After legal placement, a living native Sandmaster may take one board spice from the single destination pile before faction arrival reactions. A ride has no intermediate ground route and never consumes normal movement. Multiple source sectors and typed elite forces earn one collection total. Each separate ride has its own opportunity. Decline and legacy actions retain ordinary riding; empty/ambiguous piles and unsupported module combinations suppress collection without preventing the ride. Share the public quote across server, destination checkbox and existing bot candidates. AI only gains minimal legal participation: no new destination policy or strength calibration. Keep base factions plus Leader Skills as the bounded scope; other expansion rosters/modules, Ecaz treachery and multiple positive piles remain guarded. Record the composition of printed worm-movement wording with the existing Sandmaster contract, including the existing per-distinct-movement inference. No combined-effect FAQ or complete module compliance is claimed. The room's atomic versioned write settles the physical transfer once before a pending Bene Gesserit reaction. Saved continuation resumes only the arrival and remaining ride queue. Ten new engine, control and SQLite cases cover Basic/Advanced custody, opt-out, legacy fields, rejected-action immutability, trainer visibility/control, public mode guards, private views, simultaneous duplicates, restarted arrivals, distinct queued rides and a genuine special-Karama worm through Nexus. Correct the shared shipment fixture to retain each faction's actual elite total and support Bene Gesserit as the opponent. Independent source and implementation review found no material defects. Focused work found and fixed the generic decision handler clearing the decision before the new quote, plus test-only fixture/type issues. Types, lint, 4894 offline tests, production build and 43 HTTP tests passed on unchanged source. Two genuine four-profile Leader Skills samples finished in 265 Basic and 211 Advanced actions, no rejected candidates, and 14 JSON restorations. Neither naturally encountered the new effect; targeted checks establish it. This is playability evidence, not AI calibration. Isolated browser room RMMA6LEF used a normally created Fremen seat and a conserved staged Advanced Leader Skills position. Selected two forces from each of two sectors, including one elite each, toggled collection off and on, then rode to Red Chasm. The UI showed four arrived forces and balance six before the opponent reaction. Refresh preserved that pending decision, balance and explanatory once-only collection history. The opponent's production-engine arrival response resumed to CHOAM charity; another refresh retained six spice and the private Chani traitor. Seat rows were unchanged. This is a targeted staged browser journey; screenshot and complete human-game acceptance remain open. All 1140 original rooms, 2385 seats and every original recovery, entry and handover row remain unchanged. HTTP/browser checks added 34 rooms and 71 seats. SQLite integrity and foreign keys pass. No restart, reset, migration, maintenance automation or usage check was needed. No mode or publication gate is opened. Verified source tree: 7996a37c13c71992d9bb6baf7016558615b98db064eda300ce19604b429b0d73
11 KiB
Current development status
Updated 20 September 2026. The full twelve-faction goal is unfinished. Basic is playable; public Advanced and unfinished expansion/module starts remain gated. Prototypes do not open completion or publication gates.
Current checkpoint and work
Latest delivered gameplay checkpoint: 20cc605, Smuggler battle collection.
Types, lint, 4,884 offline tests, production build and 43 HTTP tests passed.
The surviving unmodified leader collects even after losing or capture, with saved
settlement before Sandmaster. All 1,106 baseline rooms and 2,314 seats stayed
unchanged; isolated checks added 34 rooms and 71 seats. No restart was needed.
The subsequent 8f7a62c policy checkpoint removed the usage cutoff and deferred
AI refinement until feature completion, with three adjacent 75% win-rate targets.
Earlier evidence remains in the implementation history.
Current work: Sandmaster worm rides connect optional native Fremen destination collection, multi-sector forces, controls, minimal legal AI participation and saved Bene Gesserit arrival continuation. Multiple piles and combined modules remain guarded. Final verification and delivery belong to the source-bound private report and Git message.
The connected Harass & Withdraw prototype supports either battle-card slot, private category inspections, exact undialed normal/elite returns, opponent-Traitor cancellation, mandatory disposal, controls and all four AI profiles. New battles also have revealed physical allocation for ordinary/elite mixtures and multi-sector returns. Richese card combinations and additional optional modules stay gated. Withdrawal before explosion and card-specific discard precedence are explicitly labeled inferences. The Stone Burner timing question is pending; no user answer is assumed. Reinforcements remains unfinished. This does not open variant, mode or publication gates.
The preceding early Sapho aggressor connects the printed battle-priority effect during the existing shared pre-plan opportunity. Physical attacker/defender/chooser stay stable; Habbanya takes precedence in either slot. Shared priority feeds Stone admission, ordinary/Stone resolution, public controls and all four AI profiles. Battle-bound history survives private saved continuation. Later intervention remains unfinished; no new ruling is assumed. Final checks, samples, browser evidence and delivery belong to the source-bound private report and Git message.
The Mirror admission review found that every genuine Richese setup contains the unresolved copied weapons. Ordinary-only activation cannot safely depend on hidden custody or alter the printed deck. Mirror remains gated pending the existing disposal ruling and copied-choice work. Continue with independent missing faction/card functions, then integrated play and refinement.
The Smuggler follow-up review supports a saved reveal-time receipt with settlement only on leader survival, but located no official ruling on modified leader strength. The user has been asked about Kwisatz/trainer/Stunner composition; no answer is assumed. See the source follow-up.
Authoritative navigation
- Rules checklist, topic
implementation-checklistand each feature's entries: track implementation, controls, AI, documentation and verification, plus Missing, Prototyped, Integrated, Verified and Polished stages. - Rule decision index: settled contracts, source precedence and pending material interpretations. Consult it before reopening research.
- Development guide and verification tools: architecture, focused checks, source-bound reports, reusable faction samples, private backup and saved-seat restoration.
- Implementation history: newest first. Historical evidence and outage records stay there and in feature documents; read bounded relevant sections and verify old absence claims against current code/tests.
- Efficiency pilot: the first three milestones are pushed; measurement limits remain explicit. Reuse tools and checks, without promising an unmeasured savings percentage.
Connected development capabilities
These links define bounded working behavior, not complete module certification.
| Area | Current connected work and evidence |
|---|---|
| Base/Advanced setup | Genuine setup, Advanced study, Fremen cancellation, Atreides full-plan audit. Earlier Basic-then-flip fixtures do not establish current setup coverage. |
| Expansion factions | Ixians/Tleilaxu and all seven faction selections: genuine setup, Ecaz six-force placement, separate optional card variants, private controls and saved per-lot Ixian/Richese decline. Actual special-lot exchange remains pending. |
| Leader Skills | Common lifecycle, known skilled capture, Mentat question preview, Bureaucrat payments, five battle disciplines, Planetologist, Suk Graduate, Rihani and other battle effects, Smuggler shipment, No-Field and battle collection, Sandmaster routes and worm rides, Banker spending, Diplomat defense. Remaining bands and combinations are explicit in those contracts. |
| Discoveries | Prototype: genuine setup, Great Maker, seven cards/eight tokens, inspection and stash rewards, nested sites, signed later free entry, carried Ornithopter, sole Cistern, bounded Jacurutu income, Testing Station and Shrine. Orgiz and contested/mixed cases remain pending. |
| Nexus/Homeworlds | Decision index links each integrated faction family, native/borrowed effects, physical custody, private choices, payments and transport. CHOAM Collection trade and Emperor extra revival are connected; CHOAM inspection and Emperor purchase remain pending. A source audit or helper alone is not a completed effect. |
| Truthtrance | Spice facts, card counts, hand inventory, recorded knowledge, and Basic/no-Guild Advanced reserve-shipment promises use authoritative private state. Earlier readiness audits do not supersede these follow-ups. |
| Other cards | Sapho runtime includes first among remaining unstarted movement turns after Advanced Guild has finished. Recruits connects clean Revival play; Harass & Withdraw connects the bounded battle return in the same independent three-card preview. Richese card contracts and the checklist identify other connected effects and explicit gaps. |
| Multiplayer | Saved rooms/seats, recovery, uncertain-request retry, own-seat AI, and voluntary seat handover have connected controls and recovery evidence. |
Remaining readiness
| Area | Remaining gate |
|---|---|
| Basic core | Ordinary Guild repricing/transport settlement, broader truthful commitments, unresolved special timing and integrated rules/human/AI acceptance. |
| Six-faction Advanced | Base gaps, provisional special-Karama outcomes, remaining timing audits and authentic multiplayer/browser acceptance. Setup matrices and complete samples do not open public starts. |
| Twelve factions and all optional modules | Every missing effect, remaining skill bands, Ecaz card variant, Kull Wahad, unfinished Richese cards, Terror effects, occupation entitlement, Nexus interactions, contested Discoveries and complete games across valid combinations. Detailed boundaries remain in the checklist/decision index. |
| AI | Maintain minimal legal participation and critical correctness fixes while game features are unfinished. Full implementation, strategy refinement and calibration wait until all non-AI features are complete; then target approximately 75% higher-tier wins for Medium/Easy, Hard/Medium and Brutal/Hard. See the AI development plan. These targets remain unverified. |
| Multiplayer | Broader disconnected/abandoned-seat recovery, unattended continuation and network-failure acceptance, while preserving authoritative versioning, custody, privacy and saves. |
| Components and experience | Full component inventory/text verification, all readable inspectors, original artwork, animation/sound/accessibility/mobile polish, complete internal guidance and end-to-end human play. |
AI calibration, multiplayer audit, component inventory and visual playtest record their measured scope. README retains publication gates.
Working sequence and preservation
Prototype every remaining function in dependency order, using existing controls, legal AI and the saved-state model. Continue independent functions while material rulings are pending. Then run integrated games, repair failures, deepen combination and recovery coverage, and complete all non-AI features. Only then fully implement and refine AI strategy and calibrate the adjacent difficulty pairs. Keep focused checks for crashes, deadlocks, legality, custody and privacy; complete required broad checkpoint checks. Use selective subagents and independent review for complex rules/privacy/persistence. Commit and push verified checkpoints under “Push all from now on”, verify push success. The user removed the usage cutoff and routine account-usage checks; efficient work, Git delivery and selective subagents remain required.
The user-authorized 13 September reset happened once; preserve all games created
since it. Keep .wrangler/state, credentials and private backup artifacts out of
Git. Reuse a healthy server; restart only for a relevant change or observed problem,
with a fresh backup, safe human-play boundary and verified restoration. No hourly
restart or recurring maintenance automation is installed; do not recreate one.