Files
Dune/tests/stronghold-recovery.test.ts
T
2026-09-08 07:37:52 +10:00

562 lines
19 KiB
TypeScript

import test from 'node:test';
import assert from 'node:assert/strict';
import { webcrypto } from 'node:crypto';
import { readFileSync, readdirSync } from 'node:fs';
import { DatabaseSync } from 'node:sqlite';
import { runInNewContext } from 'node:vm';
import ts from 'typescript';
import * as engine from '../game/engine';
import * as bots from '../game/bots';
import { baseDeck } from '../game/cards';
import {
createStrongholdCards,
type StrongholdId,
} from '../game/stronghold-cards';
import { MOBILE_LOCATION, MOBILE_STRONGHOLD } from '../game/board';
import type * as Rooms from '../db/rooms';
/** Execute the production room module and SQL, with a hook immediately before its CAS. */
function unitStore(runBots = bots.runBots) {
const sqlite = new DatabaseSync(':memory:');
const hooks: { beforeWrite?: () => Promise<void> } = {};
const writes: { expected: number; changes: number }[] = [];
for (const file of readdirSync(new URL('../drizzle/', import.meta.url))
.filter((f) => f.endsWith('.sql'))
.sort())
sqlite.exec(
readFileSync(new URL('../drizzle/' + file, import.meta.url), 'utf8'),
);
class Statement {
values: (string | number | null)[] = [];
constructor(readonly sql: string) {}
bind(...values: (string | number | null)[]) {
this.values = values;
return this;
}
async first() {
return sqlite.prepare(this.sql).get(...this.values) ?? null;
}
async run() {
const continuation = this.sql.startsWith('UPDATE rooms SET state');
if (continuation) await hooks.beforeWrite?.();
const changes = Number(
sqlite.prepare(this.sql).run(...this.values).changes,
);
if (continuation)
writes.push({ expected: Number(this.values[3]), changes });
return { meta: { changes } };
}
}
const database = {
prepare: (sql: string) => new Statement(sql),
batch: async (statements: Statement[]) => {
sqlite.exec('BEGIN');
try {
const results = [];
for (const statement of statements) results.push(await statement.run());
sqlite.exec('COMMIT');
return results;
} catch (error) {
sqlite.exec('ROLLBACK');
throw error;
}
},
};
function loadRooms() {
const exports = {};
runInNewContext(
ts.transpileModule(
readFileSync(new URL('../db/rooms.ts', import.meta.url), 'utf8'),
{
compilerOptions: {
module: ts.ModuleKind.CommonJS,
target: ts.ScriptTarget.ES2022,
},
},
).outputText,
{
exports,
crypto: webcrypto,
TextEncoder,
structuredClone,
// Keep persisted JSON values in the test realm for strict structural assertions.
JSON,
require: (name: string) => {
if (name === 'cloudflare:workers') return { env: { DB: database } };
if (name === '@/game/engine') return engine;
if (name === '@/game/bots') return { ...bots, runBots };
throw new Error('Unexpected module ' + name);
},
},
);
return exports as typeof Rooms;
}
return { rooms: loadRooms(), restart: loadRooms, sqlite, hooks, writes };
}
const clock: Rooms.RoomsClock = { now: () => 10000, sleep: async () => {} };
async function fixture() {
const store = unitStore();
const created = await store.rooms.createRoom(
'Mobile owner',
'guild',
false,
[],
);
const code = created.view.code;
const enemy = await store.rooms.joinRoom(code, 'Opponent', 'emperor');
const observer = await store.rooms.joinRoom(code, 'Observer', 'atreides');
const tokens = [created.token, enemy.token!, observer.token!];
const seats = await Promise.all(
tokens.map((token) => store.rooms.authenticate(code, token)),
);
const action = async (index: number, command: engine.Action) => {
const current = await store.restart().readRoom(code);
await store
.restart()
.act(code, seats[index], current.version, command, clock);
return store.restart().readRoom(code);
};
for (const index of [0, 1, 2]) await action(index, { type: 'ready' });
let initial = await action(0, { type: 'start' });
for (const [index, player] of initial.players.entries())
if (player.traitorChoices.length)
await action(index, {
type: 'traitor',
leader: player.traitorChoices[0],
});
initial = await store.restart().readRoom(code);
assert.equal(initial.status, 'playing');
Object.assign(initial, {
advanced: true,
phase: 6,
turn: 2,
storm: 18,
active: seats[0].playerId,
order: seats.map((seat) => seat.playerId),
deck: baseDeck(),
discard: [],
decision: null,
response: null,
phaseOpening: null,
mobileStronghold: { location: 'red_chasm:7' },
strongholdCards: createStrongholdCards(),
});
initial.strongholdCards!.claimedTurn = 1;
initial.strongholdCards!.owners.hidden_mobile_stronghold = seats[0].playerId;
// Current physical control supplies copy choices even when someone else holds a card.
initial.strongholdCards!.owners.arrakeen = seats[1].playerId;
initial.strongholdCards!.owners.sietch_tabr = seats[2].playerId;
for (const [index, player] of initial.players.entries()) {
player.hand = [];
player.spice = 20;
player.forces = index < 2 ? { [MOBILE_LOCATION]: 6 } : {};
player.reserves = index < 2 ? 14 : 20;
player.traitors = [];
player.ally = null;
delete player.elites;
const kind = index === 0 ? 'worthless' : index === 1 ? 'shield' : 'poison';
const at = initial.deck.findIndex((card) => card.kind === kind);
assert.ok(at >= 0);
player.hand.push(initial.deck.splice(at, 1)[0]);
}
Object.assign(initial.players[0].forces, {
'arrakeen:10': 1,
'sietch_tabr:14': 1,
});
initial.players[0].reserves -= 2;
const save = (g: engine.Game) =>
store.sqlite
.prepare('UPDATE rooms SET state=?,version=? WHERE code=?')
.run(JSON.stringify(g), g.version, code);
// Only this in-memory room receives the battle fixture. Every later command uses production APIs.
save(initial);
let pending = await action(0, {
type: 'chooseBattle',
territory: MOBILE_STRONGHOLD,
target: seats[1].playerId,
});
for (const index of [0, 1])
if (pending.battle?.preLeader && !pending.battle.preLeader.closed)
pending = await action(index, {
type: 'battlePreparationReady',
event: pending.battle.event,
});
assert.equal(pending.decision?.kind, 'strongholdCopy');
if (pending.decision?.kind !== 'strongholdCopy')
throw Error('Copy choice missing');
assert.deepEqual(pending.decision.choices, ['arrakeen', 'sietch_tabr']);
store.writes.length = 0;
return { ...store, code, seats, tokens, action, initial, pending, save };
}
type Fixture = Awaited<ReturnType<typeof fixture>>;
async function prepare(f: Fixture) {
for (let limit = 0; limit < 30; limit++) {
const g = await f.restart().readRoom(f.code);
if (g.response) {
const index = g.players.findIndex(
(p) => !g.response!.passed.includes(p.id),
);
await f.action(index, { type: 'passResponse' });
} else if (g.battle?.preparation) {
await f.action(
f.seats.findIndex((p) => p.playerId === g.battle!.preparation!.owner),
{ type: 'declineBattlePower' },
);
} else if (g.decision?.kind === 'fullPlanOffer') {
await f.action(
f.seats.findIndex((p) => p.playerId === g.decision!.player),
{ type: 'decision', decline: true },
);
} else return g;
}
throw Error('Battle preparation did not finish');
}
function inventory(g: engine.Game) {
return [...g.deck, ...g.discard, ...g.players.flatMap((p) => p.hand)]
.map((c) => c.id)
.sort();
}
async function rejectUnchanged(
f: Fixture,
index: number,
command: engine.Action,
version?: number,
) {
const before = await f.restart().readRoom(f.code);
const writes = f.writes.length;
await assert.rejects(
f
.restart()
.act(f.code, f.seats[index], version ?? before.version, command, clock),
);
assert.equal(f.writes.length, writes);
assert.deepEqual(await f.restart().readRoom(f.code), before);
}
async function race(
f: Fixture,
index: number,
commands: [engine.Action, engine.Action],
) {
const before = await f.restart().readRoom(f.code);
let release!: () => void;
let arrivals = 0;
const waiting = new Promise<void>((resolve) => {
release = resolve;
});
f.writes.length = 0;
f.hooks.beforeWrite = async () => {
if (++arrivals === 2) release();
await waiting;
};
try {
const attempts = await Promise.allSettled(
commands.map((command) =>
f.restart().act(f.code, f.seats[index], before.version, command, clock),
),
);
assert.equal(
attempts.filter((attempt) => attempt.status === 'fulfilled').length,
1,
);
assert.equal(
attempts.filter((attempt) => attempt.status === 'rejected').length,
1,
);
assert.deepEqual(
f.writes.map((write) => write.changes).sort((a, b) => a - b),
[0, 1],
);
const after = await f.restart().readRoom(f.code);
assert.equal(after.version, before.version + 1);
return after;
} finally {
f.hooks.beforeWrite = undefined;
}
}
async function plan(f: Fixture, index: number, dial: number, support = 0) {
const g = await f.restart().readRoom(f.code);
const player = g.players[index];
const leader = [...player.leaders].sort((a, b) =>
index === 0 ? b.strength - a.strength : a.strength - b.strength,
)[0];
return f.action(index, {
type: 'battlePlan',
dial,
support,
leader: leader.id,
...(index === 0
? { weapon: player.hand.find((c) => c.kind === 'worthless')!.id }
: {}),
});
}
void test('mobile copy persists through module reload and real seat recovery; later private plans stay sealed', async () => {
const f = await fixture();
try {
const pending = f.pending;
assert.deepEqual(await f.restart().readRoom(f.code), pending);
await f.restart().continueRoomAutomatic(f.code, clock);
assert.equal(f.writes.length, 0);
for (const seat of f.seats) {
const view = await f.restart().readSeatView(f.code, seat);
assert.deepEqual(view.strongholdCards, pending.strongholdCards);
assert.deepEqual(view.battle!.plans, {});
assert.deepEqual(view.battle!.cards, []);
for (const player of view.players)
assert.deepEqual(
player.hand,
player.id === seat.playerId
? pending.players.find((p) => p.id === player.id)!.hand
: undefined,
);
}
const recoverySecret = 'a'.repeat(64),
newSessionToken = 'b'.repeat(64);
await f
.restart()
.setRecoveryKey(f.code, f.seats[0], pending.version, recoverySecret);
const secured = await f.restart().readRoom(f.code);
await f.restart().recoverSeat(f.code, {
playerId: f.seats[0].playerId,
recoverySecret,
operationId: '1452d78d-b3ba-4359-8af5-56d8f410aa81',
newSessionToken,
});
await assert.rejects(f.restart().authenticate(f.code, f.tokens[0]));
f.seats[0] = await f.restart().authenticate(f.code, newSessionToken);
const recovered = await f.restart().readRoom(f.code);
assert.deepEqual(recovered.decision, pending.decision);
assert.deepEqual(recovered.strongholdCards, pending.strongholdCards);
assert.deepEqual(recovered.players, pending.players);
assert.deepEqual(recovered.battle, pending.battle);
assert.equal(recovered.version, secured.version + 1);
await f.action(0, {
type: 'decision',
event: pending.battle!.event,
stronghold: 'arrakeen',
});
await prepare(f);
const sealed = await plan(f, 0, 2, 2);
assert.equal(sealed.battle!.revealed, false);
for (const [index, seat] of f.seats.entries()) {
const view = await f.restart().readSeatView(f.code, seat);
assert.equal(view.battle!.strongholdCopy, 'arrakeen');
assert.deepEqual(view.battle!.cards, []);
assert.deepEqual(
view.battle!.plans,
index === 0 ? sealed.battle!.plans : {},
);
}
const writes = f.writes.length;
await f.restart().continueRoomAutomatic(f.code, clock);
assert.equal(f.writes.length, writes);
assert.deepEqual(await f.restart().readRoom(f.code), sealed);
} finally {
f.sqlite.close();
}
});
void test('wrong actor, stale event, unoffered and competing mobile choices cannot change the saved effect twice', async () => {
for (const competing of [false, true]) {
const f = await fixture();
try {
const event = f.pending.battle!.event;
const choice: engine.Action = {
type: 'decision',
event,
stronghold: 'arrakeen',
};
await rejectUnchanged(f, 1, choice);
await rejectUnchanged(f, 0, { ...choice, event: 'stale' });
await rejectUnchanged(f, 0, { ...choice, stronghold: 'carthag' });
await rejectUnchanged(f, 1, {
type: 'battlePlan',
dial: 0,
leader: f.pending.players[1].leaders[0].id,
});
const after = await race(f, 0, [
choice,
competing ? { ...choice, stronghold: 'sietch_tabr' } : choice,
]);
assert.ok(
['arrakeen', 'sietch_tabr'].includes(after.battle!.strongholdCopy!),
);
if (!competing) assert.equal(after.battle!.strongholdCopy, 'arrakeen');
assert.equal(
after.log.filter((entry) =>
entry.text.includes('as their copied mobile Stronghold advantage'),
).length,
1,
);
assert.deepEqual(after.strongholdCards, f.pending.strongholdCards);
assert.deepEqual(inventory(after), inventory(f.pending));
assert.deepEqual(
after.players.map((p) => p.spice),
[20, 20, 20],
);
await rejectUnchanged(f, 0, choice, f.pending.version);
await rejectUnchanged(f, 0, {
...choice,
stronghold:
after.battle!.strongholdCopy === 'arrakeen'
? 'sietch_tabr'
: 'arrakeen',
});
assert.deepEqual(await f.restart().readRoom(f.code), after);
} finally {
f.sqlite.close();
}
}
});
void test('copied support subsidy and victory income settle once under duplicate final battle submission and persist through cleanup reloads', async () => {
for (const copy of ['arrakeen', 'sietch_tabr'] as StrongholdId[]) {
const f = await fixture();
try {
await f.action(0, {
type: 'decision',
event: f.pending.battle!.event,
stronghold: copy,
});
await prepare(f);
await plan(f, 0, 3, 3);
const revealed = await plan(f, 1, 1.5, 0);
assert.equal(revealed.battle!.revealed, true);
assert.deepEqual(
revealed.players.map((p) => p.spice),
[20, 20, 20],
);
await f.action(1, { type: 'traitorCall', call: false });
const before = await f.restart().readRoom(f.code);
const finish: engine.Action = { type: 'traitorCall', call: false };
const after = await race(f, 0, [finish, finish]);
assert.equal(after.battle, null);
assert.equal(after.decision?.kind, 'battleCards');
assert.equal(after.players[0].spice, copy === 'arrakeen' ? 19 : 18);
assert.equal(after.players[1].spice, 20);
assert.equal(after.players[0].forces[MOBILE_LOCATION], 3);
assert.equal(after.players[1].forces[MOBILE_LOCATION], undefined);
assert.equal(after.players[0].tanks, 3);
assert.equal(after.players[1].tanks, 6);
assert.deepEqual(after.strongholdCards, f.pending.strongholdCards);
assert.deepEqual(inventory(after), inventory(before));
assert.equal(
after.log.filter((entry) => entry.text.includes('Sietch Tabr victory'))
.length,
copy === 'sietch_tabr' ? 1 : 0,
);
assert.equal(
after.log.filter((entry) =>
entry.text.includes('won in Hidden Mobile Stronghold'),
).length,
1,
);
await rejectUnchanged(f, 0, finish, before.version);
await rejectUnchanged(f, 0, finish);
const writes = f.writes.length;
for (let restart = 0; restart < 3; restart++) {
await f.restart().continueRoomAutomatic(f.code, clock);
const view = await f.restart().readSeatView(f.code, f.seats[0]);
assert.deepEqual(view.strongholdCards, after.strongholdCards);
assert.equal(view.players[0].spice, after.players[0].spice);
assert.deepEqual(await f.restart().readRoom(f.code), after);
}
assert.equal(f.writes.length, writes);
} finally {
f.sqlite.close();
}
}
});
void test('corrupted saved copy bindings reject actions and normalization while room recovery leaves the pending human choice unchanged', async () => {
const f = await fixture();
try {
const mutations: [string, (g: engine.Game) => void][] = [
[
'stale event',
(g) => {
if (g.decision?.kind === 'strongholdCopy') g.decision.event = 'stale';
},
],
[
'wrong decision owner',
(g) => {
if (g.decision?.kind === 'strongholdCopy')
g.decision.player = f.seats[1].playerId;
},
],
[
'duplicated choices',
(g) => {
if (g.decision?.kind === 'strongholdCopy')
g.decision.choices = ['arrakeen', 'arrakeen'];
},
],
[
'uncontrolled choice',
(g) => {
if (g.decision?.kind === 'strongholdCopy')
g.decision.choices = ['arrakeen', 'carthag'];
},
],
[
'lost physical control',
(g) => {
delete g.players[0].forces['sietch_tabr:14'];
g.players[0].reserves++;
},
],
[
'wrong phase',
(g) => {
g.phase = 7;
},
],
[
'previous copy',
(g) => {
g.battle!.strongholdCopy = 'arrakeen';
},
],
[
'premature plan',
(g) => {
g.battle!.plans[f.seats[0].playerId] = {
dial: 0,
support: 0,
leader: g.players[0].leaders[0].id,
weapon: null,
defense: null,
};
},
],
];
for (const [name, mutate] of mutations) {
const malformed = structuredClone(f.pending);
mutate(malformed);
f.save(malformed);
f.writes.length = 0;
await rejectUnchanged(f, 0, {
type: 'decision',
event: f.pending.battle!.event,
stronghold: 'arrakeen',
});
assert.throws(
() => engine.normalizeAutomaticGame(malformed),
/Stronghold/,
name,
);
// The room scheduler never automatically answers a pending human copy choice.
await f.restart().continueRoomAutomatic(f.code, clock);
assert.equal(f.writes.length, 0, name);
assert.deepEqual(await f.restart().readRoom(f.code), malformed, name);
assert.deepEqual(inventory(malformed), inventory(f.pending), name);
}
} finally {
f.sqlite.close();
}
});