562 lines
19 KiB
TypeScript
562 lines
19 KiB
TypeScript
import test from 'node:test';
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import assert from 'node:assert/strict';
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import { webcrypto } from 'node:crypto';
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import { readFileSync, readdirSync } from 'node:fs';
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import { DatabaseSync } from 'node:sqlite';
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import { runInNewContext } from 'node:vm';
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import ts from 'typescript';
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import * as engine from '../game/engine';
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import * as bots from '../game/bots';
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import { baseDeck } from '../game/cards';
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import {
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createStrongholdCards,
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type StrongholdId,
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} from '../game/stronghold-cards';
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import { MOBILE_LOCATION, MOBILE_STRONGHOLD } from '../game/board';
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import type * as Rooms from '../db/rooms';
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/** Execute the production room module and SQL, with a hook immediately before its CAS. */
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function unitStore(runBots = bots.runBots) {
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const sqlite = new DatabaseSync(':memory:');
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const hooks: { beforeWrite?: () => Promise<void> } = {};
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const writes: { expected: number; changes: number }[] = [];
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for (const file of readdirSync(new URL('../drizzle/', import.meta.url))
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.filter((f) => f.endsWith('.sql'))
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.sort())
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sqlite.exec(
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readFileSync(new URL('../drizzle/' + file, import.meta.url), 'utf8'),
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);
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class Statement {
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values: (string | number | null)[] = [];
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constructor(readonly sql: string) {}
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bind(...values: (string | number | null)[]) {
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this.values = values;
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return this;
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}
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async first() {
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return sqlite.prepare(this.sql).get(...this.values) ?? null;
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}
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async run() {
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const continuation = this.sql.startsWith('UPDATE rooms SET state');
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if (continuation) await hooks.beforeWrite?.();
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const changes = Number(
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sqlite.prepare(this.sql).run(...this.values).changes,
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);
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if (continuation)
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writes.push({ expected: Number(this.values[3]), changes });
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return { meta: { changes } };
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}
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}
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const database = {
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prepare: (sql: string) => new Statement(sql),
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batch: async (statements: Statement[]) => {
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sqlite.exec('BEGIN');
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try {
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const results = [];
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for (const statement of statements) results.push(await statement.run());
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sqlite.exec('COMMIT');
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return results;
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} catch (error) {
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sqlite.exec('ROLLBACK');
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throw error;
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}
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},
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};
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function loadRooms() {
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const exports = {};
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runInNewContext(
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ts.transpileModule(
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readFileSync(new URL('../db/rooms.ts', import.meta.url), 'utf8'),
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{
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compilerOptions: {
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module: ts.ModuleKind.CommonJS,
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target: ts.ScriptTarget.ES2022,
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},
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},
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).outputText,
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{
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exports,
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crypto: webcrypto,
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TextEncoder,
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structuredClone,
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// Keep persisted JSON values in the test realm for strict structural assertions.
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JSON,
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require: (name: string) => {
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if (name === 'cloudflare:workers') return { env: { DB: database } };
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if (name === '@/game/engine') return engine;
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if (name === '@/game/bots') return { ...bots, runBots };
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throw new Error('Unexpected module ' + name);
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},
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},
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);
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return exports as typeof Rooms;
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}
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return { rooms: loadRooms(), restart: loadRooms, sqlite, hooks, writes };
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}
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const clock: Rooms.RoomsClock = { now: () => 10000, sleep: async () => {} };
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async function fixture() {
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const store = unitStore();
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const created = await store.rooms.createRoom(
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'Mobile owner',
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'guild',
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false,
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[],
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);
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const code = created.view.code;
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const enemy = await store.rooms.joinRoom(code, 'Opponent', 'emperor');
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const observer = await store.rooms.joinRoom(code, 'Observer', 'atreides');
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const tokens = [created.token, enemy.token!, observer.token!];
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const seats = await Promise.all(
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tokens.map((token) => store.rooms.authenticate(code, token)),
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);
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const action = async (index: number, command: engine.Action) => {
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const current = await store.restart().readRoom(code);
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await store
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.restart()
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.act(code, seats[index], current.version, command, clock);
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return store.restart().readRoom(code);
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};
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for (const index of [0, 1, 2]) await action(index, { type: 'ready' });
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let initial = await action(0, { type: 'start' });
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for (const [index, player] of initial.players.entries())
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if (player.traitorChoices.length)
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await action(index, {
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type: 'traitor',
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leader: player.traitorChoices[0],
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});
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initial = await store.restart().readRoom(code);
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assert.equal(initial.status, 'playing');
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Object.assign(initial, {
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advanced: true,
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phase: 6,
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turn: 2,
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storm: 18,
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active: seats[0].playerId,
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order: seats.map((seat) => seat.playerId),
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deck: baseDeck(),
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discard: [],
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decision: null,
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response: null,
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phaseOpening: null,
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mobileStronghold: { location: 'red_chasm:7' },
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strongholdCards: createStrongholdCards(),
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});
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initial.strongholdCards!.claimedTurn = 1;
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initial.strongholdCards!.owners.hidden_mobile_stronghold = seats[0].playerId;
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// Current physical control supplies copy choices even when someone else holds a card.
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initial.strongholdCards!.owners.arrakeen = seats[1].playerId;
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initial.strongholdCards!.owners.sietch_tabr = seats[2].playerId;
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for (const [index, player] of initial.players.entries()) {
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player.hand = [];
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player.spice = 20;
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player.forces = index < 2 ? { [MOBILE_LOCATION]: 6 } : {};
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player.reserves = index < 2 ? 14 : 20;
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player.traitors = [];
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player.ally = null;
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delete player.elites;
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const kind = index === 0 ? 'worthless' : index === 1 ? 'shield' : 'poison';
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const at = initial.deck.findIndex((card) => card.kind === kind);
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assert.ok(at >= 0);
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player.hand.push(initial.deck.splice(at, 1)[0]);
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}
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Object.assign(initial.players[0].forces, {
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'arrakeen:10': 1,
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'sietch_tabr:14': 1,
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});
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initial.players[0].reserves -= 2;
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const save = (g: engine.Game) =>
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store.sqlite
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.prepare('UPDATE rooms SET state=?,version=? WHERE code=?')
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.run(JSON.stringify(g), g.version, code);
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// Only this in-memory room receives the battle fixture. Every later command uses production APIs.
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save(initial);
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let pending = await action(0, {
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type: 'chooseBattle',
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territory: MOBILE_STRONGHOLD,
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target: seats[1].playerId,
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});
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for (const index of [0, 1])
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if (pending.battle?.preLeader && !pending.battle.preLeader.closed)
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pending = await action(index, {
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type: 'battlePreparationReady',
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event: pending.battle.event,
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});
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assert.equal(pending.decision?.kind, 'strongholdCopy');
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if (pending.decision?.kind !== 'strongholdCopy')
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throw Error('Copy choice missing');
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assert.deepEqual(pending.decision.choices, ['arrakeen', 'sietch_tabr']);
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store.writes.length = 0;
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return { ...store, code, seats, tokens, action, initial, pending, save };
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}
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type Fixture = Awaited<ReturnType<typeof fixture>>;
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async function prepare(f: Fixture) {
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for (let limit = 0; limit < 30; limit++) {
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const g = await f.restart().readRoom(f.code);
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if (g.response) {
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const index = g.players.findIndex(
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(p) => !g.response!.passed.includes(p.id),
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);
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await f.action(index, { type: 'passResponse' });
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} else if (g.battle?.preparation) {
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await f.action(
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f.seats.findIndex((p) => p.playerId === g.battle!.preparation!.owner),
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{ type: 'declineBattlePower' },
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);
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} else if (g.decision?.kind === 'fullPlanOffer') {
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await f.action(
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f.seats.findIndex((p) => p.playerId === g.decision!.player),
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{ type: 'decision', decline: true },
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);
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} else return g;
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}
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throw Error('Battle preparation did not finish');
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}
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function inventory(g: engine.Game) {
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return [...g.deck, ...g.discard, ...g.players.flatMap((p) => p.hand)]
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.map((c) => c.id)
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.sort();
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}
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async function rejectUnchanged(
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f: Fixture,
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index: number,
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command: engine.Action,
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version?: number,
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) {
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const before = await f.restart().readRoom(f.code);
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const writes = f.writes.length;
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await assert.rejects(
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f
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.restart()
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.act(f.code, f.seats[index], version ?? before.version, command, clock),
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);
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assert.equal(f.writes.length, writes);
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assert.deepEqual(await f.restart().readRoom(f.code), before);
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}
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async function race(
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f: Fixture,
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index: number,
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commands: [engine.Action, engine.Action],
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) {
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const before = await f.restart().readRoom(f.code);
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let release!: () => void;
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let arrivals = 0;
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const waiting = new Promise<void>((resolve) => {
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release = resolve;
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});
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f.writes.length = 0;
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f.hooks.beforeWrite = async () => {
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if (++arrivals === 2) release();
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await waiting;
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};
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try {
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const attempts = await Promise.allSettled(
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commands.map((command) =>
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f.restart().act(f.code, f.seats[index], before.version, command, clock),
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),
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);
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assert.equal(
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attempts.filter((attempt) => attempt.status === 'fulfilled').length,
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1,
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);
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assert.equal(
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attempts.filter((attempt) => attempt.status === 'rejected').length,
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1,
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);
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assert.deepEqual(
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f.writes.map((write) => write.changes).sort((a, b) => a - b),
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[0, 1],
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);
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const after = await f.restart().readRoom(f.code);
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assert.equal(after.version, before.version + 1);
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return after;
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} finally {
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f.hooks.beforeWrite = undefined;
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}
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}
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async function plan(f: Fixture, index: number, dial: number, support = 0) {
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const g = await f.restart().readRoom(f.code);
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const player = g.players[index];
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const leader = [...player.leaders].sort((a, b) =>
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index === 0 ? b.strength - a.strength : a.strength - b.strength,
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)[0];
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return f.action(index, {
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type: 'battlePlan',
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dial,
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support,
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leader: leader.id,
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...(index === 0
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? { weapon: player.hand.find((c) => c.kind === 'worthless')!.id }
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: {}),
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});
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}
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void test('mobile copy persists through module reload and real seat recovery; later private plans stay sealed', async () => {
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const f = await fixture();
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try {
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const pending = f.pending;
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assert.deepEqual(await f.restart().readRoom(f.code), pending);
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await f.restart().continueRoomAutomatic(f.code, clock);
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assert.equal(f.writes.length, 0);
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for (const seat of f.seats) {
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const view = await f.restart().readSeatView(f.code, seat);
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assert.deepEqual(view.strongholdCards, pending.strongholdCards);
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assert.deepEqual(view.battle!.plans, {});
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assert.deepEqual(view.battle!.cards, []);
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for (const player of view.players)
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assert.deepEqual(
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player.hand,
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player.id === seat.playerId
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? pending.players.find((p) => p.id === player.id)!.hand
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: undefined,
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);
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}
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const recoverySecret = 'a'.repeat(64),
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newSessionToken = 'b'.repeat(64);
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await f
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.restart()
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.setRecoveryKey(f.code, f.seats[0], pending.version, recoverySecret);
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const secured = await f.restart().readRoom(f.code);
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await f.restart().recoverSeat(f.code, {
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playerId: f.seats[0].playerId,
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recoverySecret,
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operationId: '1452d78d-b3ba-4359-8af5-56d8f410aa81',
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newSessionToken,
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});
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await assert.rejects(f.restart().authenticate(f.code, f.tokens[0]));
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f.seats[0] = await f.restart().authenticate(f.code, newSessionToken);
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const recovered = await f.restart().readRoom(f.code);
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assert.deepEqual(recovered.decision, pending.decision);
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assert.deepEqual(recovered.strongholdCards, pending.strongholdCards);
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assert.deepEqual(recovered.players, pending.players);
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assert.deepEqual(recovered.battle, pending.battle);
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assert.equal(recovered.version, secured.version + 1);
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await f.action(0, {
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type: 'decision',
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event: pending.battle!.event,
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stronghold: 'arrakeen',
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});
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await prepare(f);
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const sealed = await plan(f, 0, 2, 2);
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assert.equal(sealed.battle!.revealed, false);
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for (const [index, seat] of f.seats.entries()) {
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const view = await f.restart().readSeatView(f.code, seat);
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assert.equal(view.battle!.strongholdCopy, 'arrakeen');
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assert.deepEqual(view.battle!.cards, []);
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assert.deepEqual(
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view.battle!.plans,
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index === 0 ? sealed.battle!.plans : {},
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);
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}
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const writes = f.writes.length;
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await f.restart().continueRoomAutomatic(f.code, clock);
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assert.equal(f.writes.length, writes);
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assert.deepEqual(await f.restart().readRoom(f.code), sealed);
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} finally {
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f.sqlite.close();
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}
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});
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void test('wrong actor, stale event, unoffered and competing mobile choices cannot change the saved effect twice', async () => {
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for (const competing of [false, true]) {
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const f = await fixture();
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try {
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const event = f.pending.battle!.event;
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const choice: engine.Action = {
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type: 'decision',
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event,
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stronghold: 'arrakeen',
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};
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await rejectUnchanged(f, 1, choice);
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await rejectUnchanged(f, 0, { ...choice, event: 'stale' });
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await rejectUnchanged(f, 0, { ...choice, stronghold: 'carthag' });
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await rejectUnchanged(f, 1, {
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type: 'battlePlan',
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dial: 0,
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leader: f.pending.players[1].leaders[0].id,
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});
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const after = await race(f, 0, [
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choice,
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competing ? { ...choice, stronghold: 'sietch_tabr' } : choice,
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]);
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assert.ok(
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['arrakeen', 'sietch_tabr'].includes(after.battle!.strongholdCopy!),
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);
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if (!competing) assert.equal(after.battle!.strongholdCopy, 'arrakeen');
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assert.equal(
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after.log.filter((entry) =>
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entry.text.includes('as their copied mobile Stronghold advantage'),
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).length,
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1,
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);
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assert.deepEqual(after.strongholdCards, f.pending.strongholdCards);
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assert.deepEqual(inventory(after), inventory(f.pending));
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assert.deepEqual(
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after.players.map((p) => p.spice),
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[20, 20, 20],
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);
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await rejectUnchanged(f, 0, choice, f.pending.version);
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await rejectUnchanged(f, 0, {
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...choice,
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stronghold:
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after.battle!.strongholdCopy === 'arrakeen'
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? 'sietch_tabr'
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: 'arrakeen',
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});
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assert.deepEqual(await f.restart().readRoom(f.code), after);
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} finally {
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f.sqlite.close();
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}
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}
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});
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void test('copied support subsidy and victory income settle once under duplicate final battle submission and persist through cleanup reloads', async () => {
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for (const copy of ['arrakeen', 'sietch_tabr'] as StrongholdId[]) {
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const f = await fixture();
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try {
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await f.action(0, {
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type: 'decision',
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event: f.pending.battle!.event,
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stronghold: copy,
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});
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await prepare(f);
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await plan(f, 0, 3, 3);
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const revealed = await plan(f, 1, 1.5, 0);
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assert.equal(revealed.battle!.revealed, true);
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assert.deepEqual(
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revealed.players.map((p) => p.spice),
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[20, 20, 20],
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);
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await f.action(1, { type: 'traitorCall', call: false });
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const before = await f.restart().readRoom(f.code);
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const finish: engine.Action = { type: 'traitorCall', call: false };
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const after = await race(f, 0, [finish, finish]);
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assert.equal(after.battle, null);
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assert.equal(after.decision?.kind, 'battleCards');
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assert.equal(after.players[0].spice, copy === 'arrakeen' ? 19 : 18);
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assert.equal(after.players[1].spice, 20);
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assert.equal(after.players[0].forces[MOBILE_LOCATION], 3);
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assert.equal(after.players[1].forces[MOBILE_LOCATION], undefined);
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assert.equal(after.players[0].tanks, 3);
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assert.equal(after.players[1].tanks, 6);
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assert.deepEqual(after.strongholdCards, f.pending.strongholdCards);
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assert.deepEqual(inventory(after), inventory(before));
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assert.equal(
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after.log.filter((entry) => entry.text.includes('Sietch Tabr victory'))
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.length,
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copy === 'sietch_tabr' ? 1 : 0,
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);
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assert.equal(
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after.log.filter((entry) =>
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entry.text.includes('won in Hidden Mobile Stronghold'),
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).length,
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1,
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);
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await rejectUnchanged(f, 0, finish, before.version);
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await rejectUnchanged(f, 0, finish);
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const writes = f.writes.length;
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for (let restart = 0; restart < 3; restart++) {
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await f.restart().continueRoomAutomatic(f.code, clock);
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const view = await f.restart().readSeatView(f.code, f.seats[0]);
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assert.deepEqual(view.strongholdCards, after.strongholdCards);
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assert.equal(view.players[0].spice, after.players[0].spice);
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|
assert.deepEqual(await f.restart().readRoom(f.code), after);
|
|
}
|
|
assert.equal(f.writes.length, writes);
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
}
|
|
});
|
|
|
|
void test('corrupted saved copy bindings reject actions and normalization while room recovery leaves the pending human choice unchanged', async () => {
|
|
const f = await fixture();
|
|
try {
|
|
const mutations: [string, (g: engine.Game) => void][] = [
|
|
[
|
|
'stale event',
|
|
(g) => {
|
|
if (g.decision?.kind === 'strongholdCopy') g.decision.event = 'stale';
|
|
},
|
|
],
|
|
[
|
|
'wrong decision owner',
|
|
(g) => {
|
|
if (g.decision?.kind === 'strongholdCopy')
|
|
g.decision.player = f.seats[1].playerId;
|
|
},
|
|
],
|
|
[
|
|
'duplicated choices',
|
|
(g) => {
|
|
if (g.decision?.kind === 'strongholdCopy')
|
|
g.decision.choices = ['arrakeen', 'arrakeen'];
|
|
},
|
|
],
|
|
[
|
|
'uncontrolled choice',
|
|
(g) => {
|
|
if (g.decision?.kind === 'strongholdCopy')
|
|
g.decision.choices = ['arrakeen', 'carthag'];
|
|
},
|
|
],
|
|
[
|
|
'lost physical control',
|
|
(g) => {
|
|
delete g.players[0].forces['sietch_tabr:14'];
|
|
g.players[0].reserves++;
|
|
},
|
|
],
|
|
[
|
|
'wrong phase',
|
|
(g) => {
|
|
g.phase = 7;
|
|
},
|
|
],
|
|
[
|
|
'previous copy',
|
|
(g) => {
|
|
g.battle!.strongholdCopy = 'arrakeen';
|
|
},
|
|
],
|
|
[
|
|
'premature plan',
|
|
(g) => {
|
|
g.battle!.plans[f.seats[0].playerId] = {
|
|
dial: 0,
|
|
support: 0,
|
|
leader: g.players[0].leaders[0].id,
|
|
weapon: null,
|
|
defense: null,
|
|
};
|
|
},
|
|
],
|
|
];
|
|
for (const [name, mutate] of mutations) {
|
|
const malformed = structuredClone(f.pending);
|
|
mutate(malformed);
|
|
f.save(malformed);
|
|
f.writes.length = 0;
|
|
await rejectUnchanged(f, 0, {
|
|
type: 'decision',
|
|
event: f.pending.battle!.event,
|
|
stronghold: 'arrakeen',
|
|
});
|
|
assert.throws(
|
|
() => engine.normalizeAutomaticGame(malformed),
|
|
/Stronghold/,
|
|
name,
|
|
);
|
|
// The room scheduler never automatically answers a pending human copy choice.
|
|
await f.restart().continueRoomAutomatic(f.code, clock);
|
|
assert.equal(f.writes.length, 0, name);
|
|
assert.deepEqual(await f.restart().readRoom(f.code), malformed, name);
|
|
assert.deepEqual(inventory(malformed), inventory(f.pending), name);
|
|
}
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
});
|