Files
Dune/tests/choam-worthless-cancellation-recovery.test.ts
T

494 lines
15 KiB
TypeScript

import test from 'node:test';
import assert from 'node:assert/strict';
import { webcrypto } from 'node:crypto';
import { readFileSync, readdirSync } from 'node:fs';
import { DatabaseSync } from 'node:sqlite';
import { runInNewContext } from 'node:vm';
import ts from 'typescript';
import * as engine from '../game/engine';
import * as bots from '../game/bots';
import * as seatAiDelegation from '../lib/seat-ai-delegation';
import { baseDeck } from '../game/cards';
import { newRevivalRules } from '../game/revival';
import { createStormSource } from '../game/discovery-storm';
import type * as Rooms from '../db/rooms';
/** Execute the production room module and SQL, with a hook immediately before its CAS. */
function unitStore(runBots = bots.runBots) {
const sqlite = new DatabaseSync(':memory:');
const hooks: { beforeWrite?: () => Promise<void> } = {};
const writes: { expected: number; changes: number }[] = [];
for (const file of readdirSync(new URL('../drizzle/', import.meta.url))
.filter((f) => f.endsWith('.sql'))
.sort())
sqlite.exec(
readFileSync(new URL('../drizzle/' + file, import.meta.url), 'utf8'),
);
class Statement {
values: (string | number | null)[] = [];
constructor(readonly sql: string) {}
bind(...values: (string | number | null)[]) {
this.values = values;
return this;
}
async first() {
return sqlite.prepare(this.sql).get(...this.values) ?? null;
}
async run() {
const continuation = this.sql.startsWith('UPDATE rooms SET state');
if (continuation) await hooks.beforeWrite?.();
const changes = Number(
sqlite.prepare(this.sql).run(...this.values).changes,
);
if (continuation)
writes.push({ expected: Number(this.values[3]), changes });
return { meta: { changes } };
}
}
const database = {
prepare: (sql: string) => new Statement(sql),
batch: async (statements: Statement[]) => {
sqlite.exec('BEGIN');
try {
const results = [];
for (const statement of statements) results.push(await statement.run());
sqlite.exec('COMMIT');
return results;
} catch (error) {
sqlite.exec('ROLLBACK');
throw error;
}
},
};
function loadRooms() {
const exports = {};
runInNewContext(
ts.transpileModule(
readFileSync(new URL('../db/rooms.ts', import.meta.url), 'utf8'),
{
compilerOptions: {
module: ts.ModuleKind.CommonJS,
target: ts.ScriptTarget.ES2022,
},
},
).outputText,
{
exports,
crypto: webcrypto,
TextEncoder,
structuredClone,
// Keep persisted JSON values in the test realm for strict structural assertions.
JSON,
require: (name: string) => {
if (name === 'cloudflare:workers') return { env: { DB: database } };
if (name === '@/game/engine') return engine;
if (name === '@/game/bots') return { ...bots, runBots };
if (name === '@/lib/seat-ai-delegation') return seatAiDelegation;
throw new Error('Unexpected module ' + name);
},
},
);
return exports as typeof Rooms;
}
return { rooms: loadRooms(), restart: loadRooms, sqlite, hooks, writes };
}
const clock: Rooms.RoomsClock = { now: () => 10000, sleep: async () => {} };
type Source = 'revival' | 'storm';
async function fixture(source: Source, converted = true) {
const store = unitStore();
const made = await store.rooms.createRoom('BG', 'beneGesserit', false, [
'choam',
]),
code = made.view.code,
tokens = [made.token];
for (const [name, faction] of [
['CHOAM', 'choam'],
['Emperor', 'emperor'],
] as const)
tokens.push((await store.rooms.joinRoom(code, name, faction)).token!);
const seats = await Promise.all(
tokens.map((token) => store.restart().authenticate(code, token)),
),
ids = seats.map((s) => s.playerId),
old = await store.restart().readRoom(code);
const g = engine.createGame(
code,
engine.newPlayer(ids[0], 'BG', 'beneGesserit'),
true,
['choam'],
);
g.players.push(
engine.newPlayer(ids[1], 'CHOAM', 'choam'),
engine.newPlayer(ids[2], 'Emperor', 'emperor'),
);
// Conserved exposed starting position only. Pending revival/storm, CHOAM
// declaration, BG conversion and subsequent continuations are real actions.
Object.assign(g, {
version: old.version,
status: 'playing',
phase: source === 'revival' ? 4 : 0,
turn: 2,
active: source === 'revival' ? ids[1] : null,
order: [...ids],
deck: baseDeck(),
discard: [],
phaseOpening: null,
ready: [],
storm: source === 'revival' ? 18 : 5,
revivalRules: newRevivalRules(),
});
for (const p of g.players)
Object.assign(p, {
hand: [],
spice: 10,
forces: {},
reserves: 20,
tanks: 0,
traitors: [],
traitorChoices: [],
elites: undefined,
});
if (source === 'revival')
Object.assign(g.players[2], { reserves: 14, tanks: 6 });
else {
g.stormPending = 3;
g.stormMovementSource = createStormSource(g.turn, 'card', g.stormPending);
Object.assign(g.players[1], { forces: { 'red_chasm:7': 4 }, reserves: 16 });
Object.assign(g.players[2], { forces: { 'red_chasm:7': 3 }, reserves: 17 });
g.spice = { 'red_chasm:7': 8, 'basin:9': 4 };
}
function hold(index: number, name: string) {
const at = g.deck.findIndex((c) => c.name === name);
assert.ok(at >= 0);
const card = g.deck.splice(at, 1)[0];
g.players[index].hand.push(card);
return card;
}
const cost = hold(0, 'Baliset'),
printed = hold(2, 'Karama'),
declared = hold(1, source === 'revival' ? 'La La La' : 'Jubba Cloak');
const save = (state: engine.Game) =>
store.sqlite
.prepare('UPDATE rooms SET state=?,version=? WHERE code=?')
.run(JSON.stringify(state), state.version, code);
save(g);
async function act(index: number, action: engine.Action) {
const state = await store.restart().readRoom(code);
await store.restart().act(code, seats[index], state.version, action, clock);
return store.restart().readRoom(code);
}
let prepared: engine.Game;
if (source === 'revival') {
prepared = await act(2, { type: 'revive', amount: 3 });
assert.equal(prepared.decision?.kind, 'choamFreeRevival');
} else {
prepared = g;
for (const index of [0, 1, 2])
prepared = await act(index, { type: 'ready' });
assert.equal(prepared.decision?.kind, 'choamStorm');
}
const original = await act(1, {
type: 'card',
mode: 'choam',
card: declared.id,
...(source === 'storm' ? { territory: 'red_chasm' } : {}),
});
assert.equal(original.response?.kind, 'choamWorthless');
const pending = converted
? await act(0, { type: 'card', mode: 'cancel', card: cost.id })
: original;
if (converted) assert.equal(pending.response?.kind, 'worthlessKarama');
store.writes.length = 0;
return {
...store,
code,
tokens,
seats,
ids,
save,
act,
source,
prepared,
original,
pending,
cost,
printed,
declared,
};
}
type Fixture = Awaited<ReturnType<typeof fixture>>;
async function privacy(f: Fixture) {
for (const token of f.tokens) {
const seat = await f.restart().authenticate(f.code, token),
view = await f.restart().readSeatView(f.code, seat);
assert.equal('pendingKarama' in view, false);
assert.equal(JSON.stringify(view).includes('"signature"'), false);
for (const p of view.players)
if (p.id !== seat.playerId)
for (const key of ['hand', 'spice', 'traitors', 'traitorChoices'])
assert.equal(key in p, false);
if (seat.playerId !== f.ids[1])
assert.equal(JSON.stringify(view).includes(f.declared.id), false);
}
}
async function race(f: Fixture) {
await privacy(f);
await f.restart().continueRoomAutomatic(f.code, clock);
assert.equal(f.writes.length, 0);
await assert.rejects(
f
.restart()
.act(
f.code,
f.seats[0],
f.pending.version,
{ type: 'card', card: f.printed.id, mode: 'cancel' },
clock,
),
);
assert.equal(f.writes.length, 0);
let count = 0,
release!: () => void;
const gate = new Promise<void>((r) => {
release = r;
});
f.hooks.beforeWrite = async () => {
if (++count === 2) release();
await gate;
};
const results = await Promise.allSettled(
[0, 1].map(() =>
f
.restart()
.act(
f.code,
f.seats[2],
f.pending.version,
{ type: 'passResponse' },
clock,
),
),
);
f.hooks.beforeWrite = undefined;
assert.equal(results.filter((r) => r.status === 'fulfilled').length, 1);
assert.equal(results.filter((r) => r.status === 'rejected').length, 1);
assert.deepEqual(
f.writes.map((w) => w.changes).sort((a, b) => a - b),
[0, 1],
);
const done = await f.restart().readRoom(f.code);
assert.equal(done.version, f.pending.version + 1);
assert.equal(done.pendingKarama ?? null, null);
assert.equal(done.pendingChoamWorthless, null);
assert.equal(done.discard.filter((c) => c.id === f.cost.id).length, 1);
assert.equal(done.discard.filter((c) => c.id === f.declared.id).length, 0);
assert.deepEqual(done.players[1].hand, f.original.players[1].hand);
assert.ok(done.players[2].hand.some((c) => c.id === f.printed.id));
assert.deepEqual(done.choamWorthlessBlocked, {
turn: 2,
phase: sourcePhase(f.source),
cards: [f.declared.id],
});
assert.equal(
done.log.filter((l) => /Worthless card effect was prevented/.test(l.text))
.length,
1,
);
await Promise.all([
f.restart().continueRoomAutomatic(f.code, clock),
f.restart().continueRoomAutomatic(f.code, clock),
]);
assert.deepEqual(await f.restart().readRoom(f.code), done);
await assert.rejects(
f
.restart()
.act(
f.code,
f.seats[2],
f.pending.version,
{ type: 'passResponse' },
clock,
),
/changed/i,
);
assert.equal(f.writes.length, 2);
await privacy(f);
return done;
}
const sourcePhase = (source: Source) => (source === 'revival' ? 4 : 0);
void test('real reactive La La La cancellation races one saved allowance and completes the original mixed-price revival once with private hands retained', async () => {
const f = await fixture('revival');
try {
assert.deepEqual(f.original.pendingRevival, {
player: f.ids[2],
kind: 'forces',
amount: 3,
elite: 0,
free: 1,
normalCost: 4,
cost: 4,
checks: [],
});
const done = await race(f),
emperor = done.players[2];
assert.equal(done.pendingRevival, null);
assert.equal(done.response, null);
assert.equal(done.decision, null);
assert.equal(emperor.spice, 6);
assert.equal(emperor.tanks, 3);
assert.equal(emperor.reserves, 17);
assert.equal(emperor.revived, 3);
assert.equal(emperor.freeForcesRevived, 1);
assert.equal(
done.log.filter((l) => /revived 3 forces/.test(l.text)).length,
1,
);
assert.equal(
done.revivalRules?.freeBlocked?.includes(f.ids[2]) ?? false,
false,
);
const v = await f
.restart()
.readSeatView(
f.code,
await f.restart().authenticate(f.code, f.tokens[2]),
);
assert.equal(v.revival.freeBlocked, false);
} finally {
f.sqlite.close();
}
});
void test('real Jubba cancellation restores the threat decision once, then an actual decline traverses the saved storm without casualty or spice replay', async () => {
const f = await fixture('storm');
try {
const done = await race(f);
assert.equal(done.decision?.kind, 'choamStorm');
assert.deepEqual(done.decision, f.prepared.decision);
assert.deepEqual(done.stormResolution, f.original.stormResolution);
assert.deepEqual(
done.players.map((p) => [p.forces, p.tanks, p.reserves, p.spice]),
f.original.players.map((p) => [p.forces, p.tanks, p.reserves, p.spice]),
);
const finished = await f.act(1, { type: 'decision', decline: true });
assert.equal(finished.storm, 8);
assert.equal(finished.stormResolution, null);
assert.equal(finished.players[1].tanks, 4);
assert.equal(finished.players[2].tanks, 3);
assert.deepEqual(finished.spice, { 'basin:9': 4 });
assert.equal(finished.decision?.kind, 'choamMarket');
await Promise.all([
f.restart().continueRoomAutomatic(f.code, clock),
f.restart().continueRoomAutomatic(f.code, clock),
]);
assert.deepEqual(await f.restart().readRoom(f.code), finished);
await assert.rejects(
f
.restart()
.act(
f.code,
f.seats[1],
done.version,
{ type: 'decision', decline: true },
clock,
),
/changed/i,
);
assert.equal(
finished.discard.filter((c) => c.id === f.declared.id).length,
0,
);
} finally {
f.sqlite.close();
}
});
void test('malformed La La La saved amount, queue and contradictory Mentat branch reject before new BG cost and after paid declaration with zero writes', async () => {
for (const converted of [false, true]) {
const f = await fixture('revival', converted);
try {
const mutations: ((g: engine.Game) => void)[] = [
(g) => {
g.pendingRevival!.amount = 99;
},
(g) => {
g.pendingRevival!.checks = null as never;
},
(g) => {
g.pendingChoamWorthless!.mentat = true;
},
];
for (const mutate of mutations) {
const bad = structuredClone(f.pending);
mutate(bad);
f.save(bad);
await assert.rejects(
f
.restart()
.act(
f.code,
f.seats[converted ? 2 : 0],
bad.version,
converted
? { type: 'passResponse' }
: { type: 'card', mode: 'cancel', card: f.cost.id },
clock,
),
);
assert.deepEqual(await f.restart().readRoom(f.code), bad);
assert.equal(f.writes.length, 0);
assert.equal(
bad.discard.filter((c) => c.id === f.cost.id).length,
converted ? 1 : 0,
);
}
} finally {
f.sqlite.close();
}
}
});
void test('malformed Jubba traversal and missing saved storm reject before spending and at the final saved allowance with zero writes', async () => {
for (const converted of [false, true]) {
const f = await fixture('storm', converted);
try {
const mutations: ((g: engine.Game) => void)[] = [
(g) => {
g.stormResolution = null;
},
(g) => {
g.stormResolution!.pending = null as never;
},
(g) => {
g.stormResolution!.traversed = 1;
},
];
for (const mutate of mutations) {
const bad = structuredClone(f.pending);
mutate(bad);
f.save(bad);
await assert.rejects(
f
.restart()
.act(
f.code,
f.seats[converted ? 2 : 0],
bad.version,
converted
? { type: 'passResponse' }
: { type: 'card', mode: 'cancel', card: f.cost.id },
clock,
),
);
assert.deepEqual(await f.restart().readRoom(f.code), bad);
assert.equal(f.writes.length, 0);
assert.equal(
bad.discard.filter((c) => c.id === f.cost.id).length,
converted ? 1 : 0,
);
}
} finally {
f.sqlite.close();
}
}
});