551 lines
18 KiB
TypeScript
551 lines
18 KiB
TypeScript
import test from 'node:test';
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import assert from 'node:assert/strict';
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import { createHash, webcrypto } from 'node:crypto';
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import { readFileSync, readdirSync } from 'node:fs';
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import { DatabaseSync } from 'node:sqlite';
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import { runInNewContext } from 'node:vm';
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import ts from 'typescript';
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import * as engine from '../game/engine';
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import * as bots from '../game/bots';
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import type * as Rooms from '../db/rooms';
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import { homeworldGameIntegrity } from '../game/homeworld-game';
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import { homeworldContext } from '../game/homeworld-game';
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import { tupileOccupationStatus } from '../game/homeworld-occupation-history';
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import {
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tupileIntelligenceFixture,
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tupileInventory,
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tupilePlayer as player,
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tupileReload as reload,
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holdTupileCard,
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} from './fixture-tupile-intelligence';
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/** Execute the production room module and SQL, with a hook immediately before its CAS. */
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function unitStore(runBots = bots.runBots) {
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const sqlite = new DatabaseSync(':memory:');
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const hooks: { beforeWrite?: () => Promise<void> } = {};
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const writes: { expected: number; changes: number }[] = [];
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for (const file of readdirSync(new URL('../drizzle/', import.meta.url))
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.filter((f) => f.endsWith('.sql'))
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.sort())
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sqlite.exec(
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readFileSync(new URL('../drizzle/' + file, import.meta.url), 'utf8'),
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);
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class Statement {
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values: (string | number | null)[] = [];
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constructor(readonly sql: string) {}
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bind(...values: (string | number | null)[]) {
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this.values = values;
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return this;
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}
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async first() {
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return sqlite.prepare(this.sql).get(...this.values) ?? null;
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}
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async run() {
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const continuation = this.sql.startsWith('UPDATE rooms SET state');
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if (continuation) await hooks.beforeWrite?.();
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const changes = Number(
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sqlite.prepare(this.sql).run(...this.values).changes,
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);
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if (continuation)
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writes.push({ expected: Number(this.values[3]), changes });
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return { meta: { changes } };
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}
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}
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const database = {
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prepare: (sql: string) => new Statement(sql),
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batch: async (statements: Statement[]) => {
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sqlite.exec('BEGIN');
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try {
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const results = [];
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for (const statement of statements) results.push(await statement.run());
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sqlite.exec('COMMIT');
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return results;
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} catch (error) {
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sqlite.exec('ROLLBACK');
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throw error;
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}
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},
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};
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function loadRooms() {
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const exports = {};
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runInNewContext(
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ts.transpileModule(
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readFileSync(new URL('../db/rooms.ts', import.meta.url), 'utf8'),
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{
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compilerOptions: {
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module: ts.ModuleKind.CommonJS,
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target: ts.ScriptTarget.ES2022,
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},
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},
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).outputText,
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{
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exports,
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crypto: webcrypto,
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TextEncoder,
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structuredClone,
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// Keep persisted JSON values in the test realm for strict structural assertions.
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JSON,
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require: (name: string) => {
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if (name === 'cloudflare:workers') return { env: { DB: database } };
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if (name === '@/game/engine') return engine;
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if (name === '@/game/bots') return { ...bots, runBots };
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throw new Error('Unexpected module ' + name);
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},
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},
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);
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return exports as typeof Rooms;
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}
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return { rooms: loadRooms(), restart: loadRooms, sqlite, hooks, writes };
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}
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type Game = engine.Game;
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const clock: Rooms.RoomsClock = { now: () => 10000, sleep: async () => {} };
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async function persisted() {
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const store = unitStore();
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const made = await store.rooms.createRoom(
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'Tupile intelligence SQL QA',
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'choam',
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false,
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[],
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);
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const code = made.view.code;
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const credentials = [made.token];
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for (const faction of ['atreides', 'harkonnen'] as const) {
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const joined = await store.rooms.joinRoom(code, faction, faction);
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credentials.push(joined.token!);
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}
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const auths = await Promise.all(
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credentials.map((token) => store.rooms.authenticate(code, token)),
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);
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const ids = auths.map((auth) => auth.playerId) as [string, string, string];
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const initial = tupileIntelligenceFixture({ seatIds: ids, contact: false });
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initial.code = code;
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initial.host = ids[0];
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initial.version = (await store.rooms.readRoom(code)).version;
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holdTupileCard(initial, ids[1], 'projectile');
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holdTupileCard(initial, ids[1], 'poison');
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holdTupileCard(initial, ids[1], 'shield');
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player(initial, ids[1]).spice = 997;
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const save = (state: Game) =>
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store.sqlite
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.prepare('UPDATE rooms SET state = ?, version = ? WHERE code = ?')
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.run(JSON.stringify(state), state.version, code);
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save(initial);
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const other = await store.rooms.createRoom(
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'Untouched Tupile room',
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'fremen',
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false,
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[],
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);
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const otherBefore = await store.rooms.readRoom(other.view.code);
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store.writes.length = 0;
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return {
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...store,
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code,
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credentials,
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auths,
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ids,
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initial,
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save,
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otherCode: other.view.code,
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otherBefore,
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};
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}
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type Fixture = Awaited<ReturnType<typeof persisted>>;
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function snapshot(f: Fixture) {
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const row = f.sqlite
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.prepare('SELECT state, version FROM rooms WHERE code = ?')
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.get(f.code)!;
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return {
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version: row.version,
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hash: createHash('sha256').update(String(row.state)).digest('hex'),
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};
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}
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async function act(f: Fixture, g: Game, actor: string, action: engine.Action) {
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await f.restart().act(
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f.code,
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f.auths.find((auth) => auth.playerId === actor)!,
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g.version,
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action,
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clock,
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);
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return f.rooms.readRoom(f.code);
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}
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function request(
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f: Fixture,
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category: 'weapons' | 'defenses' = 'weapons',
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): engine.Action {
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return { type: 'tupileIntelligence', target: f.ids[1], category };
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}
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async function contact(f: Fixture) {
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const owner = await f.rooms.readSeatView(f.code, f.auths[0]);
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const g = await act(f, f.initial, f.ids[0], {
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type: 'homeworldShip',
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event: owner.homeworldShipment!.event,
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destination: 'homeworld:atreides',
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sources: { 'homeworld:choam': { normal: 1, elite: 0 } },
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});
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assert.equal(
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g.homeworlds!.custody!.visitors['homeworld:atreides'][f.ids[0]].normal,
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1,
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);
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assert.equal(g.homeworldOccupationHistory!.qualifications.length, 0);
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assert.equal(
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(
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await f.rooms.readSeatView(f.code, f.auths[0])
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).tupileIntelligence!.targets.find((t) => t.player === f.ids[1])!.blocked,
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null,
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);
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await restored(f, g);
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f.writes.length = 0;
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return g;
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}
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async function restored(f: Fixture, g: Game) {
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const rooms = f.restart();
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const before = snapshot(f);
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for (const [index, token] of f.credentials.entries()) {
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const auth = await rooms.authenticate(f.code, token);
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const view = await rooms.readSeatView(f.code, auth);
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assert.deepEqual(view, engine.viewGame(g, f.ids[index]));
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for (const opponent of view.players.filter((p) => p.id !== auth.playerId)) {
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assert.equal(opponent.hand, undefined);
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assert.equal(opponent.spice, undefined);
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}
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if (index !== 0) {
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assert.equal(view.tupileIntelligence, null);
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// JSON export of another session's public/private view contains no CHOAM
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// observation identity or private consistency payload.
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const exported = JSON.stringify(view);
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for (const receipt of g.tupileIntelligence?.receipts ?? []) {
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assert.equal(exported.includes(receipt.event), false);
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assert.equal(exported.includes(receipt.signature), false);
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}
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assert.equal(exported.includes('tupileIntelligenceObservation'), false);
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}
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for (const entry of view.log.filter((entry) =>
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entry.text.includes('used Tupile intelligence'),
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)) {
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assert.doesNotMatch(
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entry.text,
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/997|weapons|defenses|count[=:]|balance[=:]/,
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);
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}
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}
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homeworldGameIntegrity(g);
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tupileInventory(g);
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assert.deepEqual(snapshot(f), before);
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assert.deepEqual(await rooms.readRoom(f.otherCode), f.otherBefore);
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return rooms;
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}
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function barrier(f: Fixture) {
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let arrivals = 0;
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let release!: () => void;
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const waiting = new Promise<void>((resolve) => {
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release = resolve;
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});
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f.hooks.beforeWrite = async () => {
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if (++arrivals === 2) release();
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await waiting;
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};
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}
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void test('production SQL competing weapon and defense requests reveal one historical answer to CHOAM and consume the target once', async () => {
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const f = await persisted();
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try {
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const g = await contact(f);
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barrier(f);
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const outcomes = await Promise.allSettled([
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f.rooms.act(f.code, f.auths[0], g.version, request(f, 'weapons'), clock),
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f
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.restart()
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.act(f.code, f.auths[0], g.version, request(f, 'defenses'), clock),
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]);
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delete f.hooks.beforeWrite;
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assert.equal(
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outcomes.filter((result) => result.status === 'fulfilled').length,
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1,
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);
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assert.deepEqual(
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f.writes.map((write) => write.changes).sort((a, b) => a - b),
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[0, 1],
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);
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const done = await f.rooms.readRoom(f.code);
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assert.equal(done.version, g.version + 1);
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assert.equal(done.tupileIntelligence!.receipts.length, 1);
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const receipt = done.tupileIntelligence!.receipts[0];
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assert.equal(receipt.spice, 997);
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assert.equal(receipt.count, receipt.category === 'weapons' ? 2 : 1);
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assert.equal(receipt.target, f.ids[1]);
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assert.deepEqual(done.players, g.players);
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assert.deepEqual(done.homeworlds, g.homeworlds);
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const before = snapshot(f);
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for (const category of ['weapons', 'defenses'] as const) {
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await assert.rejects(
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f.rooms.act(f.code, f.auths[0], g.version, request(f, category), clock),
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);
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await assert.rejects(
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f.rooms.act(
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f.code,
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f.auths[0],
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done.version,
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request(f, category),
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clock,
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),
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/already been used/,
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);
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}
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assert.deepEqual(snapshot(f), before);
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await restored(f, done);
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} finally {
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f.sqlite.close();
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}
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});
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void test('production SQL a lost answer response is recovered privately and remains the original snapshot after target balance and hand change', async () => {
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const f = await persisted();
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try {
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const g = await contact(f);
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// Deliberately discard the successful response to model a lost network reply.
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await f.rooms.act(f.code, f.auths[0], g.version, request(f), clock);
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const done = await f.restart().readRoom(f.code);
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const expected = structuredClone(done.tupileIntelligence!.receipts[0]);
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assert.equal(expected.count, 2);
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const changed = reload(done);
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// A conserved later hand fixture proves stored observations do not follow
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// current private data; it does not invent a second request or receipt.
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changed.deck.push(...player(changed, f.ids[1]).hand.splice(0));
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player(changed, f.ids[1]).spice = 13;
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f.save(changed);
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const rooms = await restored(f, changed);
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const owner = await rooms.readSeatView(f.code, f.auths[0]);
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assert.deepEqual(owner.tupileIntelligence!.receipts, [
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{
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event: expected.event,
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target: expected.target,
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faction: expected.faction,
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category: 'weapons',
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spice: 997,
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count: 2,
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turn: expected.turn,
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phase: expected.phase,
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},
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]);
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assert.deepEqual(changed.tupileIntelligence!.receipts[0], expected);
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const before = snapshot(f);
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f.writes.length = 0;
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await assert.rejects(
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rooms.act(
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f.code,
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f.auths[0],
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changed.version,
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request(f, 'defenses'),
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clock,
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),
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/already been used/,
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);
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await rooms.continueRoomAutomatic(f.code, clock);
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assert.deepEqual(snapshot(f), before);
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assert.equal(f.writes.length, 0);
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} finally {
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f.sqlite.close();
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}
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});
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void test('production SQL corrupt answer, lifetime usage, setup marker or occupation evidence rejects every session without database writes', async () => {
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const f = await persisted();
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try {
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const g = await contact(f);
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const answered = await act(f, g, f.ids[0], request(f));
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const cases: ((state: Game) => void)[] = [
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(state) => {
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state.tupileIntelligence!.receipts[0].count++;
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},
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(state) => {
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state.tupileIntelligence!.receipts[0].spice++;
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},
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(state) => {
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state.tupileIntelligence!.receipts[0].category = 'defenses';
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},
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(state) => {
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state.tupileIntelligence!.receipts = [];
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},
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(state) => {
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delete state.tupileIntelligence;
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},
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(state) => {
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delete state.homeworlds!.historyVersion;
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},
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(state) => {
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delete state.homeworldOccupationHistory;
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},
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(state) => {
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state.homeworldOccupationHistory!.sources[0].event = 'another-setup';
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},
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(state) => {
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state.homeworldOccupationHistory!.signature = 'changed-history';
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},
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];
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for (const mutate of cases) {
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const corrupt = reload(answered);
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mutate(corrupt);
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f.save(corrupt);
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f.writes.length = 0;
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const before = snapshot(f);
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const rooms = f.restart();
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for (const auth of f.auths)
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await assert.rejects(
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rooms.readSeatView(f.code, auth),
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/Tupile|Homeworld|occupation/i,
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);
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await assert.rejects(
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rooms.act(f.code, f.auths[0], corrupt.version, request(f), clock),
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/Tupile|Homeworld|occupation/i,
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);
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const stateBefore = reload(corrupt);
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assert.throws(
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() => engine.normalizeAutomaticGame(corrupt),
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/Tupile|Homeworld|occupation/i,
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);
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assert.deepEqual(corrupt, stateBefore);
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assert.deepEqual(snapshot(f), before);
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assert.equal(f.writes.length, 0);
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assert.deepEqual(await rooms.readRoom(f.otherCode), f.otherBefore);
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}
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} finally {
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f.sqlite.close();
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}
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});
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void test('production SQL legacy history absence stays unknown on reads and normalization with no reconstructed intelligence', async () => {
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const f = await persisted();
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try {
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const g = await contact(f);
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// Explicit legacy save seam: this game predates all three initialization
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// fields. Removing only one from an initialized game is tested above.
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delete g.homeworlds!.historyVersion;
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delete g.homeworldOccupationHistory;
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delete g.tupileIntelligence;
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f.save(g);
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f.writes.length = 0;
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const before = snapshot(f);
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const rooms = await restored(f, g);
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const view = await rooms.readSeatView(f.code, f.auths[0]);
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assert.match(view.tupileIntelligence!.blocked!, /lacks.*history/);
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assert.deepEqual(view.tupileIntelligence!.receipts, []);
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assert.equal(
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tupileOccupationStatus(
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g.homeworldOccupationHistory,
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homeworldContext(g),
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g.turn,
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),
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'unknown',
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);
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const normalized = engine.normalizeAutomaticGame(reload(g));
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assert.deepEqual(normalized, g);
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await assert.rejects(
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rooms.act(f.code, f.auths[0], g.version, request(f), clock),
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/lacks.*history/,
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);
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await rooms.continueRoomAutomatic(f.code, clock);
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assert.deepEqual(snapshot(f), before);
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assert.equal(f.writes.length, 0);
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} finally {
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f.sqlite.close();
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}
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});
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void test('production SQL actual sole occupation suppresses Tupile after the qualifier departs without inventing a current controller', async () => {
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const f = await persisted();
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try {
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let g = await contact(f);
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assert.equal(
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tupileOccupationStatus(
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g.homeworldOccupationHistory,
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homeworldContext(g),
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g.turn,
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),
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'unoccupied',
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);
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// Conserved battle-position seam empties natives before a genuine invading
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// Homeworld shipment. CHOAM keeps its real contact on Atreides throughout.
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player(g, f.ids[0]).forces['polar_sink:0'] += player(g, f.ids[0]).reserves;
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player(g, f.ids[0]).reserves = 0;
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g.active = f.ids[2];
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g.movementRemaining = [f.ids[2]];
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player(g, f.ids[2]).shipped = false;
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f.save(g);
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const invasionView = await f.rooms.readSeatView(f.code, f.auths[2]);
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g = await act(f, g, f.ids[2], {
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type: 'homeworldShip',
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event: invasionView.homeworldShipment!.event,
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destination: 'homeworld:choam',
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sources: { 'homeworld:harkonnen': { normal: 1, elite: 0 } },
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});
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const evidence = structuredClone(
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g.homeworldOccupationHistory!.qualifications.filter(
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(q) => q.world === 'homeworld:choam',
|
|
),
|
|
);
|
|
assert.deepEqual(
|
|
evidence.map((q) => [q.player, q.cause]),
|
|
[[f.ids[2], 'sole']],
|
|
);
|
|
assert.equal(
|
|
tupileOccupationStatus(
|
|
g.homeworldOccupationHistory,
|
|
homeworldContext(g),
|
|
g.turn,
|
|
),
|
|
'unknown',
|
|
);
|
|
const before = snapshot(f);
|
|
await assert.rejects(
|
|
f.rooms.act(f.code, f.auths[0], g.version, request(f), clock),
|
|
/occupation/,
|
|
);
|
|
assert.deepEqual(snapshot(f), before);
|
|
// A later unused shipment is staged in the same turn so departure does not
|
|
// imply an invented turn-expiry policy. Departure to another foreign world
|
|
// is a real action; ordinary return to Harkonnen's own world stays gated.
|
|
player(g, f.ids[2]).shipped = false;
|
|
f.save(g);
|
|
const returnView = await f.rooms.readSeatView(f.code, f.auths[2]);
|
|
g = await act(f, g, f.ids[2], {
|
|
type: 'homeworldShip',
|
|
event: returnView.homeworldShipment!.event,
|
|
destination: 'homeworld:atreides',
|
|
sources: { 'homeworld:choam': { normal: 1, elite: 0 } },
|
|
});
|
|
assert.equal(
|
|
g.homeworlds!.custody!.visitors['homeworld:choam']?.[f.ids[2]],
|
|
undefined,
|
|
);
|
|
assert.deepEqual(
|
|
g.homeworldOccupationHistory!.qualifications.filter(
|
|
(q) => q.world === 'homeworld:choam',
|
|
),
|
|
evidence,
|
|
);
|
|
assert.equal(
|
|
tupileOccupationStatus(
|
|
g.homeworldOccupationHistory,
|
|
homeworldContext(g),
|
|
g.turn,
|
|
),
|
|
'unknown',
|
|
);
|
|
const departed = snapshot(f);
|
|
f.writes.length = 0;
|
|
await assert.rejects(
|
|
f.restart().act(f.code, f.auths[0], g.version, request(f), clock),
|
|
/occupation/,
|
|
);
|
|
await restored(f, g);
|
|
assert.deepEqual(snapshot(f), departed);
|
|
assert.equal(f.writes.length, 0);
|
|
assert.deepEqual(g.tupileIntelligence!.receipts, []);
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
});
|