Files
Dune/tests/placement-cancellation-recovery.test.ts
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2026-09-08 07:37:52 +10:00

454 lines
14 KiB
TypeScript

import test from 'node:test';
import assert from 'node:assert/strict';
import { webcrypto } from 'node:crypto';
import { readFileSync, readdirSync } from 'node:fs';
import { DatabaseSync } from 'node:sqlite';
import { runInNewContext } from 'node:vm';
import ts from 'typescript';
import * as engine from '../game/engine';
import * as bots from '../game/bots';
import { baseDeck } from '../game/cards';
import { createAmbassadors } from '../game/ecaz-ambassadors';
import { createTerrorState } from '../game/moritani-terror';
import { createDukeVidal } from '../game/duke-vidal';
import type * as Rooms from '../db/rooms';
/** Execute the production room module and SQL, with a hook immediately before its CAS. */
function unitStore(runBots = bots.runBots) {
const sqlite = new DatabaseSync(':memory:');
const hooks: { beforeWrite?: () => Promise<void> } = {};
const writes: { expected: number; changes: number }[] = [];
for (const file of readdirSync(new URL('../drizzle/', import.meta.url))
.filter((f) => f.endsWith('.sql'))
.sort())
sqlite.exec(
readFileSync(new URL('../drizzle/' + file, import.meta.url), 'utf8'),
);
class Statement {
values: (string | number | null)[] = [];
constructor(readonly sql: string) {}
bind(...values: (string | number | null)[]) {
this.values = values;
return this;
}
async first() {
return sqlite.prepare(this.sql).get(...this.values) ?? null;
}
async run() {
const continuation = this.sql.startsWith('UPDATE rooms SET state');
if (continuation) await hooks.beforeWrite?.();
const changes = Number(
sqlite.prepare(this.sql).run(...this.values).changes,
);
if (continuation)
writes.push({ expected: Number(this.values[3]), changes });
return { meta: { changes } };
}
}
const database = {
prepare: (sql: string) => new Statement(sql),
batch: async (statements: Statement[]) => {
sqlite.exec('BEGIN');
try {
const results = [];
for (const statement of statements) results.push(await statement.run());
sqlite.exec('COMMIT');
return results;
} catch (error) {
sqlite.exec('ROLLBACK');
throw error;
}
},
};
function loadRooms() {
const exports = {};
runInNewContext(
ts.transpileModule(
readFileSync(new URL('../db/rooms.ts', import.meta.url), 'utf8'),
{
compilerOptions: {
module: ts.ModuleKind.CommonJS,
target: ts.ScriptTarget.ES2022,
},
},
).outputText,
{
exports,
crypto: webcrypto,
TextEncoder,
structuredClone,
// Keep persisted JSON values in the test realm for strict structural assertions.
JSON,
require: (name: string) => {
if (name === 'cloudflare:workers') return { env: { DB: database } };
if (name === '@/game/engine') return engine;
if (name === '@/game/bots') return { ...bots, runBots };
throw new Error('Unexpected module ' + name);
},
},
);
return exports as typeof Rooms;
}
return { rooms: loadRooms(), restart: loadRooms, sqlite, hooks, writes };
}
const clock: Rooms.RoomsClock = { now: () => 10000, sleep: async () => {} };
type Source = 'ecaz' | 'terror' | 'duke';
async function fixture(source: Source, converted = true) {
const store = unitStore(),
ownerFaction = source === 'ecaz' ? 'ecaz' : 'moritani';
const made = await store.rooms.createRoom('Owner', ownerFaction, false, [
'ecaz',
]),
code = made.view.code,
tokens = [made.token];
for (const [name, faction] of [
['Emperor', 'emperor'],
['BG', 'beneGesserit'],
] as const)
tokens.push((await store.rooms.joinRoom(code, name, faction)).token!);
const seats = await Promise.all(
tokens.map((t) => store.restart().authenticate(code, t)),
),
ids = seats.map((s) => s.playerId),
old = await store.restart().readRoom(code);
const g = engine.createGame(
code,
engine.newPlayer(ids[0], 'Owner', ownerFaction),
true,
['ecaz'],
);
g.players.push(
engine.newPlayer(ids[1], 'Emperor', 'emperor'),
engine.newPlayer(ids[2], 'BG', 'beneGesserit'),
);
// The exposed starting position is staged and physically conserved. Responses,
// source decisions, donation, victory and card costs below are real actions.
Object.assign(g, {
version: old.version,
status: 'playing',
phase: source === 'ecaz' ? 4 : source === 'terror' ? 7 : 5,
turn: 2,
storm: 18,
order: [...ids],
deck: baseDeck(),
discard: [],
ready: [],
phaseOpening: null,
});
for (const p of g.players)
Object.assign(p, {
hand: [],
forces: {},
reserves: 20,
tanks: 0,
spice: 20,
traitors: [],
traitorChoices: [],
elites: undefined,
});
const hold = (index: number, name: string) => {
const at = g.deck.findIndex((c) => c.name === name);
assert.ok(at >= 0);
const c = g.deck.splice(at, 1)[0];
g.players[index].hand.push(c);
return c;
};
const cost = hold(2, 'Baliset'),
printed = hold(1, 'Karama');
if (source === 'ecaz') g.ecazAmbassadors = createAmbassadors(() => 0);
else if (source === 'terror') {
g.moritaniTerror = createTerrorState(() => 0.4);
Object.assign(g.players[0], {
forces: { 'arrakeen:10': 1, 'carthag:11': 1, 'tueks_sietch:5': 1 },
reserves: 17,
});
} else {
g.dukeVidal = createDukeVidal();
g.active = ids[1];
g.movementRemaining = [ids[1]];
for (const p of g.players.slice(0, 2))
Object.assign(p, {
forces: { 'arrakeen:10': 3, 'carthag:11': 3 },
reserves: 14,
});
g.players[0].ally = ids[2];
g.players[2].ally = ids[0];
}
const save = (state: engine.Game) =>
store.sqlite
.prepare('UPDATE rooms SET state=?,version=? WHERE code=?')
.run(JSON.stringify(state), state.version, code);
save(g);
async function act(index: number, action: engine.Action) {
const state = await store.restart().readRoom(code);
await store.restart().act(code, seats[index], state.version, action, clock);
return store.restart().readRoom(code);
}
let original: engine.Game,
token: string | null = null;
if (source === 'duke') {
await act(2, { type: 'pledgeAid', amount: 3 });
original = await act(1, { type: 'endMovement' });
assert.equal(original.response?.kind, 'moritaniDuke');
assert.equal(original.players[2].spice, 17);
assert.equal(original.aid[ids[2]].amount, 3);
} else {
let state = g;
for (const i of [0, 1, 2]) state = await act(i, { type: 'ready' });
assert.equal(
state.decision?.kind,
source === 'ecaz' ? 'ecazPlacement' : 'moritaniPlacement',
);
assert.equal(state.status, 'playing');
assert.deepEqual(state.winner, []);
token =
source === 'ecaz'
? state.ecazAmbassadors!.tokens.find((t) => t.zone === 'supply')!.id
: state.moritaniTerror!.tokens[0].id;
original = await act(0, { type: 'decision', token, territory: 'arrakeen' });
assert.equal(
original.response?.kind,
source === 'ecaz' ? 'ecazPlacement' : 'moritaniPlacement',
);
}
const pending = converted
? await act(2, { type: 'card', mode: 'cancel', card: cost.id })
: original;
if (converted) assert.equal(pending.response?.kind, 'worthlessKarama');
store.writes.length = 0;
return {
...store,
code,
tokens,
seats,
ids,
save,
act,
source,
original,
pending,
cost,
printed,
token,
};
}
type Fixture = Awaited<ReturnType<typeof fixture>>;
async function privacy(f: Fixture) {
for (const token of f.tokens) {
const seat = await f.restart().authenticate(f.code, token),
view = await f.restart().readSeatView(f.code, seat);
assert.equal('pendingKarama' in view, false);
assert.equal(JSON.stringify(view).includes('"signature"'), false);
for (const p of view.players)
if (p.id !== seat.playerId)
for (const key of ['hand', 'spice', 'traitors', 'traitorChoices'])
assert.equal(key in p, false);
if (f.source === 'terror' && seat.playerId !== f.ids[0])
assert.equal(JSON.stringify(view).includes(f.token!), false);
}
}
async function race(f: Fixture) {
await privacy(f);
await f.restart().continueRoomAutomatic(f.code, clock);
assert.equal(f.writes.length, 0);
await assert.rejects(
f
.restart()
.act(
f.code,
f.seats[2],
f.pending.version,
{ type: 'card', mode: 'cancel', card: f.printed.id },
clock,
),
);
assert.equal(f.writes.length, 0);
let count = 0,
release!: () => void;
const gate = new Promise<void>((r) => {
release = r;
});
f.hooks.beforeWrite = async () => {
if (++count === 2) release();
await gate;
};
const outcomes = await Promise.allSettled(
[0, 1].map(() =>
f
.restart()
.act(
f.code,
f.seats[1],
f.pending.version,
{ type: 'passResponse' },
clock,
),
),
);
f.hooks.beforeWrite = undefined;
assert.equal(outcomes.filter((r) => r.status === 'fulfilled').length, 1);
assert.equal(outcomes.filter((r) => r.status === 'rejected').length, 1);
assert.deepEqual(
f.writes.map((w) => w.changes).sort((a, b) => a - b),
[0, 1],
);
const done = await f.restart().readRoom(f.code);
assert.equal(done.version, f.pending.version + 1);
assert.equal(done.pendingKarama ?? null, null);
assert.equal(done.discard.filter((c) => c.id === f.cost.id).length, 1);
assert.ok(done.players[1].hand.some((c) => c.id === f.printed.id));
assert.deepEqual(done.deck, f.original.deck);
assert.deepEqual(
done.players.map((p) => ({
hand: p.hand,
forces: p.forces,
reserves: p.reserves,
tanks: p.tanks,
})),
f.pending.players.map((p) => ({
hand: p.hand,
forces: p.forces,
reserves: p.reserves,
tanks: p.tanks,
})),
);
await Promise.all([
f.restart().continueRoomAutomatic(f.code, clock),
f.restart().continueRoomAutomatic(f.code, clock),
]);
assert.deepEqual(await f.restart().readRoom(f.code), done);
await assert.rejects(
f
.restart()
.act(
f.code,
f.seats[1],
f.pending.version,
{ type: 'passResponse' },
clock,
),
/changed/i,
);
assert.equal(f.writes.length, 2);
await privacy(f);
return done;
}
void test('genuine Ecaz placement cancellation races once into a complete movement queue with tokens and placement spice untouched', async () => {
const f = await fixture('ecaz');
try {
const done = await race(f);
assert.equal(done.phase, 5);
assert.equal(done.active, f.ids[0]);
assert.deepEqual(done.movementRemaining, f.ids);
assert.equal(new Set(done.movementRemaining).size, 3);
assert.equal(done.pendingEcazPlacement, null);
assert.equal(done.ecazPlacementTurn, 2);
assert.deepEqual(
done.ecazAmbassadors!.tokens,
f.original.ecazAmbassadors!.tokens,
);
assert.deepEqual(done.ecazAmbassadors!.placement, {
turn: 2,
count: 0,
blocked: true,
});
assert.deepEqual(
done.players.map((p) => p.spice),
[20, 20, 20],
);
assert.ok(done.players.every((p) => !p.shipped && p.moved === 0));
const moved = await f.act(0, { type: 'endMovement' });
assert.deepEqual(moved.movementRemaining, f.ids.slice(1));
assert.equal(moved.active, f.ids[1]);
await f.restart().continueRoomAutomatic(f.code, clock);
assert.deepEqual(await f.restart().readRoom(f.code), moved);
} finally {
f.sqlite.close();
}
});
void test('genuine Moritani placement cancellation preserves every hidden token and computes its deferred victory once under racing final allowances', async () => {
const f = await fixture('terror');
try {
const done = await race(f);
assert.equal(done.phase, 8);
assert.equal(done.status, 'finished');
assert.deepEqual(done.winner, [f.ids[0]]);
assert.equal(done.pendingMoritaniPlacement, null);
assert.equal(done.moritaniTerror!.placementTurn, 2);
assert.deepEqual(
done.moritaniTerror!.tokens,
f.original.moritaniTerror!.tokens,
);
assert.deepEqual(
done.players.map((p) => p.spice),
[20, 20, 20],
);
assert.equal(done.log.filter((l) => /won the game/.test(l.text)).length, 1);
} finally {
f.sqlite.close();
}
});
void test('genuine Duke denial retains the shared disc and refunds an actual pledged donation once before opening the first battle', async () => {
const f = await fixture('duke');
try {
const done = await race(f);
assert.equal(done.phase, 6);
assert.equal(done.active, f.ids[0]);
assert.equal(done.battle, null);
assert.deepEqual(done.dukeVidal, f.original.dukeVidal);
assert.equal(done.dukeAcquisitionTurn, 2);
assert.deepEqual(done.aid, {});
assert.deepEqual(
done.players.map((p) => p.spice),
[20, 20, 20],
);
assert.deepEqual(done.movementRemaining, []);
const battle = await f.act(0, {
type: 'chooseBattle',
territory: 'arrakeen',
target: f.ids[1],
});
assert.equal(battle.battle?.territory, 'arrakeen');
assert.equal(battle.dukeVidal?.controller, null);
assert.equal(battle.players[2].spice, 20);
} finally {
f.sqlite.close();
}
});
void test('corrupted movement order, victory alliance and refund from real declarations reject before BG cost and final paid allowance without SQL writes', async () => {
for (const source of ['ecaz', 'terror', 'duke'] as const)
for (const converted of [false, true]) {
const f = await fixture(source, converted);
try {
const bad = structuredClone(f.pending);
if (source === 'ecaz') bad.order = [f.ids[0], f.ids[0], f.ids[2]];
else if (source === 'terror') bad.players[0].ally = 'missing';
else bad.aid[f.ids[2]].amount = -50;
f.save(bad);
await assert.rejects(
f
.restart()
.act(
f.code,
f.seats[converted ? 1 : 2],
bad.version,
converted
? { type: 'passResponse' }
: { type: 'card', mode: 'cancel', card: f.cost.id },
clock,
),
);
assert.deepEqual(await f.restart().readRoom(f.code), bad);
assert.equal(f.writes.length, 0);
assert.equal(
bad.discard.filter((c) => c.id === f.cost.id).length,
converted ? 1 : 0,
);
} finally {
f.sqlite.close();
}
}
});