Files
Dune/tests/homeworld-benefits-recovery.test.ts
T

565 lines
19 KiB
TypeScript

import test from 'node:test';
import assert from 'node:assert/strict';
import { webcrypto } from 'node:crypto';
import { readFileSync, readdirSync } from 'node:fs';
import { DatabaseSync } from 'node:sqlite';
import { runInNewContext } from 'node:vm';
import ts from 'typescript';
import * as engine from '../game/engine';
import * as bots from '../game/bots';
import * as seatAiDelegation from '../lib/seat-ai-delegation';
import type * as Rooms from '../db/rooms';
import type { FactionId } from '../game/catalog';
import { homeworldGameIntegrity } from '../game/homeworld-game';
/** Execute the production room module and SQL, with a hook immediately before its CAS. */
function unitStore(runBots = bots.runBots) {
const sqlite = new DatabaseSync(':memory:');
const hooks: { beforeWrite?: () => Promise<void> } = {};
const writes: { expected: number; changes: number }[] = [];
for (const file of readdirSync(new URL('../drizzle/', import.meta.url))
.filter((f) => f.endsWith('.sql'))
.sort())
sqlite.exec(
readFileSync(new URL('../drizzle/' + file, import.meta.url), 'utf8'),
);
class Statement {
values: (string | number | null)[] = [];
constructor(readonly sql: string) {}
bind(...values: (string | number | null)[]) {
this.values = values;
return this;
}
async first() {
return sqlite.prepare(this.sql).get(...this.values) ?? null;
}
async run() {
const continuation = this.sql.startsWith('UPDATE rooms SET state');
if (continuation) await hooks.beforeWrite?.();
const changes = Number(
sqlite.prepare(this.sql).run(...this.values).changes,
);
if (continuation)
writes.push({ expected: Number(this.values[3]), changes });
return { meta: { changes } };
}
}
const database = {
prepare: (sql: string) => new Statement(sql),
batch: async (statements: Statement[]) => {
sqlite.exec('BEGIN');
try {
const results = [];
for (const statement of statements) results.push(await statement.run());
sqlite.exec('COMMIT');
return results;
} catch (error) {
sqlite.exec('ROLLBACK');
throw error;
}
},
};
function loadRooms() {
const exports = {};
runInNewContext(
ts.transpileModule(
readFileSync(new URL('../db/rooms.ts', import.meta.url), 'utf8'),
{
compilerOptions: {
module: ts.ModuleKind.CommonJS,
target: ts.ScriptTarget.ES2022,
},
},
).outputText,
{
exports,
crypto: webcrypto,
TextEncoder,
structuredClone,
// Keep persisted JSON values in the test realm for strict structural assertions.
JSON,
require: (name: string) => {
if (name === 'cloudflare:workers') return { env: { DB: database } };
if (name === '@/game/engine') return engine;
if (name === '@/game/bots') return { ...bots, runBots };
if (name === '@/lib/seat-ai-delegation') return seatAiDelegation;
throw new Error('Unexpected module ' + name);
},
},
);
return exports as typeof Rooms;
}
return { rooms: loadRooms(), restart: loadRooms, sqlite, hooks, writes };
}
const clock: Rooms.RoomsClock = { now: () => 10000, sleep: async () => {} };
async function fixture(revival = false, advanced = !revival) {
const store = unitStore();
const roster: FactionId[] = revival
? ['tleilaxu', 'atreides', 'harkonnen']
: ['atreides', 'beneGesserit', 'guild'];
const made = await store.rooms.createRoom(
'Homeworld benefits recovery QA',
roster[0],
advanced,
revival ? ['ix'] : [],
);
const code = made.view.code;
const tokens = [made.token];
for (const faction of roster.slice(1)) {
const joined = await store.rooms.joinRoom(code, faction, faction);
tokens.push(joined.token!);
}
const auths = await Promise.all(
tokens.map((token) => store.rooms.authenticate(code, token)),
);
let g = await store.rooms.readRoom(code);
// Public expansion joins stay gated; establish the offline payer faction in
// the untouched lobby before genuine setup creates its signed history.
if (!revival) g.players[2] = engine.newPlayer(g.players[2].id, 'CHOAM', 'choam');
g = engine.applyAction(g, g.host, { type: 'homeworlds', enabled: true });
for (const player of g.players)
g = engine.applyAction(g, player.id, { type: 'ready' });
g = engine.initializeHomeworldGameForAudit(g);
for (let step = 0; g.status === 'setup' && step < 30; step++) {
let next: engine.Game | undefined;
for (const player of g.players) {
const view = engine.viewGame(g, player.id);
view.players.find((owner) => owner.id === player.id)!.bot = 'Easy';
const action = bots.botActions(view)[0];
if (action) {
next = engine.applyAction(g, player.id, action);
break;
}
}
assert.ok(next, 'Genuine setup must supply a legal decision.');
g = next;
}
assert.equal(g.status, 'playing');
for (const player of g.players) g.deck.push(...player.hand.splice(0));
Object.assign(g, {
phase: 2,
turn: 2,
active: null,
ready: [],
phaseOpening: null,
response: null,
decision: null,
});
const save = (state: engine.Game) =>
store.sqlite
.prepare('UPDATE rooms SET state = ?, version = ? WHERE code = ?')
.run(JSON.stringify(state), state.version, code);
const other = await store.rooms.createRoom(
'Untouched saved table',
'atreides',
false,
[],
);
const otherBefore = await store.rooms.readRoom(other.view.code);
store.writes.length = 0;
return {
...store,
code,
tokens,
auths,
initial: g,
save,
otherCode: other.view.code,
otherBefore,
};
}
type Fixture = Awaited<ReturnType<typeof fixture>>;
function position(g: engine.Game, index: number, reserves: number, tanks = 0) {
const player = g.players[index];
assert.equal(
player.elites,
undefined,
'These fixtures use ordinary-force factions.',
);
Object.assign(player, {
reserves,
tanks,
forces: { 'polar_sink:0': 20 - reserves - tanks },
});
homeworldGameIntegrity(g);
}
function charity(f: Fixture) {
let g = f.initial;
position(g, 1, 10);
// CHOAM's identity was fixed before setup; only its current balance is staged.
g.players[2].spice = 12;
g.players[1].spice = 9;
g.choamCharity = { turn: g.turn, canceled: false };
const index = g.deck.findIndex((card) => card.effect === 'karama');
assert.ok(index >= 0);
const [card] = g.deck.splice(index, 1);
g.players[0].hand.push(card);
g = engine.applyAction(g, g.players[1].id, { type: 'charity' });
assert.equal(g.response?.kind, 'bgCharity');
assert.equal(g.response.amount, 3);
assert.equal(g.response.charityHomeworld, 1);
f.save(g);
return { g, card };
}
function enterRevival(state: engine.Game) {
let g = state;
for (const player of g.players)
g = engine.applyAction(g, player.id, { type: 'ready' });
for (let step = 0; (g.phase === 3 || g.phaseOpening) && step < 100; step++) {
if (g.phaseOpening) {
const player = g.players.find(
(owner) => !g.phaseOpening!.passed.includes(owner.id),
)!;
g = engine.applyAction(g, player.id, { type: 'ready' });
} else {
assert.ok(g.auction?.active);
g = engine.applyAction(g, g.auction.active, { type: 'passBid' });
}
}
assert.equal(g.phase, 4);
assert.equal(g.phaseOpening ?? null, null);
return g;
}
async function restored(f: Fixture, state: engine.Game) {
const restarted = f.restart();
for (let i = 0; i < f.tokens.length; i++) {
const auth = await restarted.authenticate(f.code, f.tokens[i]);
const view = await restarted.readSeatView(f.code, auth);
assert.deepEqual(view, engine.viewGame(state, state.players[i].id));
for (const other of view.players.filter(
(player) => player.id !== state.players[i].id,
)) {
assert.equal(other.hand, undefined);
assert.equal(other.traitors, undefined);
assert.equal(other.prediction, undefined);
}
}
assert.deepEqual(await restarted.readRoom(f.otherCode), f.otherBefore);
return restarted;
}
async function race(f: Fixture, owner: number, actions: engine.Action[]) {
const before = await f.rooms.readRoom(f.code);
const restarted = f.restart();
const freshAuth = await restarted.authenticate(f.code, f.tokens[owner]);
let release!: () => void;
let arrivals = 0;
const waiting = new Promise<void>((resolve) => {
release = resolve;
});
f.hooks.beforeWrite = async () => {
if (++arrivals === 2) release();
await waiting;
};
const results = await Promise.allSettled([
f.rooms.act(f.code, f.auths[owner], before.version, actions[0], clock),
restarted.act(f.code, freshAuth, before.version, actions[1], clock),
]);
delete f.hooks.beforeWrite;
assert.equal(
results.filter((result) => result.status === 'fulfilled').length,
1,
);
assert.deepEqual(
f.writes
.slice(-2)
.map((write) => write.changes)
.sort((a, b) => a - b),
[0, 1],
);
const after = await restarted.readRoom(f.code);
assert.equal(after.version, before.version + 1);
const winner = results.findIndex((result) => result.status === 'fulfilled');
await assert.rejects(
restarted.act(f.code, freshAuth, before.version, actions[winner], clock),
);
assert.deepEqual(await restarted.readRoom(f.code), after);
return { after, winner, restarted, freshAuth };
}
for (const choices of [
['allow', 'allow'],
['cancel', 'cancel'],
['allow', 'cancel'],
])
void test(`saved BG Homeworld charity ${choices.join('/')} SQL race pays or cancels the two sources exactly once`, async () => {
const f = await fixture();
try {
const { g, card } = charity(f);
const fresh = await restored(f, g);
await fresh.continueRoomAutomatic(f.code, clock);
assert.deepEqual(
await fresh.readRoom(f.code),
g,
'A real held Karama keeps the saved choice pending.',
);
assert.equal(f.writes.length, 0);
const actions: engine.Action[] = choices.map((choice) =>
choice === 'allow'
? { type: 'passResponse' }
: { type: 'card', card: card.id, mode: 'cancel' },
);
const { after, winner, restarted } = await race(f, 0, actions);
const canceled = choices[winner] === 'cancel';
assert.equal(after.response, null);
assert.equal(after.players[1].spice, canceled ? 9 : 12);
assert.equal(after.players[2].spice, canceled ? 12 : 10);
assert.equal(after.players[1].charityTurn, g.turn);
assert.equal(
after.discard.filter((held) => held.id === card.id).length,
canceled ? 1 : 0,
);
assert.deepEqual(after.homeworlds, g.homeworlds);
assert.deepEqual(
after.players.map((player) => player.forces),
g.players.map((player) => player.forces),
);
await restarted.continueRoomAutomatic(f.code, clock);
await assert.rejects(
restarted.act(
f.code,
f.auths[1],
after.version,
{ type: 'charity' },
clock,
),
);
assert.deepEqual(await restarted.readRoom(f.code), after);
await restored(f, after);
} finally {
f.sqlite.close();
}
});
void test('saved BG charity with a corrupt Homeworld source split rejects reads, recovery and actions without SQL writes', async () => {
const f = await fixture();
try {
const { g } = charity(f);
for (const amount of [undefined, 0, 2]) {
const corrupt = structuredClone(g);
if (amount === undefined) delete corrupt.response!.charityHomeworld;
else corrupt.response!.charityHomeworld = amount;
f.save(corrupt);
const restarted = f.restart();
await assert.rejects(
restarted.readSeatView(f.code, f.auths[0]),
/Homeworld|charity/i,
);
await assert.rejects(
restarted.continueRoomAutomatic(f.code, clock),
/Homeworld|charity/i,
);
await assert.rejects(
restarted.act(
f.code,
f.auths[0],
corrupt.version,
{ type: 'passResponse' },
clock,
),
/Homeworld|charity/i,
);
assert.equal(f.writes.length, 0);
assert.deepEqual(await restarted.readRoom(f.code), corrupt);
}
assert.deepEqual(await f.rooms.readRoom(f.otherCode), f.otherBefore);
} finally {
f.sqlite.close();
}
});
void test('Tleilaxu low phase-entry receipt survives a later physical population increase, SQL request races and restart without other free-income rewards', async () => {
const f = await fixture(true);
try {
let g = f.initial;
position(g, 0, 7, 3);
position(g, 1, 5, 4);
g = enterRevival(g);
const receipt = {
turn: g.turn,
tleilaxu: { player: g.players[0].id, low: true },
};
assert.deepEqual(g.homeworldRevival, receipt);
f.save(g);
// The crossing return is now legal under the provisional post-return
// population policy. Prove it on an isolated clone so the persisted low
// receipt and write count stay untouched.
const crossingTrial = engine.applyAction(
JSON.parse(JSON.stringify(g)),
g.players[0].id,
{ type: 'revive', amount: 2, elite: 0 },
);
assert.equal(crossingTrial.homeworldRevivalReturn!.stage, 'choice');
assert.equal(f.writes.length, 0);
assert.deepEqual(await f.rooms.readRoom(f.code), g);
await f.rooms.act(
f.code,
f.auths[0],
g.version,
{ type: 'revive', amount: 1, elite: 0 },
clock,
);
const high = await f.rooms.readRoom(f.code);
assert.equal(high.players[0].reserves, 8);
assert.equal(high.players[0].spice, g.players[0].spice + 1);
assert.deepEqual(high.homeworldRevival, receipt);
// Stage a later board-to-native physical return, keeping the actual low
// phase-entry receipt, completed revival and SQL version. This conserved
// position seam does not claim a threshold-crossing revival is permitted.
position(high, 0, 9, high.players[0].tanks);
f.save(high);
const fresh = await restored(f, high);
const view = await fresh.readSeatView(f.code, f.auths[1]);
assert.equal(view.revival.tleilaxuHomeworldIncomeBlocked, true);
assert.equal(
view.homeworlds!.worlds!.find(
(world) => world.native === high.players[0].id,
)!.side,
'high',
);
const action: engine.Action = { type: 'revive', amount: 2, elite: 0 };
const { after, restarted, freshAuth } = await race(f, 1, [action, action]);
assert.equal(after.players[1].reserves, 7);
assert.equal(after.players[1].tanks, 2);
assert.equal(after.players[1].freeForcesRevived, 2);
assert.equal(after.players[0].spice, high.players[0].spice);
assert.equal(after.revivalFreeIncome![after.players[1].id], g.turn);
assert.deepEqual(after.homeworldRevival, receipt);
await restored(f, after);
await restarted.act(
f.code,
freshAuth,
after.version,
{ type: 'revive', amount: 1, elite: 0 },
clock,
);
const paid = await restarted.readRoom(f.code);
assert.equal(
paid.players[0].spice,
high.players[0].spice + 2,
'Paid revival income survives the low-at-opening restriction.',
);
assert.equal(paid.players[1].spice, after.players[1].spice - 2);
assert.deepEqual(paid.homeworldRevival, receipt);
for (const player of paid.players)
assert.equal(
player.reserves +
player.tanks +
Object.values(player.forces).reduce((a, b) => a + b, 0),
20,
);
await restored(f, paid);
} finally {
f.sqlite.close();
}
});
void test('missing, stale and malformed saved Tleilaxu phase-entry receipts never reconstruct from current high population', async () => {
const f = await fixture(true);
try {
position(f.initial, 0, 7, 3);
position(f.initial, 1, 5, 4);
let g = enterRevival(f.initial);
g = engine.applyAction(g, g.players[0].id, {
type: 'revive',
amount: 1,
elite: 0,
});
assert.equal(g.players[0].reserves, 8);
// Preserve the real low opening and non-crossing free revival, then stage
// one physical board-to-native return before corrupting only its receipt.
position(g, 0, 9, g.players[0].tanks);
for (const change of ['missing', 'stale', 'wrong-owner'] as const) {
const corrupt = structuredClone(g);
if (change === 'missing') delete corrupt.homeworldRevival;
else if (change === 'stale') corrupt.homeworldRevival!.turn--;
else corrupt.homeworldRevival!.tleilaxu.player = corrupt.players[1].id;
f.save(corrupt);
const restarted = f.restart();
await assert.rejects(
restarted.readSeatView(f.code, f.auths[1]),
/receipt|Homeworld/i,
);
await assert.rejects(
restarted.act(
f.code,
f.auths[1],
corrupt.version,
{ type: 'revive', amount: 1, elite: 0 },
clock,
),
/receipt|Homeworld/i,
);
assert.equal(f.writes.length, 0);
assert.deepEqual(await restarted.readRoom(f.code), corrupt);
}
assert.deepEqual(await f.rooms.readRoom(f.otherCode), f.otherBefore);
} finally {
f.sqlite.close();
}
});
void test('saved pending Homeworld revival cannot invent a free counter by consistently corrupting both frozen prices', async () => {
const f = await fixture(true, true);
try {
let g = f.initial;
position(g, 0, 9, 2);
position(g, 1, 10, 4);
g = enterRevival(g);
const index = g.deck.findIndex((card) => card.effect === 'karama');
assert.ok(index >= 0);
g.players[0].hand.push(g.deck.splice(index, 1)[0]);
g = engine.applyAction(g, g.players[1].id, {
type: 'revive',
amount: 3,
elite: 0,
});
assert.equal(g.decision?.kind, 'revivalStop');
assert.equal(g.decision.player, g.players[0].id);
assert.equal(g.pendingRevival?.free, 2);
assert.equal(g.pendingRevival.normalCost, 2);
assert.equal(g.pendingRevival.cost, 2);
const corrupt = structuredClone(g);
corrupt.pendingRevival!.free = 3;
corrupt.pendingRevival!.normalCost = 0;
corrupt.pendingRevival!.cost = 0;
f.save(corrupt);
const restarted = f.restart();
const auth = await restarted.authenticate(f.code, f.tokens[0]);
// Existing public views are not expected to validate every frozen price;
// the authoritative settlement must reject before returning any counter.
await assert.rejects(
restarted.act(
f.code,
auth,
corrupt.version,
{ type: 'decision', decline: true },
clock,
),
/Homeworld revival free allocation/i,
);
assert.equal(f.writes.length, 0);
assert.deepEqual(await restarted.readRoom(f.code), corrupt);
assert.deepEqual(await restarted.readRoom(f.otherCode), f.otherBefore);
f.save(g);
await restarted.act(
f.code,
auth,
g.version,
{ type: 'decision', decline: true },
clock,
);
const paid = await restarted.readRoom(f.code);
assert.equal(paid.pendingRevival, null);
assert.equal(paid.players[1].reserves, 13);
assert.equal(paid.players[1].tanks, 1);
assert.equal(paid.players[1].spice, g.players[1].spice - 2);
assert.equal(paid.players[1].freeForcesRevived, 2);
assert.equal(f.writes.length, 1);
await restored(f, paid);
} finally {
f.sqlite.close();
}
});