Connect automatic unambiguous Jacurutu physical-force income, a sole-occupant Testing Station storm choice and Shrine reciprocal physical card roles to engine actions, player controls, legal AI and saved continuation. Preserve Weather Control exclusion, exact card/force custody, private hand boundaries and committed effects after restart. Shared role checks cover existing ordinary and special Karama paths; reserved cards cannot enter another pending use. Keep Orgiz, mixed-force Jacurutu allocation and contested Cistern/Testing Station benefits explicitly pending. These are bounded prototypes; complete Discovery/Advanced/expansion and publication gates remain closed. Validation: types, lint and 4,345 offline tests passed (32 added), production build passed, and 40 HTTP tests passed. Independent cross-reviews repaired reserved-card deadlock, physical-card selection, alternate-role permission, storm source/token binding and public-entitlement bot ordering. The first broad run found five failures; focused repairs preceded the stable repeated check. Browser A5EJQ2W4 used genuine Discovery setup/reveal/free entry with targeted QA positioning. A human increased storm movement from two to three sectors, moving sector 6 to 9. Refresh restored station forces and the private Snooper. This was targeted control/recovery evidence, not an unmodified full game. All 187 opening saved rooms remained unchanged; 31 QA/HTTP rooms were added (218 total). Reused the running server; no restart or save reset. Source-bound report: /home/quintine/.local/share/dune/checkpoints/20260913-discovery-location-effects/verification-final/report.json Source fingerprint: beecb85ab7ec39319115389c115434d161591e8549802c542a6343a0fc19bea6 Durations: check 140540ms; build 6741ms; integration 24956ms. Aggregate goal counter 63,116,444 to 64,295,091 at final verification: 1,178,647 tokens before final Git/push overhead for three bounded functions. Standing authorization: Push all from now on.
113 lines
3.3 KiB
TypeScript
113 lines
3.3 KiB
TypeScript
import test from 'node:test';
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import assert from 'node:assert/strict';
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import type { DatabaseSync } from 'node:sqlite';
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import type { RoomsClock } from '../db/rooms';
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import { unitStore } from './fixture-nexus-room-store';
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import { discoveryBattleBeforeFinalVote } from './fixture-discovery-battle';
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const clock: RoomsClock = { now: () => 10000, sleep: async () => {} };
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void test('SQLite restoration and competing final votes commit Jacurutu income exactly once', async () => {
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const store = unitStore();
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const sqlite: DatabaseSync = store.sqlite;
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try {
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const created = await store.rooms.createRoom(
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'Jacurutu recovery',
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'atreides',
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false,
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[],
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);
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const joined = await store.rooms.joinRoom(
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created.view.code,
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'Guild',
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'guild',
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);
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const third = await store.rooms.joinRoom(
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created.view.code,
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'Fremen',
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'fremen',
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);
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const tokens = [created.token, joined.token!, third.token!];
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const auths = await Promise.all(
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tokens.map((token) => store.rooms.authenticate(created.view.code, token)),
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);
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const ids = auths.map((auth) => auth.playerId) as [string, string, string];
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const stored = await store.rooms.readRoom(created.view.code);
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const { game, attacker, defender } = discoveryBattleBeforeFinalVote(
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false,
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ids,
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);
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game.code = created.view.code;
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game.version = stored.version;
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sqlite
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.prepare('UPDATE rooms SET state = ?, version = ? WHERE code = ?')
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.run(JSON.stringify(game), game.version, game.code);
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const seats = sqlite
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.prepare('SELECT * FROM seats ORDER BY player_id')
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.all();
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let arrivals = 0;
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let release!: () => void;
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const gate = new Promise<void>((resolve) => {
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release = resolve;
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});
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store.hooks.beforeWrite = async () => {
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if (++arrivals === 2) release();
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await gate;
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};
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const timer = setTimeout(release, 2000);
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try {
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const results = await Promise.allSettled(
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[0, 1].map(() =>
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store
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.restart()
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.act(
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game.code,
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auths[1],
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game.version,
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{ type: 'traitorCall', call: false },
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clock,
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),
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),
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);
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assert.equal(arrivals, 2);
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assert.equal(
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results.filter((result) => result.status === 'fulfilled').length,
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1,
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);
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} finally {
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clearTimeout(timer);
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delete store.hooks.beforeWrite;
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}
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const done = await store.restart().readRoom(game.code);
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assert.equal(done.version, game.version + 1);
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assert.equal(
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done.players.find((player) => player.id === attacker)!.spice,
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23,
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);
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assert.equal(
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done.players.find((player) => player.id === defender)!.tanks,
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5,
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);
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assert.equal(
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done.log.filter(
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(entry) => entry.automatic?.name === 'Jacurutu Sietch income',
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).length,
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1,
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);
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const stable = JSON.stringify(done);
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await store.restart().continueRoomAutomatic(game.code, clock);
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assert.equal(
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JSON.stringify(await store.restart().readRoom(game.code)),
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stable,
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);
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assert.deepEqual(
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sqlite.prepare('SELECT * FROM seats ORDER BY player_id').all(),
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seats,
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);
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} finally {
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sqlite.close();
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}
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});
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