494 lines
15 KiB
TypeScript
494 lines
15 KiB
TypeScript
import test from 'node:test';
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import assert from 'node:assert/strict';
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import { webcrypto } from 'node:crypto';
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import { readFileSync, readdirSync } from 'node:fs';
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import { DatabaseSync } from 'node:sqlite';
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import { runInNewContext } from 'node:vm';
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import ts from 'typescript';
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import * as engine from '../game/engine';
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import * as bots from '../game/bots';
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import * as seatAiDelegation from '../lib/seat-ai-delegation';
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import { baseDeck } from '../game/cards';
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import { newRevivalRules } from '../game/revival';
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import { createStormSource } from '../game/discovery-storm';
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import type * as Rooms from '../db/rooms';
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/** Execute the production room module and SQL, with a hook immediately before its CAS. */
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function unitStore(runBots = bots.runBots) {
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const sqlite = new DatabaseSync(':memory:');
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const hooks: { beforeWrite?: () => Promise<void> } = {};
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const writes: { expected: number; changes: number }[] = [];
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for (const file of readdirSync(new URL('../drizzle/', import.meta.url))
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.filter((f) => f.endsWith('.sql'))
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.sort())
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sqlite.exec(
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readFileSync(new URL('../drizzle/' + file, import.meta.url), 'utf8'),
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);
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class Statement {
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values: (string | number | null)[] = [];
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constructor(readonly sql: string) {}
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bind(...values: (string | number | null)[]) {
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this.values = values;
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return this;
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}
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async first() {
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return sqlite.prepare(this.sql).get(...this.values) ?? null;
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}
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async run() {
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const continuation = this.sql.startsWith('UPDATE rooms SET state');
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if (continuation) await hooks.beforeWrite?.();
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const changes = Number(
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sqlite.prepare(this.sql).run(...this.values).changes,
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);
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if (continuation)
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writes.push({ expected: Number(this.values[3]), changes });
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return { meta: { changes } };
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}
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}
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const database = {
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prepare: (sql: string) => new Statement(sql),
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batch: async (statements: Statement[]) => {
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sqlite.exec('BEGIN');
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try {
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const results = [];
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for (const statement of statements) results.push(await statement.run());
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sqlite.exec('COMMIT');
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return results;
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} catch (error) {
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sqlite.exec('ROLLBACK');
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throw error;
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}
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},
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};
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function loadRooms() {
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const exports = {};
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runInNewContext(
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ts.transpileModule(
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readFileSync(new URL('../db/rooms.ts', import.meta.url), 'utf8'),
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{
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compilerOptions: {
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module: ts.ModuleKind.CommonJS,
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target: ts.ScriptTarget.ES2022,
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},
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},
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).outputText,
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{
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exports,
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crypto: webcrypto,
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TextEncoder,
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structuredClone,
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// Keep persisted JSON values in the test realm for strict structural assertions.
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JSON,
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require: (name: string) => {
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if (name === 'cloudflare:workers') return { env: { DB: database } };
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if (name === '@/game/engine') return engine;
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if (name === '@/game/bots') return { ...bots, runBots };
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if (name === '@/lib/seat-ai-delegation') return seatAiDelegation;
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throw new Error('Unexpected module ' + name);
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},
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},
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);
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return exports as typeof Rooms;
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}
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return { rooms: loadRooms(), restart: loadRooms, sqlite, hooks, writes };
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}
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const clock: Rooms.RoomsClock = { now: () => 10000, sleep: async () => {} };
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type Source = 'revival' | 'storm';
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async function fixture(source: Source, converted = true) {
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const store = unitStore();
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const made = await store.rooms.createRoom('BG', 'beneGesserit', false, [
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'choam',
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]),
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code = made.view.code,
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tokens = [made.token];
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for (const [name, faction] of [
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['CHOAM', 'choam'],
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['Emperor', 'emperor'],
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] as const)
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tokens.push((await store.rooms.joinRoom(code, name, faction)).token!);
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const seats = await Promise.all(
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tokens.map((token) => store.restart().authenticate(code, token)),
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),
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ids = seats.map((s) => s.playerId),
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old = await store.restart().readRoom(code);
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const g = engine.createGame(
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code,
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engine.newPlayer(ids[0], 'BG', 'beneGesserit'),
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true,
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['choam'],
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);
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g.players.push(
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engine.newPlayer(ids[1], 'CHOAM', 'choam'),
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engine.newPlayer(ids[2], 'Emperor', 'emperor'),
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);
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// Conserved exposed starting position only. Pending revival/storm, CHOAM
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// declaration, BG conversion and subsequent continuations are real actions.
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Object.assign(g, {
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version: old.version,
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status: 'playing',
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phase: source === 'revival' ? 4 : 0,
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turn: 2,
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active: source === 'revival' ? ids[1] : null,
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order: [...ids],
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deck: baseDeck(),
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discard: [],
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phaseOpening: null,
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ready: [],
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storm: source === 'revival' ? 18 : 5,
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revivalRules: newRevivalRules(),
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});
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for (const p of g.players)
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Object.assign(p, {
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hand: [],
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spice: 10,
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forces: {},
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reserves: 20,
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tanks: 0,
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traitors: [],
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traitorChoices: [],
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elites: undefined,
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});
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if (source === 'revival')
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Object.assign(g.players[2], { reserves: 14, tanks: 6 });
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else {
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g.stormPending = 3;
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g.stormMovementSource = createStormSource(g.turn, 'card', g.stormPending);
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Object.assign(g.players[1], { forces: { 'red_chasm:7': 4 }, reserves: 16 });
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Object.assign(g.players[2], { forces: { 'red_chasm:7': 3 }, reserves: 17 });
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g.spice = { 'red_chasm:7': 8, 'basin:9': 4 };
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}
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function hold(index: number, name: string) {
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const at = g.deck.findIndex((c) => c.name === name);
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assert.ok(at >= 0);
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const card = g.deck.splice(at, 1)[0];
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g.players[index].hand.push(card);
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return card;
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}
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const cost = hold(0, 'Baliset'),
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printed = hold(2, 'Karama'),
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declared = hold(1, source === 'revival' ? 'La La La' : 'Jubba Cloak');
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const save = (state: engine.Game) =>
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store.sqlite
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.prepare('UPDATE rooms SET state=?,version=? WHERE code=?')
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.run(JSON.stringify(state), state.version, code);
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save(g);
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async function act(index: number, action: engine.Action) {
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const state = await store.restart().readRoom(code);
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await store.restart().act(code, seats[index], state.version, action, clock);
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return store.restart().readRoom(code);
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}
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let prepared: engine.Game;
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if (source === 'revival') {
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prepared = await act(2, { type: 'revive', amount: 3 });
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assert.equal(prepared.decision?.kind, 'choamFreeRevival');
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} else {
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prepared = g;
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for (const index of [0, 1, 2])
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prepared = await act(index, { type: 'ready' });
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assert.equal(prepared.decision?.kind, 'choamStorm');
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}
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const original = await act(1, {
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type: 'card',
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mode: 'choam',
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card: declared.id,
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...(source === 'storm' ? { territory: 'red_chasm' } : {}),
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});
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assert.equal(original.response?.kind, 'choamWorthless');
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const pending = converted
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? await act(0, { type: 'card', mode: 'cancel', card: cost.id })
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: original;
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if (converted) assert.equal(pending.response?.kind, 'worthlessKarama');
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store.writes.length = 0;
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return {
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...store,
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code,
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tokens,
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seats,
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ids,
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save,
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act,
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source,
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prepared,
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original,
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pending,
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cost,
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printed,
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declared,
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};
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}
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type Fixture = Awaited<ReturnType<typeof fixture>>;
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async function privacy(f: Fixture) {
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for (const token of f.tokens) {
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const seat = await f.restart().authenticate(f.code, token),
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view = await f.restart().readSeatView(f.code, seat);
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assert.equal('pendingKarama' in view, false);
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assert.equal(JSON.stringify(view).includes('"signature"'), false);
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for (const p of view.players)
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if (p.id !== seat.playerId)
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for (const key of ['hand', 'spice', 'traitors', 'traitorChoices'])
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assert.equal(key in p, false);
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if (seat.playerId !== f.ids[1])
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assert.equal(JSON.stringify(view).includes(f.declared.id), false);
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}
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}
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async function race(f: Fixture) {
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await privacy(f);
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await f.restart().continueRoomAutomatic(f.code, clock);
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assert.equal(f.writes.length, 0);
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await assert.rejects(
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f
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.restart()
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.act(
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f.code,
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f.seats[0],
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f.pending.version,
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{ type: 'card', card: f.printed.id, mode: 'cancel' },
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clock,
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),
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);
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assert.equal(f.writes.length, 0);
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let count = 0,
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release!: () => void;
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const gate = new Promise<void>((r) => {
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release = r;
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});
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f.hooks.beforeWrite = async () => {
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if (++count === 2) release();
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await gate;
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};
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const results = await Promise.allSettled(
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[0, 1].map(() =>
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f
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.restart()
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.act(
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f.code,
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f.seats[2],
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f.pending.version,
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{ type: 'passResponse' },
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clock,
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),
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),
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);
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f.hooks.beforeWrite = undefined;
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assert.equal(results.filter((r) => r.status === 'fulfilled').length, 1);
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assert.equal(results.filter((r) => r.status === 'rejected').length, 1);
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assert.deepEqual(
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f.writes.map((w) => w.changes).sort((a, b) => a - b),
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[0, 1],
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);
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const done = await f.restart().readRoom(f.code);
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assert.equal(done.version, f.pending.version + 1);
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assert.equal(done.pendingKarama ?? null, null);
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assert.equal(done.pendingChoamWorthless, null);
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assert.equal(done.discard.filter((c) => c.id === f.cost.id).length, 1);
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assert.equal(done.discard.filter((c) => c.id === f.declared.id).length, 0);
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assert.deepEqual(done.players[1].hand, f.original.players[1].hand);
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assert.ok(done.players[2].hand.some((c) => c.id === f.printed.id));
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assert.deepEqual(done.choamWorthlessBlocked, {
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turn: 2,
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phase: sourcePhase(f.source),
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cards: [f.declared.id],
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});
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assert.equal(
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done.log.filter((l) => /Worthless card effect was prevented/.test(l.text))
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.length,
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1,
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);
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await Promise.all([
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f.restart().continueRoomAutomatic(f.code, clock),
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f.restart().continueRoomAutomatic(f.code, clock),
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]);
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assert.deepEqual(await f.restart().readRoom(f.code), done);
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await assert.rejects(
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f
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.restart()
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.act(
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f.code,
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f.seats[2],
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f.pending.version,
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{ type: 'passResponse' },
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clock,
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),
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/changed/i,
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);
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assert.equal(f.writes.length, 2);
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await privacy(f);
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return done;
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}
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const sourcePhase = (source: Source) => (source === 'revival' ? 4 : 0);
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void test('real reactive La La La cancellation races one saved allowance and completes the original mixed-price revival once with private hands retained', async () => {
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const f = await fixture('revival');
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try {
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assert.deepEqual(f.original.pendingRevival, {
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player: f.ids[2],
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kind: 'forces',
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amount: 3,
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elite: 0,
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free: 1,
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normalCost: 4,
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cost: 4,
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checks: [],
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});
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const done = await race(f),
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emperor = done.players[2];
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assert.equal(done.pendingRevival, null);
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assert.equal(done.response, null);
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assert.equal(done.decision, null);
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assert.equal(emperor.spice, 6);
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assert.equal(emperor.tanks, 3);
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assert.equal(emperor.reserves, 17);
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assert.equal(emperor.revived, 3);
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assert.equal(emperor.freeForcesRevived, 1);
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assert.equal(
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done.log.filter((l) => /revived 3 forces/.test(l.text)).length,
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1,
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);
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assert.equal(
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done.revivalRules?.freeBlocked?.includes(f.ids[2]) ?? false,
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false,
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);
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const v = await f
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.restart()
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.readSeatView(
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f.code,
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await f.restart().authenticate(f.code, f.tokens[2]),
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);
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assert.equal(v.revival.freeBlocked, false);
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} finally {
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f.sqlite.close();
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}
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});
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void test('real Jubba cancellation restores the threat decision once, then an actual decline traverses the saved storm without casualty or spice replay', async () => {
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const f = await fixture('storm');
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try {
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const done = await race(f);
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assert.equal(done.decision?.kind, 'choamStorm');
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assert.deepEqual(done.decision, f.prepared.decision);
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assert.deepEqual(done.stormResolution, f.original.stormResolution);
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assert.deepEqual(
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done.players.map((p) => [p.forces, p.tanks, p.reserves, p.spice]),
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f.original.players.map((p) => [p.forces, p.tanks, p.reserves, p.spice]),
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);
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const finished = await f.act(1, { type: 'decision', decline: true });
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assert.equal(finished.storm, 8);
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assert.equal(finished.stormResolution, null);
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assert.equal(finished.players[1].tanks, 4);
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assert.equal(finished.players[2].tanks, 3);
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assert.deepEqual(finished.spice, { 'basin:9': 4 });
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assert.equal(finished.decision?.kind, 'choamMarket');
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await Promise.all([
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f.restart().continueRoomAutomatic(f.code, clock),
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f.restart().continueRoomAutomatic(f.code, clock),
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]);
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assert.deepEqual(await f.restart().readRoom(f.code), finished);
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await assert.rejects(
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f
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.restart()
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.act(
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f.code,
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f.seats[1],
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done.version,
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{ type: 'decision', decline: true },
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clock,
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),
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/changed/i,
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);
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assert.equal(
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finished.discard.filter((c) => c.id === f.declared.id).length,
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0,
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);
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} finally {
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f.sqlite.close();
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}
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});
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void test('malformed La La La saved amount, queue and contradictory Mentat branch reject before new BG cost and after paid declaration with zero writes', async () => {
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for (const converted of [false, true]) {
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const f = await fixture('revival', converted);
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try {
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const mutations: ((g: engine.Game) => void)[] = [
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(g) => {
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g.pendingRevival!.amount = 99;
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},
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(g) => {
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g.pendingRevival!.checks = null as never;
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},
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(g) => {
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g.pendingChoamWorthless!.mentat = true;
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},
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];
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for (const mutate of mutations) {
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const bad = structuredClone(f.pending);
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mutate(bad);
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f.save(bad);
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await assert.rejects(
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f
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.restart()
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.act(
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f.code,
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f.seats[converted ? 2 : 0],
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bad.version,
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converted
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? { type: 'passResponse' }
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: { type: 'card', mode: 'cancel', card: f.cost.id },
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clock,
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),
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);
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assert.deepEqual(await f.restart().readRoom(f.code), bad);
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assert.equal(f.writes.length, 0);
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assert.equal(
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bad.discard.filter((c) => c.id === f.cost.id).length,
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converted ? 1 : 0,
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);
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}
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} finally {
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f.sqlite.close();
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}
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}
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});
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void test('malformed Jubba traversal and missing saved storm reject before spending and at the final saved allowance with zero writes', async () => {
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for (const converted of [false, true]) {
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const f = await fixture('storm', converted);
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try {
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const mutations: ((g: engine.Game) => void)[] = [
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(g) => {
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g.stormResolution = null;
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},
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(g) => {
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g.stormResolution!.pending = null as never;
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},
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(g) => {
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g.stormResolution!.traversed = 1;
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},
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];
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for (const mutate of mutations) {
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const bad = structuredClone(f.pending);
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mutate(bad);
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f.save(bad);
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await assert.rejects(
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f
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.restart()
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.act(
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f.code,
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f.seats[converted ? 2 : 0],
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bad.version,
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converted
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? { type: 'passResponse' }
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: { type: 'card', mode: 'cancel', card: f.cost.id },
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clock,
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),
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);
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assert.deepEqual(await f.restart().readRoom(f.code), bad);
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assert.equal(f.writes.length, 0);
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assert.equal(
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bad.discard.filter((c) => c.id === f.cost.id).length,
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converted ? 1 : 0,
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);
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}
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} finally {
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f.sqlite.close();
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}
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}
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});
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