Files
Dune/tests/deferred-movement-arrival.test.ts
T
Quintine eb68f28a3a
Verify and publish checkpoint container / container (push) Canceled after 0s
Enable advanced mixed-faction paired arrivals
2026-10-29 09:42:27 +11:00

213 lines
8.1 KiB
TypeScript

import assert from 'node:assert/strict';
import test from 'node:test';
import {
applyAction,
normalizeAutomaticGame,
viewGame,
type Action,
type Game,
} from '../game/engine';
import {
addArrivalAmbassador,
addArrivalTerror,
arrivalArmy,
arrivalMove,
arrivalPlayer,
arrivalReload,
arrivalResources,
holdArrivalCard,
movementArrivalGame,
nativeArrivalSource,
} from './deferred-movement-arrival-fixture';
function reject(g: Game, player: string, action: Action, pattern?: RegExp) {
const before = structuredClone(g);
if (pattern) assert.throws(() => applyAction(g, player, action), pattern);
else assert.throws(() => applyAction(g, player, action));
assert.deepEqual(g, before);
}
const overlap = /Ambassadors combined with another arrival reaction/;
void test('Tleilaxu and native Ix/Fremen declarations open their prevention windows before a paired arrival commits', () => {
for (const faction of ['tleilaxu', 'ixians', 'fremen'] as const) {
const before = movementArrivalGame(faction);
if (faction !== 'tleilaxu') nativeArrivalSource(before);
if (faction === 'fremen') addArrivalAmbassador(before, 'atreides');
holdArrivalCard(before, 'choam', 'Karama');
const forces = structuredClone(arrivalPlayer(before, faction).forces);
const elites = structuredClone(arrivalPlayer(before, faction).elites);
const ambassadors = structuredClone(before.ecazAmbassadors);
const terror = structuredClone(before.moritaniTerror);
const g = applyAction(before, faction, arrivalMove(before));
assert.deepEqual(arrivalPlayer(g, faction).forces, forces);
assert.deepEqual(arrivalPlayer(g, faction).elites, elites);
assert.equal(arrivalPlayer(g, faction).moved, 0);
assert.deepEqual(g.ecazAmbassadors, ambassadors);
assert.deepEqual(g.moritaniTerror, terror);
if (faction === 'tleilaxu') {
assert.equal(g.decision?.kind, 'choamMovement');
assert.ok(g.pendingChoamMove);
} else {
assert.equal(g.response?.kind, faction === 'ixians' ? 'ixMovement' : 'fremenMovement');
assert.ok(faction === 'ixians' ? g.pendingIxMove : g.pendingFremenMove);
}
}
});
void test('a paired arrival can put a newly played Ornithopter into escrow before the prevention choice', () => {
const before = movementArrivalGame(),
card = holdArrivalCard(before, 'tleilaxu', 'Ornithopter');
const g = applyAction(
before,
'tleilaxu',
{ ...arrivalMove(before), movementCard: card, ornithopter: 'range3' },
);
assert.equal(g.decision?.kind, 'choamMovement');
assert.ok(g.ornithopter);
assert.equal(arrivalPlayer(g, 'tleilaxu').hand.some((c) => c.id === card), false);
assert.equal(g.discard.some((c) => c.id === card), false);
assert.deepEqual(arrivalPlayer(g, 'tleilaxu').forces, { 'arrakeen:10': 3 });
assert.equal(arrivalPlayer(g, 'tleilaxu').moved, 0);
});
for (const tokens of ['ambassador', 'terror'] as const)
for (const cancellation of [false, true])
void test(`${tokens}-only entry stays legal through CHOAM ${cancellation ? 'Baliset cancellation' : 'decline'} and commits once`, () => {
let g = movementArrivalGame('tleilaxu', tokens);
const baliset = holdArrivalCard(g, 'choam', 'Baliset'),
karama = holdArrivalCard(g, 'tleilaxu', 'Karama');
g = applyAction(g, 'tleilaxu', arrivalMove(g));
assert.equal(g.decision?.kind, 'choamMovement');
assert.equal(arrivalPlayer(g, 'tleilaxu').moved, 0);
if (cancellation) {
g = applyAction(g, 'choam', {
type: 'card',
card: baliset,
mode: 'choam',
target: 'tleilaxu',
territory: 'carthag',
});
assert.equal(g.response?.kind, 'choamWorthless');
g = applyAction(arrivalReload(g), 'tleilaxu', {
type: 'card',
card: karama,
mode: 'cancel',
});
assert.equal(g.discard.filter((c) => c.id === karama).length, 1);
assert.ok(arrivalPlayer(g, 'choam').hand.some((c) => c.id === baliset));
} else
g = applyAction(arrivalReload(g), 'choam', {
type: 'decision',
decline: true,
});
assert.equal(g.pendingChoamMove, null);
assert.equal(
g.decision?.kind,
tokens === 'ambassador' ? 'ecazAmbassador' : 'moritaniTerror',
);
assert.deepEqual(arrivalPlayer(g, 'tleilaxu').forces, {
'carthag:11': 3,
});
assert.equal(arrivalPlayer(g, 'tleilaxu').moved, 1);
const event =
tokens === 'ambassador' ? g.pendingAmbassador!.event : undefined;
g = applyAction(
arrivalReload(g),
tokens === 'ambassador' ? 'ecaz' : 'moritani',
{ type: 'decision', event, decline: true },
);
assert.equal(g.decision, null);
assert.equal(g.active, 'tleilaxu');
assert.equal(arrivalPlayer(g, 'tleilaxu').moved, 1);
reject(g, 'choam', { type: 'decision', decline: true });
});
void test('a saved CHOAM decline releases an uncommitted unsupported arrival with its precise reason and allows another legal destination', () => {
let g = movementArrivalGame('tleilaxu', 'ambassador');
const card = holdArrivalCard(g, 'tleilaxu', 'Ornithopter');
g = applyAction(g, 'tleilaxu', {
...arrivalMove(g),
movementCard: card,
ornithopter: 'range3',
});
const flight = structuredClone(g.ornithopter);
// Model a legacy saved CHOAM window where a still-unsupported Semuta
// overlay and second token were already present after an unspent declaration.
g.semutaPreview = true;
addArrivalTerror(g);
const before = structuredClone(g),
resources = structuredClone(arrivalResources(g));
for (const p of g.players)
assert.deepEqual(viewGame(arrivalReload(g), p.id), viewGame(g, p.id));
assert.deepEqual(normalizeAutomaticGame(arrivalReload(g)), arrivalReload(g));
reject(g, 'tleilaxu', { type: 'decision', decline: true });
reject(g, 'choam', { type: 'decision', decline: false });
const done = applyAction(arrivalReload(g), 'choam', {
type: 'decision',
decline: true,
});
assert.deepEqual(g, before);
assert.deepEqual(arrivalResources(done), resources);
assert.equal(done.pendingChoamMove, null);
assert.equal(done.decision, null);
assert.deepEqual(done.ornithopter, flight);
assert.equal(
arrivalPlayer(done, 'tleilaxu').hand.some((c) => c.id === card),
false,
);
assert.equal(
done.discard.some((c) => c.id === card),
false,
);
assert.match(done.log.at(-1)!.text, overlap);
assert.match(
done.log.at(-1)!.text,
/No additional forces, spice, cards or movement allowance were spent/,
);
assert.deepEqual(
normalizeAutomaticGame(arrivalReload(done)),
arrivalReload(done),
);
reject(done, 'choam', { type: 'decision', decline: true });
reject(done, 'tleilaxu', arrivalMove(done), overlap);
const retry = applyAction(done, 'tleilaxu', {
type: 'move',
forces: { 'arrakeen:10': 3 },
territory: 'imperial_basin',
sector: 10,
ornithopterEvent: done.ornithopter!.event,
});
assert.equal(arrivalPlayer(retry, 'tleilaxu').moved, 1);
assert.deepEqual(arrivalPlayer(retry, 'tleilaxu').forces, {
'imperial_basin:10': 3,
});
assert.equal(retry.ornithopter, null);
assert.equal(retry.discard.filter((c) => c.id === card).length, 1);
});
void test('legacy invalid-order retry stays unspent while unexpected malformed arrival faults remain rejected', () => {
let g = movementArrivalGame('tleilaxu', 'ambassador');
g = applyAction(g, 'tleilaxu', arrivalMove(g));
const invalid = arrivalReload(g);
arrivalArmy(invalid, 'tleilaxu', 'arrakeen:10', 2);
const retried = applyAction(invalid, 'choam', {
type: 'decision',
decline: true,
});
assert.equal(retried.pendingChoamMove, null);
assert.equal(arrivalPlayer(retried, 'tleilaxu').moved, 0);
assert.deepEqual(arrivalPlayer(retried, 'tleilaxu').forces, {
'arrakeen:10': 2,
});
const malformed = arrivalReload(g);
malformed.ecazAmbassadors!.tokens = {} as NonNullable<
Game['ecazAmbassadors']
>['tokens'];
const before = structuredClone(malformed);
assert.throws(
() => applyAction(malformed, 'choam', { type: 'decision', decline: true }),
TypeError,
);
assert.deepEqual(malformed, before);
});