Players can ask total-hand and primary-role card-count comparisons using the existing count controls and compound facts. Component presentation shares the same default-role classification, including canonical Richese cards, Ix alternate uses, and Ecaz slot-only specials. Only the respondent receives the verified aggregate answer; current facts do not impose future custody promises. Eight new tests cover all 60 catalog cards, real engine actions, malformed input, private worlds, all four bots, JSON continuation, and a legal custody transfer. Expanded production-room SQLite cases cover restored total/category/compound facts, suspended auction state, and one winning concurrent answer/discard. Independent review's two copy issues were fixed before broad verification. Validation: types, lint and 4,200 offline tests passed; production build passed; 40 HTTP tests passed. One stable broad run (check 123036 ms, build 6505 ms, integration 23467 ms). Browser room LC3E55GY verified combined role counts, total hand size, invalid-input feedback and refresh at 390px phone width. All 33 pre-integration rooms preserved unchanged; HTTP checks added 30 rooms. No complete-mode, full-game or publication gate opened. Private report: 20260913-hand-inventory-final/report.json Source fingerprint: c6a69a9e69941cdd1e5734d92afedbf10d31fda36c91d26ca7e15f4fb7c59b18 Efficiency pilot milestone 3: aggregate counter 58,695,053 to 59,144,653 at completed verification = 449,600 tokens, including context/coordination overhead. Two bounded workhorse-model helpers, reused UI and SQLite fixtures, one browser room. Counter is not monetary cost and this differently sized batch does not establish a savings percentage. Final Git/push overhead follows this sample.
671 lines
22 KiB
TypeScript
671 lines
22 KiB
TypeScript
import test from 'node:test';
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import assert from 'node:assert/strict';
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import { webcrypto } from 'node:crypto';
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import { readFileSync, readdirSync } from 'node:fs';
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import { DatabaseSync } from 'node:sqlite';
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import { runInNewContext } from 'node:vm';
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import ts from 'typescript';
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import * as engine from '../game/engine';
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import * as bots from '../game/bots';
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import { baseDeck } from '../game/cards';
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import type { TruthFact } from '../game/truthtrance';
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import type * as Rooms from '../db/rooms';
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/** Execute the production room module and SQL, with a hook immediately before its CAS. */
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function unitStore(runBots = bots.runBots) {
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const sqlite = new DatabaseSync(':memory:');
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const hooks: { beforeWrite?: () => Promise<void> } = {};
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const writes: { expected: number; changes: number }[] = [];
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for (const file of readdirSync(new URL('../drizzle/', import.meta.url))
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.filter((f) => f.endsWith('.sql'))
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.sort())
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sqlite.exec(
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readFileSync(new URL('../drizzle/' + file, import.meta.url), 'utf8'),
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);
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class Statement {
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values: (string | number | null)[] = [];
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constructor(readonly sql: string) {}
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bind(...values: (string | number | null)[]) {
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this.values = values;
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return this;
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}
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async first() {
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return sqlite.prepare(this.sql).get(...this.values) ?? null;
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}
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async run() {
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const continuation = this.sql.startsWith('UPDATE rooms SET state');
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if (continuation) await hooks.beforeWrite?.();
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const changes = Number(
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sqlite.prepare(this.sql).run(...this.values).changes,
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);
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if (continuation)
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writes.push({ expected: Number(this.values[3]), changes });
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return { meta: { changes } };
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}
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}
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const database = {
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prepare: (sql: string) => new Statement(sql),
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batch: async (statements: Statement[]) => {
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sqlite.exec('BEGIN');
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try {
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const results = [];
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for (const statement of statements) results.push(await statement.run());
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sqlite.exec('COMMIT');
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return results;
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} catch (error) {
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sqlite.exec('ROLLBACK');
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throw error;
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}
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},
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};
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function loadRooms() {
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const exports = {};
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runInNewContext(
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ts.transpileModule(
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readFileSync(new URL('../db/rooms.ts', import.meta.url), 'utf8'),
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{
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compilerOptions: {
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module: ts.ModuleKind.CommonJS,
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target: ts.ScriptTarget.ES2022,
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},
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},
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).outputText,
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{
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exports,
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crypto: webcrypto,
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TextEncoder,
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structuredClone,
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// Keep persisted JSON values in the test realm for strict structural assertions.
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JSON,
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require: (name: string) => {
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if (name === 'cloudflare:workers') return { env: { DB: database } };
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if (name === '@/game/engine') return engine;
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if (name === '@/game/bots') return { ...bots, runBots };
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throw new Error('Unexpected module ' + name);
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},
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},
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);
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return exports as typeof Rooms;
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}
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return { rooms: loadRooms(), restart: loadRooms, sqlite, hooks, writes };
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}
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const clock: Rooms.RoomsClock = { now: () => 10000, sleep: async () => {} };
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async function fixture() {
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const store = unitStore();
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const made = await store.rooms.createRoom(
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'Question holder',
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'guild',
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false,
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[],
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);
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const code = made.view.code;
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const joined = await store.rooms.joinRoom(code, 'Question target', 'emperor');
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const observed = await store.rooms.joinRoom(
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code,
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'Question observer',
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'atreides',
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);
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const seats = await Promise.all(
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[made.token, joined.token!, observed.token!].map((token) =>
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store.rooms.authenticate(code, token),
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),
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);
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const initial = await store.rooms.readRoom(code);
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Object.assign(initial, {
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status: 'playing',
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phase: 3,
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turn: 2,
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active: seats[1].playerId,
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order: seats.map((seat) => seat.playerId),
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storm: 18,
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deck: baseDeck(),
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});
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for (const p of initial.players) {
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p.hand = [];
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p.spice = 7;
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p.traitors = [p.leaders[0].id];
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p.traitorChoices = [];
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}
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const hold = (index: number, name: string) => {
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const at = initial.deck.findIndex((card) => card.name === name);
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assert.ok(at >= 0);
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const card = initial.deck.splice(at, 1)[0];
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initial.players[index].hand.push(card);
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return card;
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};
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const card = hold(0, 'Truthtrance');
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hold(1, 'Shield');
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hold(1, 'Karama'); // Both spice and card payment remain meaningful after the interrupt.
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hold(2, 'Lasgun');
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// Publicly committed/incoming resources are separate from the target's spendable seven spice.
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initial.players[1].bribes = 19;
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initial.players[1].ally = seats[2].playerId;
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initial.players[2].ally = seats[1].playerId;
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initial.aid = {
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[seats[2].playerId]: { recipient: seats[1].playerId, amount: 13 },
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[seats[1].playerId]: { recipient: seats[2].playerId, amount: 5 },
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};
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initial.auction = {
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cards: initial.deck.splice(0, 1),
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index: 0,
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bid: 3,
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bidder: seats[1].playerId,
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active: seats[1].playerId,
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passed: [seats[0].playerId, seats[2].playerId],
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opener: 0,
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};
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initial.decision = { kind: 'auctionPayment', player: seats[1].playerId };
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store.sqlite
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.prepare('UPDATE rooms SET state=?,version=? WHERE code=?')
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.run(JSON.stringify(initial), initial.version, code);
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store.writes.length = 0;
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return { ...store, code, seats, initial, card };
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}
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type Fixture = Awaited<ReturnType<typeof fixture>>;
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async function act(f: Fixture, index: number, action: engine.Action) {
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const current = await f.restart().readRoom(f.code);
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await f.restart().act(f.code, f.seats[index], current.version, action, clock);
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return f.restart().readRoom(f.code);
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}
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async function ask(f: Fixture, fact: TruthFact) {
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await act(f, 0, { type: 'card', card: f.card.id });
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for (const index of [1, 2]) await act(f, index, { type: 'truthPass' });
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return act(f, 0, {
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type: 'truthAsk',
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question: { kind: 'fact', target: f.seats[1].playerId, fact },
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});
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}
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async function restored(f: Fixture) {
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const before = await f.restart().readRoom(f.code);
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const writes = f.writes.length;
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await f.restart().continueRoomAutomatic(f.code, clock);
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assert.equal(
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f.writes.length,
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writes,
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'A pending Truthtrance cannot pay the suspended auction automatically.',
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);
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assert.deepEqual(await f.restart().readRoom(f.code), before);
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return before;
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}
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function assertSuspended(f: Fixture, g: engine.Game) {
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for (const key of [
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'auction',
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'decision',
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'aid',
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'turn',
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'phase',
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'active',
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] as const)
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assert.deepEqual(g[key], f.initial[key], key);
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for (const [index, p] of g.players.entries()) {
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assert.equal(p.spice, f.initial.players[index].spice);
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assert.equal(p.bribes, f.initial.players[index].bribes);
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if (index !== 0) assert.deepEqual(p.hand, f.initial.players[index].hand);
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}
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}
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function inventory(g: engine.Game) {
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return [
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...g.deck,
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...g.discard,
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...(g.auction?.cards ?? []),
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...g.players.flatMap((p) => p.hand),
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]
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.map((card) => card.id)
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.sort();
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}
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async function assertPrivate(f: Fixture, expected: 'yes' | 'no' | null) {
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const state = await f.restart().readRoom(f.code);
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for (const [index, seat] of f.seats.entries()) {
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const view = await f.restart().readSeatView(f.code, seat);
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assert.equal(view.truthAnswer, index === 1 ? expected : null);
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for (const p of view.players.filter((p) => p.id !== seat.playerId))
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for (const key of [
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'spice',
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'hand',
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'traitors',
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'traitorChoices',
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'bribes',
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])
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assert.equal(key in p, false, `Other seat disclosed ${key}`);
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assert.deepEqual(
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view.players.find((p) => p.id === seat.playerId)!.hand,
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state.players[index].hand,
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);
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assert.deepEqual(view.truthtrance, state.truthtrance ?? null);
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assert.deepEqual(view.truthHistory, state.truthHistory ?? []);
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assert.equal('deck' in view, false);
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}
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}
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function barrier() {
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let release!: () => void;
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const waiting = new Promise<void>((resolve) => {
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release = resolve;
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});
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let arrivals = 0;
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return async () => {
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if (++arrivals === 2) release();
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await waiting;
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};
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}
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void test('spice facts restore only the target answer and preserve an interrupted auction and payment without including incoming resources', async () => {
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for (const [compare, value, answer] of [
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['eq', 7, 'yes'],
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['gte', 8, 'no'],
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['lte', 7, 'yes'],
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] as const) {
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const f = await fixture();
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try {
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await ask(f, { kind: 'spice', compare, value });
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const pending = await restored(f);
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assertSuspended(f, pending);
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assert.deepEqual(
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pending.players.map((p) => p.hand),
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f.initial.players.map((p) => p.hand),
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);
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await assertPrivate(f, answer);
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const before = structuredClone(pending);
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for (const index of [0, 2])
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await assert.rejects(
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f
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.restart()
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.act(
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f.code,
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f.seats[index],
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before.version,
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{ type: 'truthAnswer', answer },
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clock,
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),
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/questioned player/,
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);
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assert.deepEqual(await f.restart().readRoom(f.code), before);
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const done = await act(f, 1, { type: 'truthAnswer', answer });
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assertSuspended(f, done);
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assert.equal(done.truthtrance, null);
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assert.equal(done.truthHistory!.length, 1);
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assert.equal(done.truthHistory![0].answer, answer);
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assert.deepEqual(inventory(done), inventory(f.initial));
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assert.equal(
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done.discard.filter((card) => card.id === f.card.id).length,
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1,
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);
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await restored(f);
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await assertPrivate(f, null);
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} finally {
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f.sqlite.close();
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}
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}
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});
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void test('recovered AND/OR spice questions expose one aggregate answer without identifying the matching private clause', async () => {
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for (const kind of ['and', 'or'] as const) {
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const f = await fixture();
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try {
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const fact: TruthFact = {
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kind,
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terms: [
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{ kind: 'spice', compare: 'gte', value: 8 },
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{ kind: 'hand', name: 'Shield' },
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],
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};
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await ask(f, fact);
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const pending = await restored(f);
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const answer = kind === 'or' ? 'yes' : 'no';
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await assertPrivate(f, answer);
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// Swap which clause is true while preserving the aggregate and public card count.
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const alternative = structuredClone(pending);
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alternative.players[1].spice = 11;
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const shield = alternative.players[1].hand[0];
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const replacementIndex = alternative.deck.findIndex(
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(card) => card.kind === 'poison',
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);
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assert.ok(replacementIndex >= 0);
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const replacement = alternative.deck[replacementIndex];
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alternative.deck[replacementIndex] = shield;
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alternative.players[1].hand[0] = replacement;
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assert.notEqual(shield.name, replacement.name);
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assert.deepEqual(inventory(alternative), inventory(pending));
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for (const index of [0, 2])
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assert.deepEqual(
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engine.viewGame(alternative, f.seats[index].playerId),
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engine.viewGame(pending, f.seats[index].playerId),
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);
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assert.equal(
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engine.viewGame(alternative, f.seats[1].playerId).truthAnswer,
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answer,
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);
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const done = await act(f, 1, { type: 'truthAnswer', answer });
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assert.deepEqual(done.truthHistory, [
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{
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turn: pending.turn,
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phase: pending.phase,
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asker: f.seats[0].playerId,
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question: pending.truthtrance!.question!,
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answer,
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},
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]);
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assertSuspended(f, done);
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await assertPrivate(f, null);
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} finally {
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f.sqlite.close();
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}
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}
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});
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void test('dishonest recovered spice answers write nothing; racing truthful answers commit one history and one physical discard', async () => {
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const f = await fixture();
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try {
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await ask(f, { kind: 'spice', compare: 'eq', value: 7 });
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const before = await restored(f);
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const writeCount = f.writes.length;
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for (const answer of ['no', 'unknown']) {
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await assert.rejects(
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f
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.restart()
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.act(
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f.code,
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f.seats[1],
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before.version,
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{ type: 'truthAnswer', answer },
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clock,
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),
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/truthfully/,
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);
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assert.deepEqual(await f.restart().readRoom(f.code), before);
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assert.equal(f.writes.length, writeCount);
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}
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f.writes.length = 0;
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f.hooks.beforeWrite = barrier();
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const action = { type: 'truthAnswer', answer: 'yes' };
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const outcomes = await Promise.allSettled([
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f.rooms.act(f.code, f.seats[1], before.version, action, clock),
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f.restart().act(f.code, f.seats[1], before.version, action, clock),
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]);
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f.hooks.beforeWrite = undefined;
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assert.equal(
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outcomes.filter((result) => result.status === 'fulfilled').length,
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1,
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);
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assert.equal(
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outcomes.filter((result) => result.status === 'rejected').length,
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1,
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);
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assert.deepEqual(
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f.writes.map((write) => write.changes).sort((a, b) => a - b),
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[0, 1],
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);
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const after = await f.restart().readRoom(f.code);
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assert.equal(after.version, before.version + 1);
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assert.equal(after.truthHistory!.length, 1);
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assert.equal(after.truthHistory![0].answer, 'yes');
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assert.equal(
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after.discard.filter((card) => card.id === f.card.id).length,
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1,
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);
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assert.equal(
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after.players[0].hand.some((card) => card.id === f.card.id),
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false,
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);
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assert.deepEqual(inventory(after), inventory(before));
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assertSuspended(f, after);
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const committedWrites = f.writes.length;
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for (const version of [before.version, after.version])
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await assert.rejects(
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f.restart().act(f.code, f.seats[1], version, action, clock),
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);
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assert.equal(f.writes.length, committedWrites);
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assert.deepEqual(await restored(f), after);
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await assertPrivate(f, null);
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|
} finally {
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f.hooks.beforeWrite = undefined;
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f.sqlite.close();
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}
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});
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|
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void test('an existing structured hand fact remains answerable after room-module restart without rewriting the question or suspended auction', async () => {
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const f = await fixture();
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try {
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const fact: TruthFact = { kind: 'hand', name: 'Shield' };
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await ask(f, fact);
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const before = await restored(f);
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assert.deepEqual(before.truthtrance!.question, {
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kind: 'fact',
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target: f.seats[1].playerId,
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fact,
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});
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await assertPrivate(f, 'yes');
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const after = await act(f, 1, { type: 'truthAnswer', answer: 'yes' });
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|
assertSuspended(f, after);
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|
assert.equal(after.truthHistory!.length, 1);
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|
assert.deepEqual(
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|
after.truthHistory![0].question,
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|
before.truthtrance!.question,
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|
);
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|
assert.deepEqual(inventory(after), inventory(before));
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|
await restored(f);
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|
} finally {
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|
f.sqlite.close();
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|
}
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|
});
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|
|
void test('hand-count and inventory questions restore physical counts and expose the definite answer only to the target', async () => {
|
|
const cases: [TruthFact, 'yes' | 'no', 'yes' | 'no'][] = [
|
|
[
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{ kind: 'handCount', name: 'Shield', compare: 'eq', value: 2 },
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|
'yes',
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|
'no',
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|
],
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|
[
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{ kind: 'handCount', name: 'Shield', compare: 'gte', value: 3 },
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|
'no',
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|
'no',
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|
],
|
|
[
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{ kind: 'handCount', name: 'Shield', compare: 'lte', value: 2 },
|
|
'yes',
|
|
'yes',
|
|
],
|
|
[
|
|
{ kind: 'handInventory', category: 'all', compare: 'eq', value: 3 },
|
|
'yes',
|
|
'yes',
|
|
],
|
|
[
|
|
{ kind: 'handInventory', category: 'defense', compare: 'eq', value: 2 },
|
|
'yes',
|
|
'no',
|
|
],
|
|
[
|
|
{ kind: 'handInventory', category: 'weapon', compare: 'gte', value: 1 },
|
|
'no',
|
|
'yes',
|
|
],
|
|
[
|
|
{ kind: 'handInventory', category: 'special', compare: 'lte', value: 1 },
|
|
'yes',
|
|
'yes',
|
|
],
|
|
];
|
|
for (const [fact, answer, alternateAnswer] of cases) {
|
|
const f = await fixture();
|
|
try {
|
|
const secondShield = f.initial.deck.findIndex(
|
|
(card) => card.name === 'Shield',
|
|
);
|
|
assert.ok(secondShield >= 0);
|
|
f.initial.players[1].hand.push(f.initial.deck.splice(secondShield, 1)[0]);
|
|
f.sqlite
|
|
.prepare('UPDATE rooms SET state=? WHERE code=?')
|
|
.run(JSON.stringify(f.initial), f.code);
|
|
await ask(f, fact);
|
|
const pending = await restored(f);
|
|
assertSuspended(f, pending);
|
|
assert.deepEqual(pending.truthtrance!.question, {
|
|
kind: 'fact',
|
|
target: f.seats[1].playerId,
|
|
fact,
|
|
});
|
|
await assertPrivate(f, answer);
|
|
|
|
// Equal-sized hidden hands with different Shield multiplicity must be
|
|
// indistinguishable to both the asker and the target's ally.
|
|
const alternative = structuredClone(pending);
|
|
const replacementIndex = alternative.deck.findIndex(
|
|
(card) => card.kind === 'poison',
|
|
);
|
|
assert.ok(replacementIndex >= 0);
|
|
const shieldIndex = alternative.players[1].hand.findIndex(
|
|
(card) => card.name === 'Shield',
|
|
);
|
|
const shield = alternative.players[1].hand[shieldIndex];
|
|
alternative.players[1].hand[shieldIndex] =
|
|
alternative.deck[replacementIndex];
|
|
alternative.deck[replacementIndex] = shield;
|
|
assert.deepEqual(inventory(alternative), inventory(pending));
|
|
for (const index of [0, 2])
|
|
assert.deepEqual(
|
|
engine.viewGame(alternative, f.seats[index].playerId),
|
|
engine.viewGame(pending, f.seats[index].playerId),
|
|
);
|
|
assert.equal(
|
|
engine.viewGame(alternative, f.seats[1].playerId).truthAnswer,
|
|
alternateAnswer,
|
|
);
|
|
|
|
const done = await act(f, 1, { type: 'truthAnswer', answer });
|
|
assert.equal(done.truthtrance, null);
|
|
assert.deepEqual(done.truthHistory, [
|
|
{
|
|
turn: pending.turn,
|
|
phase: pending.phase,
|
|
asker: f.seats[0].playerId,
|
|
question: pending.truthtrance!.question!,
|
|
answer,
|
|
},
|
|
]);
|
|
assert.equal(
|
|
done.discard.filter((card) => card.id === f.card.id).length,
|
|
1,
|
|
);
|
|
assert.deepEqual(inventory(done), inventory(f.initial));
|
|
assertSuspended(f, done);
|
|
assert.deepEqual(await restored(f), done);
|
|
await assertPrivate(f, null);
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
}
|
|
});
|
|
|
|
void test('recovered hand-count and compound inventory answers reject dishonest or wrong-seat requests and concurrent truthful answers commit exactly once', async () => {
|
|
const facts: TruthFact[] = [
|
|
{ kind: 'handCount', name: 'Shield', compare: 'eq', value: 1 },
|
|
{ kind: 'handInventory', category: 'all', compare: 'eq', value: 2 },
|
|
{
|
|
kind: 'and',
|
|
terms: [
|
|
{
|
|
kind: 'handInventory',
|
|
category: 'defense',
|
|
compare: 'gte',
|
|
value: 1,
|
|
},
|
|
{ kind: 'handInventory', category: 'special', compare: 'eq', value: 1 },
|
|
],
|
|
},
|
|
];
|
|
for (const fact of facts) {
|
|
const f = await fixture();
|
|
try {
|
|
await ask(f, fact);
|
|
const before = await restored(f);
|
|
await assertPrivate(f, 'yes');
|
|
const writeCount = f.writes.length;
|
|
for (const index of [0, 2])
|
|
await assert.rejects(
|
|
f
|
|
.restart()
|
|
.act(
|
|
f.code,
|
|
f.seats[index],
|
|
before.version,
|
|
{ type: 'truthAnswer', answer: 'yes' },
|
|
clock,
|
|
),
|
|
/questioned player/,
|
|
);
|
|
for (const answer of ['no', 'unknown'])
|
|
await assert.rejects(
|
|
f
|
|
.restart()
|
|
.act(
|
|
f.code,
|
|
f.seats[1],
|
|
before.version,
|
|
{ type: 'truthAnswer', answer },
|
|
clock,
|
|
),
|
|
/truthfully/,
|
|
);
|
|
assert.equal(f.writes.length, writeCount);
|
|
assert.deepEqual(await f.restart().readRoom(f.code), before);
|
|
|
|
f.writes.length = 0;
|
|
f.hooks.beforeWrite = barrier();
|
|
const action = { type: 'truthAnswer', answer: 'yes' };
|
|
const outcomes = await Promise.allSettled([
|
|
f.rooms.act(f.code, f.seats[1], before.version, action, clock),
|
|
f.restart().act(f.code, f.seats[1], before.version, action, clock),
|
|
]);
|
|
f.hooks.beforeWrite = undefined;
|
|
assert.equal(
|
|
outcomes.filter((result) => result.status === 'fulfilled').length,
|
|
1,
|
|
);
|
|
assert.equal(
|
|
outcomes.filter((result) => result.status === 'rejected').length,
|
|
1,
|
|
);
|
|
assert.deepEqual(
|
|
f.writes.map((write) => write.changes).sort((a, b) => a - b),
|
|
[0, 1],
|
|
);
|
|
const after = await f.restart().readRoom(f.code);
|
|
assert.equal(after.version, before.version + 1);
|
|
assert.equal(after.truthtrance, null);
|
|
assert.deepEqual(after.truthHistory, [
|
|
{
|
|
turn: before.turn,
|
|
phase: before.phase,
|
|
asker: f.seats[0].playerId,
|
|
question: before.truthtrance!.question!,
|
|
answer: 'yes',
|
|
},
|
|
]);
|
|
assert.equal(
|
|
after.discard.filter((card) => card.id === f.card.id).length,
|
|
1,
|
|
);
|
|
assert.equal(
|
|
after.players[0].hand.some((card) => card.id === f.card.id),
|
|
false,
|
|
);
|
|
assert.deepEqual(inventory(after), inventory(before));
|
|
assertSuspended(f, after);
|
|
const committedWrites = f.writes.length;
|
|
for (const version of [before.version, after.version])
|
|
await assert.rejects(
|
|
f.restart().act(f.code, f.seats[1], version, action, clock),
|
|
);
|
|
assert.equal(f.writes.length, committedWrites);
|
|
assert.deepEqual(await restored(f), after);
|
|
await assertPrivate(f, null);
|
|
} finally {
|
|
f.hooks.beforeWrite = undefined;
|
|
f.sqlite.close();
|
|
}
|
|
}
|
|
});
|