Let a human owner authorize another human in the started room to start a fixed difficulty once within 24 hours. The owner retains the seat, cookie, private hand, recovery setup and takeback control. Consent is explicit even while online; neither host status nor inactivity authorizes a takeover. Activation enters the existing paced private-view AI path without strategic changes. Add additive migration 0006, both exact session fences, owner/delegate-only metadata in the authenticated room snapshot, atomic CAS activation and consumption, expiry and terminal retry receipts. Replacement hides older consent; own AI changes invalidate unused consent. Recovery or handover of either bound seat invalidates the grant. Future-version guards prevent stale computed state from overwriting a racing action. Exact browser retry records retain the original operation/version across refresh and cannot rearm old consent. Shared HTTP continuation preserves coalescing across ordinary and control routes. Independent review found no material remaining issue. Revoke messaging accurately handles activation winning the race. Browser QA exercised grant/revoke, preserved consent after refresh, reciprocal fixed-profile activation, consumed receipts, keyboard takeback and private ownership. The panel now remains expanded after success and action buttons are at least 44px. Responsive screenshot acceptance remains open because the browser viewport override targeted a failed secondary-origin tab; desktop controls and no-overflow width were verified. The QA room is stopped at a genuine human setup decision with both seats taken back. Types, lint, all 4906 offline tests, production build and all 45 HTTP tests pass on the stable source fingerprint. Seven new offline cases cover client consent/retry validation and real SQLite privacy, restart, one-use races, future versions, takeback, expiry and both-seat recovery/handover; two new HTTP cases cover authentication, injection, fixed-profile continuation and takeback. The first broad run exposed 68 legacy VM fixtures missing the new production dependency; their mappings were updated and the real shared continuation remains exercised. The historical 0005 migration test verifies backfill before applying 0006 for current code. All 1174 original rooms, 2456 seats and every prior recovery/entry/handover/migration row remain unchanged. SQLite integrity and foreign keys pass; migration and QA added 88 rooms and 188 seats. No reset, server restart, usage check or automation was performed. The current Sites integration has no supported durable Cron/DO provisioning path. Document this platform blocker rather than adding an inert scheduled export; unattended resumption and broader network-failure acceptance remain unfinished. Full rules, component, AI strength and publication gates remain closed. Verified source tree: 2d86fc611e9ef4f5a10db10f96687a31db1ec238908ecf1e9333c50fac9ccaa8
341 lines
12 KiB
TypeScript
341 lines
12 KiB
TypeScript
import test from 'node:test';
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import assert from 'node:assert/strict';
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import { webcrypto } from 'node:crypto';
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import { readFileSync, readdirSync } from 'node:fs';
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import { DatabaseSync } from 'node:sqlite';
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import { runInNewContext } from 'node:vm';
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import ts from 'typescript';
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import * as engine from '../game/engine';
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import * as bots from '../game/bots';
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import * as seatAiDelegation from '../lib/seat-ai-delegation';
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import { baseDeck } from '../game/cards';
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import { richeseCards } from '../game/richese-cards';
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import type * as Rooms from '../db/rooms';
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/** Execute the production room module and SQL, with a hook immediately before its CAS. */
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function unitStore(runBots = bots.runBots) {
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const sqlite = new DatabaseSync(':memory:');
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const hooks: { beforeWrite?: () => Promise<void> } = {};
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const writes: { expected: number; changes: number }[] = [];
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for (const file of readdirSync(new URL('../drizzle/', import.meta.url))
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.filter((f) => f.endsWith('.sql'))
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.sort())
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sqlite.exec(
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readFileSync(new URL('../drizzle/' + file, import.meta.url), 'utf8'),
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);
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class Statement {
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values: (string | number | null)[] = [];
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constructor(readonly sql: string) {}
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bind(...values: (string | number | null)[]) {
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this.values = values;
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return this;
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}
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async first() {
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return sqlite.prepare(this.sql).get(...this.values) ?? null;
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}
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async run() {
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const continuation = this.sql.startsWith('UPDATE rooms SET state');
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if (continuation) await hooks.beforeWrite?.();
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const changes = Number(
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sqlite.prepare(this.sql).run(...this.values).changes,
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);
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if (continuation)
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writes.push({ expected: Number(this.values[3]), changes });
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return { meta: { changes } };
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}
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}
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const database = {
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prepare: (sql: string) => new Statement(sql),
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batch: async (statements: Statement[]) => {
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sqlite.exec('BEGIN');
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try {
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const results = [];
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for (const statement of statements) results.push(await statement.run());
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sqlite.exec('COMMIT');
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return results;
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} catch (error) {
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sqlite.exec('ROLLBACK');
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throw error;
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}
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},
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};
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function loadRooms() {
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const exports = {};
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runInNewContext(
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ts.transpileModule(
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readFileSync(new URL('../db/rooms.ts', import.meta.url), 'utf8'),
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{
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compilerOptions: {
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module: ts.ModuleKind.CommonJS,
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target: ts.ScriptTarget.ES2022,
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},
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},
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).outputText,
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{
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exports,
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crypto: webcrypto,
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TextEncoder,
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structuredClone,
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// Keep persisted JSON values in the test realm for strict structural assertions.
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JSON,
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require: (name: string) => {
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if (name === 'cloudflare:workers') return { env: { DB: database } };
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if (name === '@/game/engine') return engine;
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if (name === '@/game/bots') return { ...bots, runBots };
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if (name === '@/lib/seat-ai-delegation') return seatAiDelegation;
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throw new Error('Unexpected module ' + name);
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},
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},
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);
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return exports as typeof Rooms;
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}
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return { rooms: loadRooms(), restart: loadRooms, sqlite, hooks, writes };
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}
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const clock: Rooms.RoomsClock = { now: () => 10000, sleep: async () => {} };
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async function fixture(parent = false) {
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const store = unitStore();
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const created = await store.rooms.createRoom('Richese', 'guild', false, []);
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const code = created.view.code;
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const joined = await store.rooms.joinRoom(code, 'Ally', 'atreides');
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const last = await store.rooms.joinRoom(code, 'Other', 'emperor');
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const owner = await store.rooms.authenticate(code, created.token),
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ally = await store.rooms.authenticate(code, joined.token!),
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other = await store.rooms.authenticate(code, last.token!);
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const old = await store.rooms.readRoom(code),
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initial = engine.createGame(
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code,
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engine.newPlayer(owner.playerId, 'Richese', 'richese'),
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true,
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['choam'],
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);
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initial.players.push(
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engine.newPlayer(ally.playerId, 'Ally', 'atreides'),
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engine.newPlayer(other.playerId, 'Other', 'emperor'),
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);
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initial.version = old.version;
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initial.status = 'playing';
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initial.phase = 3;
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initial.turn = 2;
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initial.active = ally.playerId;
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initial.order = initial.players.map((p) => p.id);
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initial.deck = baseDeck();
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initial.players.forEach((p) => {
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p.hand = [];
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p.spice = 10;
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});
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initial.players[0].ally = ally.playerId;
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initial.players[1].ally = owner.playerId;
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initial.richeseCache = richeseCards();
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const gift = initial.richeseCache.find((c) => c.effect === 'karama')!;
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initial.richeseCache = initial.richeseCache.filter((c) => c.id !== gift.id);
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initial.players[0].hand.push(gift);
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const index = initial.deck.findIndex((c) => c.effect === 'karama');
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initial.players[2].hand.push(...initial.deck.splice(index, 1));
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if (parent) {
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// This suspended receipt is Guild income during Shipment & Movement.
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initial.phase = 5;
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initial.players[2].faction = 'guild';
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initial.response = {
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kind: 'guildIncome',
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owner: other.playerId,
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amount: 3,
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passed: [owner.playerId],
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};
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initial.phaseOpening = { passed: [owner.playerId], initialize: false };
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}
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const save = (g: engine.Game) =>
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store.sqlite
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.prepare('UPDATE rooms SET state = ?, version = ? WHERE code = ?')
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.run(JSON.stringify(g), g.version, code);
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save(initial);
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store.writes.length = 0;
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async function action(
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auth: Rooms.SeatAuth,
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value: engine.Action,
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rooms = store.rooms,
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) {
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const state = await rooms.readRoom(code);
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return rooms.act(code, auth, state.version, value, clock);
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}
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return {
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...store,
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owner,
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ally,
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other,
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code,
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initial,
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save,
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action,
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gift: gift.id,
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};
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}
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function barrier() {
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let release!: () => void;
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const ready = new Promise<void>((resolve) => {
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release = resolve;
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});
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let arrivals = 0;
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return async () => {
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if (++arrivals === 2) release();
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await ready;
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};
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}
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function committedOnce(
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results: PromiseSettledResult<unknown>[],
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writes: { changes: number }[],
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) {
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assert.equal(results.filter((r) => r.status === 'fulfilled').length, 1);
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assert.equal(results.filter((r) => r.status === 'rejected').length, 1);
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assert.deepEqual(
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writes.map((w) => w.changes).sort((a, b) => a - b),
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[0, 1],
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);
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}
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function hands(g: engine.Game) {
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return g.players.map((p) => ({ id: p.id, hand: p.hand }));
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}
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void test('concurrent authenticated gift declarations and resumed allowance each commit once with private identity and no card replay', async () => {
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const f = await fixture();
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try {
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const action = { type: 'richeseGift', card: f.gift };
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f.hooks.beforeWrite = barrier();
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const declarations = await Promise.allSettled([
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f.rooms.act(f.code, f.owner, f.initial.version, action, clock),
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f.restart().act(f.code, f.owner, f.initial.version, action, clock),
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]);
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f.hooks.beforeWrite = undefined;
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committedOnce(declarations, f.writes);
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const pending = await f.rooms.readRoom(f.code);
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assert.equal(pending.version, f.initial.version + 1);
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assert.equal(pending.response?.kind, 'richeseGift');
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const restarted = f.restart();
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for (const auth of [f.owner, f.ally])
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assert.equal(
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(await restarted.readSeatView(f.code, auth)).richeseGift!.pending!.card!
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.id,
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f.gift,
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);
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const foreign = await restarted.readSeatView(f.code, f.other);
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assert.equal(foreign.richeseGift, null);
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assert.equal(JSON.stringify(foreign).includes(f.gift), false);
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assert.equal(pending.players[0].hand[0].id, f.gift);
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assert.equal(pending.players[1].hand.length, 0);
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f.writes.length = 0;
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f.hooks.beforeWrite = barrier();
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const allow = { type: 'passResponse' };
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const allowances = await Promise.allSettled([
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restarted.act(f.code, f.other, pending.version, allow, clock),
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f.rooms.act(f.code, f.other, pending.version, allow, clock),
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]);
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f.hooks.beforeWrite = undefined;
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committedOnce(allowances, f.writes);
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const complete = await restarted.readRoom(f.code);
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assert.equal(complete.version, pending.version + 1);
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assert.equal(complete.pendingRicheseGift, null);
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assert.equal(complete.players[0].hand.length, 0);
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assert.deepEqual(
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complete.players[1].hand.map((c) => c.id),
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[f.gift],
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);
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assert.equal(
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complete.players.every((p) => p.spice === 10),
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true,
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);
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assert.equal(
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complete.discard.some((c) => c.id === f.gift),
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false,
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);
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await assert.rejects(
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restarted.act(f.code, f.owner, complete.version, action, clock),
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);
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const writes = f.writes.length;
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for (let i = 0; i < 2; i++) {
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const worker = f.restart();
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await worker.readSeatView(f.code, f.ally);
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await worker.continueRoomAutomatic(f.code, clock);
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assert.deepEqual(await worker.readRoom(f.code), complete);
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}
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assert.equal(f.writes.length, writes);
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} finally {
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f.sqlite.close();
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}
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});
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void test('duplicate cancellation restores persisted phase-opening and its parent response without paying or moving the gift', async () => {
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const f = await fixture(true);
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try {
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await f.action(f.owner, { type: 'richeseGift', card: f.gift });
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const pending = await f.rooms.readRoom(f.code);
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assert.equal(pending.phaseOpening, null);
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const resumed = f.restart();
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const cancel = {
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type: 'card',
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mode: 'cancel',
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card: pending.players[2].hand[0].id,
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};
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f.writes.length = 0;
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f.hooks.beforeWrite = barrier();
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const results = await Promise.allSettled([
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resumed.act(f.code, f.other, pending.version, cancel, clock),
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f.rooms.act(f.code, f.other, pending.version, cancel, clock),
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]);
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f.hooks.beforeWrite = undefined;
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committedOnce(results, f.writes);
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const canceled = await resumed.readRoom(f.code);
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assert.equal(canceled.pendingRicheseGift, null);
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assert.deepEqual(canceled.phaseOpening, f.initial.phaseOpening);
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assert.deepEqual(canceled.response, f.initial.response);
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assert.deepEqual(canceled.players[0].hand, f.initial.players[0].hand);
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assert.equal(canceled.players[1].hand.length, 0);
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assert.equal(canceled.players[2].spice, 10);
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assert.equal(
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canceled.discard.filter((c) => c.id === cancel.card).length,
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1,
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);
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await resumed.continueRoomAutomatic(f.code, clock);
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assert.deepEqual(await resumed.readRoom(f.code), canceled);
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await assert.rejects(
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resumed.act(f.code, f.other, canceled.version, cancel, clock),
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);
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assert.deepEqual(await resumed.readRoom(f.code), canceled);
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} finally {
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f.sqlite.close();
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}
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});
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void test('restored changed-alliance gift aborts atomically instead of copying the replacement ally hand into the old recipient', async () => {
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const f = await fixture();
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try {
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await f.action(f.owner, { type: 'richeseGift', card: f.gift });
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const pending = await f.rooms.readRoom(f.code);
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pending.players[1].hand.push(pending.deck.shift()!);
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pending.players[2].hand.push(pending.deck.shift()!);
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pending.players[0].ally = f.other.playerId;
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pending.players[1].ally = null;
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pending.players[2].ally = f.owner.playerId;
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f.save(pending);
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const before = hands(pending);
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const resumed = f.restart();
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f.writes.length = 0;
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f.hooks.beforeWrite = barrier();
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const allow = { type: 'passResponse' };
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const results = await Promise.allSettled([
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resumed.act(f.code, f.other, pending.version, allow, clock),
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f.rooms.act(f.code, f.other, pending.version, allow, clock),
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]);
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f.hooks.beforeWrite = undefined;
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committedOnce(results, f.writes);
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const aborted = await resumed.readRoom(f.code);
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assert.deepEqual(hands(aborted), before);
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assert.equal(aborted.version, pending.version + 1);
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assert.equal(aborted.pendingRicheseGift, null);
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assert.equal(aborted.response, null);
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assert.match(aborted.log.at(-1)!.text, /became unavailable/);
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await resumed.continueRoomAutomatic(f.code, clock);
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assert.deepEqual(await resumed.readRoom(f.code), aborted);
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} finally {
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f.sqlite.close();
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}
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});
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