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Dune/tests/coalition-bribe-admission.test.ts
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Quintine 6524ed3bf2
Verify and publish checkpoint container / container (push) Canceled after 0s
Allow group admission with compatible commitments
2026-10-29 00:54:36 +11:00

141 lines
7.6 KiB
TypeScript

import assert from 'node:assert/strict';
import test from 'node:test';
import { baseDeck } from '../game/cards';
import { botActions } from '../game/bots';
import { DIFFICULTIES } from '../game/bot-profiles';
import { coalitionOf, emptyCoalitionState } from '../game/coalition-alliance';
import { applyAction, createGame, newPlayer, viewGame, type Action, type Game } from '../game/engine';
const send = (game: Game, actor: string, action: Action) => applyAction(game, actor, action);
const seat = (game: Game, id: string) => game.players.find(player => player.id === id)!;
/** Only a quiet Basic Nexus, the six wallets and one physical Truthtrance card
* are staged. Pair/group formation, answers, consent and payments are actual
* game actions. No lobby exposes this group variant yet. */
function group(): Game {
let game = createGame('GROUPBRIBEADMIT', newPlayer('a','Atreides','atreides'), false);
game.players.push(newPlayer('b','Emperor','emperor'), newPlayer('c','Fremen','fremen'),
newPlayer('d','Harkonnen','harkonnen'), newPlayer('e','Guild','guild'),
newPlayer('f','Bene Gesserit','beneGesserit'));
Object.assign(game, {status:'playing', phase:1, turn:2, nexus:true,
order:['a','b','c','d','e','f'], ready:[], deck:baseDeck()});
game.coalitionState = emptyCoalitionState('unlimited');
for (const player of game.players) player.spice = 8;
game = send(game,'a',{type:'alliance',target:'b'});
game = send(game,'b',{type:'alliance',target:'a'});
const pair = coalitionOf(game.players,game.coalitionState,'a'); assert.ok(pair);
game = send(game,'a',{type:'coalitionPropose',groupId:pair.id,entrant:'c',
expectedRevision:game.coalitionState!.revision});
for (const actor of ['b','c']) game = answer(game,actor,true);
const index = game.deck.findIndex(card => card.effect === 'truthtrance'); assert.ok(index >= 0);
const [card] = game.deck.splice(index,1); seat(game,'f').hand.push(card);
return game;
}
function ask(game:Game, target:string, recipient:string, answerValue:'yes'|'no', expression=false):Game {
const card = seat(game,'f').hand.find(candidate => candidate.effect === 'truthtrance'); assert.ok(card);
game = send(game,'f',{type:'card',card:card.id});
while (game.truthtrance?.stage === 'priority') {
const next = game.players.find(player => !game.truthtrance!.passed.includes(player.id)); assert.ok(next);
game = send(game,next.id,{type:'truthPass'});
}
const question = expression ? {kind:'bribeExpression',target,turn:game.turn,claim:{kind:'or',terms:[
{kind:'payment',recipient,minimum:2}, {kind:'payment',recipient:'e',minimum:1}]}} :
{kind:'bribe',target,turn:game.turn,recipient,minimum:2};
game = send(game,'f',{type:'truthAsk',question});
const view = viewGame(game,target);
const answers = expression ? view.truthBribeExpressionAnswers : view.truthBribeAnswers;
assert.ok(answers?.includes(answerValue));
return send(game,target,{type:'truthAnswer',answer:answerValue});
}
function propose(game:Game, actor:string):Game {
const original = coalitionOf(game.players,game.coalitionState,'a'); assert.ok(original);
return send(game,actor,{type:'coalitionPropose',groupId:original.id,entrant:'d',
expectedRevision:game.coalitionState!.revision});
}
function answer(game:Game, actor:string, accept:boolean):Game {
const offer = game.coalitionState!.proposal; assert.ok(offer);
return send(game,actor,{type:'coalitionAnswer',event:offer.event,nexus:offer.nexus,
turn:offer.turn,accept,expectedRevision:game.coalitionState!.revision});
}
function rejected(game:Game, actor:string, action:Action) {
const before = structuredClone(game);
assert.throws(()=>send(game,actor,action));
assert.deepEqual(game,before,'Rejected consent must not modify the invitation or commitment.');
}
function rejectedProposal(game:Game, actor:string) {
const original = coalitionOf(game.players,game.coalitionState,'a'); assert.ok(original);
rejected(game,actor,{type:'coalitionPropose',groupId:original.id,entrant:'d',
expectedRevision:game.coalitionState!.revision});
}
function rejectedAcceptance(game:Game, actor:string) {
const offer = game.coalitionState!.proposal; assert.ok(offer);
rejected(game,actor,{type:'coalitionAnswer',event:offer.event,nexus:offer.nexus,
turn:offer.turn,accept:true,expectedRevision:game.coalitionState!.revision});
}
function admit(game:Game, proposer='a'):Game {
game = propose(game,proposer);
for (const actor of ['a','b','c','d'].filter(id=>id!==proposer)) game = answer(game,actor,true);
assert.deepEqual(coalitionOf(game.players,game.coalitionState,'a')!.members,['a','b','c','d']);
return game;
}
for (const debtor of ['a','b','c','d']) void test(`${debtor} cannot consent to an admission that prevents their own Yes bribe`,()=>{
const recipient = debtor === 'd' ? 'a' : 'd';
let game = ask(group(),debtor,recipient,'yes');
// An initial proposal is the proposer's own consent, including when the
// entrant proposes to join the existing group.
rejectedProposal(game,debtor);
const proposer = debtor === 'a' ? 'b' : 'a';
game = propose(game,proposer);
rejectedAcceptance(game,debtor);
// A bot must decline rather than try to pay while the pending invitation
// locks all actions except the participants' admission answers.
for (const difficulty of DIFFICULTIES) {
const view = viewGame(game,debtor);
view.players.find(player => player.id === debtor)!.bot = difficulty;
const action = botActions(view)[0]; assert.ok(action);
assert.equal(action.type,'coalitionAnswer'); assert.equal(action.accept,false);
assert.doesNotThrow(()=>send(game,debtor,action));
}
game = answer(game,debtor,false);
const guide = viewGame(game,debtor).bribePromiseGuide; assert.ok(guide);
assert.equal(guide.action.type,'bribe'); assert.equal(guide.action.target,recipient);
game = send(game,debtor,guide.action);
assert.equal(seat(game,recipient).bribes,2);
assert.ok(game.bribePromises!.some(row=>row.player===debtor && row.fulfilled));
game = admit(game);
assert.equal(game.coalitionState!.proposal,null);
});
void test('an outsider Yes to another outsider survives admission and remains payable',()=>{
let game = ask(group(),'e','f','yes');
const commitment = game.bribePromises!.find(row=>row.player==='e')!;
game = admit(game);
assert.ok(!game.bribePromises!.find(row=>row.event===commitment.event)!.released);
const guide = viewGame(game,'e').bribePromiseGuide; assert.ok(guide);
assert.equal(guide.action.target,'f');
game = send(game,'e',guide.action);
assert.equal(game.bribePromises!.find(row=>row.event===commitment.event)!.fulfilled,true);
assert.equal(seat(game,'f').bribes,2);
});
void test('a No about the entrant survives joining and still prevents that payment',()=>{
let game = ask(group(),'a','d','no');
const commitment = game.bribePromises!.find(row=>row.player==='a')!;
game = admit(game);
assert.ok(!game.bribePromises!.find(row=>row.event===commitment.event)!.released);
rejected(game,'a',{type:'bribe',target:'d',amount:2});
});
void test('a whole bribe Yes may admit one named recipient when another valid branch remains',()=>{
let game = ask(group(),'a','d','yes',true);
const commitment = game.bribeExpressionPromises!.find(row=>row.player==='a')!;
game = admit(game);
assert.ok(!game.bribeExpressionPromises!.find(row=>row.event===commitment.event)!.released);
const guide = viewGame(game,'a').bribePromiseGuide; assert.ok(guide);
assert.equal(guide.action.type,'bribe'); assert.equal(guide.action.target,'e');
game = send(game,'a',guide.action);
assert.equal(game.bribeExpressionPromises!.find(row=>row.event===commitment.event)!.fulfilled,true);
assert.equal(seat(game,'e').bribes,1);
});