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Dune/components/guild-homeworld-shipment.tsx
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'use client';
import { useState } from 'react';
import type { Action, GameView } from '@/game/engine';
import {
guildHomeworldShipmentChoice,
guildHomeworldShipmentOrigins,
} from '@/game/guild-homeworld-shipment-options';
import {
homeworldName,
type HomeworldShipmentSources,
} from '@/game/homeworld-shipment-options';
import { Button } from './ui/button';
import { Input } from './ui/input';
export function GuildHomeworldShipment({
game: g,
act,
busy,
}: {
game: GameView;
act: (action: Action) => void;
busy: boolean;
}) {
const origins = guildHomeworldShipmentOrigins(g);
const me = g.players.find((player) => player.id === g.me)!;
const targets = (g.homeworlds?.worlds ?? []).filter(
(world) => world.native !== me.ally,
);
const [origin, setOrigin] = useState(origins[0]?.territory.id ?? '');
const [destination, setDestination] = useState(
targets.find((world) => world.native === me.id)?.id ?? targets[0]?.id ?? '',
);
const [sources, setSources] = useState<HomeworldShipmentSources>({});
const [allyPayment, setAllyPayment] = useState(0);
const option = g.guildHomeworldShipment;
if (!option || me.faction !== 'guild') return null;
const selectedOrigin = origins.find(
(candidate) => candidate.territory.id === origin,
);
const selected = Object.fromEntries(
(selectedOrigin?.pools ?? []).flatMap((pool) => {
const chosen = sources[pool.key];
return chosen && chosen.normal + chosen.elite > 0
? [[pool.key, chosen]]
: [];
}),
);
const quote = guildHomeworldShipmentChoice(
g,
destination,
selected,
allyPayment,
);
return (
<details className="rounded-lg border border-[#a88b60]/50 p-3">
<summary className="cursor-pointer py-2">
Guild transport from Arrakis to a Homeworld
</summary>
<p className="fine">
Ship forces from one Arrakis territory to Junction or another faction’s
Homeworld. You may combine forces in different sectors of that
territory. Allied Homeworlds cannot be destinations.
{' '}A purchased price does not restore canceled native transport permission.
</p>
<p className="fine">
{g.karamaShipping?.player === g.me
? 'Purchased Karama price: one spice per two forces, rounded up, paid entirely to the bank even if the native Guild rate is canceled.'
: g.guildRateCanceled
? 'The native Guild rate is canceled: pay one spice per force.'
: 'Pay one spice per two forces, rounded up.'}{' '}
This uses your shipment; your normal movement remains available.
</p>
{option.blocked && (
<output className="notice block">{option.blocked}</output>
)}
<fieldset disabled={busy || !!option.blocked} className="space-y-3 pt-3">
<label className="block space-y-1">
<span>Arrakis source territory</span>
<select
aria-label="Arrakis source territory"
className="w-full"
value={origin}
onChange={(event) => {
setOrigin(event.target.value);
setSources({});
}}
>
{!origins.length && (
<option value="">No Guild forces on Arrakis</option>
)}
{origins.map((candidate) => (
<option
key={candidate.territory.id}
value={candidate.territory.id}
>
{candidate.territory.name}
</option>
))}
</select>
</label>
{selectedOrigin?.pools.map((pool) => {
const label = `${selectedOrigin.territory.name}${pool.sector === null ? '' : ` sector ${pool.sector}`}`;
const storm = pool.sector === g.storm;
return (
<label key={pool.key} className="block space-y-1">
<span>
Forces from {label} · {pool.normal} available
{storm ? ' · blocked by storm' : ''}
</span>
<Input
aria-label={`Guild forces from ${label}`}
type="number"
min={0}
max={pool.normal}
step={1}
disabled={storm}
value={sources[pool.key]?.normal ?? 0}
onChange={(event) =>
setSources({
...sources,
[pool.key]: {
normal: Number(event.target.value),
elite: 0,
},
})
}
/>
</label>
);
})}
<label className="block space-y-1">
<span>Homeworld destination for Guild transport</span>
<select
aria-label="Homeworld destination for Guild transport"
className="w-full"
value={destination}
onChange={(event) => setDestination(event.target.value)}
>
{targets.map((world) => (
<option key={world.id} value={world.id}>
{homeworldName(g, world.id)}
{world.native === me.id ? ' · return to your Homeworld' : ''}
</option>
))}
</select>
</label>
{me.ally && (
<label className="block space-y-1">
<span>
Allied contribution for Guild transport · {g.aid.available}{' '}
pledged
</span>
<Input
aria-label="Allied contribution for Guild transport"
type="number"
min={0}
max={Math.min(quote.cost, g.aid.available)}
step={1}
value={allyPayment}
onChange={(event) => setAllyPayment(Number(event.target.value))}
/>
</label>
)}
<p className="fine">
Your available spice: {me.spice ?? 0}. Allied pledge:{' '}
{g.aid.available}.
</p>
<output className="notice block" aria-live="polite">
{quote.amount} forces · {quote.cost} spice total
{quote.amount > 0
? ` · you pay ${quote.ownPayment}, ally pays ${quote.allyPayment}`
: ''}
.{quote.blocked && ` ${quote.blocked}`}
</output>
<Button
className="game-action"
disabled={busy || !quote.action}
onClick={() => {
if (quote.action) act(quote.action);
}}
>
Transport to {homeworldName(g, destination)}
</Button>
</fieldset>
</details>
);
}