40 lines
1.2 KiB
TypeScript
40 lines
1.2 KiB
TypeScript
import type { Action, GameView } from './engine';
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/** Use only the private current battle offer; the server checks existing
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* commitments before offering changed Suboid strength/support. */
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export function nexusSuboidsAction(
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game: GameView,
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event: string,
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): Action | null {
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const offer = game.nexusSuboids?.offer;
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const owner = game.players.find((player) => player.id === game.me);
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const battle = game.battle;
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if (
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game.status !== 'playing' ||
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game.phase !== 6 ||
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!owner ||
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owner.faction !== 'ixians' ||
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owner.ally ||
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game.nexusCards?.card !== 'ixians' ||
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game.truthtrance ||
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game.nexusCards.waiting.length ||
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game.nexusTraitors?.pending ||
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!battle ||
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![battle.attacker, battle.defender].includes(owner.id) ||
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battle.submitted.includes(owner.id) ||
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game.nexusSuboids?.active ||
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!offer ||
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!event ||
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offer.event !== event ||
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offer.blocked
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)
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return null;
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return { type: 'nexusSuboids', event };
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}
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export function nexusSuboidBotActions(game: GameView): Action[] {
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const offer = game.nexusSuboids?.offer;
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const action = offer ? nexusSuboidsAction(game, offer.event) : null;
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return action ? [action] : [];
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}
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