Files
Dune/tests/nexus-richese-recovery.test.ts
T

391 lines
13 KiB
TypeScript

import test from 'node:test';
import assert from 'node:assert/strict';
import { unitStore } from './fixture-nexus-room-store';
import {
normalizeAutomaticGame,
viewGame,
type Game,
type Action,
} from '../game/engine';
import type { RoomsClock } from '../db/rooms';
import {
nexusRicheseFixture,
nexusRicheseRequest,
nexusRicheseInventory,
type NexusRicheseFixtureOptions,
} from './fixture-nexus-richese';
const clock: RoomsClock = { now: () => 10000, sleep: async () => {} };
async function fixture(options: NexusRicheseFixtureOptions = {}) {
const store = unitStore();
const richese = options.ownerFaction === 'richese';
const made = await store.rooms.createRoom(
'Richese SQL',
options.ownerFaction ?? 'atreides',
options.advanced ?? true,
richese ? ['choam'] : [],
);
const code = made.view.code,
tokens = [made.token];
for (const faction of ['guild', richese ? 'choam' : 'fremen'] as const)
tokens.push((await store.rooms.joinRoom(code, faction, faction)).token!);
const auths = await Promise.all(
tokens.map((token) => store.rooms.authenticate(code, token)),
);
const ids = auths.map((a) => a.playerId) as [string, string, string];
const f = nexusRicheseFixture({
guild: true,
advanced: true,
karama: true,
...options,
seatIds: ids,
});
f.g.code = code;
f.g.version = (await store.rooms.readRoom(code)).version;
const save = (g: Game) =>
store.sqlite
.prepare('UPDATE rooms SET state = ?, version = ? WHERE code = ?')
.run(JSON.stringify(g), g.version, code);
save(f.g);
store.writes.length = 0;
return { ...store, ...f, code, tokens, auths, ids, save };
}
type Fixture = Awaited<ReturnType<typeof fixture>>;
const row = (f: Fixture) =>
f.sqlite
.prepare('SELECT state,version FROM rooms WHERE code = ?')
.get(f.code);
async function act(f: Fixture, seat: number, action: Action) {
const g = await f.restart().readRoom(f.code);
await f.restart().act(f.code, f.auths[seat], g.version, action, clock);
return f.restart().readRoom(f.code);
}
async function restored(f: Fixture, g: Game) {
const before = row(f),
rooms = f.restart();
for (const [i, token] of f.tokens.entries()) {
const auth = await rooms.authenticate(f.code, token);
const v = await rooms.readSeatView(f.code, auth);
assert.deepEqual(v, viewGame(g, f.ids[i]));
assert.equal(Object.hasOwn(v, 'nexusRicheseHistory'), false);
if (i !== 0) assert.equal(v.nexusRichese, null);
}
await rooms.continueRoomAutomatic(f.code, clock);
assert.deepEqual(row(f), before);
nexusRicheseInventory(g);
}
async function compete(f: Fixture, version: number, actions: Action[]) {
let arrivals = 0,
release!: () => void;
const gate = new Promise<void>((resolve) => {
release = resolve;
});
f.hooks.beforeWrite = async () => {
if (++arrivals === 2) release();
await gate;
};
const timer = setTimeout(release, 2000);
const results = await Promise.allSettled(
actions.map((action) =>
f.restart().act(f.code, f.auths[0], version, action, clock),
),
);
clearTimeout(timer);
delete f.hooks.beforeWrite;
assert.equal(arrivals, 2);
assert.equal(results.filter((r) => r.status === 'fulfilled').length, 1);
assert.deepEqual(
f.writes.map((w) => w.changes).sort((a, b) => a - b),
[0, 1],
);
}
void test('SQLite competing Richese declarations spend one Nexus and restore one actual pending shipment after a lost acknowledgment', async () => {
const f = await fixture({ spice: 1 });
try {
const unrelated = await f.rooms.createRoom(
'Unrelated saved table',
'atreides',
false,
[],
);
const otherBefore = f.sqlite
.prepare('SELECT state,version FROM rooms WHERE code = ?')
.get(unrelated.view.code);
await compete(f, f.g.version, [
nexusRicheseRequest(f, 5),
nexusRicheseRequest(f, 4),
]);
const pending = await f.restart().readRoom(f.code),
amount = pending.pendingShipment!.amount;
assert.ok(amount === 4 || amount === 5);
assert.equal(pending.pendingShipment!.cost, 1);
assert.equal(pending.players[0].reserves, 20);
assert.equal(pending.players[0].spice, 1);
assert.equal(
pending.nexusCards!.cards!.discard.filter((c) => c === 'richese').length,
1,
);
await restored(f, pending);
const done = await act(f, 1, { type: 'decision', allow: true });
assert.equal(done.players[0].reserves, 20 - amount);
assert.equal(done.players[0].forces['arrakeen:10'], amount);
assert.equal(done.players[0].spice, 0);
assert.equal(done.players[1].spice, 21);
await restored(f, done);
const before = row(f);
await assert.rejects(
f
.restart()
.act(f.code, f.auths[0], done.version, nexusRicheseRequest(f), clock),
);
assert.deepEqual(row(f), before);
assert.deepEqual(
f.sqlite
.prepare('SELECT state,version FROM rooms WHERE code = ?')
.get(unrelated.view.code),
otherBefore,
);
} finally {
f.sqlite.close();
}
});
void test('SQLite competing native Cunning pairs settle one concealed marker and one immediate faceup group after reload', async () => {
const f = await fixture({ ownerFaction: 'richese', opponentFaction: 'guild', spice: 20 });
try {
const tokens = f.g.players[0].noField!.tokens;
const three = tokens.find(token => token.value === 3)!.id;
const five = tokens.find(token => token.value === 5)!.id;
const event = viewGame(f.g, f.owner).nexusRicheseCunning!.event;
const request = (concealed: string, revealed: string): Action => ({
type: 'ship', territory: 'arrakeen', sector: 10,
noField: concealed, revealedToken: revealed, event: f.g.players[0].noFieldEvent,
nexus: event, allyPayment: 0,
});
await compete(f, f.g.version, [request(three, five), request(five, three)]);
let pending = await f.restart().readRoom(f.code);
assert.equal(pending.nexusRicheseCunningLast?.stage, 'pending');
assert.equal(pending.nexusCards!.cards!.discard.filter(card => card === 'richese').length, 1);
await restored(f, pending);
while (pending.response) {
const seat = f.ids.findIndex(id => !pending.response!.passed.includes(id));
pending = await act(f, seat, { type: 'passResponse' });
}
assert.equal(pending.decision?.kind, 'guildShipment');
const revealedId = pending.pendingShipment!.richesePair!.revealedTokenId;
await restored(f, pending);
const done = await act(f, 1, { type: 'decision', allow: true });
const marker = done.players[0].noField!.deployed!;
const revealed = tokens.find(token => token.id === revealedId)!;
assert.equal(done.nexusRicheseCunningLast?.stage, 'shipped');
assert.equal(done.players[0].noField!.lastShipped, marker.tokenId);
assert.equal(done.players[0].forces['arrakeen:10'], revealed.value);
assert.equal(done.players[0].reserves, 20 - revealed.value);
assert.equal(done.players[0].spice, 19);
assert.equal(done.players[1].spice, 21);
await restored(f, done);
const before = row(f);
await assert.rejects(() => f.restart().act(
f.code, f.auths[0], done.version, request(marker.tokenId, revealed.id), clock,
));
assert.deepEqual(row(f), before);
} finally {
f.sqlite.close();
}
});
void test('SQLite Guild special stop preserves physical reserves and payment while keeping Richese Nexus spent across reload', async () => {
const f = await fixture({ spice: 1 });
try {
await act(f, 0, nexusRicheseRequest(f));
const stopped = await act(f, 1, {
type: 'card',
mode: 'special',
card: f.karama,
});
assert.equal(stopped.players[0].reserves, 20);
assert.equal(stopped.players[0].spice, 1);
assert.equal(stopped.players[0].forces['arrakeen:10'], undefined);
assert.equal(stopped.nexusCards!.cards!.hands[f.owner], null);
assert.equal(stopped.discard.filter((c) => c.id === f.karama).length, 1);
await restored(f, stopped);
const before = row(f);
await assert.rejects(
f
.restart()
.act(
f.code,
f.auths[1],
stopped.version,
{ type: 'card', mode: 'special', card: f.karama },
clock,
),
);
assert.deepEqual(row(f), before);
} finally {
f.sqlite.close();
}
});
void test('SQLite rejects changed Richese paid intent and missing saved source without projection, normalization or action writes', async () => {
const f = await fixture({ spice: 1 });
try {
const pending = await act(f, 0, nexusRicheseRequest(f));
for (const edit of [
(g: Game) => {
delete g.nexusRicheseHistory;
},
(g: Game) => {
delete g.pendingShipment!.nexusEvent;
},
(g: Game) => {
delete g.nexusRicheseLast;
},
(g: Game) => {
g.nexusRicheseHistory![0].signature = 'changed';
},
(g: Game) => {
if (g.decision?.kind === 'guildShipment') g.decision.amount = 4;
},
(g: Game) => {
if (g.decision?.kind === 'guildShipment')
g.decision.player = f.observer;
},
(g: Game) => {
g.pendingShipment!.amount = 4;
},
(g: Game) => {
g.pendingShipment!.cost = 0;
},
(g: Game) => {
g.pendingShipment!.territory = 'carthag';
g.pendingShipment!.sector = 11;
},
(g: Game) => {
g.decision = null;
},
]) {
const bad = structuredClone(pending);
edit(bad);
f.save(bad);
f.writes.length = 0;
const before = row(f),
rooms = f.restart();
for (const auth of f.auths)
await assert.rejects(rooms.readSeatView(f.code, auth));
assert.throws(() => normalizeAutomaticGame(bad));
// A waiting human shipment does not require automatic room recovery; the
// room adapter may return before dispatching the rejecting normalizer.
await Promise.allSettled([rooms.continueRoomAutomatic(f.code, clock)]);
await assert.rejects(
rooms.act(
f.code,
f.auths[1],
bad.version,
{ type: 'decision', allow: true },
clock,
),
);
assert.deepEqual(row(f), before);
assert.equal(f.writes.length, 0);
}
} finally {
f.sqlite.close();
}
});
void test('SQLite typed Kaitain and Salusa shipment settles exactly once after a saved Guild interception', async () => {
const f = await fixture({
ownerFaction: 'emperor',
homeworlds: true,
spice: 1,
});
try {
const request = {
...nexusRicheseRequest(f),
elite: 2,
homeworldSources: {
'homeworld:emperor': { normal: 3, elite: 0 },
'homeworld:emperor:salusa': { normal: 0, elite: 2 },
},
};
const pending = await act(f, 0, request);
await restored(f, pending);
const changed = structuredClone(pending);
changed.pendingShipment!.elite = 1;
changed.pendingShipment!.homeworldSources!['homeworld:emperor'].normal = 4;
changed.pendingShipment!.homeworldSources![
'homeworld:emperor:salusa'
].elite = 1;
f.save(changed);
f.writes.length = 0;
const corruptRow = row(f);
for (const auth of f.auths)
await assert.rejects(f.restart().readSeatView(f.code, auth));
await assert.rejects(
f
.restart()
.act(
f.code,
f.auths[1],
changed.version,
{ type: 'decision', allow: true },
clock,
),
);
assert.deepEqual(row(f), corruptRow);
assert.equal(f.writes.length, 0);
f.save(pending);
const done = await act(f, 1, { type: 'decision', allow: true });
assert.equal(done.players[0].reserves, 15);
assert.equal(done.players[0].elites!.forces['arrakeen:10'], 2);
assert.equal(done.homeworlds!.custody!.salusa!.elite, 3);
assert.equal(done.players[0].spice, 0);
await restored(f, done);
assert.equal(
done.nexusCards!.cards!.discard.filter((c) => c === 'richese').length,
1,
);
} finally {
f.sqlite.close();
}
});
void test('SQLite restores a committed five-force shipment awaiting BG accompaniment without replaying its payment or arrival', async () => {
const f = await fixture({ opponentFaction: 'beneGesserit', spice: 1 });
try {
const arrived = await act(f, 0, nexusRicheseRequest(f));
assert.equal(arrived.decision?.kind, 'advisor');
assert.equal(arrived.players[0].spice, 0);
assert.equal(arrived.players[0].forces['arrakeen:10'], 5);
await restored(f, arrived);
const done = await act(f, 1, {
type: 'decision',
accept: true,
accompany: true,
});
assert.equal(done.players[0].reserves, 15);
assert.equal(done.players[0].forces['arrakeen:10'], 5);
assert.equal(done.players[0].spice, 0);
assert.equal(done.players[1].forces['arrakeen:10'], 1);
assert.equal(done.players[1].reserves, 19);
await restored(f, done);
const before = row(f);
await assert.rejects(
f
.restart()
.act(
f.code,
f.auths[1],
done.version,
{ type: 'decision', accept: true },
clock,
),
);
assert.deepEqual(row(f), before);
} finally {
f.sqlite.close();
}
});