Files
Dune/tests/truthtrance-spice-recovery.test.ts
T
Quintine 7454456755 Add verified Truthtrance hand inventory questions
Players can ask total-hand and primary-role card-count comparisons using the
existing count controls and compound facts. Component presentation shares the
same default-role classification, including canonical Richese cards, Ix alternate
uses, and Ecaz slot-only specials. Only the respondent receives the verified
aggregate answer; current facts do not impose future custody promises.

Eight new tests cover all 60 catalog cards, real engine actions, malformed input,
private worlds, all four bots, JSON continuation, and a legal custody transfer.
Expanded production-room SQLite cases cover restored total/category/compound
facts, suspended auction state, and one winning concurrent answer/discard.
Independent review's two copy issues were fixed before broad verification.

Validation: types, lint and 4,200 offline tests passed; production build passed;
40 HTTP tests passed. One stable broad run (check 123036 ms, build 6505 ms,
integration 23467 ms). Browser room LC3E55GY verified combined role counts,
total hand size, invalid-input feedback and refresh at 390px phone width.
All 33 pre-integration rooms preserved unchanged; HTTP checks added 30 rooms.
No complete-mode, full-game or publication gate opened.

Private report: 20260913-hand-inventory-final/report.json
Source fingerprint: c6a69a9e69941cdd1e5734d92afedbf10d31fda36c91d26ca7e15f4fb7c59b18
Efficiency pilot milestone 3: aggregate counter 58,695,053 to 59,144,653 at
completed verification = 449,600 tokens, including context/coordination overhead.
Two bounded workhorse-model helpers, reused UI and SQLite fixtures, one browser
room. Counter is not monetary cost and this differently sized batch does not
establish a savings percentage. Final Git/push overhead follows this sample.
2026-09-13 11:29:05 +10:00

671 lines
22 KiB
TypeScript

import test from 'node:test';
import assert from 'node:assert/strict';
import { webcrypto } from 'node:crypto';
import { readFileSync, readdirSync } from 'node:fs';
import { DatabaseSync } from 'node:sqlite';
import { runInNewContext } from 'node:vm';
import ts from 'typescript';
import * as engine from '../game/engine';
import * as bots from '../game/bots';
import { baseDeck } from '../game/cards';
import type { TruthFact } from '../game/truthtrance';
import type * as Rooms from '../db/rooms';
/** Execute the production room module and SQL, with a hook immediately before its CAS. */
function unitStore(runBots = bots.runBots) {
const sqlite = new DatabaseSync(':memory:');
const hooks: { beforeWrite?: () => Promise<void> } = {};
const writes: { expected: number; changes: number }[] = [];
for (const file of readdirSync(new URL('../drizzle/', import.meta.url))
.filter((f) => f.endsWith('.sql'))
.sort())
sqlite.exec(
readFileSync(new URL('../drizzle/' + file, import.meta.url), 'utf8'),
);
class Statement {
values: (string | number | null)[] = [];
constructor(readonly sql: string) {}
bind(...values: (string | number | null)[]) {
this.values = values;
return this;
}
async first() {
return sqlite.prepare(this.sql).get(...this.values) ?? null;
}
async run() {
const continuation = this.sql.startsWith('UPDATE rooms SET state');
if (continuation) await hooks.beforeWrite?.();
const changes = Number(
sqlite.prepare(this.sql).run(...this.values).changes,
);
if (continuation)
writes.push({ expected: Number(this.values[3]), changes });
return { meta: { changes } };
}
}
const database = {
prepare: (sql: string) => new Statement(sql),
batch: async (statements: Statement[]) => {
sqlite.exec('BEGIN');
try {
const results = [];
for (const statement of statements) results.push(await statement.run());
sqlite.exec('COMMIT');
return results;
} catch (error) {
sqlite.exec('ROLLBACK');
throw error;
}
},
};
function loadRooms() {
const exports = {};
runInNewContext(
ts.transpileModule(
readFileSync(new URL('../db/rooms.ts', import.meta.url), 'utf8'),
{
compilerOptions: {
module: ts.ModuleKind.CommonJS,
target: ts.ScriptTarget.ES2022,
},
},
).outputText,
{
exports,
crypto: webcrypto,
TextEncoder,
structuredClone,
// Keep persisted JSON values in the test realm for strict structural assertions.
JSON,
require: (name: string) => {
if (name === 'cloudflare:workers') return { env: { DB: database } };
if (name === '@/game/engine') return engine;
if (name === '@/game/bots') return { ...bots, runBots };
throw new Error('Unexpected module ' + name);
},
},
);
return exports as typeof Rooms;
}
return { rooms: loadRooms(), restart: loadRooms, sqlite, hooks, writes };
}
const clock: Rooms.RoomsClock = { now: () => 10000, sleep: async () => {} };
async function fixture() {
const store = unitStore();
const made = await store.rooms.createRoom(
'Question holder',
'guild',
false,
[],
);
const code = made.view.code;
const joined = await store.rooms.joinRoom(code, 'Question target', 'emperor');
const observed = await store.rooms.joinRoom(
code,
'Question observer',
'atreides',
);
const seats = await Promise.all(
[made.token, joined.token!, observed.token!].map((token) =>
store.rooms.authenticate(code, token),
),
);
const initial = await store.rooms.readRoom(code);
Object.assign(initial, {
status: 'playing',
phase: 3,
turn: 2,
active: seats[1].playerId,
order: seats.map((seat) => seat.playerId),
storm: 18,
deck: baseDeck(),
});
for (const p of initial.players) {
p.hand = [];
p.spice = 7;
p.traitors = [p.leaders[0].id];
p.traitorChoices = [];
}
const hold = (index: number, name: string) => {
const at = initial.deck.findIndex((card) => card.name === name);
assert.ok(at >= 0);
const card = initial.deck.splice(at, 1)[0];
initial.players[index].hand.push(card);
return card;
};
const card = hold(0, 'Truthtrance');
hold(1, 'Shield');
hold(1, 'Karama'); // Both spice and card payment remain meaningful after the interrupt.
hold(2, 'Lasgun');
// Publicly committed/incoming resources are separate from the target's spendable seven spice.
initial.players[1].bribes = 19;
initial.players[1].ally = seats[2].playerId;
initial.players[2].ally = seats[1].playerId;
initial.aid = {
[seats[2].playerId]: { recipient: seats[1].playerId, amount: 13 },
[seats[1].playerId]: { recipient: seats[2].playerId, amount: 5 },
};
initial.auction = {
cards: initial.deck.splice(0, 1),
index: 0,
bid: 3,
bidder: seats[1].playerId,
active: seats[1].playerId,
passed: [seats[0].playerId, seats[2].playerId],
opener: 0,
};
initial.decision = { kind: 'auctionPayment', player: seats[1].playerId };
store.sqlite
.prepare('UPDATE rooms SET state=?,version=? WHERE code=?')
.run(JSON.stringify(initial), initial.version, code);
store.writes.length = 0;
return { ...store, code, seats, initial, card };
}
type Fixture = Awaited<ReturnType<typeof fixture>>;
async function act(f: Fixture, index: number, action: engine.Action) {
const current = await f.restart().readRoom(f.code);
await f.restart().act(f.code, f.seats[index], current.version, action, clock);
return f.restart().readRoom(f.code);
}
async function ask(f: Fixture, fact: TruthFact) {
await act(f, 0, { type: 'card', card: f.card.id });
for (const index of [1, 2]) await act(f, index, { type: 'truthPass' });
return act(f, 0, {
type: 'truthAsk',
question: { kind: 'fact', target: f.seats[1].playerId, fact },
});
}
async function restored(f: Fixture) {
const before = await f.restart().readRoom(f.code);
const writes = f.writes.length;
await f.restart().continueRoomAutomatic(f.code, clock);
assert.equal(
f.writes.length,
writes,
'A pending Truthtrance cannot pay the suspended auction automatically.',
);
assert.deepEqual(await f.restart().readRoom(f.code), before);
return before;
}
function assertSuspended(f: Fixture, g: engine.Game) {
for (const key of [
'auction',
'decision',
'aid',
'turn',
'phase',
'active',
] as const)
assert.deepEqual(g[key], f.initial[key], key);
for (const [index, p] of g.players.entries()) {
assert.equal(p.spice, f.initial.players[index].spice);
assert.equal(p.bribes, f.initial.players[index].bribes);
if (index !== 0) assert.deepEqual(p.hand, f.initial.players[index].hand);
}
}
function inventory(g: engine.Game) {
return [
...g.deck,
...g.discard,
...(g.auction?.cards ?? []),
...g.players.flatMap((p) => p.hand),
]
.map((card) => card.id)
.sort();
}
async function assertPrivate(f: Fixture, expected: 'yes' | 'no' | null) {
const state = await f.restart().readRoom(f.code);
for (const [index, seat] of f.seats.entries()) {
const view = await f.restart().readSeatView(f.code, seat);
assert.equal(view.truthAnswer, index === 1 ? expected : null);
for (const p of view.players.filter((p) => p.id !== seat.playerId))
for (const key of [
'spice',
'hand',
'traitors',
'traitorChoices',
'bribes',
])
assert.equal(key in p, false, `Other seat disclosed ${key}`);
assert.deepEqual(
view.players.find((p) => p.id === seat.playerId)!.hand,
state.players[index].hand,
);
assert.deepEqual(view.truthtrance, state.truthtrance ?? null);
assert.deepEqual(view.truthHistory, state.truthHistory ?? []);
assert.equal('deck' in view, false);
}
}
function barrier() {
let release!: () => void;
const waiting = new Promise<void>((resolve) => {
release = resolve;
});
let arrivals = 0;
return async () => {
if (++arrivals === 2) release();
await waiting;
};
}
void test('spice facts restore only the target answer and preserve an interrupted auction and payment without including incoming resources', async () => {
for (const [compare, value, answer] of [
['eq', 7, 'yes'],
['gte', 8, 'no'],
['lte', 7, 'yes'],
] as const) {
const f = await fixture();
try {
await ask(f, { kind: 'spice', compare, value });
const pending = await restored(f);
assertSuspended(f, pending);
assert.deepEqual(
pending.players.map((p) => p.hand),
f.initial.players.map((p) => p.hand),
);
await assertPrivate(f, answer);
const before = structuredClone(pending);
for (const index of [0, 2])
await assert.rejects(
f
.restart()
.act(
f.code,
f.seats[index],
before.version,
{ type: 'truthAnswer', answer },
clock,
),
/questioned player/,
);
assert.deepEqual(await f.restart().readRoom(f.code), before);
const done = await act(f, 1, { type: 'truthAnswer', answer });
assertSuspended(f, done);
assert.equal(done.truthtrance, null);
assert.equal(done.truthHistory!.length, 1);
assert.equal(done.truthHistory![0].answer, answer);
assert.deepEqual(inventory(done), inventory(f.initial));
assert.equal(
done.discard.filter((card) => card.id === f.card.id).length,
1,
);
await restored(f);
await assertPrivate(f, null);
} finally {
f.sqlite.close();
}
}
});
void test('recovered AND/OR spice questions expose one aggregate answer without identifying the matching private clause', async () => {
for (const kind of ['and', 'or'] as const) {
const f = await fixture();
try {
const fact: TruthFact = {
kind,
terms: [
{ kind: 'spice', compare: 'gte', value: 8 },
{ kind: 'hand', name: 'Shield' },
],
};
await ask(f, fact);
const pending = await restored(f);
const answer = kind === 'or' ? 'yes' : 'no';
await assertPrivate(f, answer);
// Swap which clause is true while preserving the aggregate and public card count.
const alternative = structuredClone(pending);
alternative.players[1].spice = 11;
const shield = alternative.players[1].hand[0];
const replacementIndex = alternative.deck.findIndex(
(card) => card.kind === 'poison',
);
assert.ok(replacementIndex >= 0);
const replacement = alternative.deck[replacementIndex];
alternative.deck[replacementIndex] = shield;
alternative.players[1].hand[0] = replacement;
assert.notEqual(shield.name, replacement.name);
assert.deepEqual(inventory(alternative), inventory(pending));
for (const index of [0, 2])
assert.deepEqual(
engine.viewGame(alternative, f.seats[index].playerId),
engine.viewGame(pending, f.seats[index].playerId),
);
assert.equal(
engine.viewGame(alternative, f.seats[1].playerId).truthAnswer,
answer,
);
const done = await act(f, 1, { type: 'truthAnswer', answer });
assert.deepEqual(done.truthHistory, [
{
turn: pending.turn,
phase: pending.phase,
asker: f.seats[0].playerId,
question: pending.truthtrance!.question!,
answer,
},
]);
assertSuspended(f, done);
await assertPrivate(f, null);
} finally {
f.sqlite.close();
}
}
});
void test('dishonest recovered spice answers write nothing; racing truthful answers commit one history and one physical discard', async () => {
const f = await fixture();
try {
await ask(f, { kind: 'spice', compare: 'eq', value: 7 });
const before = await restored(f);
const writeCount = f.writes.length;
for (const answer of ['no', 'unknown']) {
await assert.rejects(
f
.restart()
.act(
f.code,
f.seats[1],
before.version,
{ type: 'truthAnswer', answer },
clock,
),
/truthfully/,
);
assert.deepEqual(await f.restart().readRoom(f.code), before);
assert.equal(f.writes.length, writeCount);
}
f.writes.length = 0;
f.hooks.beforeWrite = barrier();
const action = { type: 'truthAnswer', answer: 'yes' };
const outcomes = await Promise.allSettled([
f.rooms.act(f.code, f.seats[1], before.version, action, clock),
f.restart().act(f.code, f.seats[1], before.version, action, clock),
]);
f.hooks.beforeWrite = undefined;
assert.equal(
outcomes.filter((result) => result.status === 'fulfilled').length,
1,
);
assert.equal(
outcomes.filter((result) => result.status === 'rejected').length,
1,
);
assert.deepEqual(
f.writes.map((write) => write.changes).sort((a, b) => a - b),
[0, 1],
);
const after = await f.restart().readRoom(f.code);
assert.equal(after.version, before.version + 1);
assert.equal(after.truthHistory!.length, 1);
assert.equal(after.truthHistory![0].answer, 'yes');
assert.equal(
after.discard.filter((card) => card.id === f.card.id).length,
1,
);
assert.equal(
after.players[0].hand.some((card) => card.id === f.card.id),
false,
);
assert.deepEqual(inventory(after), inventory(before));
assertSuspended(f, after);
const committedWrites = f.writes.length;
for (const version of [before.version, after.version])
await assert.rejects(
f.restart().act(f.code, f.seats[1], version, action, clock),
);
assert.equal(f.writes.length, committedWrites);
assert.deepEqual(await restored(f), after);
await assertPrivate(f, null);
} finally {
f.hooks.beforeWrite = undefined;
f.sqlite.close();
}
});
void test('an existing structured hand fact remains answerable after room-module restart without rewriting the question or suspended auction', async () => {
const f = await fixture();
try {
const fact: TruthFact = { kind: 'hand', name: 'Shield' };
await ask(f, fact);
const before = await restored(f);
assert.deepEqual(before.truthtrance!.question, {
kind: 'fact',
target: f.seats[1].playerId,
fact,
});
await assertPrivate(f, 'yes');
const after = await act(f, 1, { type: 'truthAnswer', answer: 'yes' });
assertSuspended(f, after);
assert.equal(after.truthHistory!.length, 1);
assert.deepEqual(
after.truthHistory![0].question,
before.truthtrance!.question,
);
assert.deepEqual(inventory(after), inventory(before));
await restored(f);
} finally {
f.sqlite.close();
}
});
void test('hand-count and inventory questions restore physical counts and expose the definite answer only to the target', async () => {
const cases: [TruthFact, 'yes' | 'no', 'yes' | 'no'][] = [
[
{ kind: 'handCount', name: 'Shield', compare: 'eq', value: 2 },
'yes',
'no',
],
[
{ kind: 'handCount', name: 'Shield', compare: 'gte', value: 3 },
'no',
'no',
],
[
{ kind: 'handCount', name: 'Shield', compare: 'lte', value: 2 },
'yes',
'yes',
],
[
{ kind: 'handInventory', category: 'all', compare: 'eq', value: 3 },
'yes',
'yes',
],
[
{ kind: 'handInventory', category: 'defense', compare: 'eq', value: 2 },
'yes',
'no',
],
[
{ kind: 'handInventory', category: 'weapon', compare: 'gte', value: 1 },
'no',
'yes',
],
[
{ kind: 'handInventory', category: 'special', compare: 'lte', value: 1 },
'yes',
'yes',
],
];
for (const [fact, answer, alternateAnswer] of cases) {
const f = await fixture();
try {
const secondShield = f.initial.deck.findIndex(
(card) => card.name === 'Shield',
);
assert.ok(secondShield >= 0);
f.initial.players[1].hand.push(f.initial.deck.splice(secondShield, 1)[0]);
f.sqlite
.prepare('UPDATE rooms SET state=? WHERE code=?')
.run(JSON.stringify(f.initial), f.code);
await ask(f, fact);
const pending = await restored(f);
assertSuspended(f, pending);
assert.deepEqual(pending.truthtrance!.question, {
kind: 'fact',
target: f.seats[1].playerId,
fact,
});
await assertPrivate(f, answer);
// Equal-sized hidden hands with different Shield multiplicity must be
// indistinguishable to both the asker and the target's ally.
const alternative = structuredClone(pending);
const replacementIndex = alternative.deck.findIndex(
(card) => card.kind === 'poison',
);
assert.ok(replacementIndex >= 0);
const shieldIndex = alternative.players[1].hand.findIndex(
(card) => card.name === 'Shield',
);
const shield = alternative.players[1].hand[shieldIndex];
alternative.players[1].hand[shieldIndex] =
alternative.deck[replacementIndex];
alternative.deck[replacementIndex] = shield;
assert.deepEqual(inventory(alternative), inventory(pending));
for (const index of [0, 2])
assert.deepEqual(
engine.viewGame(alternative, f.seats[index].playerId),
engine.viewGame(pending, f.seats[index].playerId),
);
assert.equal(
engine.viewGame(alternative, f.seats[1].playerId).truthAnswer,
alternateAnswer,
);
const done = await act(f, 1, { type: 'truthAnswer', answer });
assert.equal(done.truthtrance, null);
assert.deepEqual(done.truthHistory, [
{
turn: pending.turn,
phase: pending.phase,
asker: f.seats[0].playerId,
question: pending.truthtrance!.question!,
answer,
},
]);
assert.equal(
done.discard.filter((card) => card.id === f.card.id).length,
1,
);
assert.deepEqual(inventory(done), inventory(f.initial));
assertSuspended(f, done);
assert.deepEqual(await restored(f), done);
await assertPrivate(f, null);
} finally {
f.sqlite.close();
}
}
});
void test('recovered hand-count and compound inventory answers reject dishonest or wrong-seat requests and concurrent truthful answers commit exactly once', async () => {
const facts: TruthFact[] = [
{ kind: 'handCount', name: 'Shield', compare: 'eq', value: 1 },
{ kind: 'handInventory', category: 'all', compare: 'eq', value: 2 },
{
kind: 'and',
terms: [
{
kind: 'handInventory',
category: 'defense',
compare: 'gte',
value: 1,
},
{ kind: 'handInventory', category: 'special', compare: 'eq', value: 1 },
],
},
];
for (const fact of facts) {
const f = await fixture();
try {
await ask(f, fact);
const before = await restored(f);
await assertPrivate(f, 'yes');
const writeCount = f.writes.length;
for (const index of [0, 2])
await assert.rejects(
f
.restart()
.act(
f.code,
f.seats[index],
before.version,
{ type: 'truthAnswer', answer: 'yes' },
clock,
),
/questioned player/,
);
for (const answer of ['no', 'unknown'])
await assert.rejects(
f
.restart()
.act(
f.code,
f.seats[1],
before.version,
{ type: 'truthAnswer', answer },
clock,
),
/truthfully/,
);
assert.equal(f.writes.length, writeCount);
assert.deepEqual(await f.restart().readRoom(f.code), before);
f.writes.length = 0;
f.hooks.beforeWrite = barrier();
const action = { type: 'truthAnswer', answer: 'yes' };
const outcomes = await Promise.allSettled([
f.rooms.act(f.code, f.seats[1], before.version, action, clock),
f.restart().act(f.code, f.seats[1], before.version, action, clock),
]);
f.hooks.beforeWrite = undefined;
assert.equal(
outcomes.filter((result) => result.status === 'fulfilled').length,
1,
);
assert.equal(
outcomes.filter((result) => result.status === 'rejected').length,
1,
);
assert.deepEqual(
f.writes.map((write) => write.changes).sort((a, b) => a - b),
[0, 1],
);
const after = await f.restart().readRoom(f.code);
assert.equal(after.version, before.version + 1);
assert.equal(after.truthtrance, null);
assert.deepEqual(after.truthHistory, [
{
turn: before.turn,
phase: before.phase,
asker: f.seats[0].playerId,
question: before.truthtrance!.question!,
answer: 'yes',
},
]);
assert.equal(
after.discard.filter((card) => card.id === f.card.id).length,
1,
);
assert.equal(
after.players[0].hand.some((card) => card.id === f.card.id),
false,
);
assert.deepEqual(inventory(after), inventory(before));
assertSuspended(f, after);
const committedWrites = f.writes.length;
for (const version of [before.version, after.version])
await assert.rejects(
f.restart().act(f.code, f.seats[1], version, action, clock),
);
assert.equal(f.writes.length, committedWrites);
assert.deepEqual(await restored(f), after);
await assertPrivate(f, null);
} finally {
f.hooks.beforeWrite = undefined;
f.sqlite.close();
}
}
});