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Dune/public/art/leaders/generation.json
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2026-09-08 07:37:52 +10:00

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{
"tool": "Built-in image_gen",
"date": "2026-09-06",
"purpose": "Original book-inspired leader portraits. Names, strength and gameplay UI are rendered separately.",
"styleReference": "atreides-0-v1.png; used only for paint treatment, lighting and framing, not identity",
"assets": [
{
"id": "atreides-0",
"path": "/art/leaders/atreides-0-v1.png",
"prompt": "Use case: stylized-concept. Create ONE square premium strategy-game leader portrait of Thufir Hawat from the Dune novels, an original book-inspired interpretation, not any film actor. Asset only, painted head and shoulders, no text or graphic frame. An elderly human male mentat strategist with deep thoughtful eyes, lined weathered face, silver-grey hair and heavy brows, restrained dark forest-green high-collared uniform with subtle woven material. Calm formidable intelligence, mouth closed. Original realistic oil-painting concept art, fine tactile brushwork, natural anatomy, restrained cinematic sand-gold key light from upper left, gentle cool shadow fill so both eyes remain legible, dark olive atmospheric backdrop. Composition designed for a circular token crop: centered whole head, top of hair below upper 12 percent, full face and shoulders comfortably within central 75 percent, face approximately half image height, no cropped skull. Sophisticated muted palette, high readability as an 80px circle and beautiful detail enlarged to 192px. No weapons, no other people, no insignia or symbols, no letters, no numbers, no logos, no UI, no watermark, no actor likeness, no photomontage. Square 1:1."
},
{
"id": "harkonnen-0",
"path": "/art/leaders/harkonnen-0-v1.png",
"prompt": "Use case: stylized-concept. Create ONE new square premium strategy-game portrait of Feyd-Rautha from the Dune novels, original book-inspired interpretation. The attached elderly male portrait is a STYLE reference ONLY: match its realistic oil-painting brushwork, sand-gold upper-left light, visible cool-filled shadows, understated costume texture and atmospheric darkness. DO NOT copy its person's face, age, hair, or clothing. A young adult human male aristocratic duelist, clean-shaven, thick dark wavy hair, angular handsome face with a subtle calculating expression; original facial identity unlike any film actor. Dark burgundy and charcoal fitted high-collared clothing, understated rich fabric, muted oxblood backdrop. Composition: centered head and shoulders, entire head fits comfortably in central 75 percent of square with at least 10 percent air above hair/hood, face about half total image height, full eyes clearly readable, designed for circular crop at 80px and detailed 192px inspector. The person should look distinct and individual. Original painted art, natural anatomy, sophisticated limited palette, no glossy plastic or photograph filter. No text, names, numbers, symbols, insignia, graphic frames, logos, watermark, weapons, other people, film-actor likeness or existing movie costume. Square 1:1."
},
{
"id": "emperor-0",
"path": "/art/leaders/emperor-0-v1.png",
"prompt": "Use case: stylized-concept. Create ONE new square premium strategy-game portrait of Hasimir Fenring from the Dune novels, original book-inspired interpretation. The attached elderly male portrait is a STYLE reference ONLY: match its realistic oil-painting brushwork, sand-gold upper-left light, visible cool-filled shadows, understated costume texture and atmospheric darkness. DO NOT copy its person's face, age, hair, or clothing. An older adult human male imperial courtier, slender narrow face, observant dark eyes, receding short brown-grey hair, restrained slight smile suggesting subtle intelligence; a distinct face unlike the reference. Refined muted plum-purple court clothing with subtle gold-thread textile, smoky aubergine backdrop. Composition: centered head and shoulders, entire head fits comfortably in central 75 percent of square with at least 10 percent air above hair/hood, face about half total image height, full eyes clearly readable, designed for circular crop at 80px and detailed 192px inspector. The person should look distinct and individual. Original painted art, natural anatomy, sophisticated limited palette, no glossy plastic or photograph filter. No text, names, numbers, symbols, insignia, graphic frames, logos, watermark, weapons, other people, film-actor likeness or existing movie costume. Square 1:1."
},
{
"id": "fremen-0",
"path": "/art/leaders/fremen-0-v2.png",
"correctionPrompt": "Edit only Stilgar's two eyes in this original painted Dune portrait. Make the spice eyes blue-within-blue: ALL normally white visible sclera should be deep saturated azure blue, with slightly darker blue irises and dark pupils, retaining small natural golden lighting glints. There must be NO white or cream sclera remaining. Keep eyes anatomically natural, not glowing or emitting light. Preserve absolutely everything else: exact face identity, skin, beard, head wrap, hood, clothing, centered circular-crop composition, painted brushwork, gold/umber colors and square dimensions. No text, insignia, new objects or graphic frame.",
"prompt": "Use case: stylized-concept. Create ONE new square premium strategy-game portrait of Stilgar from the Dune novels, original book-inspired interpretation. The attached elderly male portrait is a STYLE reference ONLY: match its realistic oil-painting brushwork, sand-gold upper-left light, visible cool-filled shadows, understated costume texture and atmospheric darkness. DO NOT copy its person's face, age, hair, or clothing. An adult human male desert leader with weathered bronze skin, dark beard, penetrating spice-blue eyes, practical sand-brown hood and layered desert clothing. A broad strong face and quiet measured authority, distinct from every film actor; no mask over the face. Dusty ochre and deep umber backdrop. Composition: centered head and shoulders, entire head fits comfortably in central 75 percent of square with at least 10 percent air above hair/hood, face about half total image height, full eyes clearly readable, designed for circular crop at 80px and detailed 192px inspector. The person should look distinct and individual. Original painted art, natural anatomy, sophisticated limited palette, no glossy plastic or photograph filter. No text, names, numbers, symbols, insignia, graphic frames, logos, watermark, weapons, other people, film-actor likeness or existing movie costume. Square 1:1."
},
{
"id": "guild-0",
"path": "/art/leaders/guild-0-v1.png",
"prompt": "Use case: stylized-concept. Create ONE new square premium strategy-game portrait of Staban Tuek from the Dune novels, original book-inspired interpretation. The attached elderly male portrait is a STYLE reference ONLY: match its realistic oil-painting brushwork, sand-gold upper-left light, visible cool-filled shadows, understated costume texture and atmospheric darkness. DO NOT copy its person's face, age, hair, or clothing. An adult human male space-trade and smuggling captain, strong broad face, dark close-cropped hair with grey at the temples, short beard, alert eyes and a reserved confident expression. Worn sophisticated charcoal trade-coat and muted copper-brown textiles, warm deep orange-brown backdrop. Human, not a mutant or navigator, no tank, no helmet. Composition: centered head and shoulders, entire head fits comfortably in central 75 percent of square with at least 10 percent air above hair/hood, face about half total image height, full eyes clearly readable, designed for circular crop at 80px and detailed 192px inspector. The person should look distinct and individual. Original painted art, natural anatomy, sophisticated limited palette, no glossy plastic or photograph filter. No text, names, numbers, symbols, insignia, graphic frames, logos, watermark, weapons, other people, film-actor likeness or existing movie costume. Square 1:1."
},
{
"id": "beneGesserit-2",
"path": "/art/leaders/beneGesserit-2-v1.png",
"prompt": "Use case: stylized-concept. Create ONE new square premium strategy-game portrait of Princess Irulan from the Dune novels, original book-inspired interpretation. The attached elderly male portrait is a STYLE reference ONLY: match its realistic oil-painting brushwork, sand-gold upper-left light, visible cool-filled shadows, understated costume texture and atmospheric darkness. DO NOT copy its person's face, age, hair, or clothing. An adult human woman imperial princess and trained political observer, long pale golden hair simply swept back, intelligent watchful eyes, composed dignified expression, original face distinct from any film actor. Elegant restrained blue-grey and ivory layered clothing, subtle luxurious woven material without insignia, smoky slate-blue backdrop. Composition: centered head and shoulders, entire head fits comfortably in central 75 percent of square with at least 10 percent air above hair/hood, face about half total image height, full eyes clearly readable, designed for circular crop at 80px and detailed 192px inspector. The person should look distinct and individual. Original painted art, natural anatomy, sophisticated limited palette, no glossy plastic or photograph filter. No text, names, numbers, symbols, insignia, graphic frames, logos, watermark, weapons, other people, film-actor likeness or existing movie costume. Square 1:1."
},
{
"id": "atreides-1",
"path": "/art/leaders/atreides-1-v1.png",
"prompt": "Use case: stylized-concept. Create ONE square premium strategy-game portrait of Lady Jessica from the Dune novels, as original book-inspired character art. The attached Thufir Hawat portrait is a STYLE reference ONLY: match realistic oil-painting brushwork, sand-gold key light from upper left, gently cool-filled visible shadows, understated rich textile texture and dark olive atmospheric background. Do not copy its person's face, age, hair or expression. An adult human woman with long bronze-red hair swept loosely back, intelligent green eyes, an elegant oval face and composed, perceptive expression. Reserved confidence and disciplined attention. Subtle forest-green layered clothing with fine woven texture, a simple high neckline, no jewelry or headpiece. Distinct mature facial identity, not the elderly male in the reference. Composition: centered head and shoulders, full head fits comfortably within central 75 percent of square, at least 10 percent space above hair, face about half image height, both eyes clearly readable, designed for circular crop at 80px and detailed 192px inspector. Natural anatomy, individual expressive face, sophisticated muted green-gold palette, restrained painterly realism. Keep this image cohesive with the style reference while changing the person completely. No film actor likeness, no existing movie costume, no text, names, letters, numbers, logos, symbols, badges, borders, UI, watermark, weapons, props or other people. Square 1:1."
},
{
"id": "atreides-2",
"path": "/art/leaders/atreides-2-v1.png",
"prompt": "Use case: stylized-concept. Create ONE square premium strategy-game portrait of Gurney Halleck from the Dune novels, as original book-inspired character art. The attached Thufir Hawat portrait is a STYLE reference ONLY: match realistic oil-painting brushwork, sand-gold key light from upper left, gently cool-filled visible shadows, understated rich textile texture and dark olive atmospheric background. Do not copy its person's face, age, hair or expression. A rugged middle-aged human male warrior and musician with a broad craggy face, heavy brow, short thinning sandy-grey hair, blunt nose, and a single old healed cheek scar. His appearance is weathered and individual rather than conventionally handsome. Wry, loyal, formidable expression with mouth closed. Practical worn dark forest-green and charcoal high-collared military clothing. No weapons or musical instruments in frame. Composition: centered head and shoulders, full head fits comfortably within central 75 percent of square, at least 10 percent space above hair, face about half image height, both eyes clearly readable, designed for circular crop at 80px and detailed 192px inspector. Natural anatomy, individual expressive face, sophisticated muted green-gold palette, restrained painterly realism. Keep this image cohesive with the style reference while changing the person completely. No film actor likeness, no existing movie costume, no text, names, letters, numbers, logos, symbols, badges, borders, UI, watermark, weapons, props or other people. Square 1:1."
},
{
"id": "atreides-3",
"path": "/art/leaders/atreides-3-v1.png",
"prompt": "Use case: stylized-concept. Create ONE square premium strategy-game portrait of Duncan Idaho from the Dune novels, as original book-inspired character art. The attached Thufir Hawat portrait is a STYLE reference ONLY: match realistic oil-painting brushwork, sand-gold key light from upper left, gently cool-filled visible shadows, understated rich textile texture and dark olive atmospheric background. Do not copy its person's face, age, hair or expression. An adult human male swordmaster, athletic and alert, with tightly curling black hair, warm olive-brown skin, dark intelligent eyes and a square face. Clean-shaven or only very slight natural stubble, no long beard, no long straight hair. Steady open confidence and quiet readiness. Tailored practical dark forest-green clothing with understated charcoal shoulder panels, no armor emblems. Original facial identity, not an actor's face. Composition: centered head and shoulders, full head fits comfortably within central 75 percent of square, at least 10 percent space above hair, face about half image height, both eyes clearly readable, designed for circular crop at 80px and detailed 192px inspector. Natural anatomy, individual expressive face, sophisticated muted green-gold palette, restrained painterly realism. Keep this image cohesive with the style reference while changing the person completely. No film actor likeness, no existing movie costume, no text, names, letters, numbers, logos, symbols, badges, borders, UI, watermark, weapons, props or other people. Square 1:1."
},
{
"id": "atreides-4",
"path": "/art/leaders/atreides-4-v1.png",
"prompt": "Use case: stylized-concept. Create ONE square premium strategy-game portrait of Dr. Yueh from the Dune novels, as original book-inspired character art. The attached Thufir Hawat portrait is a STYLE reference ONLY: match realistic oil-painting brushwork, sand-gold key light from upper left, gently cool-filled visible shadows, understated rich textile texture and dark olive atmospheric background. Do not copy its person's face, age, hair or expression. An older adult human male physician with a long narrow face, high cheekbones, thoughtful dark eyes, straight dark greying hair brushed back and a long fine drooping moustache. A composed, melancholy and compassionate expression, finely etched age lines. Refined simple dark forest-green physician's robes with muted ivory collar fabric, no medical devices. No forehead symbol, tattoos, lettering or insignia. Original facial identity distinct from the reference. Composition: centered head and shoulders, full head fits comfortably within central 75 percent of square, at least 10 percent space above hair, face about half image height, both eyes clearly readable, designed for circular crop at 80px and detailed 192px inspector. Natural anatomy, individual expressive face, sophisticated muted green-gold palette, restrained painterly realism. Keep this image cohesive with the style reference while changing the person completely. No film actor likeness, no existing movie costume, no text, names, letters, numbers, logos, symbols, badges, borders, UI, watermark, weapons, props or other people. Square 1:1."
},
{
"id": "harkonnen-1",
"path": "/art/leaders/harkonnen-1-v1.png",
"styleReference": "harkonnen-0-v1.png; paint treatment, lighting and palette only",
"prompt": "Use case: stylized-concept. Create ONE square premium strategy-game portrait of Beast Rabban from Dune, an original book-inspired interpretation rather than a reproduction of any adaptation. The supplied Feyd-Rautha artwork is a STYLE reference ONLY: match realistic oil-painting brushwork, burnished sand-gold light from upper left, readable cool-filled shadows, understated rich fabric and smoky dark oxblood atmospheric backdrop. DO NOT copy that person's face, age, haircut or expression. A physically massive middle-aged human male enforcer, broad heavy face, thick neck, blunt nose, short coarse dark hair and heavy dark eyebrows, rough stubble and weathered skin. An imposing impatient expression, mouth closed, with no exaggerated snarl. Distinct individual features; not bald and not a wrestler or movie actor's likeness. Heavy charcoal and oxblood woven coat, blunt simple high collar. Composition: head and shoulders centered, entire head comfortably within central 75 percent of square with at least 10 percent air above hair, full eyes visible, face about half image height, legible as an 80px circular token and richly detailed at 192px. Natural anatomy, individual expressive face, sophisticated muted burgundy/charcoal/gold palette, restrained painted realism, no glossy plastic. No film actor likeness, no copied movie costume, no names, text, letters, numbers, insignia, symbols, logos, graphic frame, border, UI, watermark, weapons, props or other people. Square 1:1."
},
{
"id": "harkonnen-2",
"path": "/art/leaders/harkonnen-2-v1.png",
"styleReference": "harkonnen-0-v1.png; paint treatment, lighting and palette only",
"prompt": "Use case: stylized-concept. Create ONE square premium strategy-game portrait of Piter de Vries from Dune, an original book-inspired interpretation rather than a reproduction of any adaptation. The supplied Feyd-Rautha artwork is a STYLE reference ONLY: match realistic oil-painting brushwork, burnished sand-gold light from upper left, readable cool-filled shadows, understated rich fabric and smoky dark oxblood atmospheric backdrop. DO NOT copy that person's face, age, haircut or expression. An adult human male mentat with a very slender angular face, narrow pointed chin, high cheekbones, fine dark arched eyebrows, sleek dark hair swept back, clean-shaven. Clever watchful blue eyes, subtle red tint at the lips, a composed calculating half-smile. Refined severe blackened burgundy high-collared clothing with delicate woven texture. Human and anatomically natural, not monstrous, no tattoos or head symbols. Composition: head and shoulders centered, entire head comfortably within central 75 percent of square with at least 10 percent air above hair, full eyes visible, face about half image height, legible as an 80px circular token and richly detailed at 192px. Natural anatomy, individual expressive face, sophisticated muted burgundy/charcoal/gold palette, restrained painted realism, no glossy plastic. No film actor likeness, no copied movie costume, no names, text, letters, numbers, insignia, symbols, logos, graphic frame, border, UI, watermark, weapons, props or other people. Square 1:1."
},
{
"id": "harkonnen-3",
"path": "/art/leaders/harkonnen-3-v1.png",
"styleReference": "harkonnen-0-v1.png; paint treatment, lighting and palette only",
"prompt": "Use case: stylized-concept. Create ONE square premium strategy-game portrait of Captain Iakin Nefud from Dune, an original book-inspired interpretation rather than a reproduction of any adaptation. The supplied Feyd-Rautha artwork is a STYLE reference ONLY: match realistic oil-painting brushwork, burnished sand-gold light from upper left, readable cool-filled shadows, understated rich fabric and smoky dark oxblood atmospheric backdrop. DO NOT copy that person's face, age, haircut or expression. A middle-aged human male security captain with a broad ruddy face, close-trimmed sandy auburn hair, a short neat sandy moustache, hazel eyes, faint tired shadows beneath them, and a wary professional expression. Rounded facial planes, strong jaw, unlike the angular young man in the reference. Structured charcoal military coat with restrained muted red-brown collar fabric and plain shoulder seams. Composition: head and shoulders centered, entire head comfortably within central 75 percent of square with at least 10 percent air above hair, full eyes visible, face about half image height, legible as an 80px circular token and richly detailed at 192px. Natural anatomy, individual expressive face, sophisticated muted burgundy/charcoal/gold palette, restrained painted realism, no glossy plastic. No film actor likeness, no copied movie costume, no names, text, letters, numbers, insignia, symbols, logos, graphic frame, border, UI, watermark, weapons, props or other people. Square 1:1."
},
{
"id": "harkonnen-4",
"path": "/art/leaders/harkonnen-4-v1.png",
"styleReference": "harkonnen-0-v1.png; paint treatment, lighting and palette only",
"prompt": "Use case: stylized-concept. Create ONE square premium strategy-game portrait of Umman Kudu from Dune, an original book-inspired interpretation rather than a reproduction of any adaptation. The supplied Feyd-Rautha artwork is a STYLE reference ONLY: match realistic oil-painting brushwork, burnished sand-gold light from upper left, readable cool-filled shadows, understated rich fabric and smoky dark oxblood atmospheric backdrop. DO NOT copy that person's face, age, haircut or expression. An older adult human male Harkonnen officer, bald on top with sparse dark-grey hair at the sides, a narrow long face, dark brown eyes, short neatly trimmed grey goatee, finely lined bronze complexion, controlled unsmiling expression. Distinct strong cheekbones and long straight nose, quiet experienced authority. Dark burgundy layered uniform with a simple soft folded charcoal collar. Composition: head and shoulders centered, entire head comfortably within central 75 percent of square with at least 10 percent air above hair, full eyes visible, face about half image height, legible as an 80px circular token and richly detailed at 192px. Natural anatomy, individual expressive face, sophisticated muted burgundy/charcoal/gold palette, restrained painted realism, no glossy plastic. No film actor likeness, no copied movie costume, no names, text, letters, numbers, insignia, symbols, logos, graphic frame, border, UI, watermark, weapons, props or other people. Square 1:1."
},
{
"id": "emperor-1",
"path": "/art/leaders/emperor-1-v1.png",
"styleReference": "emperor-0-v1.png; paint treatment, lighting, palette and framing only",
"prompt": "Use case: stylized-concept. Create ONE new square premium strategy-game leader portrait of Captain Aramsham from the classic Dune boardgame's Emperor roster, an original book-inspired artistic interpretation. Input image is the existing Hasimir Fenring portrait used as STYLE reference ONLY: match its realistic oil-painting brushwork, sand-gold upper-left light, visible cool shadow fill, understated costume texture and atmospheric smoky aubergine background. Do not copy Fenring's face, age, hair or clothing. An adult male Sardaukar captain in his early forties, broad angular face, warm brown skin, very short tightly curled black hair, clean-shaven, steady dark eyes and a stern disciplined expression. Practical charcoal military collar with restrained plum-purple textile, subtle worn metal shoulder edge. Composition: centered head and shoulders, complete head comfortably inside central 75 percent with at least 10 percent air above hair, face approximately half total image height, both eyes legible, designed for a circular crop at 80px and detailed 192px inspector. Original individual face unlike any film actor, natural anatomy, sophisticated restrained plum/charcoal/gold palette. No text, names, numbers, strengths, symbols, insignia, medals, graphic frames, borders, logos, watermark, weapons, other people, copied film costume, actor likeness or photomontage. Square 1:1 PNG, 1254 by 1254 pixels, opaque RGB."
},
{
"id": "emperor-2",
"path": "/art/leaders/emperor-2-v1.png",
"styleReference": "emperor-0-v1.png; paint treatment, lighting, palette and framing only",
"prompt": "Use case: stylized-concept. Create ONE new square premium strategy-game leader portrait of Caid from the classic Dune boardgame's Emperor roster, an original book-inspired artistic interpretation. Input image is the existing Hasimir Fenring portrait used as STYLE reference ONLY: match its realistic oil-painting brushwork, sand-gold upper-left light, visible cool shadow fill, understated costume texture and atmospheric smoky aubergine background. Do not copy Fenring's face, age, hair or clothing. An older male imperial commander in his late fifties, long rectangular face, light olive skin, swept-back iron-grey hair, a neatly trimmed grey moustache without beard, hooded observant brown eyes, dignified unsmiling composure. Restrained plum-purple high-collared command coat with rich but understated woven texture. Composition: centered head and shoulders, complete head comfortably inside central 75 percent with at least 10 percent air above hair, face approximately half total image height, both eyes legible, designed for a circular crop at 80px and detailed 192px inspector. Original individual face unlike any film actor, natural anatomy, sophisticated restrained plum/charcoal/gold palette. No text, names, numbers, strengths, symbols, insignia, medals, graphic frames, borders, logos, watermark, weapons, other people, copied film costume, actor likeness or photomontage. Square 1:1 PNG, 1254 by 1254 pixels, opaque RGB."
},
{
"id": "emperor-3",
"path": "/art/leaders/emperor-3-v1.png",
"styleReference": "emperor-0-v1.png; paint treatment, lighting, palette and framing only",
"prompt": "Use case: stylized-concept. Create ONE new square premium strategy-game leader portrait of Burseg from the classic Dune boardgame's Emperor roster, an original book-inspired artistic interpretation. Input image is the existing Hasimir Fenring portrait used as STYLE reference ONLY: match its realistic oil-painting brushwork, sand-gold upper-left light, visible cool shadow fill, understated costume texture and atmospheric smoky aubergine background. Do not copy Fenring's face, age, hair or clothing. A seasoned male imperial commander in his fifties, a substantial broad round face, deep brown skin, close-shaved scalp, short salt-and-pepper boxed beard, strong brows and intent level dark eyes; formidable calm rather than a snarl. Muted aubergine command clothing with layered charcoal padded shoulder panels, finely tactile fabric. Composition: centered head and shoulders, complete head comfortably inside central 75 percent with at least 10 percent air above hair, face approximately half total image height, both eyes legible, designed for a circular crop at 80px and detailed 192px inspector. Original individual face unlike any film actor, natural anatomy, sophisticated restrained plum/charcoal/gold palette. No text, names, numbers, strengths, symbols, insignia, medals, graphic frames, borders, logos, watermark, weapons, other people, copied film costume, actor likeness or photomontage. Square 1:1 PNG, 1254 by 1254 pixels, opaque RGB."
},
{
"id": "emperor-4",
"path": "/art/leaders/emperor-4-v1.png",
"styleReference": "emperor-0-v1.png; paint treatment, lighting, palette and framing only",
"prompt": "Use case: stylized-concept. Create ONE new square premium strategy-game leader portrait of Bashar from the classic Dune boardgame's Emperor roster, an original book-inspired artistic interpretation. Input image is the existing Hasimir Fenring portrait used as STYLE reference ONLY: match its realistic oil-painting brushwork, sand-gold upper-left light, visible cool shadow fill, understated costume texture and atmospheric smoky aubergine background. Do not copy Fenring's face, age, hair or clothing. An adult male imperial officer in his early thirties, lean oval face, medium tan skin, straight dark hair cropped short at the sides, clean-shaven, slightly wide-set almond-shaped dark eyes, serious alert expression. A simple high charcoal collar and muted plum military coat, subtle fine woven fabric, no medals. Composition: centered head and shoulders, complete head comfortably inside central 75 percent with at least 10 percent air above hair, face approximately half total image height, both eyes legible, designed for a circular crop at 80px and detailed 192px inspector. Original individual face unlike any film actor, natural anatomy, sophisticated restrained plum/charcoal/gold palette. No text, names, numbers, strengths, symbols, insignia, medals, graphic frames, borders, logos, watermark, weapons, other people, copied film costume, actor likeness or photomontage. Square 1:1 PNG, 1254 by 1254 pixels, opaque RGB."
},
{
"id": "fremen-1",
"name": "Chani",
"strength": 6,
"path": "/art/leaders/fremen-1-v2.png",
"styleReference": "fremen-0-v2.png; paint treatment, lighting, palette and framing only",
"prompt": "Use case: stylized-concept. Create ONE new square premium strategy-game leader portrait of Chani. An adult young Fremen woman with a lean oval face, warm bronze complexion, copper-auburn hair partly visible under a practical ochre desert hood, calm alert determination and direct intelligent gaze. Original distinctive features, no resemblance to any actress. Input image is the existing Stilgar portrait used as STYLE reference ONLY: match its realistic oil-painting brushwork, sand-gold upper-left light, visible cool shadow fill, understated woven desert costume texture and atmospheric muted olive/umber background. Do not copy Stilgar's face, hair or age. Both eyes must have the Fremen blue-within-blue appearance: ALL normally white sclera is deep azure blue, with darker blue irises, dark pupils and tiny warm reflected highlights; absolutely no white or cream sclera, and no magical glow. Composition: centered head and shoulders, complete head comfortably inside central 75 percent with at least 10 percent air above the hood, face approximately half total image height, both eyes legible, designed for a circular crop at 80px and detailed 192px inspector. Original book-inspired individual face unlike any film actor, natural anatomy, sophisticated restrained sand-gold/olive/umber palette. No text, names, numbers, strengths, symbols, insignia, medals, graphic frames, borders, logos, watermark, weapons, other people, copied film costume, actor likeness or photomontage. Square 1:1 PNG, 1254 by 1254 pixels, opaque RGB.",
"correctionPrompt": "Use case: precise-object-edit. Edit ONLY the two eyes in this finished original Fremen portrait. Replace every pale, white, gray, or cream scleral area (the normally white part surrounding the iris, all the way to both eye corners) with deep rich azure-blue pigment. The entire visible eyeball must be blue-within-blue, not merely blue irises: rich blue sclera, darker blue iris, black pupil. Preserve natural shading and a tiny warm pinpoint reflection; no glow. Do not change the person's facial identity, expression, eyelids, face proportions, skin, hair, hood, clothing, pose, background, crop, dimensions or painterly treatment at all. No text or symbols. Output the same square 1254px opaque RGB PNG.",
"sourcePath": "/home/quintine/.codex/generated_images/01a06f64-4933-76b1-ac78-13e67626e6da/exec-8b8a304d-1a17-441e-912c-1af2ce977e7f.png",
"finalSourcePath": "/home/quintine/.codex/generated_images/01a06f64-4933-76b1-ac78-13e67626e6da/exec-fd6d73e5-d2f3-435b-81aa-888ef92c3bc5.png"
},
{
"id": "fremen-2",
"name": "Otheym",
"strength": 5,
"path": "/art/leaders/fremen-2-v2.png",
"styleReference": "fremen-0-v2.png; paint treatment, lighting, palette and framing only",
"prompt": "Use case: stylized-concept. Create ONE new square premium strategy-game leader portrait of Otheym. A middle-aged Fremen man with a long angular weathered bronze face, a strong long nose, short dark beard with gray at the temples, and the steady stern expression of an experienced desert fighter. A distinct individual, not Stilgar's face. Input image is the existing Stilgar portrait used as STYLE reference ONLY: match its realistic oil-painting brushwork, sand-gold upper-left light, visible cool shadow fill, understated woven desert costume texture and atmospheric muted olive/umber background. Do not copy Stilgar's face, hair or age. Both eyes must have the Fremen blue-within-blue appearance: ALL normally white sclera is deep azure blue, with darker blue irises, dark pupils and tiny warm reflected highlights; absolutely no white or cream sclera, and no magical glow. Composition: centered head and shoulders, complete head comfortably inside central 75 percent with at least 10 percent air above the hood, face approximately half total image height, both eyes legible, designed for a circular crop at 80px and detailed 192px inspector. Original book-inspired individual face unlike any film actor, natural anatomy, sophisticated restrained sand-gold/olive/umber palette. No text, names, numbers, strengths, symbols, insignia, medals, graphic frames, borders, logos, watermark, weapons, other people, copied film costume, actor likeness or photomontage. Square 1:1 PNG, 1254 by 1254 pixels, opaque RGB.",
"correctionPrompt": "Use case: precise-object-edit. Edit ONLY the two eyes in this finished original Fremen portrait. Replace every pale, white, gray, or cream scleral area (the normally white part surrounding the iris, all the way to both eye corners) with deep rich azure-blue pigment. The entire visible eyeball must be blue-within-blue, not merely blue irises: rich blue sclera, darker blue iris, black pupil. Preserve natural shading and a tiny warm pinpoint reflection; no glow. Do not change the person's facial identity, expression, eyelids, face proportions, skin, hair, hood, clothing, pose, background, crop, dimensions or painterly treatment at all. No text or symbols. Output the same square 1254px opaque RGB PNG.",
"sourcePath": "/home/quintine/.codex/generated_images/01a06f64-4933-76b1-ac78-13e67626e6da/exec-2e755e74-2106-4e6b-bb84-b0579403fc7a.png",
"finalSourcePath": "/home/quintine/.codex/generated_images/01a06f64-4933-76b1-ac78-13e67626e6da/exec-5304b328-a77b-489d-9362-31e8efd70ecf.png"
},
{
"id": "fremen-3",
"name": "Shadout Mapes",
"strength": 3,
"path": "/art/leaders/fremen-3-v2.png",
"styleReference": "fremen-0-v2.png; paint treatment, lighting, palette and framing only",
"prompt": "Use case: stylized-concept. Create ONE new square premium strategy-game leader portrait of Shadout Mapes. An elderly Fremen woman with a narrow angular deeply lined bronze face, gray hair beneath a worn practical sand-colored head covering, piercing attentive eyes, and a dignified resolute expression. Humble desert clothing, no regal jewelry. Input image is the existing Stilgar portrait used as STYLE reference ONLY: match its realistic oil-painting brushwork, sand-gold upper-left light, visible cool shadow fill, understated woven desert costume texture and atmospheric muted olive/umber background. Do not copy Stilgar's face, hair or age. Both eyes must have the Fremen blue-within-blue appearance: ALL normally white sclera is deep azure blue, with darker blue irises, dark pupils and tiny warm reflected highlights; absolutely no white or cream sclera, and no magical glow. Composition: centered head and shoulders, complete head comfortably inside central 75 percent with at least 10 percent air above the hood, face approximately half total image height, both eyes legible, designed for a circular crop at 80px and detailed 192px inspector. Original book-inspired individual face unlike any film actor, natural anatomy, sophisticated restrained sand-gold/olive/umber palette. No text, names, numbers, strengths, symbols, insignia, medals, graphic frames, borders, logos, watermark, weapons, other people, copied film costume, actor likeness or photomontage. Square 1:1 PNG, 1254 by 1254 pixels, opaque RGB.",
"correctionPrompt": "Use case: precise-object-edit. Edit ONLY the two eyes in this finished original Fremen portrait. Replace every pale, white, gray, or cream scleral area (the normally white part surrounding the iris, all the way to both eye corners) with deep rich azure-blue pigment. The entire visible eyeball must be blue-within-blue, not merely blue irises: rich blue sclera, darker blue iris, black pupil. Preserve natural shading and a tiny warm pinpoint reflection; no glow. Do not change the person's facial identity, expression, eyelids, face proportions, skin, hair, hood, clothing, pose, background, crop, dimensions or painterly treatment at all. No text or symbols. Output the same square 1254px opaque RGB PNG.",
"sourcePath": "/home/quintine/.codex/generated_images/01a06f64-4933-76b1-ac78-13e67626e6da/exec-0bbb511f-4870-4264-b242-ef5d3ac333c2.png",
"finalSourcePath": "/home/quintine/.codex/generated_images/01a06f64-4933-76b1-ac78-13e67626e6da/exec-d58c341f-2a46-478f-814d-d255c92a3410.png"
},
{
"id": "fremen-4",
"name": "Jamis",
"strength": 2,
"path": "/art/leaders/fremen-4-v2.png",
"styleReference": "fremen-0-v2.png; paint treatment, lighting, palette and framing only",
"prompt": "Use case: stylized-concept. Create ONE new square premium strategy-game leader portrait of Jamis. An adult Fremen man in his late thirties with a broad strong dark-bronze face, coarse dark curly hair partly visible under a practical hood, short dark beard, and a determined unsmiling gaze. Rugged individual features, distinct from Stilgar and from any actor. Input image is the existing Stilgar portrait used as STYLE reference ONLY: match its realistic oil-painting brushwork, sand-gold upper-left light, visible cool shadow fill, understated woven desert costume texture and atmospheric muted olive/umber background. Do not copy Stilgar's face, hair or age. Both eyes must have the Fremen blue-within-blue appearance: ALL normally white sclera is deep azure blue, with darker blue irises, dark pupils and tiny warm reflected highlights; absolutely no white or cream sclera, and no magical glow. Composition: centered head and shoulders, complete head comfortably inside central 75 percent with at least 10 percent air above the hood, face approximately half total image height, both eyes legible, designed for a circular crop at 80px and detailed 192px inspector. Original book-inspired individual face unlike any film actor, natural anatomy, sophisticated restrained sand-gold/olive/umber palette. No text, names, numbers, strengths, symbols, insignia, medals, graphic frames, borders, logos, watermark, weapons, other people, copied film costume, actor likeness or photomontage. Square 1:1 PNG, 1254 by 1254 pixels, opaque RGB.",
"correctionPrompt": "Use case: precise-object-edit. Edit ONLY the two eyes in this finished original Fremen portrait. Replace every pale, white, gray, or cream scleral area (the normally white part surrounding the iris, all the way to both eye corners) with deep rich azure-blue pigment. The entire visible eyeball must be blue-within-blue, not merely blue irises: rich blue sclera, darker blue iris, black pupil. Preserve natural shading and a tiny warm pinpoint reflection; no glow. Do not change the person's facial identity, expression, eyelids, face proportions, skin, hair, hood, clothing, pose, background, crop, dimensions or painterly treatment at all. No text or symbols. Output the same square 1254px opaque RGB PNG.",
"sourcePath": "/home/quintine/.codex/generated_images/01a06f64-4933-76b1-ac78-13e67626e6da/exec-df48ce7e-52e5-433b-a598-1975faa8292c.png",
"finalSourcePath": "/home/quintine/.codex/generated_images/01a06f64-4933-76b1-ac78-13e67626e6da/exec-c0d2f897-dfed-4ea9-b61e-00d736098ceb.png"
},
{
"id": "guild-1",
"name": "Master Bewt",
"strength": 3,
"path": "/art/leaders/guild-1-v1.png",
"styleReference": "guild-0-v1.png; paint treatment, lighting, palette and framing only",
"prompt": "Use case: stylized-concept. Create ONE new square premium strategy-game leader portrait of Master Bewt from the classic Dune boardgame Spacing Guild roster. An older adult human merchant with a broad heavyset face, full cheeks, a small receding crown of silver-gray hair, clean-shaven chin, watchful dark brown eyes and a composed, appraising expression. Understated luxurious charcoal robe with muted ochre woven collar; no crown or jewels. Input image is the existing Staban Tuek portrait used as STYLE reference ONLY: match its realistic textured oil-painting brushwork, warm sand-gold upper-left light, visible cool shadow fill, understated cloth texture and atmospheric deep amber/umber backdrop. Do not copy Staban's face or age. Composition: centered head and shoulders, complete head comfortably inside central 75 percent with at least 10 percent air above hair or scalp, face approximately half total image height, both eyes legible, designed for a circular crop at 80px and detailed 192px inspector. Original book-inspired artistic interpretation, unlike any film actor or traced published illustration. Natural anatomy, sophisticated restrained charcoal/ochre/bronze palette, mouth closed. No text, names, numbers, strengths, symbols, insignia, medals, graphic frames, borders, logos, watermark, weapons, other people, copied film costume, actor likeness or photomontage. Square 1:1 PNG, 1254 by 1254 pixels, opaque RGB.",
"sourcePath": "/home/quintine/.codex/generated_images/01a06f64-4933-76b1-ac78-13e67626e6da/exec-5a964e87-cc40-49d4-8778-37f044c50161.png"
},
{
"id": "guild-2",
"name": "Esmar Tuek",
"strength": 3,
"path": "/art/leaders/guild-2-v1.png",
"styleReference": "guild-0-v1.png; paint treatment, lighting, palette and framing only",
"prompt": "Use case: stylized-concept. Create ONE new square premium strategy-game leader portrait of Esmar Tuek from the classic Dune boardgame Spacing Guild roster. An older adult human smuggler patriarch with a strong square weathered face, deep smile lines, thick silver-gray beard and swept-back gray hair, steady warm brown eyes, and calm seasoned confidence. Practical dark charcoal coat and a loosely wrapped rust-gold scarf, subtly rugged rather than regal. Family resemblance may be subtle, but he must look older and distinctly different from the reference. Input image is the existing Staban Tuek portrait used as STYLE reference ONLY: match its realistic textured oil-painting brushwork, warm sand-gold upper-left light, visible cool shadow fill, understated cloth texture and atmospheric deep amber/umber backdrop. Do not copy Staban's face or age. Composition: centered head and shoulders, complete head comfortably inside central 75 percent with at least 10 percent air above hair or scalp, face approximately half total image height, both eyes legible, designed for a circular crop at 80px and detailed 192px inspector. Original book-inspired artistic interpretation, unlike any film actor or traced published illustration. Natural anatomy, sophisticated restrained charcoal/ochre/bronze palette, mouth closed. No text, names, numbers, strengths, symbols, insignia, medals, graphic frames, borders, logos, watermark, weapons, other people, copied film costume, actor likeness or photomontage. Square 1:1 PNG, 1254 by 1254 pixels, opaque RGB.",
"sourcePath": "/home/quintine/.codex/generated_images/01a06f64-4933-76b1-ac78-13e67626e6da/exec-dd7cb3d6-b54f-47f3-a224-10e35516f4ee.png"
},
{
"id": "guild-3",
"name": "Soo-Soo Sook",
"strength": 2,
"path": "/art/leaders/guild-3-v1.png",
"styleReference": "guild-0-v1.png; paint treatment, lighting, palette and framing only",
"prompt": "Use case: stylized-concept. Create ONE new square premium strategy-game leader portrait of Soo-Soo Sook from the classic Dune boardgame Spacing Guild roster. An older adult human Guild functionary with a slender face, high broad cheekbones, straight fine gray-black hair combed back, clean-shaven skin, dark observant eyes, and a quiet analytical expression. Restrained charcoal high-collared clothing with a narrow ochre fabric layer; distinctive natural facial anatomy, dignified and individual, no caricature. Input image is the existing Staban Tuek portrait used as STYLE reference ONLY: match its realistic textured oil-painting brushwork, warm sand-gold upper-left light, visible cool shadow fill, understated cloth texture and atmospheric deep amber/umber backdrop. Do not copy Staban's face or age. Composition: centered head and shoulders, complete head comfortably inside central 75 percent with at least 10 percent air above hair or scalp, face approximately half total image height, both eyes legible, designed for a circular crop at 80px and detailed 192px inspector. Original book-inspired artistic interpretation, unlike any film actor or traced published illustration. Natural anatomy, sophisticated restrained charcoal/ochre/bronze palette, mouth closed. No text, names, numbers, strengths, symbols, insignia, medals, graphic frames, borders, logos, watermark, weapons, other people, copied film costume, actor likeness or photomontage. Square 1:1 PNG, 1254 by 1254 pixels, opaque RGB.",
"sourcePath": "/home/quintine/.codex/generated_images/01a06f64-4933-76b1-ac78-13e67626e6da/exec-de3bb976-a7e7-4e52-9dfa-7e19bb2f930a.png"
},
{
"id": "guild-4",
"name": "Guild Representative",
"strength": 1,
"path": "/art/leaders/guild-4-v1.png",
"styleReference": "guild-0-v1.png; paint treatment, lighting, palette and framing only",
"prompt": "Use case: stylized-concept. Create ONE new square premium strategy-game leader portrait of Guild Representative from the classic Dune boardgame Spacing Guild roster. A middle-aged human Guild envoy with a long narrow pale-olive face, smooth bald head, fine arched brows, thin lips, brown-gray eyes and a cool diplomatic expression. Original understated charcoal formal robe with a deep ochre inner collar. Human face, no breathing machinery or monstrous mutation; no resemblance to any movie design. Input image is the existing Staban Tuek portrait used as STYLE reference ONLY: match its realistic textured oil-painting brushwork, warm sand-gold upper-left light, visible cool shadow fill, understated cloth texture and atmospheric deep amber/umber backdrop. Do not copy Staban's face or age. Composition: centered head and shoulders, complete head comfortably inside central 75 percent with at least 10 percent air above hair or scalp, face approximately half total image height, both eyes legible, designed for a circular crop at 80px and detailed 192px inspector. Original book-inspired artistic interpretation, unlike any film actor or traced published illustration. Natural anatomy, sophisticated restrained charcoal/ochre/bronze palette, mouth closed. No text, names, numbers, strengths, symbols, insignia, medals, graphic frames, borders, logos, watermark, weapons, other people, copied film costume, actor likeness or photomontage. Square 1:1 PNG, 1254 by 1254 pixels, opaque RGB.",
"sourcePath": "/home/quintine/.codex/generated_images/01a06f64-4933-76b1-ac78-13e67626e6da/exec-ecf7919b-063a-4176-b977-883d5a5c210d.png"
},
{
"id": "beneGesserit-0",
"name": "Alia",
"strength": 5,
"path": "/art/leaders/beneGesserit-0-v1.png",
"styleReference": "beneGesserit-2-v1.png; paint treatment, lighting, palette and framing only",
"prompt": "Use case: stylized-concept. Create ONE new square premium strategy-game leader portrait of Alia from the classic Dune boardgame Bene Gesserit roster. A small human girl with a round youthful face, dark straight hair neatly tucked into a simple blue-gray hood, delicate features and an unusually calm, attentive expression. Fully clothed in plain loose ivory and blue-gray robes, age-appropriate depiction, no jewelry or makeup. Both eyes have the spice blue-within-blue appearance: all normally white visible sclera rich azure-blue, darker blue irises and dark pupils, no pale or white sclera and no glow. Input image is the existing Princess Irulan portrait used as STYLE reference ONLY: match its realistic textured oil-painting brushwork, warm sand-gold upper-left light, visible cool shadow fill, understated woven cloth texture and atmospheric deep slate-blue backdrop. Do not copy Irulan's face, hair or age. Composition: centered head and shoulders, complete head comfortably inside central 75 percent with at least 10 percent air above hair or hood, face approximately half total image height, both eyes legible, designed for a circular crop at 80px and detailed 192px inspector. Original book-inspired artistic interpretation, unlike any film actor or traced published illustration. Natural anatomy, sophisticated restrained blue-gray/ivory/charcoal palette, mouth closed. No text, names, numbers, strengths, symbols, insignia, medals, graphic frames, borders, logos, watermark, weapons, other people, copied film costume, actor likeness or photomontage. Square 1:1 PNG, 1254 by 1254 pixels, opaque RGB.",
"correctionPrompt": "Use case: precise-object-edit. Edit ONLY the two eyes in this finished original Dune portrait. Replace every pale, white, gray, or cream scleral area (the normally white part surrounding the iris, all the way to both eye corners) with deep rich azure-blue pigment. The entire visible eyeball must be blue-within-blue, not merely blue irises: rich blue sclera, darker blue iris, black pupil. Preserve natural shading and a tiny warm pinpoint reflection; no glow. Do not change the person's facial identity, age, expression, eyelids, face proportions, skin, hair, hood, clothing, pose, background, crop, dimensions or painterly treatment at all. No text or symbols. Output the same square 1254px opaque RGB PNG.",
"sourcePath": "/home/quintine/.codex/generated_images/01a07621-d3f9-74d1-bc38-4b9a6dd1f742/exec-d337fa48-dd84-4c44-b59d-1a3ed2cf4546.png",
"finalSourcePath": "/home/quintine/.codex/generated_images/01a07621-d3f9-74d1-bc38-4b9a6dd1f742/exec-a9486734-b2fd-42f9-a15a-98cd16cd679e.png"
},
{
"id": "beneGesserit-1",
"name": "Wanna Marcus",
"strength": 5,
"path": "/art/leaders/beneGesserit-1-v1.png",
"styleReference": "beneGesserit-2-v1.png; paint treatment, lighting, palette and framing only",
"prompt": "Use case: stylized-concept. Create ONE new square premium strategy-game leader portrait of Wanna Marcus from the classic Dune boardgame Bene Gesserit roster. A mature adult human woman with a long oval olive-brown face, dark hair with a few silver strands neatly swept back, strong dark brows, perceptive brown eyes and a quietly compassionate, self-possessed expression. Restrained charcoal and slate-blue layered robes, simple high neckline, no jewelry. Individual original facial identity, distinct from the other Bene Gesserit portraits. Input image is the existing Princess Irulan portrait used as STYLE reference ONLY: match its realistic textured oil-painting brushwork, warm sand-gold upper-left light, visible cool shadow fill, understated woven cloth texture and atmospheric deep slate-blue backdrop. Do not copy Irulan's face, hair or age. Composition: centered head and shoulders, complete head comfortably inside central 75 percent with at least 10 percent air above hair or hood, face approximately half total image height, both eyes legible, designed for a circular crop at 80px and detailed 192px inspector. Original book-inspired artistic interpretation, unlike any film actor or traced published illustration. Natural anatomy, sophisticated restrained blue-gray/ivory/charcoal palette, mouth closed. No text, names, numbers, strengths, symbols, insignia, medals, graphic frames, borders, logos, watermark, weapons, other people, copied film costume, actor likeness or photomontage. Square 1:1 PNG, 1254 by 1254 pixels, opaque RGB.",
"sourcePath": "/home/quintine/.codex/generated_images/01a07621-d3f9-74d1-bc38-4b9a6dd1f742/exec-8bf7c896-70aa-48a0-863c-b98fde76c4e3.png"
},
{
"id": "beneGesserit-3",
"name": "Reverend Mother Ramallo",
"strength": 5,
"path": "/art/leaders/beneGesserit-3-v1.png",
"styleReference": "beneGesserit-2-v1.png; paint treatment, lighting, palette and framing only",
"prompt": "Use case: stylized-concept. Create ONE new square premium strategy-game leader portrait of Reverend Mother Ramallo from the classic Dune boardgame Bene Gesserit roster. A very elderly human Fremen woman with a narrow deeply lined weathered bronze face, fine white hair barely visible beneath a worn charcoal and slate-blue hood, high cheekbones and a grave, searching expression. Plain layered robes with subtle desert-worn woven texture, no regal jewelry. Both eyes have the spice blue-within-blue appearance: all normally white visible sclera rich azure-blue, darker blue irises and dark pupils, no pale or white sclera and no glow. Input image is the existing Princess Irulan portrait used as STYLE reference ONLY: match its realistic textured oil-painting brushwork, warm sand-gold upper-left light, visible cool shadow fill, understated woven cloth texture and atmospheric deep slate-blue backdrop. Do not copy Irulan's face, hair or age. Composition: centered head and shoulders, complete head comfortably inside central 75 percent with at least 10 percent air above hair or hood, face approximately half total image height, both eyes legible, designed for a circular crop at 80px and detailed 192px inspector. Original book-inspired artistic interpretation, unlike any film actor or traced published illustration. Natural anatomy, sophisticated restrained blue-gray/ivory/charcoal palette, mouth closed. No text, names, numbers, strengths, symbols, insignia, medals, graphic frames, borders, logos, watermark, weapons, other people, copied film costume, actor likeness or photomontage. Square 1:1 PNG, 1254 by 1254 pixels, opaque RGB.",
"correctionPrompt": "Use case: precise-object-edit. Edit ONLY the two eyes in this finished original Dune portrait. Replace every pale, white, gray, or cream scleral area (the normally white part surrounding the iris, all the way to both eye corners) with deep rich azure-blue pigment. The entire visible eyeball must be blue-within-blue, not merely blue irises: rich blue sclera, darker blue iris, black pupil. Preserve natural shading and a tiny warm pinpoint reflection; no glow. Do not change the person's facial identity, age, expression, eyelids, face proportions, skin, hair, hood, clothing, pose, background, crop, dimensions or painterly treatment at all. No text or symbols. Output the same square 1254px opaque RGB PNG.",
"sourcePath": "/home/quintine/.codex/generated_images/01a07621-d3f9-74d1-bc38-4b9a6dd1f742/exec-e0a48eaf-b2a0-45f1-88a3-5fe9da87ab02.png",
"finalSourcePath": "/home/quintine/.codex/generated_images/01a07621-d3f9-74d1-bc38-4b9a6dd1f742/exec-d806235a-b119-4274-b011-e56f5a9be2e7.png"
},
{
"id": "beneGesserit-4",
"name": "Margot Lady Fenring",
"strength": 5,
"path": "/art/leaders/beneGesserit-4-v1.png",
"styleReference": "beneGesserit-2-v1.png; paint treatment, lighting, palette and framing only",
"prompt": "Use case: stylized-concept. Create ONE new square premium strategy-game leader portrait of Margot Lady Fenring from the classic Dune boardgame Bene Gesserit roster. An adult human noblewoman with a broad graceful face, softly waved honey-blonde hair arranged back from her forehead, gray-green observant eyes, slightly arched brows and a poised, subtle closed-mouth smile. Elegant restrained slate-blue and ivory court robes with understated fine woven fabric, no crown or jewelry. Original individual face, distinct from the reference's longer face and severe expression. Input image is the existing Princess Irulan portrait used as STYLE reference ONLY: match its realistic textured oil-painting brushwork, warm sand-gold upper-left light, visible cool shadow fill, understated woven cloth texture and atmospheric deep slate-blue backdrop. Do not copy Irulan's face, hair or age. Composition: centered head and shoulders, complete head comfortably inside central 75 percent with at least 10 percent air above hair or hood, face approximately half total image height, both eyes legible, designed for a circular crop at 80px and detailed 192px inspector. Original book-inspired artistic interpretation, unlike any film actor or traced published illustration. Natural anatomy, sophisticated restrained blue-gray/ivory/charcoal palette, mouth closed. No text, names, numbers, strengths, symbols, insignia, medals, graphic frames, borders, logos, watermark, weapons, other people, copied film costume, actor likeness or photomontage. Square 1:1 PNG, 1254 by 1254 pixels, opaque RGB.",
"sourcePath": "/home/quintine/.codex/generated_images/01a07621-d3f9-74d1-bc38-4b9a6dd1f742/exec-8815fc71-7a33-4157-9a74-15f52d99f539.png"
},
{
"id": "ixians-0",
"name": "Dominic Vernius",
"strength": 4,
"path": "/art/leaders/ixians-0-v1.png",
"styleReference": "atreides-0-v1.png; paint treatment, lighting and framing only; Ixian teal/slate palette",
"prompt": "Use case: stylized-concept. Create ONE new square premium strategy-game leader portrait of Dominic Vernius from the classic Dune boardgame Ixian roster. An older adult human nobleman with a broad strong face, weathered ruddy complexion, short thick reddish-brown hair turning gray at the temples, a neatly trimmed red-gray beard, green-gray eyes, and seasoned, resolute confidence. Refined dark teal high-collared coat with subtle slate textured shoulders; understated aristocratic dignity, no crown or jewelry. Input image is the existing Thufir Hawat portrait used as STYLE reference ONLY: match its realistic textured oil-painting brushwork, warm sand-gold upper-left light, visible cool shadow fill, understated woven cloth texture and atmospheric darkness. Change the faction textile palette to restrained deep teal, slate and charcoal with a smoky teal-gray backdrop. Do not copy Thufir's facial identity or age. Composition: centered head and shoulders, complete head comfortably inside central 75 percent with at least 10 percent air above hair, face approximately half total image height, both eyes legible, designed for a circular crop at 80px and detailed 192px inspector. Original book-inspired artistic interpretation, unlike any film actor or traced published illustration. Natural anatomy, sophisticated restrained teal/slate/charcoal palette, mouth closed. No text, names, numbers, strengths, symbols, insignia, medals, graphic frames, borders, logos, watermark, weapons, other people, copied film costume, actor likeness or photomontage. No cybernetic face, robot, glowing implant or machinery covering the human face. Square 1:1 PNG, 1254 by 1254 pixels, opaque RGB.",
"sourcePath": "/home/quintine/.codex/generated_images/01a07621-d3f9-74d1-bc38-4b9a6dd1f742/exec-ef92aca0-e0c3-48c3-a0e4-dccfd4784167.png"
},
{
"id": "ixians-1",
"name": "C\u2019tair Pilru",
"strength": 5,
"path": "/art/leaders/ixians-1-v1.png",
"styleReference": "atreides-0-v1.png; paint treatment, lighting and framing only; Ixian teal/slate palette",
"prompt": "Use case: stylized-concept. Create ONE new square premium strategy-game leader portrait of C\u2019tair Pilru from the classic Dune boardgame Ixian roster. An adult human man in his thirties with a lean angular face, warm olive complexion, tousled dark brown hair, dark observant eyes, slight natural stubble and an alert, resilient expression. Practical dark teal and charcoal layered jacket with a simple slate collar; distinctive original features, quietly resourceful rather than regal. Input image is the existing Thufir Hawat portrait used as STYLE reference ONLY: match its realistic textured oil-painting brushwork, warm sand-gold upper-left light, visible cool shadow fill, understated woven cloth texture and atmospheric darkness. Change the faction textile palette to restrained deep teal, slate and charcoal with a smoky teal-gray backdrop. Do not copy Thufir's facial identity or age. Composition: centered head and shoulders, complete head comfortably inside central 75 percent with at least 10 percent air above hair, face approximately half total image height, both eyes legible, designed for a circular crop at 80px and detailed 192px inspector. Original book-inspired artistic interpretation, unlike any film actor or traced published illustration. Natural anatomy, sophisticated restrained teal/slate/charcoal palette, mouth closed. No text, names, numbers, strengths, symbols, insignia, medals, graphic frames, borders, logos, watermark, weapons, other people, copied film costume, actor likeness or photomontage. No cybernetic face, robot, glowing implant or machinery covering the human face. Square 1:1 PNG, 1254 by 1254 pixels, opaque RGB.",
"sourcePath": "/home/quintine/.codex/generated_images/01a07621-d3f9-74d1-bc38-4b9a6dd1f742/exec-cdf6a72d-35b1-4183-a570-a7243cb3a1de.png"
},
{
"id": "ixians-2",
"name": "Tessia Vernius",
"strength": 5,
"path": "/art/leaders/ixians-2-v1.png",
"styleReference": "atreides-0-v1.png; paint treatment, lighting and framing only; Ixian teal/slate palette",
"prompt": "Use case: stylized-concept. Create ONE new square premium strategy-game leader portrait of Tessia Vernius from the classic Dune boardgame Ixian roster. A mature adult human woman with a long graceful face, warm brown complexion, dark hair neatly swept back, watchful brown eyes and a composed, thoughtful expression. Restrained dark teal and slate layered robes with a high neckline and subtly rich woven cloth, no headdress or jewelry. Distinct original face suggesting disciplined intelligence. Input image is the existing Thufir Hawat portrait used as STYLE reference ONLY: match its realistic textured oil-painting brushwork, warm sand-gold upper-left light, visible cool shadow fill, understated woven cloth texture and atmospheric darkness. Change the faction textile palette to restrained deep teal, slate and charcoal with a smoky teal-gray backdrop. Do not copy Thufir's facial identity or age. Composition: centered head and shoulders, complete head comfortably inside central 75 percent with at least 10 percent air above hair, face approximately half total image height, both eyes legible, designed for a circular crop at 80px and detailed 192px inspector. Original book-inspired artistic interpretation, unlike any film actor or traced published illustration. Natural anatomy, sophisticated restrained teal/slate/charcoal palette, mouth closed. No text, names, numbers, strengths, symbols, insignia, medals, graphic frames, borders, logos, watermark, weapons, other people, copied film costume, actor likeness or photomontage. No cybernetic face, robot, glowing implant or machinery covering the human face. Square 1:1 PNG, 1254 by 1254 pixels, opaque RGB.",
"sourcePath": "/home/quintine/.codex/generated_images/01a07621-d3f9-74d1-bc38-4b9a6dd1f742/exec-0edae852-4a97-4ed2-8519-db3c5a049892.png"
},
{
"id": "ixians-3",
"name": "Kailea Vernius",
"strength": 2,
"path": "/art/leaders/ixians-3-v1.png",
"styleReference": "atreides-0-v1.png; paint treatment, lighting and framing only; Ixian teal/slate palette",
"prompt": "Use case: stylized-concept. Create ONE new square premium strategy-game leader portrait of Kailea Vernius from the classic Dune boardgame Ixian roster. A young adult human noblewoman with a softly rounded heart-shaped face, pale warm complexion, long copper-red hair neatly swept back, clear green eyes, and a poised but pensive expression. Elegant deep teal court clothing with an understated slate inner collar and fine woven material, no crown or jewelry. Original individual features distinct from Tessia and any actor. Input image is the existing Thufir Hawat portrait used as STYLE reference ONLY: match its realistic textured oil-painting brushwork, warm sand-gold upper-left light, visible cool shadow fill, understated woven cloth texture and atmospheric darkness. Change the faction textile palette to restrained deep teal, slate and charcoal with a smoky teal-gray backdrop. Do not copy Thufir's facial identity or age. Composition: centered head and shoulders, complete head comfortably inside central 75 percent with at least 10 percent air above hair, face approximately half total image height, both eyes legible, designed for a circular crop at 80px and detailed 192px inspector. Original book-inspired artistic interpretation, unlike any film actor or traced published illustration. Natural anatomy, sophisticated restrained teal/slate/charcoal palette, mouth closed. No text, names, numbers, strengths, symbols, insignia, medals, graphic frames, borders, logos, watermark, weapons, other people, copied film costume, actor likeness or photomontage. No cybernetic face, robot, glowing implant or machinery covering the human face. Square 1:1 PNG, 1254 by 1254 pixels, opaque RGB.",
"sourcePath": "/home/quintine/.codex/generated_images/01a07621-d3f9-74d1-bc38-4b9a6dd1f742/exec-3d278296-510a-4d86-a66a-31fcecd61e31.png"
},
{
"id": "ixians-4",
"name": "Cammar Pilru",
"strength": 1,
"path": "/art/leaders/ixians-4-v1.png",
"styleReference": "atreides-0-v1.png; paint treatment, lighting and framing only; Ixian teal/slate palette",
"prompt": "Use case: stylized-concept. Create ONE new square premium strategy-game leader portrait of Cammar Pilru from the classic Dune boardgame Ixian roster. An older adult human diplomat with a long narrow olive face, fine gray-black hair combed back from a receding hairline, strong cheekbones, clean-shaven chin, brown observant eyes and a thoughtful diplomatic expression. Restrained dark teal formal coat and a slate-gray high collar. Original facial identity, older and distinct from C\u2019tair and from the style reference. Input image is the existing Thufir Hawat portrait used as STYLE reference ONLY: match its realistic textured oil-painting brushwork, warm sand-gold upper-left light, visible cool shadow fill, understated woven cloth texture and atmospheric darkness. Change the faction textile palette to restrained deep teal, slate and charcoal with a smoky teal-gray backdrop. Do not copy Thufir's facial identity or age. Composition: centered head and shoulders, complete head comfortably inside central 75 percent with at least 10 percent air above hair, face approximately half total image height, both eyes legible, designed for a circular crop at 80px and detailed 192px inspector. Original book-inspired artistic interpretation, unlike any film actor or traced published illustration. Natural anatomy, sophisticated restrained teal/slate/charcoal palette, mouth closed. No text, names, numbers, strengths, symbols, insignia, medals, graphic frames, borders, logos, watermark, weapons, other people, copied film costume, actor likeness or photomontage. No cybernetic face, robot, glowing implant or machinery covering the human face. Square 1:1 PNG, 1254 by 1254 pixels, opaque RGB.",
"sourcePath": "/home/quintine/.codex/generated_images/01a07621-d3f9-74d1-bc38-4b9a6dd1f742/exec-628b4b22-9367-4c82-9d8f-e7b2f5bf1008.png"
},
{
"id": "tleilaxu-0",
"name": "Zoal",
"strength": 3,
"path": "/art/leaders/tleilaxu-0-v1.png",
"styleReference": "atreides-0-v1.png; paint treatment, lighting and framing only; Tleilaxu umber/ash/mauve palette",
"prompt": "Use case: stylized-concept. Create ONE new square premium strategy-game leader portrait of Zoal from the classic Dune boardgame Tleilaxu roster. An adult male-presenting humanlike Face Dancer with an unusually smooth pale gray-tan face, wide-set dark observant eyes, fine black hair neatly swept back, narrow lips and an inscrutable quietly attentive expression. Restrained ash-gray robe with a dusty mauve inner collar. Subtly uncanny composure, anatomically believable and dignified, not a monster. Input image is the existing Thufir Hawat portrait used as STYLE reference ONLY: match its realistic textured oil-painting brushwork, warm sand-gold upper-left light, visible cool shadow fill, understated woven cloth texture and atmospheric darkness. Use restrained muted umber, ash-gray and dusty mauve Tleilaxu textiles with a smoky gray-brown backdrop. Do not copy Thufir's facial identity or age. Composition: centered head and shoulders, complete head comfortably inside central 75 percent with at least 10 percent air above hair or scalp, face approximately half total image height, both eyes legible, designed for a circular crop at 80px and detailed 192px inspector. Original book-inspired artistic interpretation, unlike any film actor or traced published illustration. Natural anatomy and an individual humanlike face, sophisticated restrained palette, mouth closed. No text, names, numbers, strengths, symbols, insignia, medals, graphic frames, borders, logos, watermark, weapons, other people, copied film costume, actor likeness or photomontage. No gore, exposed machinery, robotic face or magical glow. Square 1:1 PNG, 1254 by 1254 pixels, opaque RGB.",
"sourcePath": "/home/quintine/.codex/generated_images/01a07621-d3f9-74d1-bc38-4b9a6dd1f742/exec-9484910c-a627-4dce-a6c7-520690a25f45.png"
},
{
"id": "tleilaxu-1",
"name": "Hidar Fen Ajidica",
"strength": 4,
"path": "/art/leaders/tleilaxu-1-v1.png",
"styleReference": "atreides-0-v1.png; paint treatment, lighting and framing only; Tleilaxu umber/ash/mauve palette",
"prompt": "Use case: stylized-concept. Create ONE new square premium strategy-game leader portrait of Hidar Fen Ajidica from the classic Dune boardgame Tleilaxu roster. An elderly male Tleilaxu master with a small sharply featured face, weathered gray-brown skin, deep narrow dark eyes beneath a prominent brow, sparse short white hair, thin lips and severe self-assured intelligence. Dark umber high-necked robes with understated ash-gray woven panels. Distinct original face, restrained and formidable, no grotesque exaggeration. Input image is the existing Thufir Hawat portrait used as STYLE reference ONLY: match its realistic textured oil-painting brushwork, warm sand-gold upper-left light, visible cool shadow fill, understated woven cloth texture and atmospheric darkness. Use restrained muted umber, ash-gray and dusty mauve Tleilaxu textiles with a smoky gray-brown backdrop. Do not copy Thufir's facial identity or age. Composition: centered head and shoulders, complete head comfortably inside central 75 percent with at least 10 percent air above hair or scalp, face approximately half total image height, both eyes legible, designed for a circular crop at 80px and detailed 192px inspector. Original book-inspired artistic interpretation, unlike any film actor or traced published illustration. Natural anatomy and an individual humanlike face, sophisticated restrained palette, mouth closed. No text, names, numbers, strengths, symbols, insignia, medals, graphic frames, borders, logos, watermark, weapons, other people, copied film costume, actor likeness or photomontage. No gore, exposed machinery, robotic face or magical glow. Square 1:1 PNG, 1254 by 1254 pixels, opaque RGB.",
"sourcePath": "/home/quintine/.codex/generated_images/01a07621-d3f9-74d1-bc38-4b9a6dd1f742/exec-2cdf2e4a-4208-4369-ad96-e695fa120b2a.png"
},
{
"id": "tleilaxu-2",
"name": "Master Zaaf",
"strength": 3,
"path": "/art/leaders/tleilaxu-2-v1.png",
"styleReference": "atreides-0-v1.png; paint treatment, lighting and framing only; Tleilaxu umber/ash/mauve palette",
"prompt": "Use case: stylized-concept. Create ONE new square premium strategy-game leader portrait of Master Zaaf from the classic Dune boardgame Tleilaxu roster. An older male Tleilaxu master with a broad compact face, muted tan-gray complexion, a smooth bald head, small deep-set brown eyes, strong cheekbones and a deliberate appraising expression. Plain layered dark umber robes with a dusty mauve collar and subtle rich woven texture. Individual features clearly distinct from the narrow-faced elder and from the reference. Input image is the existing Thufir Hawat portrait used as STYLE reference ONLY: match its realistic textured oil-painting brushwork, warm sand-gold upper-left light, visible cool shadow fill, understated woven cloth texture and atmospheric darkness. Use restrained muted umber, ash-gray and dusty mauve Tleilaxu textiles with a smoky gray-brown backdrop. Do not copy Thufir's facial identity or age. Composition: centered head and shoulders, complete head comfortably inside central 75 percent with at least 10 percent air above hair or scalp, face approximately half total image height, both eyes legible, designed for a circular crop at 80px and detailed 192px inspector. Original book-inspired artistic interpretation, unlike any film actor or traced published illustration. Natural anatomy and an individual humanlike face, sophisticated restrained palette, mouth closed. No text, names, numbers, strengths, symbols, insignia, medals, graphic frames, borders, logos, watermark, weapons, other people, copied film costume, actor likeness or photomontage. No gore, exposed machinery, robotic face or magical glow. Square 1:1 PNG, 1254 by 1254 pixels, opaque RGB.",
"sourcePath": "/home/quintine/.codex/generated_images/01a07621-d3f9-74d1-bc38-4b9a6dd1f742/exec-e282db65-0f0c-434e-9f0b-8a919a16dde7.png"
},
{
"id": "tleilaxu-3",
"name": "Wykk",
"strength": 2,
"path": "/art/leaders/tleilaxu-3-v1.png",
"styleReference": "atreides-0-v1.png; paint treatment, lighting and framing only; Tleilaxu umber/ash/mauve palette",
"prompt": "Use case: stylized-concept. Create ONE new square premium strategy-game leader portrait of Wykk from the classic Dune boardgame Tleilaxu roster. A middle-aged male-presenting humanlike Tleilaxu figure with a long narrow gray-olive face, high forehead, short close-cropped charcoal hair, dark watchful eyes and a slight guarded closed-mouth smile. Modest ash-gray and dusty mauve high-collared clothing. Subtle controlled expression, distinct natural facial anatomy, no caricature. Input image is the existing Thufir Hawat portrait used as STYLE reference ONLY: match its realistic textured oil-painting brushwork, warm sand-gold upper-left light, visible cool shadow fill, understated woven cloth texture and atmospheric darkness. Use restrained muted umber, ash-gray and dusty mauve Tleilaxu textiles with a smoky gray-brown backdrop. Do not copy Thufir's facial identity or age. Composition: centered head and shoulders, complete head comfortably inside central 75 percent with at least 10 percent air above hair or scalp, face approximately half total image height, both eyes legible, designed for a circular crop at 80px and detailed 192px inspector. Original book-inspired artistic interpretation, unlike any film actor or traced published illustration. Natural anatomy and an individual humanlike face, sophisticated restrained palette, mouth closed. No text, names, numbers, strengths, symbols, insignia, medals, graphic frames, borders, logos, watermark, weapons, other people, copied film costume, actor likeness or photomontage. No gore, exposed machinery, robotic face or magical glow. Square 1:1 PNG, 1254 by 1254 pixels, opaque RGB.",
"sourcePath": "/home/quintine/.codex/generated_images/01a07621-d3f9-74d1-bc38-4b9a6dd1f742/exec-07ccc3c1-1c29-40cd-b569-e4e6119c589f.png"
},
{
"id": "tleilaxu-4",
"name": "Blin",
"strength": 1,
"path": "/art/leaders/tleilaxu-4-v1.png",
"styleReference": "atreides-0-v1.png; paint treatment, lighting and framing only; Tleilaxu umber/ash/mauve palette",
"prompt": "Use case: stylized-concept. Create ONE new square premium strategy-game leader portrait of Blin from the classic Dune boardgame Tleilaxu roster. An adult male-presenting humanlike Tleilaxu figure with a round compact face, smooth warm gray-tan skin, very short dark hair, broad nose, dark steady eyes and an impassive thoughtful expression. Plain umber and ash-gray layered robes with a simple collar. Clearly distinct from the other Tleilaxu faces and from the reference, quiet and individual, no caricature. Input image is the existing Thufir Hawat portrait used as STYLE reference ONLY: match its realistic textured oil-painting brushwork, warm sand-gold upper-left light, visible cool shadow fill, understated woven cloth texture and atmospheric darkness. Use restrained muted umber, ash-gray and dusty mauve Tleilaxu textiles with a smoky gray-brown backdrop. Do not copy Thufir's facial identity or age. Composition: centered head and shoulders, complete head comfortably inside central 75 percent with at least 10 percent air above hair or scalp, face approximately half total image height, both eyes legible, designed for a circular crop at 80px and detailed 192px inspector. Original book-inspired artistic interpretation, unlike any film actor or traced published illustration. Natural anatomy and an individual humanlike face, sophisticated restrained palette, mouth closed. No text, names, numbers, strengths, symbols, insignia, medals, graphic frames, borders, logos, watermark, weapons, other people, copied film costume, actor likeness or photomontage. No gore, exposed machinery, robotic face or magical glow. Square 1:1 PNG, 1254 by 1254 pixels, opaque RGB.",
"sourcePath": "/home/quintine/.codex/generated_images/01a07621-d3f9-74d1-bc38-4b9a6dd1f742/exec-7b6d5fc2-71da-43f1-a7a0-06b8506aa64d.png"
},
{
"id": "choam-0",
"name": "Frankos Aru",
"strength": 4,
"path": "/art/leaders/choam-0-v1.png",
"styleReference": "emperor-0-v1.png; paint treatment, lighting and framing only; CHOAM bronze/gold/charcoal palette",
"prompt": "Use case: stylized-concept. Create ONE new square premium strategy-game leader portrait of Frankos Aru from the classic Dune boardgame CHOAM ordinary leader roster. A middle-aged human male commercial dignitary with a broad square warm-brown face, tightly curled short black hair graying at the temples, a close neat beard, deep brown observant eyes and calm confident attention. Restrained charcoal high-collared coat with a bronze woven inner layer. Distinctive individual features and seasoned authority, no crown or jewelry. Input image is the existing Hasimir Fenring portrait used as STYLE reference ONLY: match its realistic textured oil-painting brushwork, warm sand-gold upper-left light, visible cool shadow fill, understated luxurious woven cloth texture and atmospheric darkness. Use a cohesive restrained bronze, muted gold and charcoal CHOAM palette with a smoky dark bronze backdrop. Do not copy the reference's facial identity, hairstyle or expression. Composition: centered head and shoulders, complete head comfortably inside central 75 percent with at least 10 percent air above hair or scalp, face approximately half total image height, both eyes legible, designed for a circular crop at 80px and detailed 192px inspector. Original individual artistic interpretation, unlike any film actor or traced published illustration. Natural anatomy, sophisticated restrained palette, mouth closed. No text, names, numbers, strengths, symbols, insignia, medals, graphic frames, borders, logos, watermark, weapons, other people, copied film costume, actor likeness or photomontage. Square 1:1 PNG, 1254 by 1254 pixels, opaque RGB.",
"sourcePath": "/home/quintine/.codex/generated_images/01a07621-d3f9-74d1-bc38-4b9a6dd1f742/exec-4dedb50c-5e06-4515-a954-749ce14e71e6.png"
},
{
"id": "choam-1",
"name": "Lady Jalma",
"strength": 4,
"path": "/art/leaders/choam-1-v1.png",
"styleReference": "emperor-0-v1.png; paint treatment, lighting and framing only; CHOAM bronze/gold/charcoal palette",
"prompt": "Use case: stylized-concept. Create ONE new square premium strategy-game leader portrait of Lady Jalma from the classic Dune boardgame CHOAM ordinary leader roster. An older adult human noblewoman with a long angular olive face, elegant swept-back silver hair, sharp dark eyes, high cheekbones and a composed appraising expression. Refined muted-gold and charcoal layered court clothing, fine woven fabric, a simple high neckline, no crown or jewelry. Clearly distinct from younger women and any existing film character. Input image is the existing Hasimir Fenring portrait used as STYLE reference ONLY: match its realistic textured oil-painting brushwork, warm sand-gold upper-left light, visible cool shadow fill, understated luxurious woven cloth texture and atmospheric darkness. Use a cohesive restrained bronze, muted gold and charcoal CHOAM palette with a smoky dark bronze backdrop. Do not copy the reference's facial identity, hairstyle or expression. Composition: centered head and shoulders, complete head comfortably inside central 75 percent with at least 10 percent air above hair or scalp, face approximately half total image height, both eyes legible, designed for a circular crop at 80px and detailed 192px inspector. Original individual artistic interpretation, unlike any film actor or traced published illustration. Natural anatomy, sophisticated restrained palette, mouth closed. No text, names, numbers, strengths, symbols, insignia, medals, graphic frames, borders, logos, watermark, weapons, other people, copied film costume, actor likeness or photomontage. Square 1:1 PNG, 1254 by 1254 pixels, opaque RGB.",
"sourcePath": "/home/quintine/.codex/generated_images/01a07621-d3f9-74d1-bc38-4b9a6dd1f742/exec-29bf6a82-7835-4f42-ae57-ad0638dacefe.png"
},
{
"id": "choam-2",
"name": "Rajiv Londine",
"strength": 3,
"path": "/art/leaders/choam-2-v1.png",
"styleReference": "emperor-0-v1.png; paint treatment, lighting and framing only; CHOAM bronze/gold/charcoal palette",
"prompt": "Use case: stylized-concept. Create ONE new square premium strategy-game leader portrait of Rajiv Londine from the classic Dune boardgame CHOAM ordinary leader roster. An adult human male commerce strategist with a lean oval deep-brown face, straight black hair neatly parted and swept back, clean-shaven chin, dark intelligent eyes, long straight nose and a restrained thoughtful expression. Sophisticated charcoal clothing with a narrow bronze-gold collar. Original individual facial identity, no caricature or resemblance to the reference. Input image is the existing Hasimir Fenring portrait used as STYLE reference ONLY: match its realistic textured oil-painting brushwork, warm sand-gold upper-left light, visible cool shadow fill, understated luxurious woven cloth texture and atmospheric darkness. Use a cohesive restrained bronze, muted gold and charcoal CHOAM palette with a smoky dark bronze backdrop. Do not copy the reference's facial identity, hairstyle or expression. Composition: centered head and shoulders, complete head comfortably inside central 75 percent with at least 10 percent air above hair or scalp, face approximately half total image height, both eyes legible, designed for a circular crop at 80px and detailed 192px inspector. Original individual artistic interpretation, unlike any film actor or traced published illustration. Natural anatomy, sophisticated restrained palette, mouth closed. No text, names, numbers, strengths, symbols, insignia, medals, graphic frames, borders, logos, watermark, weapons, other people, copied film costume, actor likeness or photomontage. Square 1:1 PNG, 1254 by 1254 pixels, opaque RGB.",
"sourcePath": "/home/quintine/.codex/generated_images/01a07621-d3f9-74d1-bc38-4b9a6dd1f742/exec-d9a7ab1d-4563-4dc2-b0e6-4e70574344d8.png"
},
{
"id": "choam-3",
"name": "Duke Verdun",
"strength": 3,
"path": "/art/leaders/choam-3-v1.png",
"styleReference": "emperor-0-v1.png; paint treatment, lighting and framing only; CHOAM bronze/gold/charcoal palette",
"prompt": "Use case: stylized-concept. Create ONE new square premium strategy-game leader portrait of Duke Verdun from the classic Dune boardgame CHOAM ordinary leader roster. An elderly human nobleman with a broad heavyset pale ruddy face, short thinning silver hair, an immaculate white moustache and short squared beard, light gray eyes and dignified reserved confidence. Understated bronze and charcoal court robe with fine muted-gold woven trim, no crown or jewelry. Distinct round-faced elderly identity, not the slender reference. Input image is the existing Hasimir Fenring portrait used as STYLE reference ONLY: match its realistic textured oil-painting brushwork, warm sand-gold upper-left light, visible cool shadow fill, understated luxurious woven cloth texture and atmospheric darkness. Use a cohesive restrained bronze, muted gold and charcoal CHOAM palette with a smoky dark bronze backdrop. Do not copy the reference's facial identity, hairstyle or expression. Composition: centered head and shoulders, complete head comfortably inside central 75 percent with at least 10 percent air above hair or scalp, face approximately half total image height, both eyes legible, designed for a circular crop at 80px and detailed 192px inspector. Original individual artistic interpretation, unlike any film actor or traced published illustration. Natural anatomy, sophisticated restrained palette, mouth closed. No text, names, numbers, strengths, symbols, insignia, medals, graphic frames, borders, logos, watermark, weapons, other people, copied film costume, actor likeness or photomontage. Square 1:1 PNG, 1254 by 1254 pixels, opaque RGB.",
"sourcePath": "/home/quintine/.codex/generated_images/01a07621-d3f9-74d1-bc38-4b9a6dd1f742/exec-e04b99ba-6d9e-4292-bb61-6b43e3c74dc4.png"
},
{
"id": "choam-4",
"name": "Viscount Tull",
"strength": 2,
"path": "/art/leaders/choam-4-v1.png",
"styleReference": "emperor-0-v1.png; paint treatment, lighting and framing only; CHOAM bronze/gold/charcoal palette",
"prompt": "Use case: stylized-concept. Create ONE new square premium strategy-game leader portrait of Viscount Tull from the classic Dune boardgame CHOAM ordinary leader roster. A mature adult human nobleman with a slender triangular light-olive face, receding dark auburn hair, a fine narrow moustache, hazel eyes beneath arched brows and a subtle closed-mouth diplomatic smile. Restrained dark bronze coat with charcoal high collar and understated fine textile detail. Original face visibly distinct from the other commercial dignitaries and from the reference. Input image is the existing Hasimir Fenring portrait used as STYLE reference ONLY: match its realistic textured oil-painting brushwork, warm sand-gold upper-left light, visible cool shadow fill, understated luxurious woven cloth texture and atmospheric darkness. Use a cohesive restrained bronze, muted gold and charcoal CHOAM palette with a smoky dark bronze backdrop. Do not copy the reference's facial identity, hairstyle or expression. Composition: centered head and shoulders, complete head comfortably inside central 75 percent with at least 10 percent air above hair or scalp, face approximately half total image height, both eyes legible, designed for a circular crop at 80px and detailed 192px inspector. Original individual artistic interpretation, unlike any film actor or traced published illustration. Natural anatomy, sophisticated restrained palette, mouth closed. No text, names, numbers, strengths, symbols, insignia, medals, graphic frames, borders, logos, watermark, weapons, other people, copied film costume, actor likeness or photomontage. Square 1:1 PNG, 1254 by 1254 pixels, opaque RGB.",
"sourcePath": "/home/quintine/.codex/generated_images/01a07621-d3f9-74d1-bc38-4b9a6dd1f742/exec-8ff94694-eb62-4b06-b41f-1303daa71586.png"
},
{
"id": "richese-0",
"name": "Ein Calimar",
"strength": 5,
"path": "/art/leaders/richese-0-v1.png",
"styleReference": "emperor-0-v1.png; paint treatment, lighting and framing only; Richese silver-gray/steel-blue/charcoal palette",
"prompt": "Use case: stylized-concept. Create ONE new square premium strategy-game leader portrait of Ein Calimar from the classic Dune boardgame Richese ordinary leader roster. An older adult human man with a broad deep-brown face, short silver-gray hair, a neatly trimmed gray moustache, dark observant eyes and a calm formidable expression. Refined charcoal high-collared coat with understated silver-gray inner fabric, no crown or jewelry. Distinct individual features and the composure of a senior industrial leader. Input image is the existing Hasimir Fenring portrait used as STYLE reference ONLY: match its realistic textured oil-painting brushwork, warm sand-gold upper-left light, visible cool shadow fill, understated luxurious woven cloth texture and atmospheric darkness. Use a cohesive restrained silver-gray, muted steel-blue and charcoal Richese palette with a smoky blue-gray backdrop. Do not copy the reference's facial identity, hairstyle or expression. Composition: centered head and shoulders, complete head comfortably inside central 75 percent with at least 10 percent air above hair or scalp, face approximately half total image height, both eyes legible, designed for a circular crop at 80px and detailed 192px inspector. Original individual artistic interpretation, unlike any film actor or traced published illustration. Natural anatomy, sophisticated restrained palette, mouth closed. No text, names, numbers, strengths, symbols, insignia, medals, graphic frames, borders, logos, watermark, weapons, other people, copied film costume, actor likeness or photomontage. Square 1:1 PNG, 1254 by 1254 pixels, opaque RGB.",
"sourcePath": "/home/quintine/.codex/generated_images/01a07621-d3f9-74d1-bc38-4b9a6dd1f742/exec-f57b2749-697a-4959-a927-c0a67551153b.png"
},
{
"id": "richese-1",
"name": "Lady Helena",
"strength": 4,
"path": "/art/leaders/richese-1-v1.png",
"styleReference": "emperor-0-v1.png; paint treatment, lighting and framing only; Richese silver-gray/steel-blue/charcoal palette",
"prompt": "Use case: stylized-concept. Create ONE new square premium strategy-game leader portrait of Lady Helena from the classic Dune boardgame Richese ordinary leader roster. A mature adult human noblewoman with an oval warm olive face, thick black hair softly swept back, dark perceptive eyes, high cheekbones and a poised, quietly confident closed-mouth expression. Elegant restrained steel-blue and charcoal court clothing with a silver-gray inner collar, fine woven texture, no crown or jewelry. Clearly individual face unlike any film actress. Input image is the existing Hasimir Fenring portrait used as STYLE reference ONLY: match its realistic textured oil-painting brushwork, warm sand-gold upper-left light, visible cool shadow fill, understated luxurious woven cloth texture and atmospheric darkness. Use a cohesive restrained silver-gray, muted steel-blue and charcoal Richese palette with a smoky blue-gray backdrop. Do not copy the reference's facial identity, hairstyle or expression. Composition: centered head and shoulders, complete head comfortably inside central 75 percent with at least 10 percent air above hair or scalp, face approximately half total image height, both eyes legible, designed for a circular crop at 80px and detailed 192px inspector. Original individual artistic interpretation, unlike any film actor or traced published illustration. Natural anatomy, sophisticated restrained palette, mouth closed. No text, names, numbers, strengths, symbols, insignia, medals, graphic frames, borders, logos, watermark, weapons, other people, copied film costume, actor likeness or photomontage. Square 1:1 PNG, 1254 by 1254 pixels, opaque RGB.",
"sourcePath": "/home/quintine/.codex/generated_images/01a07621-d3f9-74d1-bc38-4b9a6dd1f742/exec-d247767b-8ac7-4655-9804-573628c5fe2a.png"
},
{
"id": "richese-2",
"name": "Flinto Kinnis",
"strength": 3,
"path": "/art/leaders/richese-2-v1.png",
"styleReference": "emperor-0-v1.png; paint treatment, lighting and framing only; Richese silver-gray/steel-blue/charcoal palette",
"prompt": "Use case: stylized-concept. Create ONE new square premium strategy-game leader portrait of Flinto Kinnis from the classic Dune boardgame Richese ordinary leader roster. An older adult human technical adviser with a long narrow light-olive face, neatly combed short gray hair, clean-shaven chin, thoughtful dark eyes and fine simple round metal spectacles with transparent lenses that keep both eyes clearly visible. Restrained steel-blue high-collared coat with silver-gray woven panels. Distinct original facial identity, an alert studious expression, no machinery or glowing lenses. Input image is the existing Hasimir Fenring portrait used as STYLE reference ONLY: match its realistic textured oil-painting brushwork, warm sand-gold upper-left light, visible cool shadow fill, understated luxurious woven cloth texture and atmospheric darkness. Use a cohesive restrained silver-gray, muted steel-blue and charcoal Richese palette with a smoky blue-gray backdrop. Do not copy the reference's facial identity, hairstyle or expression. Composition: centered head and shoulders, complete head comfortably inside central 75 percent with at least 10 percent air above hair or scalp, face approximately half total image height, both eyes legible, designed for a circular crop at 80px and detailed 192px inspector. Original individual artistic interpretation, unlike any film actor or traced published illustration. Natural anatomy, sophisticated restrained palette, mouth closed. No text, names, numbers, strengths, symbols, insignia, medals, graphic frames, borders, logos, watermark, weapons, other people, copied film costume, actor likeness or photomontage. Square 1:1 PNG, 1254 by 1254 pixels, opaque RGB.",
"sourcePath": "/home/quintine/.codex/generated_images/01a07621-d3f9-74d1-bc38-4b9a6dd1f742/exec-e488b638-1d2f-4bb8-a3f1-f11314b7e8c2.png"
},
{
"id": "richese-3",
"name": "Haloa Rund",
"strength": 2,
"path": "/art/leaders/richese-3-v1.png",
"styleReference": "emperor-0-v1.png; paint treatment, lighting and framing only; Richese silver-gray/steel-blue/charcoal palette",
"prompt": "Use case: stylized-concept. Create ONE new square premium strategy-game leader portrait of Haloa Rund from the classic Dune boardgame Richese ordinary leader roster. An adult human man in his thirties with a lean oval warm-tan face, short neatly combed black hair, clean-shaven chin, straight brows, dark brown eyes and a reserved analytical expression. Simple tailored charcoal coat with a muted steel-blue high collar and fine woven texture. Distinct younger face, natural individual features, no jewelry or equipment. Input image is the existing Hasimir Fenring portrait used as STYLE reference ONLY: match its realistic textured oil-painting brushwork, warm sand-gold upper-left light, visible cool shadow fill, understated luxurious woven cloth texture and atmospheric darkness. Use a cohesive restrained silver-gray, muted steel-blue and charcoal Richese palette with a smoky blue-gray backdrop. Do not copy the reference's facial identity, hairstyle or expression. Composition: centered head and shoulders, complete head comfortably inside central 75 percent with at least 10 percent air above hair or scalp, face approximately half total image height, both eyes legible, designed for a circular crop at 80px and detailed 192px inspector. Original individual artistic interpretation, unlike any film actor or traced published illustration. Natural anatomy, sophisticated restrained palette, mouth closed. No text, names, numbers, strengths, symbols, insignia, medals, graphic frames, borders, logos, watermark, weapons, other people, copied film costume, actor likeness or photomontage. Square 1:1 PNG, 1254 by 1254 pixels, opaque RGB.",
"sourcePath": "/home/quintine/.codex/generated_images/01a07621-d3f9-74d1-bc38-4b9a6dd1f742/exec-2e79c42d-e137-4dde-b189-3c18ece9c551.png"
},
{
"id": "richese-4",
"name": "Talis Balt",
"strength": 2,
"path": "/art/leaders/richese-4-v1.png",
"styleReference": "emperor-0-v1.png; paint treatment, lighting and framing only; Richese silver-gray/steel-blue/charcoal palette",
"prompt": "Use case: stylized-concept. Create ONE new square premium strategy-game leader portrait of Talis Balt from the classic Dune boardgame Richese ordinary leader roster. A middle-aged human man with a broad round pale face, smooth bald head with a fine fringe of brown-gray hair above the ears, clean-shaven chin, light hazel eyes and a measured, attentive expression. Refined charcoal high-collared clothing with silver-gray and muted steel-blue fabric layers. Original individual face visibly distinct from the other Richese portraits and the reference. Input image is the existing Hasimir Fenring portrait used as STYLE reference ONLY: match its realistic textured oil-painting brushwork, warm sand-gold upper-left light, visible cool shadow fill, understated luxurious woven cloth texture and atmospheric darkness. Use a cohesive restrained silver-gray, muted steel-blue and charcoal Richese palette with a smoky blue-gray backdrop. Do not copy the reference's facial identity, hairstyle or expression. Composition: centered head and shoulders, complete head comfortably inside central 75 percent with at least 10 percent air above hair or scalp, face approximately half total image height, both eyes legible, designed for a circular crop at 80px and detailed 192px inspector. Original individual artistic interpretation, unlike any film actor or traced published illustration. Natural anatomy, sophisticated restrained palette, mouth closed. No text, names, numbers, strengths, symbols, insignia, medals, graphic frames, borders, logos, watermark, weapons, other people, copied film costume, actor likeness or photomontage. Square 1:1 PNG, 1254 by 1254 pixels, opaque RGB.",
"sourcePath": "/home/quintine/.codex/generated_images/01a07621-d3f9-74d1-bc38-4b9a6dd1f742/exec-5bafbefe-7892-43d8-86ed-09665d164847.png"
},
{
"id": "ecaz-0",
"name": "Sanya Ecaz",
"strength": 4,
"path": "/art/leaders/ecaz-0-v1.png",
"styleReference": "atreides-1-v1.png; paint treatment, lighting and framing only; Ecaz moss-green/plum/charcoal palette",
"prompt": "Use case: stylized-concept. Create ONE new square premium strategy-game leader portrait of Sanya Ecaz from the classic Dune boardgame Ecaz ordinary leader roster. A young adult human noblewoman with a long narrow warm-brown face, straight black hair neatly drawn back with a single loose braid over one shoulder, dark clear observant eyes and a poised attentive expression. Restrained moss-green and muted plum court clothing, subtly rich woven fabric, simple neckline and no jewelry or crown. An original individual face distinct from the reference. Input image is the existing Lady Jessica portrait used as STYLE reference ONLY: match its realistic textured oil-painting brushwork, warm sand-gold upper-left light, visible cool shadow fill, understated luxurious woven cloth texture and atmospheric darkness. Use a cohesive restrained moss-green, muted plum and charcoal Ecaz palette with a smoky olive backdrop. Do not copy Jessica's facial identity, hairstyle or expression. Composition: centered head and shoulders, complete head comfortably inside central 75 percent with at least 10 percent air above hair or hood, face approximately half total image height, both eyes legible, designed for a circular crop at 80px and detailed 192px inspector. Original individual artistic interpretation, unlike any film actor or traced published illustration. Natural anatomy, sophisticated restrained palette, mouth closed. No text, names, numbers, strengths, symbols, insignia, medals, graphic frames, borders, logos, watermark, weapons, other people, copied film costume, actor likeness or photomontage. Square 1:1 PNG, 1254 by 1254 pixels, opaque RGB.",
"sourcePath": "/home/quintine/.codex/generated_images/01a07621-d3f9-74d1-bc38-4b9a6dd1f742/exec-61281302-5475-45e1-a36e-5404aa58c6a0.png"
},
{
"id": "ecaz-1",
"name": "Whitmore Bludd",
"strength": 4,
"path": "/art/leaders/ecaz-1-v1.png",
"styleReference": "atreides-1-v1.png; paint treatment, lighting and framing only; Ecaz moss-green/plum/charcoal palette",
"prompt": "Use case: stylized-concept. Create ONE new square premium strategy-game leader portrait of Whitmore Bludd from the classic Dune boardgame Ecaz ordinary leader roster. An older human male swordmaster with a long craggy pale face, shoulder-length silver-white hair loosely swept back, a short white goatee, gray eyes and a small old healed scar across one cheek. A steady austere expression and practical charcoal coat with moss-green collar and muted plum inner layer. Original rugged face, no weapons or armor emblems. Input image is the existing Lady Jessica portrait used as STYLE reference ONLY: match its realistic textured oil-painting brushwork, warm sand-gold upper-left light, visible cool shadow fill, understated luxurious woven cloth texture and atmospheric darkness. Use a cohesive restrained moss-green, muted plum and charcoal Ecaz palette with a smoky olive backdrop. Do not copy Jessica's facial identity, hairstyle or expression. Composition: centered head and shoulders, complete head comfortably inside central 75 percent with at least 10 percent air above hair or hood, face approximately half total image height, both eyes legible, designed for a circular crop at 80px and detailed 192px inspector. Original individual artistic interpretation, unlike any film actor or traced published illustration. Natural anatomy, sophisticated restrained palette, mouth closed. No text, names, numbers, strengths, symbols, insignia, medals, graphic frames, borders, logos, watermark, weapons, other people, copied film costume, actor likeness or photomontage. Square 1:1 PNG, 1254 by 1254 pixels, opaque RGB.",
"sourcePath": "/home/quintine/.codex/generated_images/01a07621-d3f9-74d1-bc38-4b9a6dd1f742/exec-b9eae55a-5073-472f-9906-b72d9b28c128.png"
},
{
"id": "ecaz-2",
"name": "Ilesa Ecaz",
"strength": 3,
"path": "/art/leaders/ecaz-2-v1.png",
"styleReference": "atreides-1-v1.png; paint treatment, lighting and framing only; Ecaz moss-green/plum/charcoal palette",
"prompt": "Use case: stylized-concept. Create ONE new square premium strategy-game leader portrait of Ilesa Ecaz from the classic Dune boardgame Ecaz ordinary leader roster. An adult human noblewoman with a broad softly rounded warm olive face, thick dark wavy hair loosely arranged behind her head, brown intelligent eyes and a composed warm closed-mouth expression. Elegant moss-green and charcoal layered clothing with a muted plum high inner collar, fine woven texture, no jewelry or headpiece. Distinct mature facial identity, visibly different from the narrow-faced younger Sanya. Input image is the existing Lady Jessica portrait used as STYLE reference ONLY: match its realistic textured oil-painting brushwork, warm sand-gold upper-left light, visible cool shadow fill, understated luxurious woven cloth texture and atmospheric darkness. Use a cohesive restrained moss-green, muted plum and charcoal Ecaz palette with a smoky olive backdrop. Do not copy Jessica's facial identity, hairstyle or expression. Composition: centered head and shoulders, complete head comfortably inside central 75 percent with at least 10 percent air above hair or hood, face approximately half total image height, both eyes legible, designed for a circular crop at 80px and detailed 192px inspector. Original individual artistic interpretation, unlike any film actor or traced published illustration. Natural anatomy, sophisticated restrained palette, mouth closed. No text, names, numbers, strengths, symbols, insignia, medals, graphic frames, borders, logos, watermark, weapons, other people, copied film costume, actor likeness or photomontage. Square 1:1 PNG, 1254 by 1254 pixels, opaque RGB.",
"sourcePath": "/home/quintine/.codex/generated_images/01a07621-d3f9-74d1-bc38-4b9a6dd1f742/exec-4e1db196-a457-4264-87e0-4260344336f7.png"
},
{
"id": "ecaz-3",
"name": "Rivvy Dinari",
"strength": 3,
"path": "/art/leaders/ecaz-3-v1.png",
"styleReference": "atreides-1-v1.png; paint treatment, lighting and framing only; Ecaz moss-green/plum/charcoal palette",
"prompt": "Use case: stylized-concept. Create ONE new square premium strategy-game leader portrait of Rivvy Dinari from the classic Dune boardgame Ecaz ordinary leader roster. A middle-aged human male fighter with a broad square ruddy face, short coarse dark-red hair, a simple dark cloth headband tied behind the head, clean-shaven chin, light hazel eyes and a confident quietly resolute expression. Practical moss-green and charcoal high-necked clothing with restrained textile detail, no weapons. A distinct original face, natural strong anatomy. Input image is the existing Lady Jessica portrait used as STYLE reference ONLY: match its realistic textured oil-painting brushwork, warm sand-gold upper-left light, visible cool shadow fill, understated luxurious woven cloth texture and atmospheric darkness. Use a cohesive restrained moss-green, muted plum and charcoal Ecaz palette with a smoky olive backdrop. Do not copy Jessica's facial identity, hairstyle or expression. Composition: centered head and shoulders, complete head comfortably inside central 75 percent with at least 10 percent air above hair or hood, face approximately half total image height, both eyes legible, designed for a circular crop at 80px and detailed 192px inspector. Original individual artistic interpretation, unlike any film actor or traced published illustration. Natural anatomy, sophisticated restrained palette, mouth closed. No text, names, numbers, strengths, symbols, insignia, medals, graphic frames, borders, logos, watermark, weapons, other people, copied film costume, actor likeness or photomontage. Square 1:1 PNG, 1254 by 1254 pixels, opaque RGB.",
"sourcePath": "/home/quintine/.codex/generated_images/01a07621-d3f9-74d1-bc38-4b9a6dd1f742/exec-756a3c16-8ab2-4fa0-8e14-78dff2a3ac61.png"
},
{
"id": "ecaz-4",
"name": "Bindikk Narvi",
"strength": 2,
"path": "/art/leaders/ecaz-4-v1.png",
"styleReference": "atreides-1-v1.png; paint treatment, lighting and framing only; Ecaz moss-green/plum/charcoal palette",
"prompt": "Use case: stylized-concept. Create ONE new square premium strategy-game leader portrait of Bindikk Narvi from the classic Dune boardgame Ecaz ordinary leader roster. An adult human male retainer with a lean angular olive-brown face, dark curly hair partly visible under a loose moss-green hood, a thick dark beard, dark watchful eyes and a reserved thoughtful expression. Simple green and charcoal layered clothing with a muted plum collar, fine worn woven texture. Keep the entire face uncovered and eyes legible, original individual features. Input image is the existing Lady Jessica portrait used as STYLE reference ONLY: match its realistic textured oil-painting brushwork, warm sand-gold upper-left light, visible cool shadow fill, understated luxurious woven cloth texture and atmospheric darkness. Use a cohesive restrained moss-green, muted plum and charcoal Ecaz palette with a smoky olive backdrop. Do not copy Jessica's facial identity, hairstyle or expression. Composition: centered head and shoulders, complete head comfortably inside central 75 percent with at least 10 percent air above hair or hood, face approximately half total image height, both eyes legible, designed for a circular crop at 80px and detailed 192px inspector. Original individual artistic interpretation, unlike any film actor or traced published illustration. Natural anatomy, sophisticated restrained palette, mouth closed. No text, names, numbers, strengths, symbols, insignia, medals, graphic frames, borders, logos, watermark, weapons, other people, copied film costume, actor likeness or photomontage. Square 1:1 PNG, 1254 by 1254 pixels, opaque RGB.",
"sourcePath": "/home/quintine/.codex/generated_images/01a07621-d3f9-74d1-bc38-4b9a6dd1f742/exec-2856664c-62b0-4931-bdf1-c5d760e4c1e1.png"
},
{
"id": "moritani-0",
"name": "Lupino Ord",
"strength": 5,
"path": "/art/leaders/moritani-0-v1.png",
"styleReference": "emperor-0-v1.png; paint treatment, lighting and framing only; Moritani midnight-blue/cyan-teal/charcoal palette",
"prompt": "Use case: stylized-concept. Create ONE new square premium strategy-game leader portrait of Lupino Ord from the classic Dune boardgame Moritani ordinary leader roster. An adult human male commander with a compact broad warm-brown face, thick tousled wavy black hair, clean-shaven jaw, dark alert eyes and a stern focused expression. Simple midnight-blue high-collared woven uniform with a muted cyan-teal inner collar; distinct strong cheekbones, no accessories. Input image is the existing Hasimir Fenring portrait used as STYLE reference ONLY: match realistic textured oil-painting brushwork, warm sand-gold upper-left light, visible cool shadow fill, understated luxurious woven cloth texture and atmospheric darkness. Use restrained midnight-blue, muted cyan-teal and charcoal Moritani textiles against a smoky blue-black backdrop. Do not copy Fenring's facial identity, hairstyle or expression. Composition: centered head and shoulders, complete head comfortably inside central 75 percent with at least 10 percent air above hair, face approximately half total image height, both eyes legible, designed for a circular crop at 80px and detailed 192px inspector. Original individual artistic interpretation unlike any film actor or traced published illustration. Natural anatomy, sophisticated restrained palette, mouth closed. No text, names, numbers, strengths, symbols, insignia, medals, graphic frames, borders, logos, watermark, weapons, other people, copied film costume, actor likeness or photomontage. Square 1:1 PNG, 1254 by 1254 pixels, opaque RGB.",
"sourcePath": "/home/quintine/.codex/generated_images/01a07621-d3f9-74d1-bc38-4b9a6dd1f742/exec-0f140400-aa22-44bb-83dd-f5451e834808.png"
},
{
"id": "moritani-1",
"name": "Grieu Kronos",
"strength": 4,
"path": "/art/leaders/moritani-1-v1.png",
"styleReference": "emperor-0-v1.png; paint treatment, lighting and framing only; Moritani midnight-blue/cyan-teal/charcoal palette",
"prompt": "Use case: stylized-concept. Create ONE new square premium strategy-game leader portrait of Grieu Kronos from the classic Dune boardgame Moritani ordinary leader roster. A middle-aged human male strategist with a long deeply lined olive face, shoulder-length straight near-black hair brushed back, a full long dark beard flecked with gray, heavy eyebrows and penetrating brown eyes. Midnight-blue charcoal layered court coat with a muted teal collar. Formidable restrained expression, no accessories. Input image is the existing Hasimir Fenring portrait used as STYLE reference ONLY: match realistic textured oil-painting brushwork, warm sand-gold upper-left light, visible cool shadow fill, understated luxurious woven cloth texture and atmospheric darkness. Use restrained midnight-blue, muted cyan-teal and charcoal Moritani textiles against a smoky blue-black backdrop. Do not copy Fenring's facial identity, hairstyle or expression. Composition: centered head and shoulders, complete head comfortably inside central 75 percent with at least 10 percent air above hair, face approximately half total image height, both eyes legible, designed for a circular crop at 80px and detailed 192px inspector. Original individual artistic interpretation unlike any film actor or traced published illustration. Natural anatomy, sophisticated restrained palette, mouth closed. No text, names, numbers, strengths, symbols, insignia, medals, graphic frames, borders, logos, watermark, weapons, other people, copied film costume, actor likeness or photomontage. Square 1:1 PNG, 1254 by 1254 pixels, opaque RGB.",
"sourcePath": "/home/quintine/.codex/generated_images/01a07621-d3f9-74d1-bc38-4b9a6dd1f742/exec-42bd5983-a9c3-4751-9de9-41320957562f.png"
},
{
"id": "moritani-2",
"name": "Hiih Resser",
"strength": 4,
"path": "/art/leaders/moritani-2-v1.png",
"styleReference": "emperor-0-v1.png; paint treatment, lighting and framing only; Moritani midnight-blue/cyan-teal/charcoal palette",
"prompt": "Use case: stylized-concept. Create ONE new square premium strategy-game leader portrait of Hiih Resser from the classic Dune boardgame Moritani ordinary leader roster. A young adult human male swordsman with a lean freckled pale face, short brushed-up copper-red hair, clean-shaven jaw and cool gray eyes. Angular cheekbones, subtle asymmetry and a measured watchful expression. Midnight-blue charcoal fitted woven uniform with a restrained rust-red inner collar and muted teal seam, no accessories. Input image is the existing Hasimir Fenring portrait used as STYLE reference ONLY: match realistic textured oil-painting brushwork, warm sand-gold upper-left light, visible cool shadow fill, understated luxurious woven cloth texture and atmospheric darkness. Use restrained midnight-blue, muted cyan-teal and charcoal Moritani textiles against a smoky blue-black backdrop. Do not copy Fenring's facial identity, hairstyle or expression. Composition: centered head and shoulders, complete head comfortably inside central 75 percent with at least 10 percent air above hair, face approximately half total image height, both eyes legible, designed for a circular crop at 80px and detailed 192px inspector. Original individual artistic interpretation unlike any film actor or traced published illustration. Natural anatomy, sophisticated restrained palette, mouth closed. No text, names, numbers, strengths, symbols, insignia, medals, graphic frames, borders, logos, watermark, weapons, other people, copied film costume, actor likeness or photomontage. Square 1:1 PNG, 1254 by 1254 pixels, opaque RGB.",
"sourcePath": "/home/quintine/.codex/generated_images/01a07621-d3f9-74d1-bc38-4b9a6dd1f742/exec-23ebe683-9656-4f4b-b05c-6830f69ad6a7.png"
},
{
"id": "moritani-3",
"name": "Trin Kronos",
"strength": 2,
"path": "/art/leaders/moritani-3-v1.png",
"styleReference": "emperor-0-v1.png; paint treatment, lighting and framing only; Moritani midnight-blue/cyan-teal/charcoal palette",
"prompt": "Use case: stylized-concept. Create ONE new square premium strategy-game leader portrait of Trin Kronos from the classic Dune boardgame Moritani ordinary leader roster. An adult human male agent with a narrow smooth light-olive face, straight dark brown hair swept forward in a long side fringe, a small neatly pointed chin beard and no moustache, dark slightly hooded eyes. A composed analytical expression. Soft midnight-blue high-neck tunic and muted cyan-teal cloth collar; no accessories. Input image is the existing Hasimir Fenring portrait used as STYLE reference ONLY: match realistic textured oil-painting brushwork, warm sand-gold upper-left light, visible cool shadow fill, understated luxurious woven cloth texture and atmospheric darkness. Use restrained midnight-blue, muted cyan-teal and charcoal Moritani textiles against a smoky blue-black backdrop. Do not copy Fenring's facial identity, hairstyle or expression. Composition: centered head and shoulders, complete head comfortably inside central 75 percent with at least 10 percent air above hair, face approximately half total image height, both eyes legible, designed for a circular crop at 80px and detailed 192px inspector. Original individual artistic interpretation unlike any film actor or traced published illustration. Natural anatomy, sophisticated restrained palette, mouth closed. No text, names, numbers, strengths, symbols, insignia, medals, graphic frames, borders, logos, watermark, weapons, other people, copied film costume, actor likeness or photomontage. Square 1:1 PNG, 1254 by 1254 pixels, opaque RGB.",
"sourcePath": "/home/quintine/.codex/generated_images/01a07621-d3f9-74d1-bc38-4b9a6dd1f742/exec-d1d79f52-70c2-4934-97e7-cf98a00e2cb7.png"
},
{
"id": "moritani-4",
"name": "Vando Terboli",
"strength": 1,
"path": "/art/leaders/moritani-4-v1.png",
"styleReference": "emperor-0-v1.png; paint treatment, lighting and framing only; Moritani midnight-blue/cyan-teal/charcoal palette",
"prompt": "Use case: stylized-concept. Create ONE new square premium strategy-game leader portrait of Vando Terboli from the classic Dune boardgame Moritani ordinary leader roster. An older adult human male retainer with a broad round fair face, long blond-gray hair combed behind the ears to the shoulders, clean-shaven rounded jaw, pale blue eyes and a patient inscrutable expression. Weathered forehead without any tattoo or symbol. Charcoal and midnight-blue woven mantle with a muted cyan-teal high collar, no accessories. Input image is the existing Hasimir Fenring portrait used as STYLE reference ONLY: match realistic textured oil-painting brushwork, warm sand-gold upper-left light, visible cool shadow fill, understated luxurious woven cloth texture and atmospheric darkness. Use restrained midnight-blue, muted cyan-teal and charcoal Moritani textiles against a smoky blue-black backdrop. Do not copy Fenring's facial identity, hairstyle or expression. Composition: centered head and shoulders, complete head comfortably inside central 75 percent with at least 10 percent air above hair, face approximately half total image height, both eyes legible, designed for a circular crop at 80px and detailed 192px inspector. Original individual artistic interpretation unlike any film actor or traced published illustration. Natural anatomy, sophisticated restrained palette, mouth closed. No text, names, numbers, strengths, symbols, insignia, medals, graphic frames, borders, logos, watermark, weapons, other people, copied film costume, actor likeness or photomontage. Square 1:1 PNG, 1254 by 1254 pixels, opaque RGB.",
"sourcePath": "/home/quintine/.codex/generated_images/01a07621-d3f9-74d1-bc38-4b9a6dd1f742/exec-bfae5248-006c-487e-aa07-28b266760143.png"
}
]
}