Files
Dune/tests/ornithopter-recovery.test.ts
T
2026-09-08 07:37:52 +10:00

416 lines
14 KiB
TypeScript

import test from 'node:test';
import assert from 'node:assert/strict';
import { webcrypto } from 'node:crypto';
import { readFileSync, readdirSync } from 'node:fs';
import { DatabaseSync } from 'node:sqlite';
import { runInNewContext } from 'node:vm';
import ts from 'typescript';
import * as engine from '../game/engine';
import * as bots from '../game/bots';
import { baseDeck } from '../game/cards';
import { richeseCards } from '../game/richese-cards';
import {
createRicheseNoField,
deployRicheseNoField,
} from '../game/richese-no-field';
import type * as Rooms from '../db/rooms';
/** Execute the production room module and SQL, with a hook immediately before its CAS. */
function unitStore(runBots = bots.runBots) {
const sqlite = new DatabaseSync(':memory:');
const hooks: { beforeWrite?: () => Promise<void> } = {};
const writes: { expected: number; changes: number }[] = [];
for (const file of readdirSync(new URL('../drizzle/', import.meta.url))
.filter((f) => f.endsWith('.sql'))
.sort())
sqlite.exec(
readFileSync(new URL('../drizzle/' + file, import.meta.url), 'utf8'),
);
class Statement {
values: (string | number | null)[] = [];
constructor(readonly sql: string) {}
bind(...values: (string | number | null)[]) {
this.values = values;
return this;
}
async first() {
return sqlite.prepare(this.sql).get(...this.values) ?? null;
}
async run() {
const continuation = this.sql.startsWith('UPDATE rooms SET state');
if (continuation) await hooks.beforeWrite?.();
const changes = Number(
sqlite.prepare(this.sql).run(...this.values).changes,
);
if (continuation)
writes.push({ expected: Number(this.values[3]), changes });
return { meta: { changes } };
}
}
const database = {
prepare: (sql: string) => new Statement(sql),
batch: async (statements: Statement[]) => {
sqlite.exec('BEGIN');
try {
const results = [];
for (const statement of statements) results.push(await statement.run());
sqlite.exec('COMMIT');
return results;
} catch (error) {
sqlite.exec('ROLLBACK');
throw error;
}
},
};
function loadRooms() {
const exports = {};
runInNewContext(
ts.transpileModule(
readFileSync(new URL('../db/rooms.ts', import.meta.url), 'utf8'),
{
compilerOptions: {
module: ts.ModuleKind.CommonJS,
target: ts.ScriptTarget.ES2022,
},
},
).outputText,
{
exports,
crypto: webcrypto,
TextEncoder,
structuredClone,
// Keep persisted JSON values in the test realm for strict structural assertions.
JSON,
require: (name: string) => {
if (name === 'cloudflare:workers') return { env: { DB: database } };
if (name === '@/game/engine') return engine;
if (name === '@/game/bots') return { ...bots, runBots };
throw new Error('Unexpected module ' + name);
},
},
);
return exports as typeof Rooms;
}
return { rooms: loadRooms(), restart: loadRooms, sqlite, hooks, writes };
}
const clock: Rooms.RoomsClock = { now: () => 10000, sleep: async () => {} };
async function fixture(choam = false, marker = false) {
const store = unitStore();
const created = await store.rooms.createRoom('Mover', 'guild', false, []);
const code = created.view.code;
const joined = await store.rooms.joinRoom(code, 'Other', 'atreides');
const third = await store.rooms.joinRoom(code, 'Observer', 'emperor');
const owner = await store.rooms.authenticate(code, created.token),
other = await store.rooms.authenticate(code, joined.token!),
observer = await store.rooms.authenticate(code, third.token!);
const old = await store.rooms.readRoom(code),
initial = engine.createGame(
code,
engine.newPlayer(owner.playerId, 'Mover', 'richese'),
false,
['choam'],
);
initial.players.push(
engine.newPlayer(other.playerId, 'Other', choam ? 'choam' : 'atreides'),
engine.newPlayer(observer.playerId, 'Observer', 'emperor'),
);
Object.assign(initial, {
version: old.version,
status: 'playing',
phase: 5,
turn: 2,
active: owner.playerId,
order: initial.players.map((p) => p.id),
movementRemaining: initial.players.map((p) => p.id),
storm: 18,
deck: baseDeck(),
richeseCache: richeseCards(),
});
for (const p of initial.players) {
p.hand = [];
p.spice = 10;
p.forces = {};
p.reserves = 20;
}
const card = initial.richeseCache!.find((c) => c.effect === 'ornithopter')!;
initial.richeseCache = initial.richeseCache!.filter((c) => c.id !== card.id);
initial.players[0].hand.push(card);
initial.players[0].forces = { 'imperial_basin:10': 3 };
initial.players[0].reserves = 17;
if (choam) {
initial.players[1].forces = { 'hagga_basin:12': 1 };
initial.players[1].reserves = 19;
}
if (marker) {
initial.players[0].noField = createRicheseNoField([
'private-zero',
'private-three',
'private-five',
]);
initial.players[0].noField = deployRicheseNoField(
initial.players[0].noField,
{
tokenId: 'private-three',
controller: owner.playerId,
location: { territory: 'carthag', sector: 11 },
},
);
initial.players[0].noFieldEvent = 'original-marker-event';
}
const save = (g: engine.Game) =>
store.sqlite
.prepare('UPDATE rooms SET state=?,version=? WHERE code=?')
.run(JSON.stringify(g), g.version, code);
save(initial);
store.writes.length = 0;
const first: engine.Action = {
type: 'move',
movementCard: card.id,
ornithopter: choam ? 'range3' : 'twoGroups',
forces: { 'imperial_basin:10': 1 },
territory: choam ? 'hagga_basin' : 'arrakeen',
sector: choam ? 12 : 10,
};
return { ...store, code, owner, other, observer, initial, card, first, save };
}
function barrier() {
let release!: () => void;
const ready = new Promise<void>((resolve) => {
release = resolve;
});
let arrivals = 0;
return async () => {
if (++arrivals === 2) release();
await ready;
};
}
function committedOnce(
results: PromiseSettledResult<unknown>[],
writes: { changes: number }[],
) {
assert.equal(results.filter((r) => r.status === 'fulfilled').length, 1);
assert.equal(results.filter((r) => r.status === 'rejected').length, 1);
assert.deepEqual(
writes.map((w) => w.changes).sort((a, b) => a - b),
[0, 1],
);
}
void test('concurrent first and second group requests each commit once across JSON restart and discard one played Ornithopter', async () => {
const f = await fixture();
try {
f.hooks.beforeWrite = barrier();
const starts = await Promise.allSettled([
f.rooms.act(f.code, f.owner, f.initial.version, f.first, clock),
f.restart().act(f.code, f.owner, f.initial.version, f.first, clock),
]);
f.hooks.beforeWrite = undefined;
committedOnce(starts, f.writes);
const first = await f.restart().readRoom(f.code);
assert.equal(first.version, f.initial.version + 1);
assert.equal(first.players[0].moved, 1);
assert.equal(first.players[0].hand.length, 0);
assert.equal(first.discard.length, 0);
assert.equal(first.ornithopter!.card.id, f.card.id);
assert.deepEqual(first.ornithopter!.cohort!.forces, {
'imperial_basin:10': 2,
});
await assert.rejects(
f.restart().act(f.code, f.owner, first.version, f.first, clock),
);
assert.deepEqual(await f.rooms.readRoom(f.code), first);
const writes = f.writes.length;
await f.restart().continueRoomAutomatic(f.code, clock);
assert.equal(f.writes.length, writes);
assert.deepEqual(await f.rooms.readRoom(f.code), first);
const action = {
type: 'move',
ornithopterEvent: first.ornithopter!.event,
forces: { 'imperial_basin:10': 2 },
territory: 'carthag',
sector: 11,
};
f.writes.length = 0;
f.hooks.beforeWrite = barrier();
const seconds = await Promise.allSettled([
f.restart().act(f.code, f.owner, first.version, action, clock),
f.rooms.act(f.code, f.owner, first.version, action, clock),
]);
f.hooks.beforeWrite = undefined;
committedOnce(seconds, f.writes);
const done = await f.restart().readRoom(f.code);
assert.equal(done.version, first.version + 1);
assert.equal(done.players[0].moved, 2);
assert.deepEqual(done.players[0].forces, {
'arrakeen:10': 1,
'carthag:11': 2,
});
assert.equal(done.ornithopter, null);
assert.deepEqual(done.discard, [f.card]);
assert.deepEqual(
done.players.map((p) => p.spice),
[10, 10, 10],
);
await assert.rejects(
f.rooms.act(f.code, f.owner, done.version, action, clock),
);
assert.deepEqual(await f.restart().readRoom(f.code), done);
} finally {
f.sqlite.close();
}
});
void test('a persisted fixed-range declaration waits for the actual CHOAM owner and duplicated allowance commits its movement once', async () => {
const f = await fixture(true);
try {
await f.rooms.act(f.code, f.owner, f.initial.version, f.first, clock);
const pending = await f.restart().readRoom(f.code);
assert.equal(pending.decision?.kind, 'choamMovement');
assert.equal(pending.players[0].moved, 0);
assert.equal(pending.ornithopter!.completed, 0);
assert.equal(pending.pendingChoamMove!.ornithopterRange, true);
const before = f.writes.length;
await f.restart().continueRoomAutomatic(f.code, clock);
assert.equal(f.writes.length, before);
assert.deepEqual(await f.rooms.readRoom(f.code), pending);
await assert.rejects(
f.rooms.act(
f.code,
f.owner,
pending.version,
{ type: 'decision', decline: true },
clock,
),
);
f.writes.length = 0;
f.hooks.beforeWrite = barrier();
const replies = await Promise.allSettled([
f
.restart()
.act(
f.code,
f.other,
pending.version,
{ type: 'decision', decline: true },
clock,
),
f.rooms.act(
f.code,
f.other,
pending.version,
{ type: 'decision', decline: true },
clock,
),
]);
f.hooks.beforeWrite = undefined;
committedOnce(replies, f.writes);
const done = await f.restart().readRoom(f.code);
assert.equal(done.version, pending.version + 1);
assert.equal(done.ornithopter, null);
assert.equal(done.pendingChoamMove, null);
assert.equal(done.players[0].moved, 1);
assert.equal(done.players[0].forces['hagga_basin:12'], 1);
assert.deepEqual(done.discard, [f.card]);
} finally {
f.sqlite.close();
}
});
void test('unmoved concealed marker remains private after first group and its second movement uses both exact events in one CAS', async () => {
const f = await fixture(false, true);
try {
await f.rooms.act(f.code, f.owner, f.initial.version, f.first, clock);
const pending = await f.restart().readRoom(f.code);
const own = await f.rooms.readSeatView(f.code, f.owner);
assert.equal(
own.ornithopter!.active!.cohort!.noField!.tokenId,
'private-three',
);
for (const auth of [f.other, f.observer]) {
const view = await f.restart().readSeatView(f.code, auth);
assert.equal(view.ornithopter, null);
for (const id of ['private-zero', 'private-three', 'private-five'])
assert.equal(JSON.stringify(view).includes(id), false);
}
const action = {
type: 'move',
ornithopterEvent: pending.ornithopter!.event,
noField: 'private-three',
event: pending.players[0].noFieldEvent,
forces: {},
territory: 'imperial_basin',
sector: 11,
};
for (const stale of [
{ ...action, event: 'stale-marker' },
{ ...action, ornithopterEvent: 'stale-flight' },
])
await assert.rejects(
f.rooms.act(f.code, f.owner, pending.version, stale, clock),
);
assert.deepEqual(await f.rooms.readRoom(f.code), pending);
f.writes.length = 0;
f.hooks.beforeWrite = barrier();
const replies = await Promise.allSettled([
f.rooms.act(f.code, f.owner, pending.version, action, clock),
f.restart().act(f.code, f.owner, pending.version, action, clock),
]);
f.hooks.beforeWrite = undefined;
committedOnce(replies, f.writes);
const done = await f.restart().readRoom(f.code);
assert.equal(done.ornithopter, null);
assert.equal(done.players[0].moved, 2);
assert.deepEqual(done.players[0].noField!.deployed!.location, {
territory: 'imperial_basin',
sector: 11,
});
assert.notEqual(done.players[0].noFieldEvent, action.event);
assert.equal(done.players[0].reserves, 17);
assert.deepEqual(done.players[0].forces, pending.players[0].forces);
assert.deepEqual(done.discard, [f.card]);
} finally {
f.sqlite.close();
}
});
void test('a restored missing cohort is never reconstructed from merged forces by actions, normalization or no-op room recovery', async () => {
const f = await fixture();
try {
await f.rooms.act(f.code, f.owner, f.initial.version, f.first, clock);
const broken = await f.rooms.readRoom(f.code);
delete broken.ornithopter!.cohort;
f.save(broken);
const writes = f.writes.length;
const second = {
type: 'move',
ornithopterEvent: broken.ornithopter!.event,
forces: { 'arrakeen:10': 1 },
territory: 'imperial_basin',
sector: 10,
};
await assert.rejects(
f.restart().act(f.code, f.owner, broken.version, second, clock),
/cohort/,
);
await assert.rejects(
f
.restart()
.act(f.code, f.owner, broken.version, { type: 'endMovement' }, clock),
/cohort/,
);
assert.throws(() => engine.normalizeAutomaticGame(broken), /cohort/);
// No automatic response is queued here: the room worker must remain a no-op,
// rather than inventing the lost original quota from present board counts.
await f.restart().continueRoomAutomatic(f.code, clock);
assert.deepEqual(await f.restart().readRoom(f.code), broken);
assert.equal(f.writes.length, writes);
assert.equal(broken.players[0].moved, 1);
assert.equal(broken.discard.length, 0);
assert.equal(broken.ornithopter!.card.id, f.card.id);
} finally {
f.sqlite.close();
}
});