clock);
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let prior = await f.restart().readRoom(f.code);
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if (prevented) {
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assert.equal(prior.decision?.kind, 'choamMovement');
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await f.restart().act(
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f.code,
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f.other,
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prior.version,
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{
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type: 'card',
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mode: 'choam',
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card: prior.players[1].hand[0].id,
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target: f.owner.playerId,
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territory: 'hagga_basin',
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},
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clock,
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);
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prior = await f.restart().readRoom(f.code);
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}
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assert.equal(prior.ornithopter!.completed, prevented ? 0 : 1);
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assert.equal(prior.pendingTreacheryDiscard ?? null, null);
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const frame = inner(prior, f.owner.playerId, { type: 'endMovement' });
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assert.equal(receipt(frame).source, 'end');
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assert.equal(receipt(frame).movement, null);
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assert.equal(frame.active, f.owner.playerId);
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assert.deepEqual(frame.movementRemaining, prior.movementRemaining);
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await saveFrame(f, frame);
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const done = await recoverRace(f, frame);
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assert.equal(done.active, f.other.playerId);
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assert.deepEqual(done.movementRemaining, [
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f.other.playerId,
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f.observer.playerId,
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]);
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assert.equal(done.phase, 5);
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assert.equal(done.pendingTerrorEntry ?? null, null);
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assert.equal(
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done.log.filter((l) => l.text.includes('moved 1 forces')).length,
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prevented ? 0 : 1,
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);
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} finally {
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f.sqlite.close();
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}
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}
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});
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void test('second-group concealed marker retirement preserves its new event and rejects stale or retired replays', async () => {
|
|
const f = await fixture(false, true);
|
|
try {
|
|
await f.restart().act(f.code, f.owner, f.initial.version, f.first, clock);
|
|
const prior = await f.restart().readRoom(f.code);
|
|
assert.equal(prior.ornithopter?.completed, 1);
|
|
assert.equal(prior.pendingTreacheryDiscard ?? null, null);
|
|
const action = {
|
|
type: 'move',
|
|
ornithopterEvent: prior.ornithopter!.event,
|
|
event: prior.players[0].noFieldEvent,
|
|
noField: 'private-three',
|
|
forces: {},
|
|
territory: 'imperial_basin',
|
|
sector: 11,
|
|
};
|
|
const frame = inner(prior, f.owner.playerId, action);
|
|
assert.equal(receipt(frame).flight.completed, 2);
|
|
assert.equal(receipt(frame).movement?.noField, true);
|
|
assert.notEqual(
|
|
frame.players[0].noFieldEvent,
|
|
prior.players[0].noFieldEvent,
|
|
);
|
|
assert.deepEqual(frame.players[0].forces, prior.players[0].forces);
|
|
await saveFrame(f, frame);
|
|
const done = await recoverRace(f, frame);
|
|
assert.equal(done.players[0].noFieldEvent, frame.players[0].noFieldEvent);
|
|
assert.equal(done.players[0].moved, 2);
|
|
assert.equal(
|
|
done.log.filter((l) => l.text.includes('moved a concealed No-Field'))
|
|
.length,
|
|
1,
|
|
);
|
|
for (const version of [prior.version, done.version])
|
|
await assert.rejects(
|
|
f.restart().act(f.code, f.owner, version, action, clock),
|
|
);
|
|
assert.deepEqual(await f.restart().readRoom(f.code), done);
|
|
assert.equal(f.writes.length, 2);
|
|
const replay = structuredClone(done);
|
|
replay.pendingTreacheryDiscard = frame.pendingTreacheryDiscard;
|
|
f.save(replay);
|
|
await assert.rejects(
|
|
f.restart().continueRoomAutomatic(f.code, clock),
|
|
/sequence|resolved/,
|
|
);
|
|
await assert.rejects(f.restart().readSeatView(f.code, f.owner));
|
|
assert.deepEqual(await f.restart().readRoom(f.code), replay);
|
|
assert.equal(f.writes.length, 2);
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
});
|
|
|
|
void test('corrupted retired flight receipt, custody, context and arrival reject before any room CAS', async () => {
|
|
const f = await fixture();
|
|
try {
|
|
const moved = inner(f.initial, f.owner.playerId, {
|
|
...f.first,
|
|
ornithopter: 'range3',
|
|
});
|
|
const first = engine.applyAction(f.initial, f.owner.playerId, f.first);
|
|
const ended = inner(first, f.owner.playerId, { type: 'endMovement' });
|
|
const changes: ((g: engine.Game) => void)[] = [
|
|
(g) => {
|
|
g.pendingTreacheryDiscard!.batch.event = 'old-discard';
|
|
},
|
|
(g) => {
|
|
receipt(g).flight.event = 'other-flight';
|
|
},
|
|
(g) => {
|
|
receipt(g).flight.player = f.other.playerId;
|
|
},
|
|
(g) => {
|
|
receipt(g).flight.completed = 99;
|
|
},
|
|
(g) => {
|
|
receipt(g).flight.turn--;
|
|
},
|
|
(g) => {
|
|
g.players[0].moved++;
|
|
},
|
|
(g) => {
|
|
g.movementRemaining!.reverse();
|
|
},
|
|
(g) => {
|
|
g.active = f.other.playerId;
|
|
},
|
|
(g) => {
|
|
g.players[0].hand.push(structuredClone(f.card));
|
|
},
|
|
(g) => {
|
|
g.ornithopter = structuredClone(receipt(g).flight);
|
|
},
|
|
(g) => {
|
|
receipt(g).stateSignature = '{}';
|
|
},
|
|
(g) => {
|
|
receipt(g).resume.decision = {
|
|
kind: 'stormDial',
|
|
} as unknown as engine.Game['decision'];
|
|
},
|
|
];
|
|
for (const frame of [moved, ended]) {
|
|
for (const change of changes) {
|
|
const bad = structuredClone(frame);
|
|
change(bad);
|
|
f.save(bad);
|
|
await assert.rejects(f.restart().readSeatView(f.code, f.owner));
|
|
await assert.rejects(f.restart().continueRoomAutomatic(f.code, clock));
|
|
await assert.rejects(
|
|
f
|
|
.restart()
|
|
.act(f.code, f.owner, bad.version, { type: 'advanceBots' }, clock),
|
|
);
|
|
assert.deepEqual(await f.restart().readRoom(f.code), bad);
|
|
assert.equal(f.writes.length, 0);
|
|
}
|
|
}
|
|
const bad = structuredClone(moved);
|
|
receipt(bad).movement!.to = 'carthag';
|
|
receipt(bad).movement!.sector = 11;
|
|
f.save(bad);
|
|
await assert.rejects(f.restart().continueRoomAutomatic(f.code, clock));
|
|
assert.deepEqual(await f.restart().readRoom(f.code), bad);
|
|
assert.equal(f.writes.length, 0);
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
});
|