Files
Dune/components/nexus-tleilaxu.tsx
T

59 lines
2.0 KiB
TypeScript

'use client';
import type { Action, GameView } from '@/game/engine';
import { nexusFaceDancersAction } from '@/game/nexus-tleilaxu-options';
import { nexusCardMode } from '@/game/nexus-cards';
import { Button } from './ui/button';
type Props = { game: GameView; act: (action: Action) => void; busy: boolean };
export function NexusTleilaxu({ game, act, busy }: Props) {
const offer = game.nexusTleilaxu?.cunning;
if (!offer) {
const owner = game.players.find((player) => player.id === game.me);
if (!owner || game.nexusCards?.card !== 'tleilaxu') return null;
const mode = nexusCardMode(
'tleilaxu',
owner.faction,
game.players.map((player) => player.faction),
);
if (mode === 'cunning' || mode === 'secretAlly') return null;
return (
<section aria-label="Tleilaxu Nexus availability">
<p className="notice">
Betrayal is unavailable while its private response timing is pending.
</p>
</section>
);
}
const action = nexusFaceDancersAction(game, offer.event);
return (
<section
aria-label="Tleilaxu Nexus Cunning"
className="space-y-3 rounded-lg border border-[#a88b60]/50 p-3"
>
<h3>Tleilaxu Nexus · Cunning</h3>
<p>
Set aside all your revealed Face Dancers and secretly draw their
replacements. Then shuffle the set-aside cards into the Traitor Deck.
Your unrevealed Face Dancers stay in your hand.
</p>
<p className="fine">
This uses your Tleilaxu Nexus card. All {offer.count} revealed{' '}
{offer.count === 1 ? 'card is' : 'cards are'} replaced together.
</p>
{offer.blocked && <p className="notice">{offer.blocked}</p>}
<Button
className="game-action min-h-11 whitespace-normal"
disabled={busy || !action}
onClick={() => {
if (!busy && action) act(action);
}}
>
Replace {offer.count} revealed Face{' '}
{offer.count === 1 ? 'Dancer' : 'Dancers'}
</Button>
</section>
);
}