Files
Dune/game/revival-order.ts
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192 lines
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TypeScript

import { reorderOrderedOpportunity, OrderedOpportunityError } from './ordered-opportunity';
/** One native Revival opportunity per faction in public First Player order.
* Leader decisions remain within that faction's opportunity; this grouping is
* an implementation composition of the supplied Advanced physical9/printed7. */
type RevivalOrderFields = {
turn: number;
original: string[];
remaining: string[];
completed: string[];
started: boolean;
};
export type SaphoRevivalOrderUse = {
event: string;
player: string;
mode: 'first' | 'last';
completed: string[];
started: boolean;
};
export type RevivalOrder = RevivalOrderFields & (
| { version: 1 }
| { version: 2; uses: SaphoRevivalOrderUse[] }
);
export type RevivalOrderContext = {
turn: number;
order: readonly string[];
ready: readonly string[];
};
export class RevivalOrderError extends Error {
constructor(message: string) {
super(message);
this.name = 'RevivalOrderError';
}
}
const record = (value: unknown): value is Record<string, unknown> =>
!!value && typeof value === 'object' && !Array.isArray(value) &&
(Object.getPrototypeOf(value) === Object.prototype || Object.getPrototypeOf(value) === null);
const id = (value: unknown): value is string => typeof value === 'string' && value.trim().length > 0;
const ids = (value: unknown): value is string[] => Array.isArray(value) && value.every(id);
const same = (a: readonly string[], b: readonly string[]) => a.length === b.length && a.every((value, index) => value === b[index]);
function requireOrder(condition: unknown, message: string): asserts condition {
if (!condition) throw new RevivalOrderError(message);
}
function validateContext(context: RevivalOrderContext): void {
requireOrder(record(context) && Number.isSafeInteger(context.turn) && context.turn > 0 &&
ids(context.order) && context.order.length >= 2 && context.order.length <= 6 &&
new Set(context.order).size === context.order.length,
'Revival needs a current turn and two through six distinct factions in public order.');
requireOrder(ids(context.ready) && new Set(context.ready).size === context.ready.length &&
context.ready.every(player => context.order.includes(player)),
'Completed Revival factions must be distinct seated participants.');
}
function copy(frame: RevivalOrder): RevivalOrder {
const fields = { turn: frame.turn, original: [...frame.original],
remaining: [...frame.remaining], completed: [...frame.completed], started: frame.started };
return frame.version === 1 ? { version: 1, ...fields }
: { version: 2, ...fields, uses: frame.uses.map(use => ({ ...use, completed: [...use.completed] })) };
}
export function createRevivalOrder(context: RevivalOrderContext): RevivalOrder {
validateContext(context);
requireOrder(same(context.ready, context.order.slice(0, context.ready.length)),
'Completed Revival factions must be the public-order prefix.');
return { version: 1, turn: context.turn, original: [...context.order],
remaining: context.order.slice(context.ready.length), completed: [...context.ready], started: false };
}
export function validateRevivalOrder(context: RevivalOrderContext, frame: RevivalOrder): void {
validateContext(context);
requireOrder(record(frame) && (frame.version === 1 || frame.version === 2) &&
Object.keys(frame).sort().join(',') === (frame.version === 1
? 'completed,original,remaining,started,turn,version' : 'completed,original,remaining,started,turn,uses,version') &&
Number.isSafeInteger(frame.turn) && frame.turn === context.turn &&
ids(frame.original) && ids(frame.remaining) && ids(frame.completed) && typeof frame.started === 'boolean',
'The current Revival order is malformed or belongs to another turn.');
requireOrder(same(frame.original, context.order) && same(frame.completed, context.ready),
'The Revival order must retain its original public order and completed factions.');
if (frame.version === 1) requireOrder(same(frame.completed, frame.original.slice(0, frame.completed.length)) &&
same(frame.remaining, frame.original.slice(frame.completed.length)),
'The Revival order must retain the original public order and its completed prefix.');
else validateSaphoHistory(frame);
requireOrder(frame.remaining.length > 0 || !frame.started,
'Completed Revival cannot retain a started opportunity.');
}
function eventFor(turn: number, original: readonly string[], remaining: readonly string[],
completed: readonly string[], started: boolean, revision: number): string {
return `saphoRevival:${JSON.stringify([turn, original, remaining, completed, started, revision])}`;
}
/** Consume only actual consecutive completions since the preceding public use.
* A recorded started actor stays locked until its own opportunity completes. */
function advanceCompleted(remaining: readonly string[], completed: readonly string[], started: boolean,
next: readonly string[]) {
requireOrder(next.length >= completed.length && same(next.slice(0, completed.length), completed),
'Sapho cannot reopen or replace completed Revival opportunities.');
const count = next.length - completed.length;
requireOrder(count <= remaining.length && same(next.slice(completed.length), remaining.slice(0, count)),
'Revival completions must follow the current remaining opportunity order.');
return { remaining: remaining.slice(count), completed: [...next], started: started && count === 0 };
}
function reordered(original: readonly string[], remaining: readonly string[],
completed: readonly string[], started: boolean, use: Pick<SaphoRevivalOrderUse, 'event' | 'player' | 'mode'>) {
requireOrder(remaining.includes(use.player), 'Only a pending faction may change its Revival position.');
requireOrder(!started || use.player !== remaining[0],
'Juice of Sapho cannot split a Revival opportunity that has already started.');
try {
const next = reorderOrderedOpportunity({ event: use.event, eligible: original, remaining, completed,
current: remaining[0] ?? null, currentStarted: started },
{ event: use.event, player: use.player, position: use.mode });
requireOrder(!same(next.remaining, remaining), 'This faction is already in that remaining Revival position.');
return [...next.remaining];
} catch (error) {
if (error instanceof OrderedOpportunityError) throw new RevivalOrderError(error.message);
throw error;
}
}
function validateSaphoHistory(frame: Extract<RevivalOrder, { version: 2 }>): void {
requireOrder(Array.isArray(frame.uses) && frame.uses.length > 0,
'A reordered Revival needs its actual Juice of Sapho use history.');
let remaining = [...frame.original], completed: string[] = [], started = false;
for (const [index, use] of frame.uses.entries()) {
requireOrder(record(use) && Object.keys(use).sort().join(',') === 'completed,event,mode,player,started' &&
typeof use.event === 'string' && id(use.player) && (use.mode === 'first' || use.mode === 'last') &&
ids(use.completed) && typeof use.started === 'boolean',
'The saved Sapho Revival use is malformed.');
const advanced = advanceCompleted(remaining, completed, started, use.completed);
requireOrder(!advanced.started || use.started,
'A later Sapho use cannot unlock the current started Revival opportunity.');
requireOrder(!use.started || advanced.remaining.length > 0,
'Only a current Revival opportunity can have started.');
requireOrder(use.event === eventFor(frame.turn, frame.original, advanced.remaining,
advanced.completed, use.started, index), 'The saved Sapho Revival use lost its original public boundary.');
remaining = reordered(frame.original, advanced.remaining, advanced.completed, use.started, use);
completed = advanced.completed; started = use.started;
}
const advanced = advanceCompleted(remaining, completed, started, frame.completed);
requireOrder(same(frame.remaining, advanced.remaining) && (!advanced.started || frame.started),
'The Revival frame contradicts its Sapho use history or unlocks a started opportunity.');
}
/** This boundary binds the actual public queue and every prior genuine use's
* revision. It grants no card ownership, payment or additional opportunity. */
export function saphoRevivalOrderEvent(context: RevivalOrderContext, frame: RevivalOrder): string {
validateRevivalOrder(context, frame);
return eventFor(frame.turn, frame.original, frame.remaining, frame.completed,
frame.started, frame.version === 2 ? frame.uses.length : 0);
}
export function reorderSaphoRevivalOrder(context: RevivalOrderContext, frame: RevivalOrder, request: {
event: string; player: string; mode: 'first' | 'last';
}): { order: RevivalOrder; afterCurrent?: string } {
validateRevivalOrder(context, frame);
const event = saphoRevivalOrderEvent(context, frame);
requireOrder(record(request) && Object.keys(request).sort().join(',') === 'event,mode,player' &&
request.event === event && id(request.player) && (request.mode === 'first' || request.mode === 'last'),
'Choose first or last at the current Sapho Revival opportunity.');
const remaining = reordered(frame.original, frame.remaining, frame.completed, frame.started, request);
const order: RevivalOrder = { version: 2, turn: frame.turn, original: [...frame.original], remaining,
completed: [...frame.completed], started: frame.started,
uses: [...(frame.version === 2 ? frame.uses.map(use => ({ ...use, completed: [...use.completed] })) : []),
{ event, player: request.player, mode: request.mode, completed: [...frame.completed], started: frame.started }] };
validateRevivalOrder(context, order);
return { order, ...(frame.started ? { afterCurrent: frame.remaining[0] } : {}) };
}
export function revivalOrderBlock(context: RevivalOrderContext, frame: RevivalOrder, player: string): string | null {
validateRevivalOrder(context, frame);
requireOrder(id(player), 'Choose a valid Revival faction.');
if (!frame.original.includes(player)) return 'Only seated factions have a Revival opportunity.';
if (!frame.remaining.length) return 'Revival opportunities are complete.';
if (frame.completed.includes(player)) return 'Your Revival opportunity has finished.';
return frame.remaining[0] === player ? null : 'Wait for your Revival opportunity.';
}
/** Mark an accepted self request without consuming or reopening the opportunity.
* Further requests by the same current faction retain this idempotent stamp. */
export function startRevivalOrder(context: RevivalOrderContext, frame: RevivalOrder, player: string): RevivalOrder {
const blocked = revivalOrderBlock(context, frame, player);
requireOrder(!blocked, blocked ?? 'This Revival opportunity is unavailable.');
return { ...copy(frame), started: true };
}
/** Receives the pre-completion ready prefix. The caller installs this frame and
* appends the same current faction to ready in its one accepted transaction. */
export function finishRevivalOrder(context: RevivalOrderContext, frame: RevivalOrder, player: string): RevivalOrder {
const blocked = revivalOrderBlock(context, frame, player);
requireOrder(!blocked, blocked ?? 'This Revival opportunity is unavailable.');
const next = { ...copy(frame), remaining: frame.remaining.slice(1),
completed: [...frame.completed, player], started: false };
validateRevivalOrder({ ...context, ready: [...context.ready, player] }, next);
return next;
}