490 lines
16 KiB
TypeScript
490 lines
16 KiB
TypeScript
import test from 'node:test';
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import assert from 'node:assert/strict';
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import { webcrypto } from 'node:crypto';
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import { readFileSync, readdirSync } from 'node:fs';
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import { DatabaseSync } from 'node:sqlite';
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import { runInNewContext } from 'node:vm';
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import ts from 'typescript';
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import * as engine from '../game/engine';
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import * as bots from '../game/bots';
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import { baseDeck } from '../game/cards';
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import { richeseCards } from '../game/richese-cards';
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import type * as Rooms from '../db/rooms';
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/** Execute the production room module and SQL, with a hook immediately before its CAS. */
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function unitStore(runBots = bots.runBots) {
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const sqlite = new DatabaseSync(':memory:');
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const hooks: { beforeWrite?: () => Promise<void> } = {};
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const writes: { expected: number; changes: number }[] = [];
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for (const file of readdirSync(new URL('../drizzle/', import.meta.url))
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.filter((f) => f.endsWith('.sql'))
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.sort())
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sqlite.exec(
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readFileSync(new URL('../drizzle/' + file, import.meta.url), 'utf8'),
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);
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class Statement {
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values: (string | number | null)[] = [];
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constructor(readonly sql: string) {}
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bind(...values: (string | number | null)[]) {
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this.values = values;
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return this;
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}
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async first() {
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return sqlite.prepare(this.sql).get(...this.values) ?? null;
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}
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async run() {
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const continuation = this.sql.startsWith('UPDATE rooms SET state');
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if (continuation) await hooks.beforeWrite?.();
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const changes = Number(
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sqlite.prepare(this.sql).run(...this.values).changes,
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);
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if (continuation)
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writes.push({ expected: Number(this.values[3]), changes });
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return { meta: { changes } };
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}
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}
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const database = {
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prepare: (sql: string) => new Statement(sql),
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batch: async (statements: Statement[]) => {
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sqlite.exec('BEGIN');
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try {
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const results = [];
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for (const statement of statements) results.push(await statement.run());
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sqlite.exec('COMMIT');
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return results;
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} catch (error) {
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sqlite.exec('ROLLBACK');
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throw error;
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}
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},
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};
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function loadRooms() {
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const exports = {};
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runInNewContext(
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ts.transpileModule(
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readFileSync(new URL('../db/rooms.ts', import.meta.url), 'utf8'),
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{
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compilerOptions: {
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module: ts.ModuleKind.CommonJS,
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target: ts.ScriptTarget.ES2022,
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},
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},
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).outputText,
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{
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exports,
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crypto: webcrypto,
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TextEncoder,
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structuredClone,
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// Keep persisted JSON values in the test realm for strict structural assertions.
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JSON,
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require: (name: string) => {
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if (name === 'cloudflare:workers') return { env: { DB: database } };
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if (name === '@/game/engine') return engine;
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if (name === '@/game/bots') return { ...bots, runBots };
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throw new Error('Unexpected module ' + name);
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},
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},
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);
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return exports as typeof Rooms;
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}
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return { rooms: loadRooms(), restart: loadRooms, sqlite, hooks, writes };
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}
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const clock: Rooms.RoomsClock = { now: () => 10000, sleep: async () => {} };
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type Source = 'gift' | 'ix';
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async function fixture(source: Source, converted = true) {
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const store = unitStore();
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const made = await store.rooms.createRoom('BG', 'beneGesserit', false, [
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'ix',
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'choam',
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]);
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const code = made.view.code,
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tokens = [made.token];
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for (const [name, faction] of [
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[
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source === 'gift' ? 'Richese' : 'Ix',
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source === 'gift' ? 'richese' : 'ixians',
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],
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['Emperor', 'emperor'],
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] as const)
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tokens.push((await store.rooms.joinRoom(code, name, faction)).token!);
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const seats = await Promise.all(
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tokens.map((token) => store.restart().authenticate(code, token)),
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);
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const ids = seats.map((s) => s.playerId);
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const old = await store.restart().readRoom(code);
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const g = engine.createGame(
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code,
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engine.newPlayer(ids[0], 'BG', 'beneGesserit'),
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true,
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['ix', 'choam'],
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);
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g.players.push(
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engine.newPlayer(
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ids[1],
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source === 'gift' ? 'Richese' : 'Ix',
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source === 'gift' ? 'richese' : 'ixians',
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),
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engine.newPlayer(ids[2], 'Emperor', 'emperor'),
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);
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// Conserved exposed positions with real room credentials. Every source power,
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// battle outcome, cleanup choice and conversion is produced by public actions.
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Object.assign(g, {
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version: old.version,
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status: 'playing',
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phase: source === 'gift' ? 5 : 6,
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turn: 2,
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storm: 18,
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active: source === 'gift' ? ids[2] : ids[1],
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order: [ids[1], ids[2], ids[0]],
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movementRemaining: [ids[2], ids[1], ids[0]],
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deck: baseDeck(),
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discard: [],
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phaseOpening: null,
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ready: [],
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});
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for (const p of g.players)
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Object.assign(p, {
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hand: [],
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spice: 20,
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forces: {},
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reserves: 20,
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tanks: 0,
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traitors: [],
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traitorChoices: [],
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});
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function hold(
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index: number,
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pred: (c: engine.Game['deck'][number]) => boolean,
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) {
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const at = g.deck.findIndex(pred);
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assert.ok(at >= 0);
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const card = g.deck.splice(at, 1)[0];
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g.players[index].hand.push(card);
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return card;
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}
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const worthless = hold(0, (c) => c.kind === 'worthless'),
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printed = hold(2, (c) => c.effect === 'karama');
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let retained: engine.Game['deck'][number];
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if (source === 'gift') {
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hold(0, (c) => c.kind === 'worthless'); // Keeps the restored Emperor response answerable.
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g.players[1].ally = ids[2];
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g.players[2].ally = ids[1];
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g.richeseCache = richeseCards();
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const at = g.richeseCache.findIndex((c) => c.effect === 'ornithopter');
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assert.ok(at >= 0);
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retained = g.richeseCache.splice(at, 1)[0];
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g.players[1].hand.push(retained);
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} else {
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for (const index of [1, 2])
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Object.assign(g.players[index], {
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forces: { 'arrakeen:10': 8 },
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reserves: 12,
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});
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g.players[1].elites = {
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reserves: 5,
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tanks: 0,
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forces: { 'arrakeen:10': 2 },
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revived: 0,
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};
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g.players[2].elites = undefined;
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retained = hold(1, (c) => c.kind === 'shield');
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}
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const save = (state: engine.Game) =>
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store.sqlite
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.prepare('UPDATE rooms SET state=?,version=? WHERE code=?')
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.run(JSON.stringify(state), state.version, code);
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save(g);
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async function act(index: number, action: engine.Action) {
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const state = await store.restart().readRoom(code);
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await store.restart().act(code, seats[index], state.version, action, clock);
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return store.restart().readRoom(code);
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}
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let parent: engine.ResponseWindow | null = null;
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let original: engine.Game;
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if (source === 'gift') {
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const state = await act(2, { type: 'emperorGift', amount: 3 });
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assert.equal(state.response?.kind, 'emperorGift');
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parent = structuredClone(state.response);
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original = await act(1, { type: 'richeseGift', card: retained.id });
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assert.equal(original.response?.kind, 'richeseGift');
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assert.deepEqual(original.pendingRicheseGift!.resume.response, parent);
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} else {
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let state = await act(1, {
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type: 'chooseBattle',
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territory: 'arrakeen',
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target: ids[2],
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});
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for (let n = 0; state.response && n < 20; n++) {
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const index = state.players.findIndex(
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(p) => !state.response!.passed.includes(p.id),
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);
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assert.ok(index >= 0);
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state = await act(index, { type: 'passResponse' });
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}
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assert.equal(state.response, null);
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await act(1, {
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type: 'battlePlan',
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leader: 'ixians-1',
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dial: 6,
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support: 2,
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defense: retained.id,
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});
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await act(2, { type: 'battlePlan', leader: 'emperor-4', dial: 0 });
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await act(1, { type: 'traitorCall', call: false });
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state = await act(2, { type: 'traitorCall', call: false });
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if (state.decision?.kind === 'battleLosses') {
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const choice = state.decision.options.findIndex(
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(c) => c.normal === 4 && c.elite === 2,
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);
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assert.ok(choice >= 0);
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state = await act(1, { type: 'decision', choice });
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}
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assert.equal(state.decision?.kind, 'ixSubstitution');
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original = await act(1, {
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type: 'decision',
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sources: { 'arrakeen:10': 1 },
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recover: { 'arrakeen:10': 1 },
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});
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assert.equal(original.response?.kind, 'ixSubstitution');
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}
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const pending = converted
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? await act(0, { type: 'card', card: worthless.id, mode: 'cancel' })
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: original;
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if (converted) assert.equal(pending.response?.kind, 'worthlessKarama');
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store.writes.length = 0;
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return {
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...store,
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code,
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tokens,
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seats,
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ids,
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save,
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act,
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source,
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parent,
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retained,
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original,
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pending,
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worthless,
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printed,
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};
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}
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type Fixture = Awaited<ReturnType<typeof fixture>>;
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async function privateViews(f: Fixture) {
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for (const token of f.tokens) {
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const seat = await f.restart().authenticate(f.code, token),
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view = await f.restart().readSeatView(f.code, seat);
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assert.equal('pendingKarama' in view, false);
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assert.equal(JSON.stringify(view).includes('"signature"'), false);
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for (const p of view.players)
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if (p.id !== seat.playerId)
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for (const key of ['hand', 'spice', 'traitors', 'traitorChoices'])
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assert.equal(key in p, false);
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if (f.source === 'gift' && seat.playerId === f.ids[0])
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assert.equal(JSON.stringify(view).includes(f.retained.id), false);
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}
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}
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const material = (g: engine.Game) =>
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g.players.map((p) => ({
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spice: p.spice,
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forces: p.forces,
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tanks: p.tanks,
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reserves: p.reserves,
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elites: p.elites ?? null,
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battleLosses: p.battleLosses,
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}));
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async function raceAllowance(f: Fixture) {
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await privateViews(f);
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await f.restart().continueRoomAutomatic(f.code, clock);
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assert.equal(f.writes.length, 0);
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const before = await f.restart().readRoom(f.code);
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await assert.rejects(
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f
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.restart()
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.act(
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f.code,
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f.seats[0],
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before.version,
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{ type: 'card', card: f.printed.id, mode: 'cancel' },
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clock,
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),
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);
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assert.equal(f.writes.length, 0);
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let count = 0,
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release!: () => void;
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const gate = new Promise<void>((r) => {
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release = r;
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});
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f.hooks.beforeWrite = async () => {
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if (++count === 2) release();
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await gate;
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};
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const results = await Promise.allSettled(
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[0, 1].map(() =>
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f
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.restart()
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.act(
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f.code,
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f.seats[2],
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before.version,
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{ type: 'passResponse' },
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clock,
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),
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),
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);
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f.hooks.beforeWrite = undefined;
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assert.equal(results.filter((r) => r.status === 'fulfilled').length, 1);
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assert.equal(results.filter((r) => r.status === 'rejected').length, 1);
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assert.deepEqual(
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f.writes.map((w) => w.changes).sort((a, b) => a - b),
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[0, 1],
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);
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const done = await f.restart().readRoom(f.code);
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assert.equal(done.version, before.version + 1);
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assert.equal(done.pendingKarama ?? null, null);
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assert.equal(done.discard.filter((c) => c.id === f.worthless.id).length, 1);
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assert.ok(done.players[2].hand.some((c) => c.id === f.printed.id));
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assert.deepEqual(material(done), material(f.original));
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await Promise.all([
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f.restart().continueRoomAutomatic(f.code, clock),
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f.restart().continueRoomAutomatic(f.code, clock),
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]);
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assert.deepEqual(await f.restart().readRoom(f.code), done);
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await assert.rejects(
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f
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.restart()
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.act(f.code, f.seats[2], before.version, { type: 'passResponse' }, clock),
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/changed/i,
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);
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assert.equal(f.writes.length, 2);
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await privateViews(f);
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return done;
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}
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void test('real Richese gift cancellation restores the private interrupted Emperor response with one racing allowance and no transfer or payment replay', async () => {
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const f = await fixture('gift');
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try {
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const done = await raceAllowance(f);
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assert.equal(done.pendingRicheseGift, null);
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assert.deepEqual(done.response, f.parent);
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assert.deepEqual(done.players[1].hand, f.original.players[1].hand);
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assert.ok(!done.players[2].hand.some((c) => c.id === f.retained.id));
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assert.deepEqual(done.richeseGiftBlocked, {
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turn: 2,
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phase: 5,
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cards: [f.retained.id],
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});
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const resumed = await f.act(0, { type: 'passResponse' });
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assert.equal(resumed.response, null);
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assert.equal(resumed.players[1].spice, 23);
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assert.equal(resumed.players[2].spice, 17);
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await f.restart().continueRoomAutomatic(f.code, clock);
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assert.deepEqual(await f.restart().readRoom(f.code), resumed);
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} finally {
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f.sqlite.close();
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}
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});
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void test('real Ixian cancellation races once into winner card cleanup and an actual discard survives recovery without repeated casualties or bounty', async () => {
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const f = await fixture('ix');
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try {
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const done = await raceAllowance(f);
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assert.equal(done.pendingIxSubstitution, null);
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assert.deepEqual(done.decision, {
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kind: 'battleCards',
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player: f.ids[1],
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territory: 'arrakeen',
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cards: [f.retained.id],
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});
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assert.ok(done.players[1].hand.some((c) => c.id === f.retained.id));
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const finished = await f.act(1, {
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type: 'decision',
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discard: [f.retained.id],
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});
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assert.equal(finished.phase, 7);
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assert.equal(finished.pendingTreacheryDiscard ?? null, null);
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assert.equal(
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finished.discard.filter((c) => c.id === f.retained.id).length,
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1,
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);
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assert.deepEqual(material(finished), material(done));
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await Promise.all([
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f.restart().continueRoomAutomatic(f.code, clock),
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f.restart().continueRoomAutomatic(f.code, clock),
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]);
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assert.deepEqual(await f.restart().readRoom(f.code), finished);
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await assert.rejects(
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f
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.restart()
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.act(
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f.code,
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f.seats[1],
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done.version,
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{ type: 'decision', discard: [f.retained.id] },
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clock,
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),
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/changed/i,
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);
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} finally {
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f.sqlite.close();
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}
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});
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for (const source of ['gift', 'ix'] as const)
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void test(`${source} malformed restored source rejects before a new cost and after a paid BG declaration without SQL writes`, async () => {
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for (const converted of [false, true]) {
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const f = await fixture(source, converted);
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try {
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const changes: ((g: engine.Game) => void)[] =
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source === 'gift'
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? [
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(g) => {
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g.pendingRicheseGift!.resume.response!.owner = f.ids[1];
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},
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(g) => {
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g.pendingRicheseGift!.resume.response!.recipient = 'absent';
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},
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(g) => {
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g.pendingRicheseGift!.resume.response!.amount = -1;
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},
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]
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: [
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(g) => {
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g.pendingIxSubstitution!.territory = 'carthag';
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},
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(g) => {
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g.pendingIxSubstitution!.cards = ['absent'];
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},
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(g) => {
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g.lastBattleContext!.winner = f.ids[2];
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},
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];
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for (const change of changes) {
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const bad = structuredClone(f.pending);
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change(bad);
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f.save(bad);
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await assert.rejects(
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f
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.restart()
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.act(
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f.code,
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f.seats[converted ? 2 : 0],
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bad.version,
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converted
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? { type: 'passResponse' }
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: { type: 'card', card: f.worthless.id, mode: 'cancel' },
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clock,
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),
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);
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assert.deepEqual(await f.restart().readRoom(f.code), bad);
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assert.equal(f.writes.length, 0);
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assert.equal(
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bad.discard.filter((c) => c.id === f.worthless.id).length,
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converted ? 1 : 0,
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);
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}
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} finally {
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f.sqlite.close();
|
|
}
|
|
}
|
|
});
|