28 lines
1.4 KiB
TypeScript
28 lines
1.4 KiB
TypeScript
import type { Game, GameView } from './engine';
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import { faction } from './catalog';
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import { nativeExpansionLeaderSkillsProfile } from './leader-skill-profile';
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import { sandmasterDestinationCollection, sandmasterLeader, sandmasterModeSupported,
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type SandmasterDestinationCollection } from './sandmaster-movement';
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/** A worm ride names a destination, not a traversed ground route. */
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export function sandmasterWormCollection(
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game: Game | GameView,
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player: string,
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destination: string,
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sector: number,
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decision: Game['decision'] | GameView['decision'] = game.decision,
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selectedPile?: string,
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): SandmasterDestinationCollection | null {
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const leader = sandmasterLeader(game, player);
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if (!leader || game.phase !== 1 || decision?.kind !== 'wormRide' ||
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decision.player !== player ||
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game.players.find(p => p.id === player)?.faction !== 'fremen') return null;
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const blocked = (reason: string): SandmasterDestinationCollection =>
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({ leader, key: null, before: 0, piles: [], blocked: reason });
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if (!sandmasterModeSupported(game) || game.ecazTreachery ||
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!(nativeExpansionLeaderSkillsProfile(game) ||
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game.players.every(p => faction(p.faction).expansion === 'base')))
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return blocked('Sandmaster worm collection with other optional modules is still being integrated.');
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return sandmasterDestinationCollection(game, player, decision.territory, destination, sector, selectedPile);
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}
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