208 lines
16 KiB
TypeScript
208 lines
16 KiB
TypeScript
import assert from 'node:assert/strict';
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import test from 'node:test';
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import { applyAction, viewGame, type Action, type Game } from '../game/engine';
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import { botActions } from '../game/bots';
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import { DIFFICULTIES } from '../game/bot-profiles';
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import { fighterCount, isAdvisor } from '../game/advisors';
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import { quoteAutomaticAdvisorFlips } from '../game/advisor-automatic-flip';
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import {
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createSemutaSpiritualArrivalFixture as fixture, actSemutaSpiritualArrival as act,
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passSemutaSpiritualArrival as pass, claimSemutaSpiritualArrival as claim,
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allowSemutaSpiritualArrival as allow, finishSemutaSpiritualArrival as finish,
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advanceSemutaSpiritualArrival as advance, semutaSpiritualArrivalClean as clean,
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semutaSpiritualArrivalPlayer as player, semutaSpiritualArrivalInventory as inventory,
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semutaSpiritualArrivalPhysical as physical, type SemutaSpiritualArrivalFixture,
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} from './fixture-semuta-spiritual-arrival';
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function reject(game: Game, actor: string, action: Action) {
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const before = structuredClone(game); assert.throws(() => applyAction(game, actor, action)); assert.deepEqual(game, before);
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}
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const placementLogs = (game: Game, owner: string) => game.log.filter(row => row.text.startsWith(`${player(game, owner).name} sent 1 free`));
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function nativeSource(f: SemutaSpiritualArrivalFixture) {
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assert.equal(f.setup.status, 'setup'); assert.equal(f.setup.advanced, true); assert.equal(f.setup.semutaPreview, true);
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assert.deepEqual(f.setup.expansions, ['choam']); assert.ok(f.beforeStartingDeal.players.every(p => p.hand.length === 0));
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assert.deepEqual(f.game.players.map(p => p.faction), ['richese', 'choam', 'beneGesserit', 'atreides', 'emperor']);
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assert.deepEqual(f.afterSetup.players.flatMap(p => p.hand.map(card => card.id)), f.deal);
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assert.ok(player(f.afterSetup, f.spender).hand.some(card => card.id === f.cost && card.effect === 'karama'));
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assert.ok(f.setupChoices.steps.some(step => step.actor === f.owner && step.action.type === 'advisorSetup' &&
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step.action.territory === 'arrakeen' && step.action.sector === 10));
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assert.equal(player(f.afterSetup, f.owner).forces['arrakeen:10'], 1);
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assert.equal(player(f.afterSetup, f.shipper).forces['arrakeen:10'], 10);
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assert.equal(f.acquisition.bid.actor, f.holder); assert.equal(f.acquisition.bid.action.amount, 1);
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assert.equal(player(f.acquisition.before, f.holder).spice - player(f.acquisition.after, f.holder).spice, 1);
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assert.equal(player(f.acquisition.after, f.richese).spice - player(f.acquisition.before, f.richese).spice, 1);
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assert.deepEqual(f.shipment.steps[0], { actor: f.shipper, action: f.shipmentAction });
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assert.equal(player(f.shipment.before, f.shipper).spice - player(f.shipment.after, f.shipper).spice, 1);
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assert.equal(player(f.shipment.before, f.shipper).reserves - player(f.shipment.after, f.shipper).reserves, 1);
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assert.equal(player(f.game, f.shipper).forces[f.paidLocation], 1);
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assert.equal(player(f.game, f.shipper).shipped, true); assert.equal(player(f.game, f.shipper).moved, 0);
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assert.equal(f.declaration.before.decision?.kind, 'advisor');
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assert.deepEqual(f.declaration.steps, [{ actor: f.owner, action: f.chooseAction }]);
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assert.equal(f.shippingResponse.kind, 'advisor'); assert.deepEqual(f.shippingResponse.spiritualAdvisorSource, f.shippingSource);
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assert.equal(f.shippingFrame.stage, 'shipping'); assert.equal(player(f.declaration.after, f.owner).forces[f.location] ?? 0, 0);
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assert.equal(player(f.declaration.after, f.owner).reserves, player(f.declaration.before, f.owner).reserves);
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assert.ok(f.placed.steps.some(step => step.action.type === 'passResponse'));
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assert.ok(f.placed.steps.every(step => step.action.type === 'passResponse'), 'Only the actual distinct shipping counter is allowed');
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assert.equal(f.originalFrame.stage, 'arrival'); assert.equal(f.originalFrame.event, f.shippingSource.event);
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assert.deepEqual(f.originalFrame.source, f.shippingSource);
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assert.deepEqual(f.originalFrame.deposit, { key: f.location, before: 0 });
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assert.deepEqual(f.originalFrame.order, { player: f.owner, territory: f.territory, sector: 0, amount: 1, elite: 0, advisors: true });
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assert.deepEqual(Object.keys(f.shippingSource).sort(), ['amount', 'event', 'owner', 'phase', 'sector', 'territory', 'turn']);
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assert.equal(f.shippingSource.territory, 'polar_sink'); assert.equal(f.shippingSource.sector, 0);
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assert.equal(f.originalAutomaticSource.producer, 'spiritualArrival');
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assert.deepEqual(f.originalAutomaticSource.spiritual, f.shippingSource);
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assert.deepEqual(f.originalAutomaticSource.forces, { [f.location]: 1 });
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assert.deepEqual(f.originalQueue, [f.originalAutomaticSource]);
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assert.deepEqual(f.originalPaidParent, [{ entrant: f.shipper, territory: f.paidTerritory, sector: f.paidSector,
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amount: 1, elite: 0, cause: 'shipment', resume: 'none', turn: 1, phase: 5 }]);
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assert.equal(player(f.game, f.owner).reserves, player(f.declaration.before, f.owner).reserves - 1);
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assert.equal(player(f.game, f.owner).forces[f.location], 1);
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assert.equal(player(f.game, f.owner).advisors?.[f.territory]?.lockedTurn, 1);
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assert.equal(player(f.game, f.owner).advisors?.[f.territory]?.aloneFlipHold, f.originalAutomaticSource.event);
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assert.equal(isAdvisor(player(f.game, f.owner), f.territory), true);
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assert.equal(fighterCount(player(f.game, f.owner), f.territory), 0);
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assert.equal(placementLogs(f.game, f.owner).length, 1);
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assert.equal(f.game.phase, 5); assert.equal(f.game.turn, 1); assert.equal(f.game.active, f.shipper);
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assert.equal(f.game.pendingTreacheryDiscard ?? null, null); assert.equal(f.originalInventory.length, 45);
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assert.deepEqual(inventory(f.game), f.originalInventory); assert.equal(f.sourceActionCount, f.actions.length);
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}
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function open(f: SemutaSpiritualArrivalFixture) {
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const game = act(structuredClone(f.game), f.spender, f.action), pending = game.pendingTreacheryDiscard;
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assert.ok(pending); assert.equal(pending.continuation.kind, 'karamaAdvisorFlipDiscard');
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if (pending.continuation.kind !== 'karamaAdvisorFlipDiscard') throw Error('Use the original committed Spiritual conversion cost');
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assert.equal(pending.batch.cause, 'karama:advisorFlip'); assert.equal(pending.reaction?.stage, 'offer');
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assert.deepEqual(pending.batch.entries.map(entry => ({ card: entry.card.id, by: entry.discardedBy, face: entry.publicFace })),
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[{ card: f.cost, by: f.spender, face: true }]);
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assert.deepEqual(pending.continuation.use.response, f.originalResponse);
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assert.deepEqual(pending.continuation.resume.response, f.originalResponse);
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assert.deepEqual(game.pendingSpiritualAdvisor, f.originalFrame);
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assert.deepEqual(game.pendingAutomaticAdvisorFlips, f.originalQueue);
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assert.deepEqual(game.pendingArrivalReaction, f.originalPaidParent);
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assert.deepEqual(physical(game), f.originalPhysical); assert.deepEqual(player(game, f.owner).advisors, f.originalStance);
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assert.deepEqual(player(game, f.owner).advisors?.[f.territory], f.originalLocks);
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assert.deepEqual(game.deck, f.originalDeck); assert.equal(game.response ?? null, null); assert.equal(game.decision ?? null, null);
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assert.equal(player(game, f.spender).hand.some(card => card.id === f.cost), false);
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assert.equal(game.discard.filter(card => card.id === f.cost).length, 1);
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assert.equal(viewGame(game, f.holder).semutaReaction?.canCommit, true);
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assert.deepEqual(inventory(game), f.originalInventory); return game;
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}
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function settled(state: Game, f: SemutaSpiritualArrivalFixture, prevented: boolean) {
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const steps: { actor: string; action: Action }[] = [], game = finish(state, steps);
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assert.equal(game.pendingTreacheryDiscard ?? null, null); assert.equal(game.pendingSpiritualAdvisor, undefined);
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assert.equal(game.pendingAutomaticAdvisorFlips, undefined); assert.equal(game.pendingArrivalReaction?.length ?? 0, 0);
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assert.equal(game.response ?? null, null); assert.equal(game.decision ?? null, null);
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assert.deepEqual(physical(game), f.originalPhysical, 'Neither the real free grant nor the paid arrival is transferred or paid again');
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assert.equal(player(game, f.owner).reserves, player(f.declaration.before, f.owner).reserves - 1);
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assert.equal(player(game, f.owner).forces[f.location], 1);
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assert.equal(player(game, f.shipper).forces[f.paidLocation], 1);
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assert.equal(player(game, f.owner).forces['arrakeen:10'], 1); assert.equal(player(game, f.shipper).forces['arrakeen:10'], 10);
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assert.equal(isAdvisor(player(game, f.owner), 'arrakeen'), true);
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assert.equal(isAdvisor(player(game, f.owner), f.territory), prevented);
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assert.equal(fighterCount(player(game, f.owner), f.territory), prevented ? 0 : 1);
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if (prevented) {
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assert.deepEqual(player(game, f.owner).advisors, f.originalStance);
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assert.equal(player(game, f.owner).advisors?.[f.territory]?.lockedTurn, 1);
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assert.equal(player(game, f.owner).advisors?.[f.territory]?.aloneFlipHold, f.originalAutomaticSource.event);
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} else assert.equal(player(game, f.owner).advisors?.[f.territory], undefined);
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assert.deepEqual(quoteAutomaticAdvisorFlips(game), []); assert.equal(placementLogs(game, f.owner).length, 1);
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assert.ok(steps.every(step => !['card', 'ship', 'move', 'endMovement'].includes(step.action.type)));
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assert.deepEqual(game.deck, f.originalDeck); assert.deepEqual(inventory(game), f.originalInventory); return game;
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}
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function canceled(state: Game, f: SemutaSpiritualArrivalFixture, claimed: boolean) {
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const game = settled(state, f, true);
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assert.equal(player(game, f.holder).hand.filter(card => card.id === f.cost).length, Number(claimed));
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assert.equal(game.discard.filter(card => card.id === f.cost).length, Number(!claimed));
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assert.equal(player(game, f.holder).hand.filter(card => card.id === f.semuta).length, Number(!claimed));
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assert.equal(game.discard.filter(card => card.id === f.semuta).length, Number(claimed));
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reject(game, f.spender, f.action); reject(game, f.owner, f.chooseAction); reject(game, f.shipper, f.shipmentAction); return game;
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}
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function continueMovement(state: Game, f: SemutaSpiritualArrivalFixture, prevented: boolean) {
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const steps: { actor: string; action: Action }[] = [];
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let game = act(state, f.shipper, { type: 'endMovement' }, steps);
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game = advance(game, current => current.phase >= 6 && current.phase <= 7 && clean(current), steps);
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assert.equal(steps.filter(step => step.actor === f.shipper && step.action.type === 'endMovement').length, 1);
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assert.ok(steps.every(step => !['ship', 'move', 'card'].includes(step.action.type)));
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assert.equal(game.pendingSpiritualAdvisor, undefined); assert.equal(game.pendingAutomaticAdvisorFlips, undefined);
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assert.equal(game.pendingArrivalReaction?.length ?? 0, 0); assert.equal(placementLogs(game, f.owner).length, 1);
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assert.equal(player(game, f.owner).forces[f.location], 1); assert.equal(player(game, f.shipper).forces[f.paidLocation], 1);
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assert.equal(isAdvisor(player(game, f.owner), f.territory), prevented);
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if (prevented) assert.equal(player(game, f.owner).advisors?.[f.territory]?.aloneFlipHold, f.originalAutomaticSource.event);
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assert.deepEqual(inventory(game), f.originalInventory); return game;
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}
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for (const claimed of [false, true]) void test(
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`Advanced native empty-Polar Spiritual arrival conversion cost Semuta ${claimed ? 'claim' : 'pass'} preserves the committed grant and paid parent then resumes once`, () => {
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const f = fixture(); nativeSource(f); const offered = open(f), event = offered.pendingTreacheryDiscard!.batch.event;
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const game = canceled(claimed ? claim(offered, f.holder) : pass(offered), f, claimed);
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reject(game, f.holder, { type: 'semutaCommit', event }); reject(game, f.holder, { type: 'semutaPass', event });
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continueMovement(game, f, true);
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},
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);
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void test('native Spiritual arrival allowance converts the really placed Polar advisor before resuming the original paid entry', () => {
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const f = fixture(); nativeSource(f); const game = settled(allow(structuredClone(f.game)), f, false);
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assert.ok(player(game, f.spender).hand.some(card => card.id === f.cost));
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assert.ok(player(game, f.holder).hand.some(card => card.id === f.semuta));
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continueMovement(game, f, false);
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});
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void test('fresh Spiritual arrival cost rejects stale and underlying declarations while its exact source deposit and paid queue remain held', () => {
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const f = fixture(), game = open(f), event = game.pendingTreacheryDiscard!.batch.event;
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reject(game, f.holder, { type: 'semutaCommit', event: `${event}:stale` });
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reject(game, f.spender, { type: 'semutaCommit', event }); reject(game, f.spender, f.action);
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reject(game, f.owner, { type: 'passResponse' }); reject(game, f.owner, f.chooseAction);
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reject(game, f.owner, { type: 'decision', accept: false }); reject(game, f.shipper, f.shipmentAction);
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reject(game, f.shipper, { type: 'endMovement' }); reject(game, f.owner, { type: 'prepareAdvisors', territory: f.territory });
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assert.deepEqual(game.pendingSpiritualAdvisor, f.originalFrame); assert.deepEqual(game.pendingArrivalReaction, f.originalPaidParent);
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assert.deepEqual(player(game, f.owner).advisors?.[f.territory], f.originalLocks); assert.deepEqual(physical(game), f.originalPhysical);
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canceled(pass(game), f, false);
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});
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void test('controlled Spiritual source deposit and paid-parent mismatches reject before cost or fresh Semuta appropriation', () => {
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const f = fixture();
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// These deliberately changed copies test source validation only. They are
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// separate negative controls, never the genuine fixture's native history.
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const changes: { name: string; change: (game: Game) => void }[] = [
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{ name: 'source', change(game) {
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const frame = game.pendingSpiritualAdvisor!;
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frame.source = { ...frame.source!, event: `${frame.source!.event}:stale` };
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} },
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{ name: 'deposit', change(game) {
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const frame = game.pendingSpiritualAdvisor!;
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frame.deposit = { ...frame.deposit!, before: frame.deposit!.before + 1 };
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} },
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{ name: 'paid parent', change(game) {
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game.pendingArrivalReaction = game.pendingArrivalReaction!.map((entry, index) =>
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index === 0 ? { ...entry, amount: entry.amount + 1 } : entry);
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} },
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];
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for (const { name, change } of changes) {
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const beforeCost = structuredClone(f.game); change(beforeCost);
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reject(beforeCost, f.spender, f.action);
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assert.ok(player(beforeCost, f.spender).hand.some(card => card.id === f.cost), name);
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assert.ok(player(beforeCost, f.holder).hand.some(card => card.id === f.semuta), name);
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assert.deepEqual(inventory(beforeCost), f.originalInventory);
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const offered = open(f), event = offered.pendingTreacheryDiscard!.batch.event; change(offered);
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reject(offered, f.holder, { type: 'semutaCommit', event });
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assert.ok(player(offered, f.holder).hand.some(card => card.id === f.semuta), name);
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assert.equal(offered.discard.filter(card => card.id === f.cost).length, 1, name);
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assert.deepEqual(inventory(offered), f.originalInventory);
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}
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});
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void test('all four minimal profiles legally answer the real placed Spiritual arrival conversion cost', () => {
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const f = fixture(), offered = open(f), event = offered.pendingTreacheryDiscard!.batch.event;
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for (const difficulty of DIFFICULTIES) {
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const own = viewGame(offered, f.holder); own.players.find(p => p.id === f.holder)!.bot = difficulty;
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const before = structuredClone(own), action = botActions(own)[0]; assert.ok(action, difficulty);
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assert.deepEqual(own, before); assert.ok(action.type === 'semutaPass' || action.type === 'semutaCommit'); assert.equal(action.event, event);
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let game = act(structuredClone(offered), f.holder, action); const claimed = action.type === 'semutaCommit';
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if (game.pendingTreacheryDiscard?.reaction?.stage === 'select') {
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const selecting = viewGame(game, f.holder); selecting.players.find(p => p.id === f.holder)!.bot = difficulty;
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const selected = botActions(selecting)[0]; assert.ok(selected);
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assert.equal(selected.type, 'semutaSelect'); assert.equal(selected.card, f.cost); game = act(game, f.holder, selected);
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} else if (game.pendingTreacheryDiscard) game = pass(game);
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canceled(game, f, claimed);
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}
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});
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