Files
Dune/game/junction-transport.ts
T
Quintine f0256c1b38 Prototype Discovery spice encounters, private tokens and stash rewards
Connect real Basic/Advanced base-faction audit setup to all seven Discovery
Spice Cards and eight physical tokens. Add Great Maker's ordered majority
vote and Fremen reserve ride, destructive Discovery blows, private faction
peeks and Collection inspection/reveal, stash rewards and mandatory saved
card overflow, and revealed nested board locations. Share private legal
choices with human controls and all four AI profiles. Preserve normal gates.

Independent review repairs orphaned worm/vote/ride controls, retargeted
reserve arrivals, actor bindings and incomplete overflow discard receipts.
Harden room-aware admission against unrevealed nested locations. Extend the
backed-up local prototype starter with a Discovery profile; preserve seats.

Still missing: next-turn free entry, five special location benefits and
Ornithopter movement spending. Current prototype playthroughs do not certify
those effects or complete module/expansion compliance.

Verification: npm run check passed 4264 offline tests plus types/lint;
npm run build passed; npm run test:integration passed 40 tests. The single
source-bound broad run took 129358ms / 6782ms / 23918ms respectively.
Report: /home/quintine/.local/share/dune/checkpoints/20260913-discovery-prototype/verification/report.json
Source fingerprint: 4ea7b5209a58c369b0b1f8dc239b5dd2f3302bb759d83c32ba5406e80d8ae154

Two seeded Basic/Advanced games complete with component custody intact.
SQLite races pay stashes once and resume committed discards without replay.
Browser 3RJBH26Y verifies genuine human Fremen setup, a Discovery blow from
one reordered physical card, native private Hiereg visibility, enlarged
card/rules reading and refresh. Room remains paused at spice acceptance.
All 125 opening saved rooms unchanged; 31 added, 156 total. No server restart.

Efficiency: three reused bounded helpers; aggregate counter 60591430 to
61812513 after verification, 1221083 tokens before final Git/push overhead.
47 added offline tests. One stable broad run after focused review fixes;
no calibration or exhaustive optional-module interaction matrix.
2026-09-13 13:27:58 +10:00

362 lines
12 KiB
TypeScript
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import {
MOBILE_LOCATION,
splitLocation,
TERRITORIES,
territory,
validGameLocation,
type MobileBoard,
} from './board';
import {
HomeworldCustodyError,
homeworldForceGroups,
quoteHomeworldCustody,
type HomeworldCustody,
type HomeworldCustodyChange,
type HomeworldForces,
} from './homeworld-custody';
import { homeworldPopulations } from './homeworld-population';
import type { HomeworldShipmentContext } from './homeworld-shipment';
export type JunctionTransportContext = HomeworldShipmentContext & {
storm: number;
board: Record<
string,
{
/** All physical counters, including the elite subset. */
forces: Record<string, number>;
eliteForces: Record<string, number>;
advisors?: Record<string, { lockedTurn?: number }>;
}
>;
/** Ordinary Arrakis pointer, never the mobile interior itself. */
mobileStronghold?: string | null;
discoveries?: MobileBoard['discoveries'];
};
export type JunctionTransportIntent = {
player: string;
sponsor: string;
destination: string;
sources: Record<string, HomeworldForces>;
rate: 'half' | 'full';
};
export type JunctionTransportSource = {
key: string;
before: HomeworldForces;
after: HomeworldForces;
};
const record = (value: unknown): value is Record<string, unknown> =>
!!value && typeof value === 'object' && !Array.isArray(value);
const whole = (value: unknown): value is number =>
typeof value === 'number' && Number.isSafeInteger(value) && value >= 0;
function requireTransport(
condition: unknown,
message: string,
): asserts condition {
if (!condition) throw new HomeworldCustodyError(message);
}
function canonicalSector(context: JunctionTransportContext, key: string) {
const { territory: id, sector } = splitLocation(key);
return (
key === `${id}:${sector}` &&
validGameLocation({ discoveries: context.discoveries }, id, sector)
);
}
function printedSector(key: string) {
const { territory: id, sector } = splitLocation(key);
return (
key === `${id}:${sector}` &&
TERRITORIES.some(
(territory) => territory.id === id && territory.sectors.includes(sector),
)
);
}
const eliteLimit = (faction: string) =>
faction === 'emperor'
? 5
: faction === 'fremen'
? 3
: faction === 'ixians'
? 7
: 0;
/** Native population gate only; retained occupation effects need engine policy. */
export function junctionSponsorEligible(
context: HomeworldShipmentContext,
custody: HomeworldCustody,
sponsor: string,
) {
const player = context.players.find((p) => p.id === sponsor);
return (
player?.faction === 'guild' &&
homeworldPopulations(context, custody).some(
(p) =>
p.location === 'homeworld:guild' &&
p.native === sponsor &&
p.side === 'high',
)
);
}
/** Physical quote for an already authorized Junction transport offer.
* Native-high checks use current population only; occupation eligibility,
* timing, once-per-turn usage, offer identity and payment remain caller duties.
* Arrakis outputs withdraw sources only: the caller must validate capacity,
* mobile entry and advisor stance before placing the arrival. Paid transport
* rejects ordinary storm sectors; the protected mobile interior is sector zero.
* No concealed force, private hand, other player's board or spice is inspected. */
export function quoteJunctionTransport(
context: JunctionTransportContext,
custody: HomeworldCustody,
intent: JunctionTransportIntent,
) {
const worlds = homeworldForceGroups(context, custody);
requireTransport(
whole(context.storm) && context.storm <= 18 && record(context.board),
'Junction transport needs the current public board and storm.',
);
requireTransport(
context.players.every(
(p) =>
p.ally === null ||
(typeof p.ally === 'string' &&
p.ally !== p.id &&
context.players.some((other) => other.id === p.ally)),
),
'Junction transport needs valid seated alliance identities.',
);
requireTransport(
record(intent) &&
Object.keys(intent).length === 5 &&
typeof intent.player === 'string' &&
typeof intent.sponsor === 'string' &&
typeof intent.destination === 'string' &&
record(intent.sources) &&
(intent.rate === 'half' || intent.rate === 'full'),
'Choose a recipient, Guild sponsor, destination, typed sources and transport rate.',
);
const player = context.players.find((p) => p.id === intent.player);
const sponsor = context.players.find((p) => p.id === intent.sponsor);
requireTransport(
player && sponsor?.faction === 'guild' && player.id !== sponsor.id,
'Junction transport must be granted by the seated Guild to another faction.',
);
requireTransport(
junctionSponsorEligible(context, custody, sponsor.id),
'Junction transport requires its current native high population.',
);
const pointer = context.mobileStronghold;
requireTransport(
pointer === undefined ||
pointer === null ||
(typeof pointer === 'string' && printedSector(pointer)),
'The mobile stronghold needs a canonical Arrakis pointer.',
);
const destinationWorld = worlds.find((w) => w.id === intent.destination);
requireTransport(
destinationWorld ||
(canonicalSector(context, intent.destination) &&
(intent.destination !== MOBILE_LOCATION || !!pointer)),
'Choose an active Homeworld or canonical Arrakis destination.',
);
const destinationKind = destinationWorld
? ('homeworld' as const)
: ('arrakis' as const);
if (!destinationWorld) {
const sector = splitLocation(intent.destination).sector;
requireTransport(
sector === 0 || sector !== context.storm,
'The destination is in storm.',
);
}
if (destinationWorld) {
const native = context.players.find(
(p) => p.id === destinationWorld.native,
)!;
requireTransport(
!(player.ally === native.id && native.ally === player.id),
'You cannot ship to your ally’s Homeworld.',
);
}
const board = Object.hasOwn(context.board, player.id)
? context.board[player.id]
: undefined;
requireTransport(
record(board) && record(board.forces) && record(board.eliteForces),
'Junction transport needs the recipient’s current physical board counters.',
);
let boardTotal = 0;
let boardElite = 0;
for (const [key, count] of Object.entries(board.forces)) {
requireTransport(
canonicalSector(context, key) &&
whole(count) &&
count <= 20 &&
(key !== MOBILE_LOCATION || !!pointer),
'Junction transport needs canonical physical board counts.',
);
boardTotal += count;
}
for (const [key, count] of Object.entries(board.eliteForces)) {
requireTransport(
canonicalSector(context, key) &&
whole(count) &&
count <= (Object.hasOwn(board.forces, key) ? board.forces[key] : 0),
'Special counters must be a subset of the physical force group.',
);
boardElite += count;
}
const worldTotals = worlds.reduce(
(sum, w) => {
const group = w.forces[player.id];
return {
total: sum.total + (group?.normal ?? 0) + (group?.elite ?? 0),
elite: sum.elite + (group?.elite ?? 0),
};
},
{ total: 0, elite: 0 },
);
requireTransport(
boardTotal + worldTotals.total <= 20 &&
boardElite + worldTotals.elite <= eliteLimit(player.faction),
'Board and Homeworld custody exceed the faction’s physical counter supply.',
);
const entries = Object.entries(intent.sources);
requireTransport(
entries.length > 0,
'Choose a positive physical source group.',
);
const originWorld = worlds.find((w) => w.id === entries[0][0]);
const originKind = originWorld
? ('homeworld' as const)
: ('arrakis' as const);
if (originWorld)
requireTransport(
entries.length === 1 ||
(entries.length === 2 &&
context.advanced &&
player.faction === 'emperor' &&
entries.every(([key]) =>
['homeworld:emperor', 'homeworld:emperor:salusa'].includes(key),
)),
'Use one source Homeworld, or combine Emperor’s native Kaitain and Salusa groups.',
);
const boardForces = { ...board.forces };
const boardEliteForces = { ...board.eliteForces };
const changes: HomeworldCustodyChange[] = [];
const sources: JunctionTransportSource[] = [];
let origin: string | undefined;
let normal = 0;
let elite = 0;
for (const [key, selected] of entries) {
requireTransport(
record(selected) &&
Object.keys(selected).length === 2 &&
whole(selected.normal) &&
whole(selected.elite) &&
selected.normal + selected.elite > 0 &&
selected.normal + selected.elite <= 20,
'Each source needs positive typed physical normal and special counters.',
);
normal += selected.normal;
elite += selected.elite;
if (originWorld) {
requireTransport(
worlds.some((w) => w.id === key) && key !== intent.destination,
'Transport needs a distinct active source Homeworld.',
);
changes.push({
homeworld: key,
player: player.id,
withdraw: { ...selected },
deposit: { normal: 0, elite: 0 },
});
origin ??= key;
} else {
requireTransport(
canonicalSector(context, key) && (key !== MOBILE_LOCATION || !!pointer),
'Choose a canonical, active Arrakis source sector.',
);
const source = splitLocation(key);
requireTransport(
source.sector === 0 || source.sector !== context.storm,
'The source is in storm.',
);
requireTransport(
origin === undefined || origin === source.territory,
'A transport group must come from one Arrakis territory.',
);
origin = source.territory;
requireTransport(
!destinationWorld ||
player.faction !== 'beneGesserit' ||
!board.advisors?.[source.territory],
'Bene Gesserit advisors cannot ship to a Homeworld.',
);
const total = Object.hasOwn(board.forces, key) ? board.forces[key] : 0;
const special = Object.hasOwn(board.eliteForces, key)
? board.eliteForces[key]
: 0;
const before = { normal: total - special, elite: special };
requireTransport(
selected.normal <= before.normal && selected.elite <= before.elite,
'The selected Arrakis sector does not hold those typed physical counters.',
);
const after = {
normal: before.normal - selected.normal,
elite: before.elite - selected.elite,
};
if (after.normal + after.elite)
boardForces[key] = after.normal + after.elite;
else delete boardForces[key];
if (after.elite) boardEliteForces[key] = after.elite;
else delete boardEliteForces[key];
sources.push({ key, before, after });
}
}
const amount = normal + elite;
requireTransport(
amount <= 20,
'A transport cannot exceed twenty physical counters.',
);
if (!destinationWorld && !originWorld)
requireTransport(
splitLocation(intent.destination).territory !== origin,
'Cross transport needs a different destination territory.',
);
if (destinationWorld)
changes.push({
homeworld: destinationWorld.id,
player: player.id,
withdraw: { normal: 0, elite: 0 },
deposit: { normal, elite },
});
const transferred = quoteHomeworldCustody(context, custody, changes);
if (originWorld)
sources.push(
...transferred.receipts
.filter((r) => r.homeworld !== intent.destination)
.map((r) => ({
key: r.homeworld,
before: { ...r.before },
after: { ...r.after },
})),
);
const fullCost =
destinationWorld ||
territory(splitLocation(intent.destination).territory).type === 'stronghold'
? amount
: amount * 2;
return {
...transferred,
boardForces,
boardEliteForces,
sources,
origin: origin!,
originKind,
destinationKind,
amount,
elite,
cost: intent.rate === 'half' ? Math.ceil(fullCost / 2) : fullCost,
};
}