Files
Dune/tests/residual-poison-recovery.test.ts
T

385 lines
14 KiB
TypeScript

import test from 'node:test';
import assert from 'node:assert/strict';
import { webcrypto } from 'node:crypto';
import { readFileSync, readdirSync } from 'node:fs';
import { DatabaseSync } from 'node:sqlite';
import { runInNewContext } from 'node:vm';
import ts from 'typescript';
import * as engine from '../game/engine';
import * as bots from '../game/bots';
import * as seatAiDelegation from '../lib/seat-ai-delegation';
import { baseDeck } from '../game/cards';
import { richeseCards } from '../game/richese-cards';
import { SEMUTA_DRUG_ID } from '../game/semuta-drug';
import type * as Rooms from '../db/rooms';
/** Execute the production room module and SQL, with a hook immediately before its CAS. */
function unitStore(runBots = bots.runBots) {
const sqlite = new DatabaseSync(':memory:');
const hooks: { beforeWrite?: () => Promise<void> } = {};
const writes: { expected: number; changes: number }[] = [];
for (const file of readdirSync(new URL('../drizzle/', import.meta.url))
.filter((f) => f.endsWith('.sql'))
.sort())
sqlite.exec(
readFileSync(new URL('../drizzle/' + file, import.meta.url), 'utf8'),
);
class Statement {
values: (string | number | null)[] = [];
constructor(readonly sql: string) {}
bind(...values: (string | number | null)[]) {
this.values = values;
return this;
}
async first() {
return sqlite.prepare(this.sql).get(...this.values) ?? null;
}
async run() {
const continuation = this.sql.startsWith('UPDATE rooms SET state');
if (continuation) await hooks.beforeWrite?.();
const changes = Number(
sqlite.prepare(this.sql).run(...this.values).changes,
);
if (continuation)
writes.push({ expected: Number(this.values[3]), changes });
return { meta: { changes } };
}
}
const database = {
prepare: (sql: string) => new Statement(sql),
batch: async (statements: Statement[]) => {
sqlite.exec('BEGIN');
try {
const results = [];
for (const statement of statements) results.push(await statement.run());
sqlite.exec('COMMIT');
return results;
} catch (error) {
sqlite.exec('ROLLBACK');
throw error;
}
},
};
function loadRooms() {
const exports = {};
runInNewContext(
ts.transpileModule(
readFileSync(new URL('../db/rooms.ts', import.meta.url), 'utf8'),
{
compilerOptions: {
module: ts.ModuleKind.CommonJS,
target: ts.ScriptTarget.ES2022,
},
},
).outputText,
{
exports,
crypto: webcrypto,
TextEncoder,
structuredClone,
// Keep persisted JSON values in the test realm for strict structural assertions.
JSON,
require: (name: string) => {
if (name === 'cloudflare:workers') return { env: { DB: database } };
if (name === '@/game/engine') return engine;
if (name === '@/game/bots') return { ...bots, runBots };
if (name === '@/lib/seat-ai-delegation') return seatAiDelegation;
throw new Error('Unexpected module ' + name);
},
},
);
return exports as typeof Rooms;
}
return { rooms: loadRooms(), restart: loadRooms, sqlite, hooks, writes };
}
const clock: Rooms.RoomsClock = { now: () => 10000, sleep: async () => {} };
async function fixture(semutaPreview = false) {
const store = unitStore();
const created = await store.rooms.createRoom('Holder', 'guild', false, []),
code = created.view.code;
const joined = await store.rooms.joinRoom(code, 'Opponent', 'atreides');
const third = await store.rooms.joinRoom(code, 'Observer', 'emperor');
const owner = await store.rooms.authenticate(code, created.token),
other = await store.rooms.authenticate(code, joined.token!),
observer = await store.rooms.authenticate(code, third.token!);
const old = await store.rooms.readRoom(code);
let initial = engine.createGame(
code,
engine.newPlayer(owner.playerId, 'Holder', 'richese'),
false,
['choam'],
);
initial.players.push(
engine.newPlayer(other.playerId, 'Opponent', 'guild'),
engine.newPlayer(observer.playerId, 'Observer', 'emperor'),
);
Object.assign(initial, {
version: old.version,
status: 'playing',
phase: 6,
turn: 2,
active: owner.playerId,
order: initial.players.map((p) => p.id),
storm: 18,
deck: baseDeck(),
richeseCache: richeseCards(),
});
for (const p of initial.players) {
p.hand = [];
p.spice = 10;
p.forces = {};
p.reserves = 20;
}
for (const p of initial.players.slice(0, 2)) {
p.forces = { 'arrakeen:10': 2 };
p.reserves = 18;
}
const card = initial.richeseCache!.find(
(c) => c.effect === 'residualPoison',
)!;
initial.richeseCache = initial.richeseCache!.filter((c) => c.id !== card.id);
initial.players[0].hand.push(card);
initial = engine.applyAction(initial, owner.playerId, {
type: 'chooseBattle',
target: other.playerId,
territory: 'arrakeen',
});
if (semutaPreview) {
initial.semutaPreview = true;
const semuta = initial.richeseCache!.findIndex(c => c.id === SEMUTA_DRUG_ID);
assert.ok(semuta >= 0);
initial.players[2].hand.push(initial.richeseCache!.splice(semuta, 1)[0]);
}
const save = (g: engine.Game) =>
store.sqlite
.prepare('UPDATE rooms SET state=?,version=? WHERE code=?')
.run(JSON.stringify(g), g.version, code);
save(initial);
store.writes.length = 0;
const action: engine.Action = {
type: 'card',
card: card.id,
target: other.playerId,
event: initial.battle!.event,
};
const ready: engine.Action = {
type: 'battlePreparationReady',
event: initial.battle!.event,
};
return {
...store,
code,
owner,
other,
observer,
initial,
action,
ready,
save,
};
}
function barrier() {
let release!: () => void;
const ready = new Promise<void>((resolve) => {
release = resolve;
});
let arrived = 0;
return async () => {
if (++arrived === 2) release();
await ready;
};
}
function committedOnce(
results: PromiseSettledResult<unknown>[],
writes: { changes: number }[],
) {
assert.equal(results.filter((r) => r.status === 'fulfilled').length, 1);
assert.equal(results.filter((r) => r.status === 'rejected').length, 1);
assert.deepEqual(
writes.map((w) => w.changes).sort((a, b) => a - b),
[0, 1],
);
}
void test('concurrent authenticated Residual plays persist exactly one death and discard across private refresh and module restart', async () => {
const f = await fixture();
try {
const ownerView = await f.rooms.readSeatView(f.code, f.owner),
otherView = await f.rooms.readSeatView(f.code, f.other);
assert.equal(ownerView.residualPoison!.blocked, null);
assert.equal(otherView.residualPoison, null);
assert.equal(
(await f.rooms.readSeatView(f.code, f.observer)).residualPoison,
null,
);
f.hooks.beforeWrite = barrier();
const results = await Promise.allSettled([
f.rooms.act(f.code, f.owner, f.initial.version, f.action, clock),
f.restart().act(f.code, f.owner, f.initial.version, f.action, clock),
]);
f.hooks.beforeWrite = undefined;
committedOnce(results, f.writes);
const done = await f.restart().readRoom(f.code);
assert.equal(done.version, f.initial.version + 1);
assert.equal(done.players[1].leaders.filter((l) => l.dead).length, 1);
assert.equal(done.discard.filter((c) => c.id === f.action.card).length, 1);
assert.equal(done.players[0].hand.length, 0);
assert.deepEqual(
done.players.map((p) => p.spice),
[10, 10, 10],
);
assert.deepEqual(done.battle!.preLeader!.ready, []);
await assert.rejects(
f.restart().act(f.code, f.owner, done.version, f.action, clock),
);
await assert.rejects(
f.rooms.act(f.code, f.owner, f.initial.version, f.action, clock),
);
const writes = f.writes.length;
await f.restart().continueRoomAutomatic(f.code, clock);
assert.equal(f.writes.length, writes);
assert.deepEqual(await f.rooms.readRoom(f.code), done);
assert.equal(
(await f.restart().readSeatView(f.code, f.owner)).residualPoison,
null,
);
} finally {
f.sqlite.close();
}
});
void test('racing opponent readiness and card play preserve both effects after one stale retry without opening leader selection early', async () => {
const f = await fixture();
try {
f.hooks.beforeWrite = barrier();
const results = await Promise.allSettled([
f.rooms.act(f.code, f.owner, f.initial.version, f.action, clock),
f.restart().act(f.code, f.other, f.initial.version, f.ready, clock),
]);
f.hooks.beforeWrite = undefined;
committedOnce(results, f.writes);
let current = await f.restart().readRoom(f.code);
if (results[0].status === 'rejected')
await f.rooms.act(f.code, f.owner, current.version, f.action, clock);
else await f.rooms.act(f.code, f.other, current.version, f.ready, clock);
current = await f.restart().readRoom(f.code);
assert.equal(current.version, f.initial.version + 2);
assert.equal(current.players[1].leaders.filter((l) => l.dead).length, 1);
assert.deepEqual(current.battle!.preLeader!.ready, [f.other.playerId]);
assert.equal(current.battle!.preLeader!.closed, false);
const leader = current.players[1].leaders.find((l) => !l.dead)!.id;
await assert.rejects(
f.rooms.act(
f.code,
f.other,
current.version,
{ type: 'battlePlan', leader, dial: 1 },
clock,
),
/Both combatants/,
);
await f.rooms.act(f.code, f.owner, current.version, f.ready, clock);
current = await f.rooms.readRoom(f.code);
assert.equal(current.battle!.preLeader!.closed, true);
const viewed = await f
.restart()
.act(
f.code,
f.other,
current.version,
{ type: 'battlePlan', leader, dial: 1 },
clock,
);
assert.equal(viewed.version, current.version + 1);
const observer = await f.rooms.readSeatView(f.code, f.observer);
assert.equal(observer.battle!.plans[f.other.playerId]?.leader, undefined);
assert.equal(
(await f.rooms.readRoom(f.code)).battle!.plans[f.other.playerId].leader,
leader,
);
} finally {
f.sqlite.close();
}
});
void test('two simultaneous ready declarations require refreshed retry; stale events and unauthorized identities never write', async () => {
const f = await fixture();
try {
f.hooks.beforeWrite = barrier();
const results = await Promise.allSettled([
f.rooms.act(f.code, f.owner, f.initial.version, f.ready, clock),
f.restart().act(f.code, f.other, f.initial.version, f.ready, clock),
]);
f.hooks.beforeWrite = undefined;
committedOnce(results, f.writes);
let current = await f.restart().readRoom(f.code);
assert.equal(current.battle!.preLeader!.ready.length, 1);
assert.equal(current.battle!.preLeader!.closed, false);
const missing = results[0].status === 'rejected' ? f.owner : f.other;
await f.restart().act(f.code, missing, current.version, f.ready, clock);
current = await f.rooms.readRoom(f.code);
assert.equal(current.battle!.preLeader!.closed, true);
await assert.rejects(
f.rooms.act(f.code, f.owner, current.version, f.ready, clock),
);
await assert.rejects(
f.rooms.act(
f.code,
f.owner,
current.version,
{ ...f.action, event: 'old' },
clock,
),
/stale/,
);
await assert.rejects(
f.rooms.act(f.code, f.observer, current.version, f.action, clock),
);
const spoof = { ...f.owner, tokenHash: f.other.tokenHash };
await assert.rejects(
f.rooms.act(f.code, spoof, current.version, f.action, clock),
/Another action/,
);
assert.deepEqual(await f.restart().readRoom(f.code), current);
assert.equal(current.players[1].leaders.filter((l) => l.dead).length, 0);
assert.equal(current.players[0].hand.length, 1);
} finally {
f.sqlite.close();
}
});
void test('authenticated Residual Poison death pauses for a neutral Semuta offer before shared preparation', async () => {
const f = await fixture(true);
try {
const seats = f.sqlite.prepare('SELECT * FROM seats').all();
const before = await f.restart().readRoom(f.code);
await f.restart().act(f.code, f.owner, before.version, f.action, clock);
let g = await f.restart().readRoom(f.code);
assert.equal(g.pendingTreacheryDiscard?.reaction?.stage, 'offer');
assert.equal(g.players[1].leaders.filter(l => l.dead).length, 1);
assert.equal(g.battle?.preLeader?.closed, false);
const event = g.pendingTreacheryDiscard!.batch.event;
const offered = g.version;
await f.restart().continueRoomAutomatic(f.code, clock);
assert.equal((await f.restart().readRoom(f.code)).version, offered);
assert.equal((await f.restart().readSeatView(f.code, f.observer)).semutaReaction?.canCommit, true);
assert.equal((await f.restart().readSeatView(f.code, f.other)).semutaReaction?.canCommit, false);
await f.restart().act(f.code, f.observer, g.version, { type: 'semutaCommit', event }, clock);
g = await f.restart().readRoom(f.code);
assert.equal(g.pendingTreacheryDiscard, null);
assert.equal(g.players[1].leaders.filter(l => l.dead).length, 1);
assert.equal(g.players[2].hand.filter(c => c.id === f.action.card).length, 1);
assert.equal(g.discard.filter(c => c.id === SEMUTA_DRUG_ID).length, 1);
assert.deepEqual(g.battle?.preLeader?.ready, []);
assert.deepEqual(f.sqlite.prepare('SELECT * FROM seats').all(), seats);
await f.restart().act(f.code, f.owner, g.version, f.ready, clock);
const prepared = await f.restart().readRoom(f.code);
assert.deepEqual(prepared.battle?.preLeader?.ready, [f.owner.playerId]);
} finally {
f.sqlite.close();
}
});