Files
Dune/tests/bureaucrat-e1-funding.test.ts
T

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TypeScript

import assert from 'node:assert/strict';
import test from 'node:test';
import { applyAction, viewGame, type Action, type Game } from '../game/engine';
import { territory } from '../game/board';
import { botActions } from '../game/bots';
import { DIFFICULTIES } from '../game/bot-profiles';
import { advancePairedIxNexusSkills } from './fixture-paired-ix-nexus-skills';
import {
allowE1Responses, bureaucratE1PhysicalCards, chooseBureaucratE1Payment,
createBureaucratE1AuctionFixture, createBureaucratE1FundingBase,
createBureaucratE1RevivalFixture, createBureaucratE1ShipmentFixture,
declareBureaucratE1Shipment, payBureaucratE1Auction, payBureaucratE1Revival,
reviveBureaucratE1,
type BureaucratE1AuctionFixture, type BureaucratE1ShipmentFixture,
} from './fixture-bureaucrat-e1-funding';
const seat = (game: Game, id: string) => game.players.find(p => p.id === id)!;
const hand = (game: Game, id: string) => seat(game, id).hand.map(card => card.id);
const counters = (game: Game) => game.players.map(p => ({
id: p.id, forces: p.forces, reserves: p.reserves, tanks: p.tanks, elites: p.elites,
}));
function rejectUnchanged(game: Game, actor: string, action: Action): void {
const before = structuredClone(game);
assert.throws(() => applyAction(game, actor, action));
assert.deepEqual(game, before);
}
/** Full declared shares leave the payer wallet before any Bureaucrat choice.
* A donor that is also the payee collects the sale later, so only its pledge is
* checked here. */
function assertAuctionCosts(f: BureaucratE1AuctionFixture, game: Game): void {
assert.equal(seat(game, f.payer).spice, seat(f.beforePledge, f.payer).spice - f.payerShare);
if (f.donor !== f.payee)
assert.equal(seat(game, f.donor).spice, seat(f.beforePledge, f.donor).spice - f.donorShare);
assert.equal(game.aid[f.donor]?.amount ?? 0, 0);
assert.deepEqual(bureaucratE1PhysicalCards(game), f.physical);
}
/** One purchase (with its original replacement draw) and original next lot. */
function assertAuctionOutcome(f: BureaucratE1AuctionFixture, done: Game, diverted: number): void {
assertAuctionCosts(f, done);
const donorLeg = f.donor === f.payee ? f.donorShare : 0;
assert.equal(seat(done, f.payee).spice,
seat(f.beforePledge, f.payee).spice - donorLeg + f.amount - diverted);
assert.deepEqual(hand(done, f.payer),
[...hand(f.beforeAction, f.payer), f.card, f.beforeAction.deck[0].id]);
assert.equal(done.currentAuctionSale, null);
assert.equal(done.bureaucratPayments?.used.length ?? 0, diverted ? 1 : 0);
assert.equal(viewGame(done, f.trainer).bureaucrat.usedThisPhase, diverted === 2);
assert.equal(done.auction!.index, f.beforeAction.auction!.index + 1);
}
function assertShipmentCosts(f: BureaucratE1ShipmentFixture, game: Game): void {
assert.equal(seat(game, f.payer).spice, seat(f.beforePledge, f.payer).spice - f.primary);
assert.equal(seat(game, f.donor).spice, seat(f.beforePledge, f.donor).spice - f.donorAmount);
assert.equal(game.aid[f.donor]?.amount ?? 0, 0);
assert.equal(seat(game, f.payer).reserves, seat(f.beforePledge, f.payer).reserves - f.amount);
assert.deepEqual(seat(game, f.payer).forces,
{ ...seat(f.beforePledge, f.payer).forces, [`${f.target}:${f.sector}`]: f.amount });
assert.equal(seat(game, f.payer).shipped, true);
for (const id of f.game.players.map(p => p.id).filter(id => id !== f.payer)) {
assert.deepEqual(seat(game, id).forces, seat(f.beforePledge, id).forces);
assert.equal(seat(game, id).reserves, seat(f.beforePledge, id).reserves);
}
assert.deepEqual(bureaucratE1PhysicalCards(game), f.physical);
}
for (const advanced of [false, true])
for (const [payerShare, donorShare] of [[5, 3], [3, 5], [5, 5], [0, 5]])
for (const redirect of [false, true]) {
void test(`${advanced ? 'Advanced' : 'Basic'} paired E1 native auction ${payerShare}+${donorShare}: ${redirect ? 'Bank two' : 'full Emperor income'}, one purchase and original next lot`, () => {
const f = createBureaucratE1AuctionFixture({ advanced, payerShare, donorShare });
assert.equal(seat(f.beforeAction, f.payer).spice, seat(f.beforePledge, f.payer).spice);
assert.equal(seat(f.beforeAction, f.donor).spice, seat(f.beforePledge, f.donor).spice - donorShare);
assert.equal(f.beforeAction.aid[f.donor].amount, donorShare);
assert.deepEqual(counters(f.beforeAction), counters(f.beforePledge));
const paid = payBureaucratE1Auction(f);
assert.equal(paid.currentAuctionSale?.winner, f.payer);
assert.equal(paid.currentAuctionSale?.amount, f.amount);
assert.equal(paid.currentAuctionSale?.seller, null);
assertAuctionCosts(f, paid);
const pending = allowE1Responses(paid);
assert.equal(pending.decision?.kind, 'bureaucratPayment');
assert.equal(pending.decision?.player, f.trainer);
assert.deepEqual(counters(pending), counters(paid));
assert.deepEqual(hand(pending, f.payer), hand(paid, f.payer));
const done = allowE1Responses(chooseBureaucratE1Payment(pending, redirect));
assertAuctionOutcome(f, done, redirect ? 2 : 0);
assert.deepEqual(counters(done), counters(pending));
assert.equal(done.bureaucratPayments?.pending, undefined);
rejectUnchanged(done, f.trainer, { type: 'decision', event: pending.bureaucratPaymentEvent, redirect: true });
rejectUnchanged(done, f.payer, f.action);
});
}
for (const advanced of [false, true])
for (const [primary, pledge] of [[5, 3], [3, 5], [5, 5], [0, 5]])
for (const redirect of [false, true]) {
void test(`${advanced ? 'Advanced' : 'Basic'} paired E1 native shipment ${primary}+${pledge}: ${redirect ? 'Bank two' : 'full Guild income'}, army commitment and Movement continuation`, () => {
const f = createBureaucratE1ShipmentFixture({ advanced, primary, pledge });
assert.equal(f.game.turn, 2);
assert.equal(f.game.phase, 5);
assert.equal(f.game.active, f.payer);
assert.equal(seat(f.beforeAction, f.donor).spice, seat(f.beforePledge, f.donor).spice - pledge);
assert.equal(f.beforeAction.aid[f.donor].amount, pledge);
assert.deepEqual(counters(f.beforeAction), counters(f.beforePledge));
const { game: paid, declared } = declareBureaucratE1Shipment(f);
if (advanced) {
assert.equal(declared.decision?.kind, 'guildShipment');
assert.equal(declared.decision?.player, f.guild);
assert.deepEqual(counters(declared), counters(f.beforeAction));
assert.deepEqual(seat(declared, f.payer).hand, seat(f.beforeAction, f.payer).hand);
}
const pending = allowE1Responses(paid);
assert.equal(pending.decision?.kind, 'bureaucratPayment');
assert.equal(pending.decision?.player, f.trainer);
assert.deepEqual(counters(pending), counters(paid));
const done = allowE1Responses(chooseBureaucratE1Payment(pending, redirect));
assert.equal(seat(done, f.guild).spice, seat(f.beforePledge, f.guild).spice + f.amount - (redirect ? 2 : 0));
for (const id of [f.payer, f.donor, f.trainer, f.emperor]) {
assert.equal(seat(done, id).spice, seat(paid, id).spice);
assert.equal(seat(done, id).bribes, seat(paid, id).bribes);
}
assert.equal(done.bureaucratPayments?.used.length ?? 0, redirect ? 1 : 0);
assertShipmentCosts(f, done);
assert.deepEqual(counters(done), counters(paid));
assert.equal(done.phase, 5);
assert.equal(done.active, f.payer);
rejectUnchanged(done, f.trainer, { type: 'decision', event: pending.bureaucratPaymentEvent, redirect: true });
const ended = applyAction(structuredClone(done), f.payer, { type: 'endMovement' });
assert.notEqual(ended.active, f.payer);
assert.deepEqual(counters(ended), counters(done));
});
}
for (const advanced of [false, true]) {
void test(`${advanced ? 'Advanced' : 'Basic'} paired E1 native receipts never pool sub-five shares`, () => {
const auction = createBureaucratE1AuctionFixture({ advanced, payerShare: 3, donorShare: 3 });
const auctionDone = allowE1Responses(payBureaucratE1Auction(auction));
assert.notEqual(auctionDone.decision?.kind, 'bureaucratPayment');
assert.equal(auctionDone.bureaucratPayments?.used.length ?? 0, 0);
assert.equal(seat(auctionDone, auction.emperor).spice, seat(auction.beforePledge, auction.emperor).spice + 6);
assertAuctionOutcome(auction, auctionDone, 0);
const shipment = createBureaucratE1ShipmentFixture({ advanced, primary: 3, pledge: 3 });
const shipmentDone = allowE1Responses(declareBureaucratE1Shipment(shipment).paid);
assert.notEqual(shipmentDone.decision?.kind, 'bureaucratPayment');
assert.equal(shipmentDone.bureaucratPayments?.used.length ?? 0, 0);
assert.equal(seat(shipmentDone, shipment.guild).spice, seat(shipment.beforePledge, shipment.guild).spice + 6);
assertShipmentCosts(shipment, shipmentDone);
});
void test(`${advanced ? 'Advanced' : 'Basic'} paired E1 trainer and payee contributions cannot qualify or mask a real payer`, () => {
for (const donor of ['atreides', 'emperor']) {
const allowed = createBureaucratE1AuctionFixture({ advanced, payerShare: 5, donorShare: 5, donor });
assert.equal(seat(allowed.alliance, allowed.payer).ally, donor);
assert.equal(seat(allowed.alliance, donor).ally, allowed.payer);
const pending = allowE1Responses(payBureaucratE1Auction(allowed));
assert.equal(pending.decision?.kind, 'bureaucratPayment');
assert.equal(pending.bureaucratPayments?.pending?.source.payer, allowed.payer);
assertAuctionOutcome(allowed, allowE1Responses(chooseBureaucratE1Payment(pending, true)), 2);
const masked = createBureaucratE1AuctionFixture({ advanced, payerShare: 3, donorShare: 5, donor });
const done = allowE1Responses(payBureaucratE1Auction(masked));
assert.notEqual(done.decision?.kind, 'bureaucratPayment');
assert.equal(done.bureaucratPayments?.used.length ?? 0, 0);
}
{
const allowed = createBureaucratE1ShipmentFixture({ advanced, primary: 5, pledge: 5, donor: 'atreides' });
const pending = allowE1Responses(declareBureaucratE1Shipment(allowed).paid);
assert.equal(pending.decision?.kind, 'bureaucratPayment');
assert.equal(pending.bureaucratPayments?.pending?.source.payer, allowed.payer);
assertShipmentCosts(allowed, allowE1Responses(chooseBureaucratE1Payment(pending, true)));
const masked = createBureaucratE1ShipmentFixture({ advanced, primary: 3, pledge: 5, donor: 'atreides' });
const done = allowE1Responses(declareBureaucratE1Shipment(masked).paid);
assert.notEqual(done.decision?.kind, 'bureaucratPayment');
assert.equal(done.bureaucratPayments?.used.length ?? 0, 0);
}
// A Guild ally is charged the half price and its own shipment leg is zero,
// so the payee can never contribute a qualifying share to its own receipt.
const payee = createBureaucratE1ShipmentFixture({ advanced, primary: 5, pledge: 5, donor: 'guild' });
const payeeDone = allowE1Responses(declareBureaucratE1Shipment(payee).paid);
assert.notEqual(payeeDone.decision?.kind, 'bureaucratPayment');
assert.equal(seat(payeeDone, payee.payer).spice, seat(payee.beforePledge, payee.payer).spice);
assert.equal(seat(payeeDone, payee.guild).spice, seat(payee.beforePledge, payee.guild).spice - 5);
assert.deepEqual(seat(payeeDone, payee.payer).forces,
{ ...seat(payee.beforePledge, payee.payer).forces, [`${payee.target}:${payee.sector}`]: payee.amount });
});
void test(`${advanced ? 'Advanced' : 'Basic'} paired E1 pending invoices expose only the public gross and payee`, () => {
const primary = createBureaucratE1AuctionFixture({ advanced, payerShare: 5, donorShare: 3 });
const donorFunded = createBureaucratE1AuctionFixture({ advanced, payerShare: 3, donorShare: 5 });
const left = allowE1Responses(payBureaucratE1Auction(primary));
const right = allowE1Responses(payBureaucratE1Auction(donorFunded));
assert.equal(left.bureaucratPayments?.pending?.source.payer, primary.payer);
assert.equal(right.bureaucratPayments?.pending?.source.payer, donorFunded.donor);
for (const viewer of [primary.trainer, primary.guild, primary.emperor]) {
const invoice = viewGame(left, viewer).bureaucrat.pending!;
const other = viewGame(right, viewer).bureaucrat.pending!;
assert.equal(invoice.payer, null);
assert.equal(invoice.payee, primary.emperor);
assert.equal(invoice.amount, 8);
assert.equal(invoice.kind, 'auction');
assert.equal(invoice.redirect, 2);
assert.equal(invoice.owner, primary.trainer);
assert.equal('contributions' in invoice, false);
assert.equal('signature' in invoice, false);
assert.equal(other.amount, 8);
assert.equal('contributions' in other, false);
}
const shipment = createBureaucratE1ShipmentFixture({ advanced, primary: 5, pledge: 5 });
const pending = allowE1Responses(declareBureaucratE1Shipment(shipment).paid);
for (const viewer of pending.players) {
const invoice = viewGame(pending, viewer.id).bureaucrat.pending!;
assert.equal(invoice.payer, null);
assert.equal(invoice.payee, shipment.guild);
assert.equal(invoice.amount, 10);
assert.equal(invoice.kind, 'shipment');
assert.equal(invoice.owner, shipment.trainer);
assert.equal('contributions' in invoice, false);
assert.equal('signature' in invoice, false);
assert.equal('bureaucratPayments' in viewGame(pending, viewer.id), false);
assert.equal('bureaucratUseEvents' in viewGame(pending, viewer.id), false);
}
});
void test(`${advanced ? 'Advanced' : 'Basic'} paired E1 pending choices reject cross-actor and stale input unchanged`, () => {
const auction = createBureaucratE1AuctionFixture({ advanced, payerShare: 5, donorShare: 5 });
const auctionPending = allowE1Responses(payBureaucratE1Auction(auction));
rejectUnchanged(auctionPending, auction.emperor, { type: 'decision', event: auctionPending.bureaucratPaymentEvent, redirect: true });
rejectUnchanged(auctionPending, auction.trainer, { type: 'decision', event: 'stale-auction-invoice', redirect: true });
rejectUnchanged(auctionPending, auction.payer, auction.action);
assertAuctionOutcome(auction, allowE1Responses(chooseBureaucratE1Payment(auctionPending)), 2);
const shipment = createBureaucratE1ShipmentFixture({ advanced, primary: 5, pledge: 5 });
const shipmentPending = allowE1Responses(declareBureaucratE1Shipment(shipment).paid);
rejectUnchanged(shipmentPending, shipment.donor, { type: 'decision', event: shipmentPending.bureaucratPaymentEvent, redirect: true });
rejectUnchanged(shipmentPending, shipment.trainer, { type: 'decision', event: 'stale-shipment-invoice', redirect: true });
rejectUnchanged(shipmentPending, shipment.payer, { type: 'endMovement' });
rejectUnchanged(shipmentPending, shipment.donor, { type: 'pledgeAid', amount: 1 });
assertShipmentCosts(shipment, allowE1Responses(chooseBureaucratE1Payment(shipmentPending)));
});
void test(`${advanced ? 'Advanced' : 'Basic'} four minimal owner bot choices settle the paired private-funded receipt and resume Movement`, () => {
for (const bot of DIFFICULTIES) {
const f = createBureaucratE1ShipmentFixture({ advanced, primary: 5, pledge: 5 });
const pending = allowE1Responses(declareBureaucratE1Shipment(f).paid);
const view = viewGame(pending, f.trainer);
view.players.find(p => p.id === f.trainer)!.bot = bot;
const actions = botActions(view);
assert.equal(actions.length, 1);
const after = applyAction(structuredClone(pending), f.trainer, actions[0]);
assert.equal(seat(after, f.guild).spice, seat(f.beforePledge, f.guild).spice + f.amount - 2);
assert.equal(after.bureaucratPayments?.used.length, 1);
assert.deepEqual(counters(after), counters(pending));
for (const id of [f.payer, f.donor, f.trainer, f.emperor]) assert.equal(seat(after, id).spice, seat(pending, id).spice);
assert.equal(after.phase, 5);
assert.equal(after.active, f.payer);
const ended = applyAction(structuredClone(after), f.payer, { type: 'endMovement' });
assert.notEqual(ended.active, f.payer);
assert.deepEqual(counters(ended), counters(after));
rejectUnchanged(ended, f.trainer, actions[0]);
}
});
void test(`${advanced ? 'Advanced' : 'Basic'} one physical Bureaucrat use per native phase survives a decline and renews after Mentat`, () => {
for (const redirect of [false, true]) {
const f = createBureaucratE1ShipmentFixture({ advanced, primary: 5, pledge: 3 });
const pending = allowE1Responses(declareBureaucratE1Shipment(f).paid);
const settled = allowE1Responses(chooseBureaucratE1Payment(pending, redirect));
const following = applyAction(structuredClone(settled), f.emperor, { type: 'bribe', target: f.guild, amount: 5 });
assert.equal(seat(following, f.emperor).spice, 5);
assert.deepEqual(counters(following), counters(settled));
let used: Game;
if (redirect) {
assert.notEqual(following.decision?.kind, 'bureaucratPayment');
assert.equal(seat(following, f.guild).bribes, seat(settled, f.guild).bribes + 5);
used = following;
} else {
assert.equal(following.decision?.kind, 'bureaucratPayment');
rejectUnchanged(following, f.trainer, { type: 'decision', event: pending.bureaucratPaymentEvent, redirect: true });
used = allowE1Responses(chooseBureaucratE1Payment(following, true));
assert.equal(seat(used, f.guild).bribes, seat(settled, f.guild).bribes + 3);
assert.equal(seat(used, f.guild).spice, seat(settled, f.guild).spice);
}
assert.equal(used.bureaucratPayments?.used.length, 1);
const ended = applyAction(used, f.payer, { type: 'endMovement' });
const next = advancePairedIxNexusSkills(ended, (state) => state.turn === 3 && state.phase === 1 &&
!state.phaseOpening && !state.response && !state.decision);
assert.equal(viewGame(next, f.trainer).bureaucrat.usedThisPhase, false);
const payment = applyAction(next, f.emperor, { type: 'bribe', target: f.guild, amount: 5 });
assert.equal(payment.decision?.kind, 'bureaucratPayment');
const renewed = allowE1Responses(chooseBureaucratE1Payment(payment, true));
assert.equal(renewed.bureaucratPayments?.used.length, 2);
assert.deepEqual(renewed.bureaucratPayments!.used.map(use => ({ turn: use.turn, phase: use.phase })),
[{ turn: 2, phase: 5 }, { turn: 3, phase: 1 }]);
assert.equal(viewGame(renewed, f.trainer).bureaucrat.usedThisPhase, true);
assert.deepEqual(counters(renewed), counters(next));
}
});
}
void test('paired E1 single-payer bribe now reaches the same opened mode gate', () => {
const base = createBureaucratE1FundingBase({});
const bribed = applyAction(structuredClone(base.game), 'emperor', { type: 'bribe', target: 'guild', amount: 5 });
assert.equal(bribed.decision?.kind, 'bureaucratPayment');
assert.equal(bribed.bureaucratPayments?.pending?.source.kind, 'bribe');
assert.equal(bribed.bureaucratPayments?.pending?.source.payer, 'emperor');
assert.equal(bribed.bureaucratPayments?.pending?.source.payee, 'guild');
assert.equal(bribed.bureaucratPayments?.pending?.source.amount, 5);
assert.equal(seat(bribed, 'emperor').spice, 5);
const done = allowE1Responses(chooseBureaucratE1Payment(bribed, true));
assert.equal(seat(done, 'guild').bribes, 3);
assert.equal(seat(done, 'guild').spice, seat(base.game, 'guild').spice);
assert.equal(done.bureaucratPayments?.used.length, 1);
});
void test('paired E1 paid Tleilaxu revival income offers Bureaucrat at phase four and redirects exactly two', () => {
const f = createBureaucratE1RevivalFixture({});
assert.equal(f.game.turn, 3);
assert.equal(f.game.phase, 4);
const before = structuredClone(f.game);
const pending = payBureaucratE1Revival(f);
assert.equal(pending.decision?.kind, 'bureaucratPayment');
assert.equal(pending.decision?.player, f.trainer);
const source = pending.bureaucratPayments!.pending!.source;
assert.equal(source.kind, 'revival');
assert.equal(source.phase, 4);
assert.equal(source.payer, f.payer);
assert.equal(source.payee, f.tleilaxu);
assert.equal(source.amount, 6);
assert.equal(source.privateFunding, undefined);
assert.equal(seat(pending, f.payer).spice, seat(before, f.payer).spice - 6);
assert.equal(viewGame(pending, f.payer).bureaucrat.pending?.amount, 6);
assert.equal(viewGame(pending, f.payer).bureaucrat.pending?.payer, f.payer);
assert.equal(viewGame(pending, 'ixians').bureaucrat.pending, null);
const done = allowE1Responses(chooseBureaucratE1Payment(pending, true));
assert.equal(seat(done, f.payer).spice, seat(before, f.payer).spice - 6);
assert.equal(seat(done, f.tleilaxu).spice, seat(before, f.tleilaxu).spice + 5);
assert.equal(done.bureaucratPayments?.used.length, 1);
assert.equal(done.response, null);
assert.equal(done.decision, null);
rejectUnchanged(done, f.trainer, { type: 'decision', event: pending.bureaucratPaymentEvent, redirect: true });
});
void test('paired E1 below-five paid revival and a Karama-canceled native revival window create no offer', () => {
const small = createBureaucratE1RevivalFixture({ amount: 3 });
const smallBefore = structuredClone(small.game);
const smallDone = payBureaucratE1Revival(small);
assert.notEqual(smallDone.decision?.kind, 'bureaucratPayment');
assert.equal(smallDone.bureaucratPayments?.pending, undefined);
assert.equal(seat(smallDone, small.payer).spice, seat(smallBefore, small.payer).spice - 2);
assert.equal(seat(smallDone, small.tleilaxu).spice, seat(smallBefore, small.tleilaxu).spice + 3);
const canceled = createBureaucratE1RevivalFixture({ counter: true });
const canceledBefore = structuredClone(canceled.game);
assert.ok(canceled.counterCard && canceled.staging.some(line => line.includes('swap original unplayed')));
const held = reviveBureaucratE1(canceled);
assert.equal(held.response?.kind, 'revivalLimit');
assert.equal(held.response?.owner, canceled.tleilaxu);
const done = allowE1Responses(applyAction(held, canceled.trainer, { type: 'card', card: canceled.counterCard!, mode: 'cancel' }));
assert.notEqual(done.decision?.kind, 'bureaucratPayment');
assert.equal(done.bureaucratPayments?.pending, undefined);
assert.equal(seat(done, canceled.payer).spice, seat(canceledBefore, canceled.payer).spice);
assert.equal(seat(done, canceled.tleilaxu).spice, seat(canceledBefore, canceled.tleilaxu).spice);
assert.equal(done.discard.filter(card => card.id === canceled.counterCard).length, 1);
});
void test('paired E1 Nexus Guild route: Guild Cunning is the Guild\'s own card and a Guild-authored shipment has no third-party payer', () => {
const base = createBureaucratE1FundingBase({});
assert.ok(base.worm.nexusCards!.cards!.deck.includes('guild'));
assert.equal(base.alliance.players.find(p => p.id === base.guild)!.ally, null);
const game = advancePairedIxNexusSkills(structuredClone(base.game),
(state) => state.phase === 5 && state.active === base.guild &&
!state.phaseOpening && !state.response && !state.decision);
const before = structuredClone(game);
const target = 'habbanya_ridge_sietch';
const sector = territory(target).sectors[0];
assert.ok(game.players.every(p => !Object.keys(p.forces).some(key => key.startsWith(target))));
let paid = applyAction(game, base.guild, { type: 'ship', territory: target, sector, amount: 5, elite: 0, allyPayment: 0 });
if (paid.decision?.kind === 'guildShipment')
paid = applyAction(paid, paid.decision.player, { type: 'decision', allow: true });
paid = allowE1Responses(paid);
assert.notEqual(paid.decision?.kind, 'bureaucratPayment');
assert.equal(paid.bureaucratPayments?.pending, undefined);
assert.equal(seat(paid, base.guild).spice, seat(before, base.guild).spice - 3);
assert.equal(seat(paid, base.guild).reserves, seat(before, base.guild).reserves - 5);
assert.deepEqual(seat(paid, base.guild).forces,
{ ...seat(before, base.guild).forces, [`${target}:${sector}`]: 5 });
});
// ---------------------------------------------------------------------------
// The same genuine paired E1 roster selected without its Nexus Cards module:
// no Nexus state is fabricated, and the real turn-two worm window and native
// alliance remain the only route to an allied auction/shipment receipt.
// ---------------------------------------------------------------------------
for (const redirect of [false, true]) {
void test(`Basic no-Nexus paired E1 allied auction 5+3: ${redirect ? 'Bank two' : 'full Emperor income'} once, one card of record and the original next lot`, () => {
const f = createBureaucratE1AuctionFixture({ nexus: false, payerShare: 5, donorShare: 3 });
assert.equal(seat(f.beforeAction, f.donor).spice, seat(f.beforePledge, f.donor).spice - f.donorShare);
assert.equal(seat(f.beforeAction, f.payer).spice, seat(f.beforePledge, f.payer).spice);
const paid = payBureaucratE1Auction(f);
const pending = allowE1Responses(paid);
assert.equal(pending.decision?.kind, 'bureaucratPayment');
assert.equal(pending.bureaucratPayments?.pending?.source.payee, f.emperor);
assert.equal(pending.bureaucratPayments?.pending?.source.payer, f.payer);
assert.equal(pending.bureaucratPayments?.pending?.source.amount, f.amount);
const done = allowE1Responses(chooseBureaucratE1Payment(pending, redirect));
assertAuctionOutcome(f, done, redirect ? 2 : 0);
assert.equal(done.bureaucratPayments?.pending, undefined);
});
void test(`Basic no-Nexus paired E1 allied shipment 5+3: ${redirect ? 'Bank two' : 'full Guild income'} once, one army commitment and real Movement continuation`, () => {
const f = createBureaucratE1ShipmentFixture({ nexus: false, primary: 5, pledge: 3 });
const { game: paid } = declareBureaucratE1Shipment(f);
const pending = allowE1Responses(paid);
assert.equal(pending.decision?.kind, 'bureaucratPayment');
assert.equal(pending.bureaucratPayments?.pending?.source.payee, f.guild);
assert.equal(pending.bureaucratPayments?.pending?.source.payer, f.payer);
assert.equal(pending.bureaucratPayments?.pending?.source.amount, f.amount);
const done = allowE1Responses(chooseBureaucratE1Payment(pending, redirect));
assert.equal(seat(done, f.guild).spice, seat(f.beforePledge, f.guild).spice + f.amount - (redirect ? 2 : 0));
assert.equal(done.bureaucratPayments?.used.length ?? 0, redirect ? 1 : 0);
assertShipmentCosts(f, done);
assert.equal(done.phase, 5);
assert.equal(done.active, f.payer);
const ended = applyAction(structuredClone(done), f.payer, { type: 'endMovement' });
assert.notEqual(ended.active, f.payer);
assert.deepEqual(counters(ended), counters(done));
});
}
void test('Basic no-Nexus paired E1 receipts never pool two sub-five shares and never mint a card', () => {
const auction = createBureaucratE1AuctionFixture({ nexus: false, payerShare: 3, donorShare: 3 });
const auctionDone = allowE1Responses(payBureaucratE1Auction(auction));
assert.notEqual(auctionDone.decision?.kind, 'bureaucratPayment');
assert.equal(auctionDone.bureaucratPayments?.pending, undefined);
assert.equal(auctionDone.bureaucratPayments?.used.length ?? 0, 0);
assert.equal(seat(auctionDone, auction.emperor).spice, seat(auction.beforePledge, auction.emperor).spice + 6);
assertAuctionOutcome(auction, auctionDone, 0);
const shipment = createBureaucratE1ShipmentFixture({ nexus: false, primary: 3, pledge: 3 });
const shipmentDone = allowE1Responses(declareBureaucratE1Shipment(shipment).paid);
assert.notEqual(shipmentDone.decision?.kind, 'bureaucratPayment');
assert.equal(shipmentDone.bureaucratPayments?.used.length ?? 0, 0);
assert.equal(seat(shipmentDone, shipment.guild).spice, seat(shipment.beforePledge, shipment.guild).spice + 6);
assertShipmentCosts(shipment, shipmentDone);
});