201 lines
17 KiB
TypeScript
201 lines
17 KiB
TypeScript
import assert from 'node:assert/strict';
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import test from 'node:test';
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import { applyAction, viewGame, type Action, type Game } from '../game/engine';
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import { botActions } from '../game/bots';
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import { DIFFICULTIES } from '../game/bot-profiles';
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import { fighterCount, isAdvisor } from '../game/advisors';
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import { quoteAutomaticAdvisorFlips } from '../game/advisor-automatic-flip';
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import {
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createSemutaSpiritualAmbassadorArrivalFixture as fixture, actSemutaSpiritualAmbassadorArrival as act,
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passSemutaSpiritualAmbassadorArrival as pass, claimSemutaSpiritualAmbassadorArrival as claim,
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allowSemutaSpiritualAmbassadorArrival as allow, finishSemutaSpiritualAmbassadorArrival as finish,
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advanceSemutaSpiritualAmbassadorArrival as advance, semutaSpiritualAmbassadorArrivalClean as clean,
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semutaSpiritualAmbassadorArrivalPlayer as player, semutaSpiritualAmbassadorArrivalInventory as inventory,
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semutaSpiritualAmbassadorArrivalPhysical as physical, type SemutaSpiritualAmbassadorArrivalFixture,
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} from './fixture-semuta-spiritual-ambassador-arrival';
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const spiritualLogs = (game: Game, owner: string) => game.log.filter(row => row.text.startsWith(`${player(game, owner).name} sent 1 free`));
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const guildLogs = (game: Game) => game.log.filter(row => row.text.includes('for free through the Guild Ambassador. Their ordinary shipment'));
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function reject(game: Game, actor: string, action: Action) {
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const before = structuredClone(game); assert.throws(() => applyAction(game, actor, action)); assert.deepEqual(game, before);
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}
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function nativeSource(f: SemutaSpiritualAmbassadorArrivalFixture) {
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assert.equal(f.setup.status, 'setup'); assert.equal(f.setup.advanced, true); assert.equal(f.setup.semutaPreview, true);
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assert.deepEqual(f.setup.expansions, ['choam', 'ecaz']); assert.ok(f.beforeStartingDeal.players.every(p => p.hand.length === 0));
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assert.deepEqual(f.game.players.map(p => p.faction), ['richese', 'choam', 'ecaz', 'beneGesserit', 'atreides', 'emperor']);
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assert.deepEqual(f.afterSetup.players.flatMap(p => p.hand.map(c => c.id)), f.deal);
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assert.ok(player(f.afterSetup, f.spender).hand.some(c => c.id === f.cost && c.effect === 'karama'));
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assert.equal(f.packet.scalars.length, 9); assert.equal(f.packetCreation.steps.length, 1);
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assert.equal(f.advisorSetup.steps[0].action.type, 'advisorSetup');
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assert.equal(player(f.afterSetup, f.owner).forces['arrakeen:10'], 1); assert.equal(player(f.afterSetup, f.entrant).forces['arrakeen:10'], 10);
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assert.equal(f.acquisition.bid.actor, f.holder); assert.equal(f.acquisition.bid.action.amount, 1);
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assert.equal(player(f.acquisition.before, f.holder).spice - player(f.acquisition.after, f.holder).spice, 1);
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assert.equal(player(f.acquisition.after, f.richese).spice - player(f.acquisition.before, f.richese).spice, 1);
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assert.equal(player(f.placement.before, f.ecaz).spice - player(f.placement.after, f.ecaz).spice, 1);
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assert.ok(f.placement.steps.some(step => step.action.token === f.token));
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assert.deepEqual(f.entrantShipment.steps[0], { actor: f.entrant, action: f.paidAction });
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assert.equal(player(f.entrantShipment.before, f.entrant).spice - player(f.entrantShipment.after, f.entrant).spice, 1);
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assert.equal(player(f.game, f.entrant).forces['carthag:11'], 1); assert.equal(player(f.game, f.entrant).shipped, true);
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assert.deepEqual(f.ordinaryDecline.steps, [{ actor: f.owner, action: { type: 'decision', accept: false } }]);
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assert.equal(f.trigger.before.pendingAmbassador?.stage, 'offer'); assert.equal(f.trigger.after.pendingAmbassador?.stage, 'ship');
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assert.deepEqual(f.trigger.steps[0], { actor: f.ecaz, action: f.triggerAction });
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assert.equal(f.originalAmbassador.event, f.event); assert.equal(f.originalAmbassador.effect, 'guild');
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assert.equal(f.originalAmbassador.beneficiary, f.ecaz); assert.equal(f.originalAmbassador.entrant, f.entrant);
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assert.equal(f.game.ecazAmbassadors!.tokens.find(t => t.id === f.token)?.zone, 'used');
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assert.deepEqual(f.grant.steps[0], { actor: f.ecaz, action: f.grantAction });
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assert.equal(player(f.grant.before, f.ecaz).spice, player(f.grant.after, f.ecaz).spice);
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assert.equal(player(f.grant.before, f.ecaz).reserves - player(f.grant.after, f.ecaz).reserves, 1);
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assert.equal(player(f.grant.before, f.ecaz).shipped, player(f.grant.after, f.ecaz).shipped);
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assert.equal(player(f.grant.before, f.ecaz).moved, player(f.grant.after, f.ecaz).moved);
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assert.equal(player(f.game, f.ecaz).forces[f.guildLocation], 1);
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assert.equal(f.declaration.before.decision?.kind, 'advisor');
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assert.deepEqual(f.declaration.steps, [{ actor: f.owner, action: f.chooseAction }]);
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assert.equal(f.shippingResponse.kind, 'advisor'); assert.equal(f.shippingFrame.stage, 'shipping');
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assert.equal(player(f.declaration.after, f.owner).forces[f.location] ?? 0, 0);
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assert.equal(player(f.declaration.after, f.owner).reserves, player(f.declaration.before, f.owner).reserves);
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assert.ok(f.placed.steps.some(step => step.action.type === 'passResponse'));
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assert.ok(f.placed.steps.every(step => step.action.type === 'passResponse'));
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assert.equal(f.originalFrame.stage, 'arrival'); assert.equal(f.originalFrame.decision.ambassadorEvent, f.event);
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assert.equal(f.originalFrame.decision.shipment, f.ecaz); assert.equal(f.originalFrame.decision.destination, f.guildLocation);
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assert.deepEqual(f.originalFrame.source, f.originalSpiritualSource);
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assert.deepEqual(f.originalDeposit, { key: f.location, before: 0 });
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assert.equal(f.originalAmbassador.stage, 'arrival'); assert.equal(f.originalReceipt.next, 'advisor');
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assert.equal(f.originalReceipt.advisorArrival, undefined);
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assert.equal(f.originalReceipt.order.player, f.ecaz); assert.equal(f.originalReceipt.order.amount, 1);
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assert.equal(f.originalReceipt.order.territory, f.guildTerritory); assert.equal(f.originalReceipt.order.sector, f.guildSector);
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assert.equal(f.originalAutomaticSource.producer, 'spiritualArrival');
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assert.deepEqual(f.originalAutomaticSource.spiritual, f.originalSpiritualSource);
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assert.deepEqual(f.originalAutomaticSource.forces, { [f.location]: 1 });
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assert.deepEqual(f.originalQueue, [f.originalAutomaticSource]);
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assert.equal(player(f.game, f.owner).reserves, player(f.declaration.before, f.owner).reserves - 1);
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assert.equal(player(f.game, f.owner).advisors?.[f.territory]?.lockedTurn, 1);
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assert.equal(player(f.game, f.owner).advisors?.[f.territory]?.aloneFlipHold, f.originalAutomaticSource.event);
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assert.equal(spiritualLogs(f.game, f.owner).length, 1); assert.equal(guildLogs(f.game).length, 1);
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assert.equal(f.game.active, f.entrant); assert.equal(f.game.phase, 5); assert.equal(f.game.turn, 1);
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assert.equal(f.game.pendingTreacheryDiscard ?? null, null); assert.equal(f.originalInventory.length, 45);
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assert.deepEqual(inventory(f.game), f.originalInventory); assert.equal(f.sourceActionCount, f.actions.length);
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}
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function open(f: SemutaSpiritualAmbassadorArrivalFixture) {
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const game = act(structuredClone(f.game), f.spender, f.action), pending = game.pendingTreacheryDiscard;
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assert.ok(pending); assert.equal(pending.continuation.kind, 'karamaAdvisorFlipDiscard');
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if (pending.continuation.kind !== 'karamaAdvisorFlipDiscard') throw Error('Use the real Guild Spiritual-arrival conversion cost');
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assert.equal(pending.batch.cause, 'karama:advisorFlip'); assert.equal(pending.reaction?.stage, 'offer');
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assert.deepEqual(pending.batch.entries.map(entry => ({ card: entry.card.id, by: entry.discardedBy, face: entry.publicFace })),
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[{ card: f.cost, by: f.spender, face: true }]);
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assert.deepEqual(pending.continuation.use.response, f.originalResponse);
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assert.deepEqual(pending.continuation.resume.response, f.originalResponse);
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assert.deepEqual(game.pendingSpiritualAdvisor, f.originalFrame); assert.deepEqual(game.pendingAmbassador, f.originalParent);
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assert.deepEqual(game.pendingAmbassador?.shipmentReceipt, f.originalReceipt);
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assert.deepEqual(game.pendingAutomaticAdvisorFlips, f.originalQueue); assert.deepEqual(game.pendingArrivalReaction ?? null, f.originalPaidQueue);
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assert.deepEqual(physical(game), f.originalPhysical); assert.deepEqual(player(game, f.owner).advisors, f.originalStance);
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assert.deepEqual(player(game, f.owner).advisors?.[f.territory], f.originalLocks);
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assert.deepEqual(game.ecazAmbassadors, f.originalTokens); assert.deepEqual(game.deck, f.originalDeck);
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assert.equal(game.response ?? null, null); assert.equal(game.decision ?? null, null);
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assert.equal(player(game, f.spender).hand.some(c => c.id === f.cost), false);
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assert.equal(game.discard.filter(c => c.id === f.cost).length, 1);
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assert.equal(viewGame(game, f.holder).semutaReaction?.canCommit, true);
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assert.deepEqual(inventory(game), f.originalInventory); return game;
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}
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function settled(state: Game, f: SemutaSpiritualAmbassadorArrivalFixture, prevented: boolean) {
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const steps: { actor: string; action: Action }[] = [], game = finish(state, steps);
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assert.equal(game.pendingTreacheryDiscard ?? null, null); assert.equal(game.pendingSpiritualAdvisor, undefined);
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assert.equal(game.pendingAmbassador ?? null, null); assert.equal(game.pendingAutomaticAdvisorFlips, undefined);
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assert.equal(game.pendingArrivalReaction?.length ?? 0, 0); assert.equal(game.response ?? null, null); assert.equal(game.decision ?? null, null);
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assert.deepEqual(physical(game), f.originalPhysical, 'Original paid entry, Guild reserve and Spiritual deposit are never replayed');
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assert.equal(game.active, f.entrant); assert.equal(player(game, f.owner).forces[f.location], 1);
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assert.equal(player(game, f.ecaz).forces[f.guildLocation], 1); assert.equal(player(game, f.entrant).forces['carthag:11'], 1);
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assert.equal(isAdvisor(player(game, f.owner), 'arrakeen'), true);
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assert.equal(isAdvisor(player(game, f.owner), f.territory), prevented);
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assert.equal(fighterCount(player(game, f.owner), f.territory), prevented ? 0 : 1);
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if (prevented) {
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assert.deepEqual(player(game, f.owner).advisors, f.originalStance);
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assert.deepEqual(player(game, f.owner).advisors?.[f.territory], f.originalLocks);
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} else assert.equal(player(game, f.owner).advisors?.[f.territory], undefined);
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assert.deepEqual(quoteAutomaticAdvisorFlips(game), []);
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assert.deepEqual(game.ecazAmbassadors, f.originalTokens); assert.deepEqual(game.deck, f.originalDeck);
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assert.equal(spiritualLogs(game, f.owner).length, 1); assert.equal(guildLogs(game).length, 1);
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assert.ok(steps.every(step => !['ship', 'move', 'card', 'endMovement'].includes(step.action.type)));
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reject(game, f.ecaz, f.triggerAction); reject(game, f.ecaz, f.grantAction); reject(game, f.owner, f.chooseAction);
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assert.deepEqual(inventory(game), f.originalInventory); return game;
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}
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function canceled(state: Game, f: SemutaSpiritualAmbassadorArrivalFixture, claimed: boolean) {
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const game = settled(state, f, true);
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assert.equal(player(game, f.holder).hand.filter(c => c.id === f.cost).length, Number(claimed));
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assert.equal(game.discard.filter(c => c.id === f.cost).length, Number(!claimed));
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assert.equal(player(game, f.holder).hand.filter(c => c.id === f.semuta).length, Number(!claimed));
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assert.equal(game.discard.filter(c => c.id === f.semuta).length, Number(claimed));
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reject(game, f.spender, f.action); return game;
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}
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function continueMovement(state: Game, f: SemutaSpiritualAmbassadorArrivalFixture, prevented: boolean) {
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const steps: { actor: string; action: Action }[] = [];
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let game = act(state, f.entrant, { type: 'endMovement' }, steps);
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game = advance(game, g => g.phase >= 6 && g.phase <= 7 && clean(g), steps);
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assert.equal(steps.filter(step => step.actor === f.entrant && step.action.type === 'endMovement').length, 1);
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assert.ok(steps.every(step => !['ship', 'move', 'card'].includes(step.action.type)));
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assert.equal(game.pendingAmbassador ?? null, null); assert.equal(game.pendingSpiritualAdvisor, undefined);
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assert.equal(game.pendingAutomaticAdvisorFlips, undefined); assert.equal(spiritualLogs(game, f.owner).length, 1); assert.equal(guildLogs(game).length, 1);
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assert.equal(player(game, f.owner).forces[f.location], 1); assert.equal(player(game, f.ecaz).forces[f.guildLocation], 1);
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assert.equal(player(game, f.entrant).forces['carthag:11'], 1); assert.equal(isAdvisor(player(game, f.owner), f.territory), prevented);
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if (prevented) assert.equal(player(game, f.owner).advisors?.[f.territory]?.aloneFlipHold, f.originalAutomaticSource.event);
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assert.deepEqual(inventory(game), f.originalInventory);
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}
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for (const claimed of [false, true]) void test(
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`Advanced native Guild Ambassador Spiritual arrival cost Semuta ${claimed ? 'claim' : 'pass'} preserves committed child and outer parent then resumes once`, () => {
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const f = fixture(); nativeSource(f); const offered = open(f), event = offered.pendingTreacheryDiscard!.batch.event;
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const game = canceled(claimed ? claim(offered, f.holder) : pass(offered), f, claimed);
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reject(game, f.holder, { type: 'semutaCommit', event }); reject(game, f.holder, { type: 'semutaPass', event }); continueMovement(game, f, true);
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},
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);
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void test('native Guild Ambassador Spiritual allowance converts the placed Polar advisor before the original child and outer suffix finish', () => {
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const f = fixture(); nativeSource(f); const game = settled(allow(structuredClone(f.game)), f, false);
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assert.ok(player(game, f.spender).hand.some(c => c.id === f.cost)); assert.ok(player(game, f.holder).hand.some(c => c.id === f.semuta));
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continueMovement(game, f, false);
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});
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void test('fresh Guild Spiritual arrival cost rejects stale and underlying declarations while both original parents and deposit stay held', () => {
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const f = fixture(), game = open(f), event = game.pendingTreacheryDiscard!.batch.event;
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reject(game, f.holder, { type: 'semutaCommit', event: `${event}:stale` }); reject(game, f.spender, { type: 'semutaCommit', event });
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reject(game, f.spender, f.action); reject(game, f.owner, { type: 'passResponse' }); reject(game, f.owner, f.chooseAction);
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reject(game, f.ecaz, f.grantAction); reject(game, f.ecaz, f.triggerAction); reject(game, f.entrant, f.paidAction);
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reject(game, f.entrant, { type: 'endMovement' });
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assert.deepEqual(game.pendingSpiritualAdvisor, f.originalFrame); assert.deepEqual(game.pendingAmbassador, f.originalAmbassador);
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assert.deepEqual(physical(game), f.originalPhysical); canceled(pass(game), f, false);
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});
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void test('controlled Guild Spiritual source deposit and Ambassador suffix mismatches reject before cost and fresh appropriation', () => {
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const f = fixture();
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// Deliberately invalid negative copies only; the genuine primary history
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// never installs a frame, source, token, force or parent continuation.
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const changes: ((game: Game) => void)[] = [
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game => { game.pendingSpiritualAdvisor!.signature += ':changed'; },
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game => { game.pendingSpiritualAdvisor!.source = { ...game.pendingSpiritualAdvisor!.source!, event: 'different-original-packet' }; },
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game => { game.pendingSpiritualAdvisor!.deposit = { ...game.pendingSpiritualAdvisor!.deposit!, before: 1 }; },
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game => { game.pendingAmbassador!.shipmentReceipt!.next = 'finish'; },
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];
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for (const change of changes) {
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const beforeCost = structuredClone(f.game); change(beforeCost); reject(beforeCost, f.spender, f.action);
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assert.ok(player(beforeCost, f.spender).hand.some(c => c.id === f.cost));
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const offered = open(f), event = offered.pendingTreacheryDiscard!.batch.event; change(offered);
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reject(offered, f.holder, { type: 'semutaCommit', event }); assert.ok(player(offered, f.holder).hand.some(c => c.id === f.semuta));
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assert.equal(offered.discard.filter(c => c.id === f.cost).length, 1); assert.deepEqual(inventory(offered), f.originalInventory);
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}
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});
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void test('all four minimal profiles legally answer the actual Guild Ambassador Spiritual-arrival conversion cost', () => {
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const f = fixture(), offered = open(f), event = offered.pendingTreacheryDiscard!.batch.event;
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for (const difficulty of DIFFICULTIES) {
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const own = viewGame(offered, f.holder); own.players.find(p => p.id === f.holder)!.bot = difficulty;
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const before = structuredClone(own), action = botActions(own)[0]; assert.ok(action, difficulty);
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assert.deepEqual(own, before); assert.ok(action.type === 'semutaPass' || action.type === 'semutaCommit'); assert.equal(action.event, event);
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let game = act(structuredClone(offered), f.holder, action); const claimed = action.type === 'semutaCommit';
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if (game.pendingTreacheryDiscard?.reaction?.stage === 'select') {
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const selecting = viewGame(game, f.holder); selecting.players.find(p => p.id === f.holder)!.bot = difficulty;
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const selected = botActions(selecting)[0]; assert.ok(selected); assert.equal(selected.type, 'semutaSelect'); assert.equal(selected.card, f.cost);
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game = act(game, f.holder, selected);
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} else if (game.pendingTreacheryDiscard) game = pass(game);
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canceled(game, f, claimed);
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}
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});
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