Let a human owner authorize another human in the started room to start a fixed difficulty once within 24 hours. The owner retains the seat, cookie, private hand, recovery setup and takeback control. Consent is explicit even while online; neither host status nor inactivity authorizes a takeover. Activation enters the existing paced private-view AI path without strategic changes. Add additive migration 0006, both exact session fences, owner/delegate-only metadata in the authenticated room snapshot, atomic CAS activation and consumption, expiry and terminal retry receipts. Replacement hides older consent; own AI changes invalidate unused consent. Recovery or handover of either bound seat invalidates the grant. Future-version guards prevent stale computed state from overwriting a racing action. Exact browser retry records retain the original operation/version across refresh and cannot rearm old consent. Shared HTTP continuation preserves coalescing across ordinary and control routes. Independent review found no material remaining issue. Revoke messaging accurately handles activation winning the race. Browser QA exercised grant/revoke, preserved consent after refresh, reciprocal fixed-profile activation, consumed receipts, keyboard takeback and private ownership. The panel now remains expanded after success and action buttons are at least 44px. Responsive screenshot acceptance remains open because the browser viewport override targeted a failed secondary-origin tab; desktop controls and no-overflow width were verified. The QA room is stopped at a genuine human setup decision with both seats taken back. Types, lint, all 4906 offline tests, production build and all 45 HTTP tests pass on the stable source fingerprint. Seven new offline cases cover client consent/retry validation and real SQLite privacy, restart, one-use races, future versions, takeback, expiry and both-seat recovery/handover; two new HTTP cases cover authentication, injection, fixed-profile continuation and takeback. The first broad run exposed 68 legacy VM fixtures missing the new production dependency; their mappings were updated and the real shared continuation remains exercised. The historical 0005 migration test verifies backfill before applying 0006 for current code. All 1174 original rooms, 2456 seats and every prior recovery/entry/handover/migration row remain unchanged. SQLite integrity and foreign keys pass; migration and QA added 88 rooms and 188 seats. No reset, server restart, usage check or automation was performed. The current Sites integration has no supported durable Cron/DO provisioning path. Document this platform blocker rather than adding an inert scheduled export; unattended resumption and broader network-failure acceptance remain unfinished. Full rules, component, AI strength and publication gates remain closed. Verified source tree: 2d86fc611e9ef4f5a10db10f96687a31db1ec238908ecf1e9333c50fac9ccaa8
617 lines
20 KiB
TypeScript
617 lines
20 KiB
TypeScript
import test from 'node:test';
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import assert from 'node:assert/strict';
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import { webcrypto } from 'node:crypto';
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import { readFileSync, readdirSync } from 'node:fs';
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import { DatabaseSync } from 'node:sqlite';
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import { runInNewContext } from 'node:vm';
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import ts from 'typescript';
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import * as engine from '../game/engine';
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import * as bots from '../game/bots';
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import * as seatAiDelegation from '../lib/seat-ai-delegation';
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import { baseDeck, createAuditorLeader } from '../game/cards';
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import type * as Rooms from '../db/rooms';
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/** Execute the production room module and SQL, with a hook immediately before its CAS. */
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function unitStore(runBots = bots.runBots) {
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const sqlite = new DatabaseSync(':memory:');
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const hooks: { beforeWrite?: () => Promise<void> } = {};
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const writes: { expected: number; changes: number }[] = [];
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for (const file of readdirSync(new URL('../drizzle/', import.meta.url))
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.filter((f) => f.endsWith('.sql'))
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.sort())
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sqlite.exec(
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readFileSync(new URL('../drizzle/' + file, import.meta.url), 'utf8'),
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);
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class Statement {
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values: (string | number | null)[] = [];
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constructor(readonly sql: string) {}
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bind(...values: (string | number | null)[]) {
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this.values = values;
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return this;
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}
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async first() {
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return sqlite.prepare(this.sql).get(...this.values) ?? null;
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}
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async run() {
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const continuation = this.sql.startsWith('UPDATE rooms SET state');
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if (continuation) await hooks.beforeWrite?.();
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const changes = Number(
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sqlite.prepare(this.sql).run(...this.values).changes,
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);
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if (continuation)
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writes.push({ expected: Number(this.values[3]), changes });
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return { meta: { changes } };
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}
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}
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const database = {
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prepare: (sql: string) => new Statement(sql),
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batch: async (statements: Statement[]) => {
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sqlite.exec('BEGIN');
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try {
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const results = [];
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for (const statement of statements) results.push(await statement.run());
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sqlite.exec('COMMIT');
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return results;
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} catch (error) {
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sqlite.exec('ROLLBACK');
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throw error;
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}
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},
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};
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function loadRooms() {
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const exports = {};
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runInNewContext(
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ts.transpileModule(
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readFileSync(new URL('../db/rooms.ts', import.meta.url), 'utf8'),
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{
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compilerOptions: {
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module: ts.ModuleKind.CommonJS,
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target: ts.ScriptTarget.ES2022,
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},
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},
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).outputText,
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{
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exports,
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crypto: webcrypto,
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TextEncoder,
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structuredClone,
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// Keep persisted JSON values in the test realm for strict structural assertions.
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JSON,
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require: (name: string) => {
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if (name === 'cloudflare:workers') return { env: { DB: database } };
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if (name === '@/game/engine') return engine;
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if (name === '@/game/bots') return { ...bots, runBots };
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if (name === '@/lib/seat-ai-delegation') return seatAiDelegation;
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throw new Error('Unexpected module ' + name);
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},
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},
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);
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return exports as typeof Rooms;
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}
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return { rooms: loadRooms(), restart: loadRooms, sqlite, hooks, writes };
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}
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const clock: Rooms.RoomsClock = { now: () => 10000, sleep: async () => {} };
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async function fixture() {
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const store = unitStore();
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const created = await store.rooms.createRoom(
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'Auditor owner',
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'guild',
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false,
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[],
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);
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const code = created.view.code;
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const enemy = await store.rooms.joinRoom(code, 'Audited opponent', 'emperor');
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const observer = await store.rooms.joinRoom(code, 'Observer', 'atreides');
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const tokens = [created.token, enemy.token!, observer.token!];
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const seats = await Promise.all(
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tokens.map((token) => store.rooms.authenticate(code, token)),
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);
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const action = async (index: number, command: engine.Action) => {
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const current = await store.restart().readRoom(code);
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await store
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.restart()
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.act(code, seats[index], current.version, command, clock);
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return store.restart().readRoom(code);
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};
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for (const index of [0, 1, 2]) await action(index, { type: 'ready' });
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const started = await action(0, { type: 'start' });
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for (const [index, player] of started.players.entries())
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if (player.traitorChoices.length)
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await action(index, {
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type: 'traitor',
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leader: player.traitorChoices[0],
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});
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const initial = await store.restart().readRoom(code);
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assert.equal(initial.status, 'playing');
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Object.assign(initial, {
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advanced: true,
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phase: 6,
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turn: 2,
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storm: 18,
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active: null,
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order: seats.map((seat) => seat.playerId),
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deck: baseDeck(),
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discard: [],
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decision: null,
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response: null,
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phaseOpening: null,
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battle: null,
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lastBattle: [seats[0].playerId, seats[1].playerId],
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});
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Object.assign(
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initial.players[0],
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engine.newPlayer(seats[0].playerId, 'Auditor owner', 'choam'),
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);
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initial.players[0].leaders.push(createAuditorLeader());
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for (const player of initial.players) {
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player.hand = [];
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player.spice = 10;
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player.forces = {};
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player.reserves = 20;
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player.traitors = [];
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player.traitorChoices = [];
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player.ally = null;
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delete player.elites;
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}
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const opponent = initial.players[1];
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for (const kind of ['shield', 'poison', 'worthless', 'karama']) {
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const index = initial.deck.findIndex((card) =>
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kind === 'karama' ? card.effect === kind : card.kind === kind,
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);
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assert.ok(index >= 0);
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opponent.hand.push(initial.deck.splice(index, 1)[0]);
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}
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const event = 'f3c0907c-0881-428d-858d-71f052a4d3d6';
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initial.pendingAuditor = {
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event,
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owner: seats[0].playerId,
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opponent: seats[1].playerId,
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territory: 'arrakeen',
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turn: 2,
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survived: true,
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usedCards: [opponent.hand[0].id],
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stage: 'offer',
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};
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initial.decision = { kind: 'choamAudit', player: seats[0].playerId, event };
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// This fixture is confined to one real in-memory SQLite room. Subsequent
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// reads, authentication, recovery, normalization and actions use production APIs.
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store.sqlite
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.prepare('UPDATE rooms SET state=?,version=? WHERE code=?')
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.run(JSON.stringify(initial), initial.version, code);
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store.writes.length = 0;
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return { ...store, code, seats, tokens, action, initial, event };
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}
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type Fixture = Awaited<ReturnType<typeof fixture>>;
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void test('background recovery completes empty offers and unaffordable audit payments exactly once', async () => {
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for (const stage of ['offer', 'payment'] as const) {
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const f = await fixture();
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try {
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const initial =
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stage === 'payment' ? await payment(f) : structuredClone(f.initial);
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const opponent = initial.players[1];
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if (stage === 'offer') initial.discard.push(...opponent.hand.splice(0));
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else opponent.spice = 0;
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f.sqlite
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.prepare('UPDATE rooms SET state=?,version=? WHERE code=?')
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.run(JSON.stringify(initial), initial.version, f.code);
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f.writes.length = 0;
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const snapshot = await f.restart().readSeatView(f.code, f.seats[0]);
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assert.equal(f.restart().needsAutomaticRoomRecovery(snapshot), true);
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assert.deepEqual(await f.restart().readRoom(f.code), initial);
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await f.restart().continueRoomAutomatic(f.code, clock);
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const after = await f.restart().readRoom(f.code);
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assert.equal(after.pendingAuditor, null);
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assert.notEqual(after.decision?.kind, 'choamAudit');
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assert.notEqual(after.decision?.kind, 'choamAuditPayment');
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assert.equal(
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after.auditorInsight?.cards.length ?? 0,
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stage === 'payment' ? 2 : 0,
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);
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assert.equal(after.players[1].spice, opponent.spice);
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assert.equal(after.version, initial.version + 1);
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await assertPrivate(f, after);
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await f.restart().continueRoomAutomatic(f.code, clock);
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assert.deepEqual(await f.restart().readRoom(f.code), after);
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assert.equal(f.writes.length, 1);
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} finally {
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f.sqlite.close();
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}
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}
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});
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async function rejectUnchanged(
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f: Fixture,
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index: number,
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command: engine.Action,
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version?: number,
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) {
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const before = await f.restart().readRoom(f.code),
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writes = f.writes.length;
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await assert.rejects(
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f
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.restart()
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.act(f.code, f.seats[index], version ?? before.version, command, clock),
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);
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assert.equal(f.writes.length, writes);
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assert.deepEqual(await f.restart().readRoom(f.code), before);
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}
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async function payment(f: Fixture, recoverResponse = false) {
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let response = await f.action(0, {
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type: 'decision',
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event: f.event,
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audit: true,
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});
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assert.equal(response.pendingAuditor?.stage, 'response');
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assert.equal(response.response?.kind, 'choamAudit');
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if (recoverResponse) response = await recover(f, '3');
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assert.deepEqual(await f.restart().readRoom(f.code), response);
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await f.restart().continueRoomAutomatic(f.code, clock);
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assert.deepEqual(await f.restart().readRoom(f.code), response);
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const g = await f.action(1, { type: 'passResponse' });
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assert.equal(g.pendingAuditor?.stage, 'payment');
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assert.equal(g.decision?.kind, 'choamAuditPayment');
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return g;
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}
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async function recover(f: Fixture, suffix: '1' | '2' | '3') {
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const before = await f.restart().readRoom(f.code);
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const recoverySecret = suffix.repeat(64),
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newSessionToken = { '1': 'a', '2': 'b', '3': 'c' }[suffix].repeat(64);
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await f
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.restart()
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.setRecoveryKey(f.code, f.seats[0], before.version, recoverySecret);
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await f.restart().recoverSeat(f.code, {
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playerId: f.seats[0].playerId,
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recoverySecret,
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operationId: `adc66321-1681-4b3c-af04-e812c538bd0${suffix}`,
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newSessionToken,
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});
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await assert.rejects(f.restart().authenticate(f.code, f.tokens[0]));
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f.tokens[0] = newSessionToken;
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f.seats[0] = await f.restart().authenticate(f.code, newSessionToken);
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const after = await f.restart().readRoom(f.code);
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assert.deepEqual(after.players, before.players);
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assert.deepEqual(after.pendingAuditor, before.pendingAuditor);
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assert.deepEqual(after.auditorInsight, before.auditorInsight);
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assert.deepEqual(after.decision, before.decision);
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assert.deepEqual(after.response, before.response);
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return after;
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}
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async function toCollection(f: Fixture) {
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let g = await f.restart().readRoom(f.code);
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if (g.decision?.kind === 'choamMarket')
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g = await f.action(0, { type: 'decision', done: true });
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assert.equal(g.phase, 7);
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assert.equal(g.pendingAuditor, null);
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return g;
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}
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async function assertPrivate(f: Fixture, g: engine.Game) {
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for (const [index, seat] of f.seats.entries()) {
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const view = await f.restart().readSeatView(f.code, seat);
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assert.deepEqual(
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view.auditorInsight,
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index === 0 ? (g.auditorInsight ?? null) : null,
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);
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for (const player of view.players)
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assert.deepEqual(
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player.hand,
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player.id === seat.playerId
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? g.players.find((p) => p.id === player.id)!.hand
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: undefined,
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);
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assert.ok(!Object.hasOwn(view, 'pendingAuditor'));
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}
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}
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async function race(f: Fixture, commands: [engine.Action, engine.Action]) {
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const before = await f.restart().readRoom(f.code);
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let release!: () => void,
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arrivals = 0;
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const wait = new Promise<void>((resolve) => {
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release = resolve;
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});
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f.writes.length = 0;
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f.hooks.beforeWrite = async () => {
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if (++arrivals === 2) release();
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await wait;
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};
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try {
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const results = await Promise.allSettled(
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commands.map((command) =>
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f.restart().act(f.code, f.seats[1], before.version, command, clock),
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),
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);
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assert.equal(results.filter((r) => r.status === 'fulfilled').length, 1);
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assert.equal(results.filter((r) => r.status === 'rejected').length, 1);
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assert.deepEqual(
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f.writes.map((w) => w.changes).sort((a, b) => a - b),
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[0, 1],
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);
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const after = await f.restart().readRoom(f.code);
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assert.equal(after.version, before.version + 1);
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return after;
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} finally {
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f.hooks.beforeWrite = undefined;
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}
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}
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void test('Auditor offer, live cancellation and payment survive module reload and genuine seat recovery', async () => {
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const f = await fixture();
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try {
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assert.deepEqual(await f.restart().readRoom(f.code), f.initial);
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await f.restart().continueRoomAutomatic(f.code, clock);
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assert.equal(f.writes.length, 0);
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await recover(f, '1');
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const pending = await payment(f, true);
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await assertPrivate(f, pending);
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const writes = f.writes.length;
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await f.restart().continueRoomAutomatic(f.code, clock);
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assert.equal(f.writes.length, writes);
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assert.deepEqual(await f.restart().readRoom(f.code), pending);
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await recover(f, '2');
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const result = await f.action(1, {
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type: 'decision',
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event: f.event,
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pay: false,
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});
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assert.equal(result.auditorInsight?.cards.length, 2);
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assert.ok(
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result.auditorInsight?.cards.every(
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(card) => !f.initial.pendingAuditor!.usedCards.includes(card.id),
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),
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);
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const final = await toCollection(f);
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await assertPrivate(f, final);
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const count = f.writes.length;
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for (let i = 0; i < 3; i++) {
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await f.restart().continueRoomAutomatic(f.code, clock);
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assert.deepEqual(await f.restart().readRoom(f.code), final);
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await assertPrivate(f, final);
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}
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assert.equal(f.writes.length, count);
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} finally {
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f.sqlite.close();
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}
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});
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void test('Auditor wrong actor, stale event and obsolete count cause zero SQLite state writes', async () => {
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const f = await fixture();
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try {
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await rejectUnchanged(f, 1, {
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type: 'decision',
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event: f.event,
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audit: true,
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});
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await rejectUnchanged(f, 0, {
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type: 'decision',
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event: 'stale',
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audit: true,
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});
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const pending = await payment(f);
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await rejectUnchanged(f, 0, {
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type: 'decision',
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event: f.event,
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pay: true,
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count: 2,
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});
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await rejectUnchanged(f, 1, {
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type: 'decision',
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|
event: 'stale',
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pay: true,
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count: 2,
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});
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for (const count of [0, 1, 3, -1])
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await rejectUnchanged(f, 1, {
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type: 'decision',
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|
event: f.event,
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pay: true,
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count,
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|
});
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await rejectUnchanged(f, 1, {
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|
type: 'decision',
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|
event: f.event,
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|
pay: false,
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count: 2,
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|
});
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assert.deepEqual(await f.restart().readRoom(f.code), pending);
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|
} finally {
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|
f.sqlite.close();
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}
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});
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|
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void test('concurrent duplicate payment, duplicate inspection and payment versus inspection settle one audit once', async () => {
|
|
for (const mode of ['pay', 'allow', 'competing'] as const) {
|
|
const f = await fixture();
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|
try {
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|
const pending = await payment(f);
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|
const pay: engine.Action = {
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|
type: 'decision',
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|
event: f.event,
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|
pay: true,
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|
count: 2,
|
|
};
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|
const allow: engine.Action = {
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|
type: 'decision',
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|
event: f.event,
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|
pay: false,
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|
};
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|
const after = await race(
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|
f,
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|
mode === 'pay'
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|
? [pay, pay]
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|
: mode === 'allow'
|
|
? [allow, allow]
|
|
: [pay, allow],
|
|
);
|
|
const inspected = !!after.auditorInsight;
|
|
if (mode !== 'competing') assert.equal(inspected, mode === 'allow');
|
|
assert.deepEqual(
|
|
after.players.map((p) => p.spice),
|
|
inspected ? [10, 10, 10] : [12, 8, 10],
|
|
);
|
|
assert.deepEqual(
|
|
after.players.map((p) => p.hand),
|
|
pending.players.map((p) => p.hand),
|
|
);
|
|
assert.deepEqual(after.deck, pending.deck);
|
|
assert.deepEqual(after.discard, pending.discard);
|
|
assert.equal(after.pendingAuditor, null);
|
|
if (inspected) {
|
|
const cards = after.auditorInsight!.cards;
|
|
assert.equal(cards.length, 2);
|
|
assert.equal(new Set(cards.map((c) => c.id)).size, 2);
|
|
assert.ok(
|
|
cards.every(
|
|
(card) =>
|
|
pending.players[1].hand.some((c) => c.id === card.id) &&
|
|
!pending.pendingAuditor!.usedCards.includes(card.id),
|
|
),
|
|
);
|
|
}
|
|
await rejectUnchanged(f, 1, pay, pending.version);
|
|
await rejectUnchanged(f, 1, allow);
|
|
const final = await toCollection(f);
|
|
await assertPrivate(f, final);
|
|
if (inspected) {
|
|
await recover(f, '1');
|
|
const restored = await f.restart().readRoom(f.code);
|
|
assert.deepEqual(restored.auditorInsight, final.auditorInsight);
|
|
await assertPrivate(f, restored);
|
|
}
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
}
|
|
});
|
|
|
|
void test('corrupt saved Auditor bindings reject actions and normalization while credential recovery preserves readable state', async () => {
|
|
const corruptions: [string, (g: engine.Game) => void][] = [
|
|
[
|
|
'pending turn',
|
|
(g) => {
|
|
g.pendingAuditor!.turn--;
|
|
},
|
|
],
|
|
[
|
|
'decision event',
|
|
(g) => {
|
|
assert.equal(g.decision?.kind, 'choamAudit');
|
|
if (g.decision?.kind === 'choamAudit') g.decision.event = 'stale-event';
|
|
},
|
|
],
|
|
[
|
|
'last battle pair',
|
|
(g) => {
|
|
g.lastBattle[1] = g.players[2].id;
|
|
},
|
|
],
|
|
[
|
|
'foreign owner',
|
|
(g) => {
|
|
// Keep the battle pair and decision internally aligned, isolating native custody.
|
|
g.pendingAuditor!.owner = g.players[2].id;
|
|
g.lastBattle[0] = g.players[2].id;
|
|
g.decision = {
|
|
kind: 'choamAudit',
|
|
player: g.players[2].id,
|
|
event: g.pendingAuditor!.event,
|
|
};
|
|
},
|
|
],
|
|
[
|
|
'invalid stage',
|
|
(g) => {
|
|
Object.assign(g.pendingAuditor!, { stage: 'finished' });
|
|
},
|
|
],
|
|
[
|
|
'missing payment continuation',
|
|
(g) => {
|
|
g.pendingAuditor!.stage = 'payment';
|
|
g.decision = null;
|
|
},
|
|
],
|
|
[
|
|
'missing response continuation',
|
|
(g) => {
|
|
g.pendingAuditor!.stage = 'response';
|
|
g.decision = null;
|
|
},
|
|
],
|
|
[
|
|
'nested response event',
|
|
(g) => {
|
|
const pending = g.pendingAuditor!;
|
|
pending.stage = 'response';
|
|
g.decision = null;
|
|
// A matching direct parent must not hide a mismatched stored cancellation.
|
|
g.response = {
|
|
kind: 'choamAudit',
|
|
owner: pending.owner,
|
|
intent: pending.event,
|
|
passed: [],
|
|
};
|
|
g.pendingKarama = {
|
|
owner: pending.opponent,
|
|
use: {
|
|
kind: 'cancel',
|
|
response: { ...g.response, intent: 'stale-event' },
|
|
},
|
|
};
|
|
},
|
|
],
|
|
];
|
|
for (const [label, corrupt] of corruptions) {
|
|
const f = await fixture();
|
|
try {
|
|
const malformed = structuredClone(f.initial);
|
|
corrupt(malformed);
|
|
f.sqlite
|
|
.prepare('UPDATE rooms SET state=? WHERE code=?')
|
|
.run(JSON.stringify(malformed), f.code);
|
|
const before = await f.restart().readRoom(f.code);
|
|
assert.throws(
|
|
() => engine.normalizeAutomaticGame(before),
|
|
/Auditor/,
|
|
label,
|
|
);
|
|
assert.deepEqual(before, malformed, label);
|
|
await assert.rejects(
|
|
f
|
|
.restart()
|
|
.act(
|
|
f.code,
|
|
f.seats[0],
|
|
before.version,
|
|
{ type: 'decision', event: f.event, audit: true },
|
|
clock,
|
|
),
|
|
/Auditor/,
|
|
label,
|
|
);
|
|
assert.equal(f.writes.length, 0, label);
|
|
assert.deepEqual(await f.restart().readRoom(f.code), before, label);
|
|
await assertPrivate(f, before);
|
|
|
|
const restored = await recover(f, '1');
|
|
assert.deepEqual({ ...restored, version: before.version }, before, label);
|
|
await assertPrivate(f, restored);
|
|
assert.equal(f.writes.length, 0, label);
|
|
// Recovering authentication deliberately neither normalizes nor repairs gameplay.
|
|
assert.throws(
|
|
() => engine.normalizeAutomaticGame(restored),
|
|
/Auditor/,
|
|
label,
|
|
);
|
|
await rejectUnchanged(f, 0, {
|
|
type: 'decision',
|
|
event: f.event,
|
|
audit: true,
|
|
});
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
}
|
|
});
|