Files
Dune/tests/restored-cancellation-recovery.test.ts
T
2026-09-08 07:37:52 +10:00

490 lines
16 KiB
TypeScript

import test from 'node:test';
import assert from 'node:assert/strict';
import { webcrypto } from 'node:crypto';
import { readFileSync, readdirSync } from 'node:fs';
import { DatabaseSync } from 'node:sqlite';
import { runInNewContext } from 'node:vm';
import ts from 'typescript';
import * as engine from '../game/engine';
import * as bots from '../game/bots';
import { baseDeck } from '../game/cards';
import { richeseCards } from '../game/richese-cards';
import type * as Rooms from '../db/rooms';
/** Execute the production room module and SQL, with a hook immediately before its CAS. */
function unitStore(runBots = bots.runBots) {
const sqlite = new DatabaseSync(':memory:');
const hooks: { beforeWrite?: () => Promise<void> } = {};
const writes: { expected: number; changes: number }[] = [];
for (const file of readdirSync(new URL('../drizzle/', import.meta.url))
.filter((f) => f.endsWith('.sql'))
.sort())
sqlite.exec(
readFileSync(new URL('../drizzle/' + file, import.meta.url), 'utf8'),
);
class Statement {
values: (string | number | null)[] = [];
constructor(readonly sql: string) {}
bind(...values: (string | number | null)[]) {
this.values = values;
return this;
}
async first() {
return sqlite.prepare(this.sql).get(...this.values) ?? null;
}
async run() {
const continuation = this.sql.startsWith('UPDATE rooms SET state');
if (continuation) await hooks.beforeWrite?.();
const changes = Number(
sqlite.prepare(this.sql).run(...this.values).changes,
);
if (continuation)
writes.push({ expected: Number(this.values[3]), changes });
return { meta: { changes } };
}
}
const database = {
prepare: (sql: string) => new Statement(sql),
batch: async (statements: Statement[]) => {
sqlite.exec('BEGIN');
try {
const results = [];
for (const statement of statements) results.push(await statement.run());
sqlite.exec('COMMIT');
return results;
} catch (error) {
sqlite.exec('ROLLBACK');
throw error;
}
},
};
function loadRooms() {
const exports = {};
runInNewContext(
ts.transpileModule(
readFileSync(new URL('../db/rooms.ts', import.meta.url), 'utf8'),
{
compilerOptions: {
module: ts.ModuleKind.CommonJS,
target: ts.ScriptTarget.ES2022,
},
},
).outputText,
{
exports,
crypto: webcrypto,
TextEncoder,
structuredClone,
// Keep persisted JSON values in the test realm for strict structural assertions.
JSON,
require: (name: string) => {
if (name === 'cloudflare:workers') return { env: { DB: database } };
if (name === '@/game/engine') return engine;
if (name === '@/game/bots') return { ...bots, runBots };
throw new Error('Unexpected module ' + name);
},
},
);
return exports as typeof Rooms;
}
return { rooms: loadRooms(), restart: loadRooms, sqlite, hooks, writes };
}
const clock: Rooms.RoomsClock = { now: () => 10000, sleep: async () => {} };
type Source = 'gift' | 'ix';
async function fixture(source: Source, converted = true) {
const store = unitStore();
const made = await store.rooms.createRoom('BG', 'beneGesserit', false, [
'ix',
'choam',
]);
const code = made.view.code,
tokens = [made.token];
for (const [name, faction] of [
[
source === 'gift' ? 'Richese' : 'Ix',
source === 'gift' ? 'richese' : 'ixians',
],
['Emperor', 'emperor'],
] as const)
tokens.push((await store.rooms.joinRoom(code, name, faction)).token!);
const seats = await Promise.all(
tokens.map((token) => store.restart().authenticate(code, token)),
);
const ids = seats.map((s) => s.playerId);
const old = await store.restart().readRoom(code);
const g = engine.createGame(
code,
engine.newPlayer(ids[0], 'BG', 'beneGesserit'),
true,
['ix', 'choam'],
);
g.players.push(
engine.newPlayer(
ids[1],
source === 'gift' ? 'Richese' : 'Ix',
source === 'gift' ? 'richese' : 'ixians',
),
engine.newPlayer(ids[2], 'Emperor', 'emperor'),
);
// Conserved exposed positions with real room credentials. Every source power,
// battle outcome, cleanup choice and conversion is produced by public actions.
Object.assign(g, {
version: old.version,
status: 'playing',
phase: source === 'gift' ? 5 : 6,
turn: 2,
storm: 18,
active: source === 'gift' ? ids[2] : ids[1],
order: [ids[1], ids[2], ids[0]],
movementRemaining: [ids[2], ids[1], ids[0]],
deck: baseDeck(),
discard: [],
phaseOpening: null,
ready: [],
});
for (const p of g.players)
Object.assign(p, {
hand: [],
spice: 20,
forces: {},
reserves: 20,
tanks: 0,
traitors: [],
traitorChoices: [],
});
function hold(
index: number,
pred: (c: engine.Game['deck'][number]) => boolean,
) {
const at = g.deck.findIndex(pred);
assert.ok(at >= 0);
const card = g.deck.splice(at, 1)[0];
g.players[index].hand.push(card);
return card;
}
const worthless = hold(0, (c) => c.kind === 'worthless'),
printed = hold(2, (c) => c.effect === 'karama');
let retained: engine.Game['deck'][number];
if (source === 'gift') {
hold(0, (c) => c.kind === 'worthless'); // Keeps the restored Emperor response answerable.
g.players[1].ally = ids[2];
g.players[2].ally = ids[1];
g.richeseCache = richeseCards();
const at = g.richeseCache.findIndex((c) => c.effect === 'ornithopter');
assert.ok(at >= 0);
retained = g.richeseCache.splice(at, 1)[0];
g.players[1].hand.push(retained);
} else {
for (const index of [1, 2])
Object.assign(g.players[index], {
forces: { 'arrakeen:10': 8 },
reserves: 12,
});
g.players[1].elites = {
reserves: 5,
tanks: 0,
forces: { 'arrakeen:10': 2 },
revived: 0,
};
g.players[2].elites = undefined;
retained = hold(1, (c) => c.kind === 'shield');
}
const save = (state: engine.Game) =>
store.sqlite
.prepare('UPDATE rooms SET state=?,version=? WHERE code=?')
.run(JSON.stringify(state), state.version, code);
save(g);
async function act(index: number, action: engine.Action) {
const state = await store.restart().readRoom(code);
await store.restart().act(code, seats[index], state.version, action, clock);
return store.restart().readRoom(code);
}
let parent: engine.ResponseWindow | null = null;
let original: engine.Game;
if (source === 'gift') {
const state = await act(2, { type: 'emperorGift', amount: 3 });
assert.equal(state.response?.kind, 'emperorGift');
parent = structuredClone(state.response);
original = await act(1, { type: 'richeseGift', card: retained.id });
assert.equal(original.response?.kind, 'richeseGift');
assert.deepEqual(original.pendingRicheseGift!.resume.response, parent);
} else {
let state = await act(1, {
type: 'chooseBattle',
territory: 'arrakeen',
target: ids[2],
});
for (let n = 0; state.response && n < 20; n++) {
const index = state.players.findIndex(
(p) => !state.response!.passed.includes(p.id),
);
assert.ok(index >= 0);
state = await act(index, { type: 'passResponse' });
}
assert.equal(state.response, null);
await act(1, {
type: 'battlePlan',
leader: 'ixians-1',
dial: 6,
support: 2,
defense: retained.id,
});
await act(2, { type: 'battlePlan', leader: 'emperor-4', dial: 0 });
await act(1, { type: 'traitorCall', call: false });
state = await act(2, { type: 'traitorCall', call: false });
if (state.decision?.kind === 'battleLosses') {
const choice = state.decision.options.findIndex(
(c) => c.normal === 4 && c.elite === 2,
);
assert.ok(choice >= 0);
state = await act(1, { type: 'decision', choice });
}
assert.equal(state.decision?.kind, 'ixSubstitution');
original = await act(1, {
type: 'decision',
sources: { 'arrakeen:10': 1 },
recover: { 'arrakeen:10': 1 },
});
assert.equal(original.response?.kind, 'ixSubstitution');
}
const pending = converted
? await act(0, { type: 'card', card: worthless.id, mode: 'cancel' })
: original;
if (converted) assert.equal(pending.response?.kind, 'worthlessKarama');
store.writes.length = 0;
return {
...store,
code,
tokens,
seats,
ids,
save,
act,
source,
parent,
retained,
original,
pending,
worthless,
printed,
};
}
type Fixture = Awaited<ReturnType<typeof fixture>>;
async function privateViews(f: Fixture) {
for (const token of f.tokens) {
const seat = await f.restart().authenticate(f.code, token),
view = await f.restart().readSeatView(f.code, seat);
assert.equal('pendingKarama' in view, false);
assert.equal(JSON.stringify(view).includes('"signature"'), false);
for (const p of view.players)
if (p.id !== seat.playerId)
for (const key of ['hand', 'spice', 'traitors', 'traitorChoices'])
assert.equal(key in p, false);
if (f.source === 'gift' && seat.playerId === f.ids[0])
assert.equal(JSON.stringify(view).includes(f.retained.id), false);
}
}
const material = (g: engine.Game) =>
g.players.map((p) => ({
spice: p.spice,
forces: p.forces,
tanks: p.tanks,
reserves: p.reserves,
elites: p.elites ?? null,
battleLosses: p.battleLosses,
}));
async function raceAllowance(f: Fixture) {
await privateViews(f);
await f.restart().continueRoomAutomatic(f.code, clock);
assert.equal(f.writes.length, 0);
const before = await f.restart().readRoom(f.code);
await assert.rejects(
f
.restart()
.act(
f.code,
f.seats[0],
before.version,
{ type: 'card', card: f.printed.id, mode: 'cancel' },
clock,
),
);
assert.equal(f.writes.length, 0);
let count = 0,
release!: () => void;
const gate = new Promise<void>((r) => {
release = r;
});
f.hooks.beforeWrite = async () => {
if (++count === 2) release();
await gate;
};
const results = await Promise.allSettled(
[0, 1].map(() =>
f
.restart()
.act(
f.code,
f.seats[2],
before.version,
{ type: 'passResponse' },
clock,
),
),
);
f.hooks.beforeWrite = undefined;
assert.equal(results.filter((r) => r.status === 'fulfilled').length, 1);
assert.equal(results.filter((r) => r.status === 'rejected').length, 1);
assert.deepEqual(
f.writes.map((w) => w.changes).sort((a, b) => a - b),
[0, 1],
);
const done = await f.restart().readRoom(f.code);
assert.equal(done.version, before.version + 1);
assert.equal(done.pendingKarama ?? null, null);
assert.equal(done.discard.filter((c) => c.id === f.worthless.id).length, 1);
assert.ok(done.players[2].hand.some((c) => c.id === f.printed.id));
assert.deepEqual(material(done), material(f.original));
await Promise.all([
f.restart().continueRoomAutomatic(f.code, clock),
f.restart().continueRoomAutomatic(f.code, clock),
]);
assert.deepEqual(await f.restart().readRoom(f.code), done);
await assert.rejects(
f
.restart()
.act(f.code, f.seats[2], before.version, { type: 'passResponse' }, clock),
/changed/i,
);
assert.equal(f.writes.length, 2);
await privateViews(f);
return done;
}
void test('real Richese gift cancellation restores the private interrupted Emperor response with one racing allowance and no transfer or payment replay', async () => {
const f = await fixture('gift');
try {
const done = await raceAllowance(f);
assert.equal(done.pendingRicheseGift, null);
assert.deepEqual(done.response, f.parent);
assert.deepEqual(done.players[1].hand, f.original.players[1].hand);
assert.ok(!done.players[2].hand.some((c) => c.id === f.retained.id));
assert.deepEqual(done.richeseGiftBlocked, {
turn: 2,
phase: 5,
cards: [f.retained.id],
});
const resumed = await f.act(0, { type: 'passResponse' });
assert.equal(resumed.response, null);
assert.equal(resumed.players[1].spice, 23);
assert.equal(resumed.players[2].spice, 17);
await f.restart().continueRoomAutomatic(f.code, clock);
assert.deepEqual(await f.restart().readRoom(f.code), resumed);
} finally {
f.sqlite.close();
}
});
void test('real Ixian cancellation races once into winner card cleanup and an actual discard survives recovery without repeated casualties or bounty', async () => {
const f = await fixture('ix');
try {
const done = await raceAllowance(f);
assert.equal(done.pendingIxSubstitution, null);
assert.deepEqual(done.decision, {
kind: 'battleCards',
player: f.ids[1],
territory: 'arrakeen',
cards: [f.retained.id],
});
assert.ok(done.players[1].hand.some((c) => c.id === f.retained.id));
const finished = await f.act(1, {
type: 'decision',
discard: [f.retained.id],
});
assert.equal(finished.phase, 7);
assert.equal(finished.pendingTreacheryDiscard ?? null, null);
assert.equal(
finished.discard.filter((c) => c.id === f.retained.id).length,
1,
);
assert.deepEqual(material(finished), material(done));
await Promise.all([
f.restart().continueRoomAutomatic(f.code, clock),
f.restart().continueRoomAutomatic(f.code, clock),
]);
assert.deepEqual(await f.restart().readRoom(f.code), finished);
await assert.rejects(
f
.restart()
.act(
f.code,
f.seats[1],
done.version,
{ type: 'decision', discard: [f.retained.id] },
clock,
),
/changed/i,
);
} finally {
f.sqlite.close();
}
});
for (const source of ['gift', 'ix'] as const)
void test(`${source} malformed restored source rejects before a new cost and after a paid BG declaration without SQL writes`, async () => {
for (const converted of [false, true]) {
const f = await fixture(source, converted);
try {
const changes: ((g: engine.Game) => void)[] =
source === 'gift'
? [
(g) => {
g.pendingRicheseGift!.resume.response!.owner = f.ids[1];
},
(g) => {
g.pendingRicheseGift!.resume.response!.recipient = 'absent';
},
(g) => {
g.pendingRicheseGift!.resume.response!.amount = -1;
},
]
: [
(g) => {
g.pendingIxSubstitution!.territory = 'carthag';
},
(g) => {
g.pendingIxSubstitution!.cards = ['absent'];
},
(g) => {
g.lastBattleContext!.winner = f.ids[2];
},
];
for (const change of changes) {
const bad = structuredClone(f.pending);
change(bad);
f.save(bad);
await assert.rejects(
f
.restart()
.act(
f.code,
f.seats[converted ? 2 : 0],
bad.version,
converted
? { type: 'passResponse' }
: { type: 'card', card: f.worthless.id, mode: 'cancel' },
clock,
),
);
assert.deepEqual(await f.restart().readRoom(f.code), bad);
assert.equal(f.writes.length, 0);
assert.equal(
bad.discard.filter((c) => c.id === f.worthless.id).length,
converted ? 1 : 0,
);
}
} finally {
f.sqlite.close();
}
}
});