679 lines
21 KiB
TypeScript
679 lines
21 KiB
TypeScript
import test from 'node:test';
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import assert from 'node:assert/strict';
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import { webcrypto } from 'node:crypto';
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import { readFileSync, readdirSync } from 'node:fs';
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import { DatabaseSync } from 'node:sqlite';
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import { runInNewContext } from 'node:vm';
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import ts from 'typescript';
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import * as engine from '../game/engine';
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import * as bots from '../game/bots';
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import { baseDeck } from '../game/cards';
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import type { TruthQuestion } from '../game/truthtrance';
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import { createRequire } from 'node:module';
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import type * as Rooms from '../db/rooms';
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/** Execute the production room module and SQL, with a hook immediately before its CAS. */
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function unitStore(runBots = bots.runBots) {
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const sqlite = new DatabaseSync(':memory:');
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const hooks: { beforeWrite?: () => Promise<void> } = {};
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const writes: { expected: number; changes: number }[] = [];
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for (const file of readdirSync(new URL('../drizzle/', import.meta.url))
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.filter((f) => f.endsWith('.sql'))
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.sort())
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sqlite.exec(
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readFileSync(new URL('../drizzle/' + file, import.meta.url), 'utf8'),
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);
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class Statement {
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values: (string | number | null)[] = [];
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constructor(readonly sql: string) {}
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bind(...values: (string | number | null)[]) {
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this.values = values;
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return this;
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}
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async first() {
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return sqlite.prepare(this.sql).get(...this.values) ?? null;
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}
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async run() {
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const continuation = this.sql.startsWith('UPDATE rooms SET state');
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if (continuation) await hooks.beforeWrite?.();
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const changes = Number(
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sqlite.prepare(this.sql).run(...this.values).changes,
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);
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if (continuation)
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writes.push({ expected: Number(this.values[3]), changes });
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return { meta: { changes } };
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}
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}
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const database = {
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prepare: (sql: string) => new Statement(sql),
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batch: async (statements: Statement[]) => {
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sqlite.exec('BEGIN');
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try {
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const results = [];
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for (const statement of statements) results.push(await statement.run());
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sqlite.exec('COMMIT');
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return results;
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} catch (error) {
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sqlite.exec('ROLLBACK');
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throw error;
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}
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},
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};
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function loadRooms() {
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const exports = {};
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runInNewContext(
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ts.transpileModule(
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readFileSync(new URL('../db/rooms.ts', import.meta.url), 'utf8'),
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{
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compilerOptions: {
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module: ts.ModuleKind.CommonJS,
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target: ts.ScriptTarget.ES2022,
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},
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},
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).outputText,
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{
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exports,
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crypto: webcrypto,
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TextEncoder,
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structuredClone,
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// Keep persisted JSON values in the test realm for strict structural assertions.
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JSON,
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require: (name: string) => {
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if (name === 'cloudflare:workers') return { env: { DB: database } };
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if (name === '@/game/engine') return engine;
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if (name === '@/game/bots') return { ...bots, runBots };
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throw new Error('Unexpected module ' + name);
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},
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},
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);
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return exports as typeof Rooms;
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}
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return { rooms: loadRooms(), restart: loadRooms, sqlite, hooks, writes };
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}
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const clock: Rooms.RoomsClock = { now: () => 10000, sleep: async () => {} };
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/** Observe the real dispatcher before its public wrapper drains the saved frame. */
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const observed: { applyActionInner?: typeof engine.applyAction } = {};
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runInNewContext(
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ts.transpileModule(
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readFileSync(new URL('../game/engine.ts', import.meta.url), 'utf8') +
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'\nexport { applyActionInner };\n',
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{
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compilerOptions: {
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module: ts.ModuleKind.CommonJS,
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target: ts.ScriptTarget.ES2022,
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},
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},
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).outputText,
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{
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exports: observed,
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require: createRequire(new URL('../game/engine.ts', import.meta.url)),
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crypto: webcrypto,
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structuredClone,
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TextEncoder,
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JSON,
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},
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);
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function inner(g: engine.Game, id: string, action: engine.Action): engine.Game {
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const before = structuredClone(g);
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const next = JSON.parse(
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JSON.stringify(observed.applyActionInner!(g, id, action)),
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);
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assert.deepEqual(g, before);
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return next;
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}
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async function fixture(
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parent: 'auction' | 'response' | 'shipment' = 'auction',
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queued = false,
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) {
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const store = unitStore();
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const created = await store.rooms.createRoom('Asker', 'guild', false, []);
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const code = created.view.code;
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const target = await store.rooms.joinRoom(code, 'Target', 'emperor');
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const other = await store.rooms.joinRoom(code, 'Other asker', 'atreides');
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const seats = await Promise.all(
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[created.token, target.token!, other.token!].map((token) =>
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store.restart().authenticate(code, token),
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),
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);
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const initial = await store.restart().readRoom(code);
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// Bounded component position with one physical base deck. Credentials and
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// the subsequent shipment/declaration/question/answer use actual room APIs.
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Object.assign(initial, {
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status: 'playing',
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phase: parent === 'auction' ? 3 : 5,
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turn: 2,
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active: seats[1].playerId,
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order: seats.map((s) => s.playerId),
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movementRemaining: [
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seats[1].playerId,
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seats[0].playerId,
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seats[2].playerId,
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],
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storm: 18,
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deck: baseDeck(),
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decision: null,
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response: null,
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phaseOpening: null,
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});
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for (const p of initial.players) {
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p.hand = [];
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p.spice = 10;
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p.forces = {};
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p.reserves = 20;
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p.shipped = false;
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p.moved = 0;
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p.traitors = [p.leaders[0].id];
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p.traitorChoices = [];
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}
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const hold = (index: number, name: string) => {
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const at = initial.deck.findIndex((c) => c.name === name);
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assert.ok(at >= 0);
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const card = initial.deck.splice(at, 1)[0];
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initial.players[index].hand.push(card);
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return card;
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};
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const card = hold(0, 'Truthtrance'),
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second = queued ? hold(2, 'Truthtrance') : null;
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hold(1, 'Shield');
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hold(1, 'Karama');
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hold(2, 'Lasgun');
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if (parent === 'auction') {
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initial.auction = {
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cards: initial.deck.splice(0, 1),
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index: 0,
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bid: 3,
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bidder: seats[1].playerId,
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active: seats[1].playerId,
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passed: [seats[0].playerId, seats[2].playerId],
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opener: 0,
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};
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initial.decision = { kind: 'auctionPayment', player: seats[1].playerId };
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}
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const save = (g: engine.Game) =>
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store.sqlite
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.prepare('UPDATE rooms SET state=?,version=? WHERE code=?')
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.run(JSON.stringify(g), g.version, code);
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save(initial);
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if (parent === 'response')
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await store
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.restart()
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.act(
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code,
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seats[1],
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initial.version,
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{ type: 'ship', territory: 'arrakeen', sector: 10, amount: 2 },
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clock,
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);
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const baseline = await store.restart().readRoom(code);
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if (parent === 'response')
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assert.equal(baseline.response?.kind, 'guildIncome');
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store.writes.length = 0;
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return { ...store, code, seats, initial: baseline, card, second, save };
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}
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type Fixture = Awaited<ReturnType<typeof fixture>>;
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async function act(f: Fixture, index: number, action: engine.Action) {
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const current = await f.restart().readRoom(f.code);
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await f.restart().act(f.code, f.seats[index], current.version, action, clock);
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return f.restart().readRoom(f.code);
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}
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async function ask(f: Fixture, question?: TruthQuestion) {
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// Declare reverse to storm priority, then verify the persisted queue order.
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if (f.second) await act(f, 2, { type: 'card', card: f.second.id });
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await act(f, 0, { type: 'card', card: f.card.id });
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await act(f, 1, { type: 'truthPass' });
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if (!f.second) await act(f, 2, { type: 'truthPass' });
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const ready = await f.restart().readRoom(f.code);
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assert.deepEqual(ready.truthtrance!.queue, [
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{ player: f.seats[0].playerId, card: f.card.id },
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...(f.second ? [{ player: f.seats[2].playerId, card: f.second.id }] : []),
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]);
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return act(f, 0, {
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type: 'truthAsk',
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question: question ?? {
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kind: 'fact',
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target: f.seats[1].playerId,
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fact: {
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kind: 'and',
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terms: [
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{ kind: 'handCount', name: 'Shield', compare: 'eq', value: 1 },
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{ kind: 'spice', compare: 'gte', value: 7 },
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],
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},
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},
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});
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}
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function receipt(g: engine.Game) {
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const c = g.pendingTreacheryDiscard?.continuation;
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if (c?.kind !== 'truthtranceDiscard')
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throw Error('Missing consumed Truthtrance frame');
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return c;
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}
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function inventory(g: engine.Game) {
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const ids = [
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...g.deck,
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...g.discard,
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...(g.auction?.cards ?? []),
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...g.players.flatMap((p) => p.hand),
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]
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.map((c) => c.id)
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.sort();
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assert.equal(new Set(ids).size, ids.length);
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return ids;
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}
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function barrier() {
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let arrivals = 0,
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release!: () => void;
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const ready = new Promise<void>((resolve) => {
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release = resolve;
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});
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return async () => {
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if (++arrivals === 2) release();
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await ready;
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};
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}
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async function views(f: Fixture, g: engine.Game, answer: 'yes' | null) {
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for (const [index, seat] of f.seats.entries()) {
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const view = await f.restart().readSeatView(f.code, seat);
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assert.equal(view.truthAnswer, index === 1 ? answer : null);
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assert.equal(
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view.automaticContinuationPending,
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!!g.pendingTreacheryDiscard,
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);
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assert.equal(Object.hasOwn(view, 'pendingTreacheryDiscard'), false);
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assert.deepEqual(view.truthHistory, g.truthHistory ?? []);
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for (const p of view.players) {
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if (p.id === seat.playerId)
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assert.deepEqual(p.hand, g.players[index].hand);
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else
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for (const key of [
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'hand',
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'spice',
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'traitors',
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'traitorChoices',
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'bribes',
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])
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assert.equal(key in p, false, key);
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}
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if (g.pendingTreacheryDiscard) {
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assert.equal(view.truthtrance, null);
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assert.equal(view.truthShipmentAnswers, null);
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assert.equal(view.truthBattleAnswers, null);
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assert.equal(view.shipmentCompletion, null);
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assert.equal(f.restart().needsAutomaticRoomRecovery(view), true);
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}
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}
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}
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async function frameFor(f: Fixture, question?: TruthQuestion) {
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const answering = await ask(f, question);
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if (!question) await views(f, answering, 'yes');
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const frame = inner(answering, f.seats[1].playerId, {
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type: 'truthAnswer',
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answer: 'yes',
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});
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assert.deepEqual(receipt(frame).consumed, {
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player: f.seats[0].playerId,
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card: f.card.id,
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});
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assert.equal(frame.truthtrance, null);
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assert.equal(frame.truthHistory!.length, 1);
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assert.deepEqual(
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frame.pendingTreacheryDiscard!.batch.entries.map((e) => [
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e.card.id,
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e.discardedBy,
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e.publicFace,
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]),
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[[f.card.id, f.seats[0].playerId, true]],
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);
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assert.deepEqual(frame.discard, [f.card]);
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assert.deepEqual(
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frame.players[1],
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answering.players[1],
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'answering target never loses its card or spice',
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);
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f.save(frame);
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f.writes.length = 0;
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await views(f, frame, null);
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return { answering, frame };
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}
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async function recover(f: Fixture, frame: engine.Game) {
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f.hooks.beforeWrite = barrier();
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await Promise.all([
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f.restart().continueRoomAutomatic(f.code, clock),
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f.restart().continueRoomAutomatic(f.code, clock),
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]);
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f.hooks.beforeWrite = undefined;
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const done = await f.restart().readRoom(f.code);
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assert.deepEqual(
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f.writes.map((w) => w.changes).sort((a, b) => a - b),
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[0, 1],
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);
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assert.equal(done.version, frame.version + 1);
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assert.equal(done.pendingTreacheryDiscard, null);
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assert.equal(
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done.resolvedTreacheryDiscardSequence,
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frame.treacheryDiscardSequence,
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);
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assert.deepEqual(done.players, frame.players);
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assert.deepEqual(done.discard, frame.discard);
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assert.deepEqual(done.deck, frame.deck);
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assert.deepEqual(done.truthHistory, frame.truthHistory);
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assert.deepEqual(done.shipmentPromises, frame.shipmentPromises);
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assert.deepEqual(
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done.log,
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frame.log,
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'history, answer and consumption logs are committed before the frame',
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);
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assert.deepEqual(inventory(done), inventory(f.initial));
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await f.restart().continueRoomAutomatic(f.code, clock);
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assert.deepEqual(await f.restart().readRoom(f.code), done);
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assert.equal(f.writes.length, 2);
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return done;
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}
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void test('a consumed head restores the exact next storm-priority question once while its auction remains suspended', async () => {
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const f = await fixture('auction', true);
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try {
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const { frame } = await frameFor(f);
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const remaining = receipt(frame).remaining;
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assert.equal(remaining?.stage, 'ask');
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assert.deepEqual(remaining?.queue, [
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{ player: f.seats[2].playerId, card: f.second!.id },
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]);
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const done = await recover(f, frame);
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assert.deepEqual(done.truthtrance, remaining);
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assert.deepEqual(done.decision, f.initial.decision);
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assert.deepEqual(done.auction, f.initial.auction);
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await assert.rejects(
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f
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.restart()
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.act(
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f.code,
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f.seats[1],
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done.version,
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{ type: 'truthAnswer', answer: 'yes' },
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clock,
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),
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);
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assert.equal(f.writes.length, 2);
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const next = await act(f, 2, {
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type: 'truthAsk',
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question: {
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kind: 'fact',
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target: f.seats[1].playerId,
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fact: { kind: 'hand', name: 'Shield' },
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},
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});
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const final = await act(f, 1, { type: 'truthAnswer', answer: 'yes' });
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assert.equal(final.version, next.version + 1);
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assert.equal(final.pendingTreacheryDiscard, null);
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assert.equal(final.truthtrance, null);
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assert.equal(final.truthHistory!.length, 2);
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assert.deepEqual(
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final.discard.map((c) => c.id),
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[f.card.id, f.second!.id],
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);
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assert.deepEqual(final.decision, f.initial.decision);
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assert.equal(final.resolvedTreacheryDiscardSequence, 2);
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} finally {
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f.sqlite.close();
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}
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});
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void test('the final consumed Truthtrance restores a genuine paid-shipment income response without paying or shipping twice', async () => {
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const f = await fixture('response');
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try {
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const { answering, frame } = await frameFor(f);
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assert.equal(receipt(frame).remaining, null);
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assert.deepEqual(receipt(frame).resume.response, f.initial.response);
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assert.equal(frame.response, null);
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const done = await recover(f, frame);
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assert.equal(done.truthtrance, null);
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assert.deepEqual(done.response, f.initial.response);
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assert.deepEqual(done.players[1].forces, { 'arrakeen:10': 2 });
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assert.deepEqual(
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done.players.map((p) => p.spice),
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[10, 8, 10],
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);
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for (const version of [answering.version, done.version])
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await assert.rejects(
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f
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.restart()
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.act(
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f.code,
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f.seats[1],
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version,
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{ type: 'truthAnswer', answer: 'yes' },
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clock,
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),
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);
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assert.equal(f.writes.length, 2);
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const replay = structuredClone(done);
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replay.pendingTreacheryDiscard = frame.pendingTreacheryDiscard;
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f.save(replay);
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await assert.rejects(f.restart().continueRoomAutomatic(f.code, clock));
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await assert.rejects(f.restart().readSeatView(f.code, f.seats[0]));
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assert.equal(f.writes.length, 2);
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assert.deepEqual(await f.restart().readRoom(f.code), replay);
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} finally {
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f.sqlite.close();
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}
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});
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void test('a consumed shipment answer persists its single binding promise before frame recovery and later fulfills it once', async () => {
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const f = await fixture('shipment');
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try {
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const { frame } = await frameFor(f, {
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kind: 'shipment',
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target: f.seats[1].playerId,
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territory: 'carthag',
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minimum: 2,
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});
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assert.equal(frame.shipmentPromises!.length, 1);
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assert.equal(frame.shipmentPromises![0].answer, true);
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const done = await recover(f, frame);
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for (const [index, seat] of f.seats.entries()) {
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const view = await f.restart().readSeatView(f.code, seat);
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assert.deepEqual(view.shipmentPromises, frame.shipmentPromises);
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if (index === 1) assert.ok(view.shipmentCompletion?.actions.length);
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|
else assert.equal(view.shipmentCompletion, null);
|
|
}
|
|
await assert.rejects(
|
|
f
|
|
.restart()
|
|
.act(f.code, f.seats[1], done.version, { type: 'endMovement' }, clock),
|
|
);
|
|
const shipped = await act(f, 1, {
|
|
type: 'ship',
|
|
territory: 'carthag',
|
|
sector: 11,
|
|
amount: 2,
|
|
});
|
|
assert.equal(shipped.shipmentPromises!.length, 1);
|
|
assert.equal(shipped.shipmentPromises![0].fulfilled, true);
|
|
assert.equal(shipped.truthHistory!.length, 1);
|
|
assert.deepEqual(shipped.discard, [f.card]);
|
|
assert.equal(shipped.players[1].forces['carthag:11'], 2);
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
});
|
|
|
|
void test('duplicate valid answer requests consume the asker card and history in exactly one original room CAS', async () => {
|
|
const f = await fixture();
|
|
try {
|
|
const answering = await ask(f);
|
|
for (const [index, answer] of [
|
|
[0, 'yes'],
|
|
[1, 'no'],
|
|
] as const)
|
|
await assert.rejects(
|
|
f
|
|
.restart()
|
|
.act(
|
|
f.code,
|
|
f.seats[index],
|
|
answering.version,
|
|
{ type: 'truthAnswer', answer },
|
|
clock,
|
|
),
|
|
);
|
|
assert.deepEqual(await f.restart().readRoom(f.code), answering);
|
|
f.writes.length = 0;
|
|
f.hooks.beforeWrite = barrier();
|
|
const results = await Promise.allSettled([
|
|
f
|
|
.restart()
|
|
.act(
|
|
f.code,
|
|
f.seats[1],
|
|
answering.version,
|
|
{ type: 'truthAnswer', answer: 'yes' },
|
|
clock,
|
|
),
|
|
f
|
|
.restart()
|
|
.act(
|
|
f.code,
|
|
f.seats[1],
|
|
answering.version,
|
|
{ type: 'truthAnswer', answer: 'yes' },
|
|
clock,
|
|
),
|
|
]);
|
|
f.hooks.beforeWrite = undefined;
|
|
assert.equal(results.filter((r) => r.status === 'fulfilled').length, 1);
|
|
assert.equal(results.filter((r) => r.status === 'rejected').length, 1);
|
|
assert.deepEqual(
|
|
f.writes.map((w) => w.changes).sort((a, b) => a - b),
|
|
[0, 1],
|
|
);
|
|
const done = await f.restart().readRoom(f.code);
|
|
assert.equal(done.version, answering.version + 1);
|
|
assert.equal(done.truthHistory!.length, 1);
|
|
assert.equal(done.pendingTreacheryDiscard, null);
|
|
assert.equal(done.truthtrance, null);
|
|
assert.deepEqual(done.discard, [f.card]);
|
|
assert.deepEqual(done.players[1], answering.players[1]);
|
|
assert.deepEqual(done.decision, f.initial.decision);
|
|
assert.equal(done.resolvedTreacheryDiscardSequence, 1);
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
});
|
|
|
|
void test('corrupted consumed card, indexed answer, remaining queue or suspended parent fails before any SQL write', async () => {
|
|
for (const parent of ['auction', 'response', 'shipment'] as const) {
|
|
const f = await fixture(parent, parent === 'auction');
|
|
try {
|
|
const { frame } = await frameFor(
|
|
f,
|
|
parent === 'shipment'
|
|
? {
|
|
kind: 'shipment',
|
|
target: f.seats[1].playerId,
|
|
territory: 'carthag',
|
|
minimum: 2,
|
|
}
|
|
: undefined,
|
|
);
|
|
const mutations: ((g: engine.Game) => void)[] = [
|
|
(g) => {
|
|
g.pendingTreacheryDiscard!.batch.event = 'stale-consumption';
|
|
},
|
|
(g) => {
|
|
receipt(g).consumed.player = f.seats[1].playerId;
|
|
},
|
|
(g) => {
|
|
receipt(g).consumed.card = g.players[1].hand[0].id;
|
|
},
|
|
(g) => {
|
|
receipt(g).historyIndex++;
|
|
},
|
|
(g) => {
|
|
g.truthHistory![0].answer = 'no';
|
|
},
|
|
(g) => {
|
|
receipt(g).record.answer = 'unknown';
|
|
},
|
|
(g) => {
|
|
receipt(g).parentSignature = '{}';
|
|
},
|
|
(g) => {
|
|
g.players[0].hand.push(structuredClone(f.card));
|
|
},
|
|
(g) => {
|
|
g.turn++;
|
|
},
|
|
(g) => {
|
|
g.phaseOpening = { initialize: true, passed: [] };
|
|
},
|
|
(g) => {
|
|
g.status = 'finished';
|
|
},
|
|
];
|
|
if (parent === 'auction')
|
|
mutations.push(
|
|
(g) => {
|
|
receipt(g).remaining!.queue.push(
|
|
structuredClone(receipt(g).remaining!.queue[0]),
|
|
);
|
|
},
|
|
(g) => {
|
|
receipt(g).remaining!.queue[0].player = f.seats[0].playerId;
|
|
},
|
|
(g) => {
|
|
g.truthtrance = structuredClone(receipt(g).remaining);
|
|
},
|
|
(g) => {
|
|
g.players[2].hand = g.players[2].hand.filter(
|
|
(c) => c.id !== f.second!.id,
|
|
);
|
|
},
|
|
);
|
|
if (parent === 'response')
|
|
mutations.push((g) => {
|
|
receipt(g).resume.response!.amount = 99;
|
|
});
|
|
if (parent === 'shipment')
|
|
mutations.push((g) => {
|
|
g.shipmentPromises![0].minimum = 3;
|
|
});
|
|
for (const [mutationIndex, mutate] of mutations.entries()) {
|
|
const bad = structuredClone(frame);
|
|
mutate(bad);
|
|
f.save(bad);
|
|
await assert.rejects(
|
|
f.restart().readSeatView(f.code, f.seats[0]),
|
|
`${parent} mutation ${mutationIndex}`,
|
|
);
|
|
assert.throws(
|
|
() => engine.normalizeAutomaticGame(bad),
|
|
`${parent} mutation ${mutationIndex} engine`,
|
|
);
|
|
await assert.rejects(
|
|
f.restart().continueRoomAutomatic(f.code, clock),
|
|
`${parent} mutation ${mutationIndex} recovery`,
|
|
);
|
|
await assert.rejects(
|
|
f
|
|
.restart()
|
|
.act(
|
|
f.code,
|
|
f.seats[1],
|
|
bad.version,
|
|
{ type: 'advanceBots' },
|
|
clock,
|
|
),
|
|
);
|
|
assert.deepEqual(await f.restart().readRoom(f.code), bad);
|
|
assert.equal(f.writes.length, 0);
|
|
}
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
}
|
|
});
|