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Dune/game/homeworld-native-reserves.ts
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import {
HomeworldCustodyError,
homeworldForceGroups,
quoteHomeworldCustody,
type HomeworldCustody,
type HomeworldCustodyContext,
type HomeworldCustodyChange,
type HomeworldForces,
} from './homeworld-custody';
export type NativeReserveSelections = Readonly<Record<string, HomeworldForces>>;
export class NativeReserveError extends Error {
constructor(message: string) {
super(message);
this.name = 'NativeReserveError';
}
}
const empty = (): HomeworldForces => ({ normal: 0, elite: 0 });
const record = (value: unknown): value is Record<string, unknown> =>
!!value && typeof value === 'object' && !Array.isArray(value);
function requireReserve(
condition: unknown,
message: string,
): asserts condition {
if (!condition) throw new NativeReserveError(message);
}
function typed(value: unknown): asserts value is HomeworldForces {
requireReserve(
record(value) &&
Object.keys(value).length === 2 &&
Object.hasOwn(value, 'normal') &&
Object.hasOwn(value, 'elite') &&
typeof value.normal === 'number' &&
Number.isSafeInteger(value.normal) &&
value.normal >= 0 &&
typeof value.elite === 'number' &&
Number.isSafeInteger(value.elite) &&
value.elite >= 0 &&
Number.isSafeInteger(value.normal + value.elite) &&
value.normal + value.elite <= 20,
'Choose valid physical normal and special reserve counts.',
);
}
function checked<T>(fn: () => T): T {
try {
return fn();
} catch (error) {
if (error instanceof HomeworldCustodyError)
throw new NativeReserveError(error.message);
throw error;
}
}
function nativeHomes(
context: HomeworldCustodyContext,
custody: HomeworldCustody,
actor: string,
) {
const homes = homeworldForceGroups(context, custody).filter(
(home) => home.native === actor,
);
requireReserve(
typeof actor === 'string' && actor.trim().length > 0 && homes.length > 0,
'Choose a seated native reserve owner.',
);
return homes;
}
/** Removes native reserves for a separately authorized external route. Neither
* visitor forces nor a guessed Emperor split can fund a withdrawal. Zero is a
* physical no-op, useful for zero-force callers; action permission is external. */
export function quoteNativeReserveWithdrawal(
context: HomeworldCustodyContext,
custody: HomeworldCustody,
actor: string,
requested: HomeworldForces,
selections?: NativeReserveSelections,
) {
return checked(() => {
const homes = nativeHomes(context, custody, actor);
typed(requested);
const selected = new Map<string, HomeworldForces>();
if (selections !== undefined) {
requireReserve(
record(selections),
'Choose a valid Homeworld source allocation.',
);
const sum = empty();
for (const [location, forces] of Object.entries(selections)) {
requireReserve(
homes.some((home) => home.id === location),
'Reserve sources must be the selected faction’s native Homeworlds.',
);
typed(forces);
selected.set(location, { normal: forces.normal, elite: forces.elite });
sum.normal += forces.normal;
sum.elite += forces.elite;
}
requireReserve(
sum.normal === requested.normal && sum.elite === requested.elite,
'The chosen Homeworld sources must exactly match both requested force types.',
);
} else {
for (const home of homes) selected.set(home.id, empty());
for (const kind of ['normal', 'elite'] as const) {
const total = homes.reduce(
(sum, home) => sum + home.forces[actor][kind],
0,
);
requireReserve(
requested[kind] <= total,
'The native Homeworlds do not hold the requested reserve counters.',
);
for (const home of homes) {
const available = home.forces[actor][kind];
const least = Math.max(0, requested[kind] - (total - available));
const most = Math.min(requested[kind], available);
requireReserve(
least === most,
`Choose the Homeworld sources for the ${kind === 'elite' ? 'special' : 'normal'} reserves; more than one allocation is possible.`,
);
selected.get(home.id)![kind] = least;
}
}
}
const changes: HomeworldCustodyChange[] = homes.flatMap((home) => {
const forces = selected.get(home.id) ?? empty();
return forces.normal + forces.elite > 0
? [
{
homeworld: home.id,
player: actor,
withdraw: forces,
deposit: empty(),
},
]
: [];
});
return quoteHomeworldCustody(context, custody, changes);
});
}
function nativeReserveDeposits(
context: HomeworldCustodyContext,
custody: HomeworldCustody,
actor: string,
forces: HomeworldForces,
): HomeworldCustodyChange[] {
const homes = nativeHomes(context, custody, actor);
typed(forces);
const primary = homes.find((home) => !home.secondary)!;
const secondary = homes.find((home) => home.secondary);
const placements: [string, HomeworldForces][] = secondary
? [
[primary.id, { normal: forces.normal, elite: 0 }],
[secondary.id, { normal: 0, elite: forces.elite }],
]
: [[primary.id, { normal: forces.normal, elite: forces.elite }]];
return placements.flatMap(([homeworld, deposit]) =>
deposit.normal + deposit.elite > 0
? [{ homeworld, player: actor, withdraw: empty(), deposit }]
: [],
);
}
/** Authorized native-reserve deposits: E3 p.10 restores Advanced Emperor's
* normal forces to Kaitain and Sardaukar to Salusa. Used by revival and by the
* Nexus Secret Ally reserve return (user ruling 7 October 2026) and selected
* provisional Face Dance return composition (26 October 2026); it does not
* validate Tanks, cost, revival allowances or route permission. */
export function quoteNativeReserveDeposit(
context: HomeworldCustodyContext,
custody: HomeworldCustody,
actor: string,
forces: HomeworldForces,
) {
return checked(() => quoteHomeworldCustody(
context, custody, nativeReserveDeposits(context, custody, actor, forces),
));
}
/** A separately authorized force return: remove the exact source pool and
* deposit into native reserves in one custody quote, never as deaths. */
export function quoteHomeworldReserveReturn(
context: HomeworldCustodyContext,
custody: HomeworldCustody,
actor: string,
source: string,
forces: HomeworldForces,
) {
return checked(() => quoteHomeworldCustody(context, custody, [
{ homeworld: source, player: actor, withdraw: forces, deposit: empty() },
...nativeReserveDeposits(context, custody, actor, forces),
]));
}